Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Character Images - House Rules - Knowledge Skill Success Topics - GM Reference - PC bonus traits and feats

World and Local Maps
Geographical Maps - The Pale Mountain Region

Current Maps
Rayhan's Villa


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You have to zoom out, not in. So go for lower than 100% or pick the zoom out option. But you are in the right place.

One way to zoom in/out is to use ctl-mousewheel. but that messes with more than just the picture and you will want to undo it before visiting another page.
Another way is to pick zoom out a bunch of times until things look right.

Or maybe Sebecloki could recalibrate things somehow so that it shows normally at 100% zoom.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

I'll troubleshoot on my end, then. Thanks for the quick responses!


No problem.


miteke wrote:

You have to zoom out, not in. So go for lower than 100% or pick the zoom out option. But you are in the right place.

One way to zoom in/out is to use ctl-mousewheel. but that messes with more than just the picture and you will want to undo it before visiting another page.
Another way is to pick zoom out a bunch of times until things look right.

Or maybe Sebecloki could recalibrate things somehow so that it shows normally at 100% zoom.

You can edit it if you want -- my interpretation of what people are describing its that these aren't super buffed up images, so if you zoom in a bunch, it just doesn't have the detail to handle that, it just turns into pixels. That's an issue with the image quality.


We are going to be done with this map in a day or two so I'm not going to worry about it unless I need to.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Yeah, I'll just Theater of the Mind on my end and ask you guys to move me as appropriate :P


Speaking of which, would you like to finish the last slime off? You are up. You will need to do a move action in order to get into a position where you can use your pistol unless you want to fire right through Lupe and Wolf. But then you can get it in a 15' cone without hitting anyone else.

How long does it take to reload your pistol?


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Working on getting that post up as we speak :P

Reloading my pistol is currently a Standard, unfortunately, unless I use a cartridge. I'm going to get Rapid Reload next level-up, most likely, so I can keep that utility going, and just walk over and stab the slime mold for now.

If the dice allow, anyway ;D


Need a course of action. You have fully explored the lower level.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Seems like nobody wants to go into the stinky room...


Awe, shucks, did I make it sound that icky?


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

All we need is for some demon to stumble out there waving his nose and yelling, ”Do NOT go in there!”


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Whoops! Thought I’d posted; will do so after work.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

So, before moving forward, how much treasure did we recover from the stirge room?


The important item is the magical chime. Remember that when you finish the cathedral you will levelling up and we do wealth by level and do not actually count coins.

Because of this, I added a house rule on wands. Wands now work more like staves. They have 5 charges and may be recharged by casting the spell into the wand.

Potions and scrolls are a good bargain since your wealth resets each level regardless of how much you spent on things.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Sorry for the long stretch of no posting. I kept looking in but it kept looking like my input wasn't really needed after that last fight so I just stayed quiet.


Rahella wrote:
Sorry for the long stretch of no posting. I kept looking in but it kept looking like my input wasn't really needed after that last fight so I just stayed quiet.

I'm still keeping up with the posts, but I've felt the same way. I keep looking for an opportunity. I'm also working 60-70 hours a week right now -- I'm in a medical lab in a COVID hotspot state.


Well, it's nice as a GM to hear from more than one player saying that the group is moving on to a new room. So post something, even if it is to confirm your next step, just so I know you guys are still interested and alive. If there is nothing to contribute to the general plot line, post something fluffy and IC. Try to get in at least one post a day.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Quick question, and there’s been enough back and forth that I’m thinking this is more a Discussion.

I love the idea, and will definitely go the “shoot the ground out under their feet” option, but I’m curious about the math. What does “whatever you make your to hit by when targeting their Touch AC” mean? (I never quite got the formula for “to hit”)


Well, if the AC is 14 and you roll a 15 you made it by one. So what I'm suggesting is that will make it a DC 10+1 or DC 11 Reflex ST or it goes tumbling.

Furthermore, there is that one dangling by a rope. It's already in the rules that you can break items by doing damage to them and rope is even one of the items with stats. Sending that particularly daring gremlin plummeting should be child's play and with no need for me to invent rules :)


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Ah, I see! Thanks much!

Of course, I’m not sure a dragon pistol has the oomf needed to cut a rope, so I’ll go with the fancy option :D


Rope normally has 4 HP and no DR. This rope is not in good shape and would take less.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Will get a post up tomorrow moring. Sorry, a little slow this weekend.


NP. I expect it to be slow on the weekend for most folks.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

These dudes suck sooooooo much ugh

But I didn’t even need their bad luck when my own exploded my pistol D:


@Sebecloki
We need the map for the upper rafters now that Lady Vulpina is up there.


