Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Character Images - House Rules - Knowledge Skill Success Topics - GM Reference - PC bonus traits and feats

World and Local Maps
Geographical Maps - The Pale Mountain Region

Current Maps
Warehouse - The Jackal's Lair


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Grand Lodge

I was wrong about the two standard actions. I thought the feat said sicken as a standard action. I'm not taking the feat it was just to get idea of ratings.


Is the shapeshift a thing you do in combat or do you do it before combat for the most part.


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

If I were to get really into the system, that would probably look something like, "Here are about 30 feats/traits that I'd like you to give me costs for." But I also have a kind of feat-heavy build. I have 7 feats I'm trying to get before 12th level all aimed at getting better at TWF ranging from Weapon Finesse to Greater TWF.

I also have a first draft of the character done. I figure if I haven't changed my mind yet, I'm probably going to keep it.


So, who needs me to look at their character sheet now?


Female Short Kitsune Oracle

I'm juuuuuust about done. How much was Combat Expertise going to run me? I've got 4 points left, but I imagine CE's going to be at least 6.


Female Short Kitsune Oracle
miteke wrote:
I would think that scatter shot a hit would do less damage with scatter shot than a single shot. Not just be less accurate. In fact I would think it would be the reverse, don't you? I'm OK with the rules you posted but I'd be up for a different take if you are.

See, I'm figuring that scatter shot does less damage (and it does-- 1d6 w/ pistol vs 1d8 w/ dragon pistol), and I imagine the change in accuracy is because the question is whether or not it does enough damage to potentially kill. I'm guessing the Pathfinder logic is, "all those pellets are being fired with less force than a single bullet would be, so each pellet is less likely to hit something vital without bouncing off or only leaving scratches/not going in deep enough to wound properly."

I'd figure we could play with the rules as stated, but figure out which feats can apply to scatter and which don't (my reckoning: Deadly Aim definitely would-- aiming at the weak points in people's armor is hard to do, but will deal more damage).


1 person marked this as a favorite.

I think 7. It's not great, but man, when you need that AC, it is awesome.


Female Short Kitsune Oracle

Fair enough! I'll hold onto that for next level, probably.

Current setup:
Biteless, Magicless kitsune: 12 points
Rich Parents: 5 points
Combat Reflexes: 6 points
EWP (Wakizashi): 10 points
Never Stop Shooting: 3 points

Once I figure out whether I'm getting a dragon pistol or a not-so-dragony one, I should have everything I need to finish up!


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

This is most of it. I have some purchases to make still.

I will improve the formatting once things are approved.


Lupe Fiasco wrote:

This is most of it. I have some purchases to make still.

I will improve the formatting once things are approved.

I need the crunch for things. How many ranks did you put in the skills and where did any bonuses come from? Where did the +4/1d10+3 come from on the attack? What bonuses went into your stats? Examples from one of my character sheets:

Wis 25, +7 (12[race] +4[5 points spent] +3[levels 4,8,12] +6[headband])
Init +14 (+3[dex] +7[cunning initiative] +4[heightened awareness spell]
AC 26, touch 22, flat-footed 16 (10 +3[dex] +7[monk/wis] +1[drp ioun] +1[ring of protection] +4[mage arm])
Fort +17 (+2[con] +8[inquisitor] +2[monk] +3[cloak] +2[heroism])
+16/1d8+1d6+18 Long Spear Power Attack [crit x3; P; brace, reach] {+10[BAB] +4[str] +3[GMW] -3[pwa] +2[heroism] / 1d8 +1d6[corrosive] +6[str] +3[GMW] +9[pwa] }
Sense Motive +21 (+5 ranks, +7[wis], +3[class], +6[stern gaze])


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Do you don't mind giving it a cursory look over and see if anything jumps out at you, please. Then I will format it like that. I would prefer to avoid spending a hour formatting as sheet for a character that I end up not playing.

I will link to more detailed PDF later.


It looks good, Lupe.


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

If it wasn't already, my sheet should be ready for review.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |
miteke wrote:
It looks good, Lupe.

I have updated the sheet with all the information you want there. My format is different than yours. I get why you like your style sheet but it not for me, not shade intended. I hope the updated one is a good compromise.

Point Buy (For Transparency)

4x14 STR,DEX,CON,WIs = 20
1x8 INT = 2
1x12 Cha = 2


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

There, I have my character sheet up now, everything should be complete except possibly the formatting (though I think I have that down as well(.


Lupe Fiasco wrote:

I have updated the sheet with all the information you want there. My format is different than yours. I get why you like your style sheet but it not for me, not shade intended. I hope the updated one is a good compromise.

Point Buy (For Transparency)

4x14 STR,DEX,CON,WIs = 20
1x8 INT = 2
1x12 Cha = 2

I don't mind a different format as long as all the crunch is there.

Fixes needed...