I can do it when I get home tonight; I'm working 12-16 hr shifts until Monday, and have since last Friday, so I haven't had much time for anything else recently.


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AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Pugwampi are my least favorite creatures in pathfinder that don't break the CR system.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Running them against level 1 PCs-- when successfully hitting an enemy is already a crapshoot-- is just cruel and unusual punishment tbh!!


I hear you, boy do I hear you guys.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

"Through the concerted effort of all of the players whining at once, a great force washes over all the pugwampis, snapping their necks simultaneously!"


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:)

More importantly, the GM is whining too!!!


Just for yucks, someone could run down to the catacombs to get a missile weapon or two, as long as they are not made of wood. At this rate they might even make it back before the battle is over! Or you cold take Casper's advice and retreat for a bit. Or! Or, I could do some math and estimate the damage you would all take and fast forward the battle to it's inevitable conclusion!


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female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I sewar, if they knock me out and I come to with one humping my leg like an ugly little chiuahua I'ma be mad! But I swear, one day I will return and unleash a zombie horde on the little monsters! Working on a post today, get it up when I can. We're fairly slow at work just now so it shouldn't be too long.


Ack! The images! Get them out of my head!


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I swear, at this rate I'm just going to end up melting a hole through the rafter and dropping the little bugger to his death.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15
miteke wrote:
Or, I could do some math and estimate the damage you would all take

Physical or psychological?


I'm already doing the psychological damage. This would be physical damage on top of that.


Katsumi Will fire his bow going after the most injured one if there is a most injured one or focus fire with his brother.
Long Bow: 1d20 + 5 ⇒ (6) + 5 = 11
Long Bow: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 ⇒ 6

I can't seem to post in the main game. Hoping a post here will reset a thing


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe will keep trying to hit at range. The one that was hit last turn.

Sling: 1d20 + 0 + 2 + 1 ⇒ (19) + 0 + 2 + 1 = 22
Sling: 1d20 + 0 + 2 + 1 ⇒ (19) + 0 + 2 + 1 = 22
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Wolf will attack any that come near, should one.

Bite (BSP): 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
Bite (BSP): 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

As per Casper's plan, the only things that are going to help are flying or boosting accuracy. Lupe can boost accuracy but he is doing decent damage so I'm going to keep fighting until someone suggest an idea to get around the problem. I don't think anything is going to make this fight go faster other than posting more. These creatures suck but they have be soft hitting so far.


I really need to rebuild this character when we get to level 2 -- either I need to turn him into a ranged combatant, or he has to really hunker down on some kind of combat build like two weapon fighting or sneak attack.


Some things that would help:

A bow for Casper
Acid vials
scroll of divine favor or other boost spells.
impact foam for the inevitable falls
potions of CLW
Refill on spells and arcane reservoir

But, though those would make the battle go faster, the end result is inevitable either way. Basically it gives you all something to argue about :)


I don't have a lot of experience actually making characters, and I feel like I sort of messed this one up by not committing to one plan for a build completely, so that I'm not sure what his actual 'thing' is supposed to be right now. I feel like, if he's just going to wack stuff with a sword, he should really be a slayer instead of a u rogue.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Some builds are like that, though—slow to start, take off once they get a feat or two to make things click. Some characters just aren’t combative!

Situations like this show us where everyone could use a backup option, though—even if we don’t specialize in them, keeping a few slings around (they’re free!) would have been helpful.


Agreed. And the nice thing is I'm letting you do a partial rebuild after when you level up. So if you do not like the character you can always beef him up some.

Really, though, at level 1 it's hard to be prepared for anything. So don't sweat it. The important thing at level 1 is to get a feel for your character and get into the role-play, at least that is my opinion. and you are doing great in the role-play department. I always have trouble with a complete character concept until I play the character a few times.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Low levels in pathfinder are also a lot about knowing what gear to have, but money is tight in a lot of pathfinder APs at low levels. Not much can be done about that. It's kind of a pokemon/rock paper scissors game. There are a dozen scrolls, basic weapons, special material, etc that improve any build. Having run pugwampi before are group lacks what is really necessary a range character with decent strength and for every other fight, we have lacked a two-hander with full bab.

It is hard to beat rage classes at level 1 for melee and ranged human fighter for ranged damage. Most other builds take a level or two to get going it is nothing to feel bad about, though it is frustrating.

Lupe has a medium sling if someone wants to grab it.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

I know this fight sucks, but I’m starting to feel dang good as the resident Swash!


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That was a fun panachey thing to do, huh!


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

So I can't recall, nor can I see in the doc just now, how many build points we get each level.

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