CMD 14 (1 BAB + 3 Str + 2Dex -1 size)
should have a BAB of 0

Saves should have reasons for bonuses such as
Fort +4 (2 class + 2 con)
like you did for CMD

Same for the other crunchies such as stats (on the sheet), attacks, and skills. Show all your numbers and cite the source.


Katsumi Ishikawa wrote:
If it wasn't already, my sheet should be ready for review.

Change this

Dex 16 (10 pts) + 2 human
to this
Dex 18 (10 pts + 2 human)

I don't know where the +5 to hit comes from with your melee weapons and add any crunch for damage too such as....

Melee +2 [1 Str + 1 BAB]/+2 [1 str + 1 blade of mercy]

the feat math is a little hard to follow but I figured it out. Listing combat expertise 3 times and once with a different number? Perhaps put these items under a special section called Notes and say something like

Notes:
Combat expertise was decided to cost 7 instead of 10
Humans cost 18 BP but because of the extra feat refund 10
5 unspent points

The skill section looks really good. I had no questions about where your numbers came from


Rahella wrote:
There, I have my character sheet up now, everything should be complete except possibly the formatting (though I think I have that down as well(.

Cite sources for your numbers, particularly skills, but also stats and saving throws.

Twilight barrier has a 39 in there. Is that a typo?


I'm still planning a warpriest/vmc cleric, prestige classing into souldrinker. I need to read up more on the bad touch build. The other idea I have in mind is a ranged melee inquisitor, but I'll probably stick with war priest for the higher BAB+.


Magical Animal
miteke wrote:

Change this

Dex 16 (10 pts) + 2 human
to this
Dex 18 (10 pts + 2 human)

Done

miteke wrote:

I don't know where the +5 to hit comes from with your melee weapons and add any crunch for damage too such as....

Melee +2 [1 Str + 1 BAB]/+2 [1 str + 1 blade of mercy]

All the to-hit math is right above list of individual weapons. All my melee weapons are light weapons. I changed the title from "Melee" to "Light melee". Added the math for damage.

miteke wrote:

the feat math is a little hard to follow but I figured it out. Listing combat expertise 3 times and once with a different number? Perhaps put these items under a special section called Notes and say something like

Notes:
Combat expertise was decided to cost 7 instead of 10
Humans cost 18 BP but because of the extra feat refund 10
5 unspent points

Combat expertise was only ever listed 2x and with the same number. I think you got confused by Combat Reflexes, which was my note that I was 1 off from being able to buy that. I moved it to my future section notes though. Also, the build point notes section have links to the Discussion points I'm basing those values on.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

There, that should do it now. I put a legend at the top of the skills section already to show what part of the math is what. I did go back and add the ability the modifier comes from after the bonus for each one.

The +30 was caused by not pressing shift when I thought I did.


I got a chance to take a look and I will allow the lore skill to apply to the general category of undead. Knowledge planes would work the same way if you wanted to take lore in one group of extraplanar beings, like angels, daemons, demons, or devils or a particular plane.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Just checking in to let you know my character sheet is coming along.


I created a gameplay thread. Please dot and delete so you will catch the intro when it comes.

@Katsumi
Gotcha. The weapon finesse kicked in. That is why you have a +5.

@Rahella
What does WP: simple stand for? Weapon proficiency in simple weapons? I'm trying to figure out the feat math. You have it shown as 39/40 and there are 28 points of feats. Where are the rest of your BP expenditures shown and the race cost/bonus? Did you buy any traits?

Grand Lodge

What's the plan for the 3.5 to pathfinder conversion? I have run a few unconverted games for PFS and I found I ran into rules walls really quickly.


Legacy of Fire is a pathfinder release. I don;t think it needs conversion, does it?


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

I think it is the last 3.5 AP. It has spot and listen checks. So I think it's 3.5. My experience is DCs get a little wonky, monsters can be really unbalanced in either direction. They are mostly compatible but I ran into issues every 4 hour session I ran.


Council of Thieves was the first Pathfinder AP I think.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

You are correct.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Sorry, that was the total build points used out of the 40. I took no traits, just feats.

And yeah, WP is the abbreviation for weapon proficiencies on my template I use where simple is the category.

I have adjusted the character sheet, dropped knowledge (religion) for lore (undead) and removed the mention of build points under feats. I also added at the bottom of the sheet a spoiler for tracking spent build points.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

The legacy of fire paizo forum will have a lot of help.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

All right, by the time anyone reads this, this PC should be all set for a look-over!


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

My character is complete. I'm just putting everything in a profile now.

Problem is that I can't assign an avatar for her. Every time I try, I get an error message from Paizo.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

And here's Dragoncat's character!

Once Paizo starts letting me change my character's avatar, I'll be sure to choose a proper one for her.


Lady Vulpina of Katapesh wrote:
All right, by the time anyone reads this, this PC should be all set for a look-over!

Fix this

AC 1X (+3 Dex, , touch 16 (+3 Dex, flat-footed

Add add some build point crunch, perhaps under a build point section?


Sarona wrote:

And here's Dragoncat's character!

Once Paizo starts letting me change my character's avatar, I'll be sure to choose a proper one for her.

The character looks ready for starting the game, but I do need the crunch added.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

The Build Point stuff?

Okay!

--Android Race sans Nanite Surge (26 BP)
--Earning My Freedom Campaign Trait (5 BP)
--Exposed to Many Cultures Social Trait (4 BP)
--Skill Focus (Sense Motive) feat (5 BP)


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

I made one last tweak on my skills and dropped perception for a rank of knowledge (religion) since it made more sense starting off.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Whoops! Meant to go back up to that once I'd figured out my armor situation.

Only AC14, but that's not so bad when you factor in that I can Opportune Parry 3 times a round and Riposte once!


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Incidentally, my familiar is a fennec fox. :)


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Backstory:
Lupe Fiasco was found a few years ago by a woman Haleen and her adopted son. Lupe could barley speak and would cower and snap at anyone who came near him or his wolf protector. From all appearances, he was a halfling, but he was physically stronger, had fangs and grey fur on his forearms and chest and back. Haleen approach him and sat at a distance and read. Though he did not understand the words yet, he was entranced by them. Each day he would come a little closer, and every day Haleen would point to a new object as she read. “Tree,” she would say and point to a tree. “Ground,” she would say and indicate the ground. As Lupe understood more words, she started speaking a new word in the story, “Lew-pay,” and after saying it a few times slowly, “Lew-pay,” she pointed at the wolfy little halfling and said, “Lupe.” In turn, he walked up to her and touched her with holy light. She did not know from whom it came, but it felt warm.

For three years, she read to him every day. He learned to speak and could almost be charming at times. He began to act out the stories Haleen read liking the ones about knights and monsters the best. He was preternaturally gifted with swords and had hunted for years with a long spear, so he took to combat readily. He trained himself to ride Wolf and wolf was patient enough to let him. He went so far as to paint his armour a grey sliver to look more like knight’s armour and made a banner that he mounted on his spear. Then came the day Lupe’s world came crashing down. She vanished, leaving a brief note, begging you to forget her and to get on with your life. Lupe could not read the note, so he had Katsumi read it to him. Lupe had listened intently to Haleen’s voice every day for three years, and his note was not in her voice. Lupe could almost smell lies and something in the way she phrased her words was forced.


Drat. I was going to post the opening scene but time got away from me. Expect something soon though.


Dragoncat wrote:

The Build Point stuff?

Okay!

--Android Race sans Nanite Surge (26 BP)
--Earning My Freedom Campaign Trait (5 BP)
--Exposed to Many Cultures Social Trait (4 BP)
--Skill Focus (Sense Motive) feat (5 BP)

Could you post using your IC character now that you have one. I wanted to check to make sure the BP stuff was on there. It's hard to keep which is which.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Alrighty then. Will do.

I made sure to include the BP costs in Sarona's profile.


Sarona wrote:

Alrighty then. Will do.

I made sure to include the BP costs in Sarona's profile.

Please break down your numbers. All numbers should have a breakdown somewhere, except those with uncomplicated base values. For example Knowledge Local should look something like

+1[rank] +4[Exposed to Many Cultures] +4[int]

Those with just uncomplicated base values (i.e. based on one stat or a fixed number) would include skills with no ranks or bonuses, init if the only contributor is dex, BAB, etc.

Items missing breakdown: stats, AC, HP, CMB, CMD, saving throws, attacks, skills


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

I've included the breakdowns. Is everything all together now?


I'm still working on my character profile, is it okay if I have a draft tomorrow?


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

I think every combat round, I'm going to spoiler-text 3 parries without looking, and the GM can consult them as-needed to see if Vulpina avoids that greataxe hit or whatever.

Did you know you can parry crits? I was under a different impression until recently. (Of course, beating a 20+ roll is still... unlikely.)


I'm actually thinking of making more of a straight up sneaky striker character with a VIgilante VMC Rogue, can I get a confirmation if you will allow the following build DM?

"Beside that, avr already mentioned the vigilante. Hidden strike of the slayer specialization is mechanically close to sneak attack indeed - and it stacks with it. So a vigilante (stalker) with VMC rogue makes it to 15 (!) dice. Assuming your GM allows Accomplished Sneak Attacker for sneak attack as secondary class feature."


@Sebecloki
Well, I am not familiar with the combo, but as long as it is not abusive I'm OK. By abusive I mean like the Summoner synthesist.

Do you still need me to review the sheet or are you thinking of going in a different direction than what you have?

I'll have the opening post up in a minute. No crunch will be needed for that, just role-play. So it would be a good idea to settle on something even if you do not have the crunch and exact details worked out on your character sheet.

@Lady Vulpina of Katapesh
spoilering parries and ripostes is a good idea.

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