
'Gnasher' Red Claw |

Does this seem right?
Room one (A1a) a lizard, went through door #4
Room two a salamander (A large harp) went through door #2
Room three a scorpion (a perpetually burning flame) went through door #1
Room four a vulture, went through door # 4
Room five (same as Room three) a scorpion, went through door # 2
Room six a dragon (genie bottle) went through door # 4
Room seven a jackal (A1g) went through door # 2
Room eight (A1f) a snake (20 + 1 frost arrows) went through door #1
Room nine (A1d)

'Gnasher' Red Claw |

Sorry, which one?

miteke |
1 person marked this as a favorite. |

Sorry, which one?
Room one (A1a) a lizard, went through door #4
Room two a salamander (A large harp) went through door #2Room three a scorpion (a perpetually burning flame) went through door #1
Room four a vulture, went through door # 4
Room five (same as Room three) a scorpion, went through door # 2
right here!
Room six a dragon (genie bottle) went through door # 4
Room seven a jackal (A1g) went through door # 2
Room eight (A1f) a snake (20 + 1 frost arrows) went through door #1
Room nine (A1d)

'Gnasher' Red Claw |

I missed another one:
Room eight (A1f) a snake (20 + 1 frost arrows) went through door #1
Room nine (A1d)
Heh. If only we had an archer ;-)
Seif-al-Din nevertheless squirrels away the arrows, just in case, before heading through door #1 this time.
You end up in a room you have visited already (see map).
Furrowing his brow, Gnasher looks at the figure on the ceiling then the four doors. Shrugging he begins to head towards the east and door number four.
Again, you end up in a room you have visited already (see map).
Room eight was the arrows, we went through door one ended up in room nine. We're now in room ten, was nine the Lizard?

miteke |

The map shows your current location and the symbols in each room, but I'm not going to try to figure out what rooms you have been through. Up to you to record that. The last door you went through was #4 and it led from an unremembered room to A1d.

'Gnasher' Red Claw |

The map shows your current location and the symbols in each room, but I'm not going to try to figure out what rooms you have been through. Up to you to record that. The last door you went through was #4 and it led from an unremembered room to A1d.
That's cool, I was just trying to look for any patterns or anything else to help us. I appreciate your assistance with it.
Edit: Also, Gnasher headed through the number one door to the south.

'Gnasher' Red Claw |

I would have included the room labels in all the posts had I thought about it, but alas, I did not. I will be more consistent going forward.
Oh dear god, don't tell me there are more rooms in this place that may need labeled like this....

'Gnasher' Red Claw |

Thanks for rolling the save miteke, I got wrapped up in trying to get 'mirror image' going I forgot.

'Gnasher' Red Claw |

I noticed that the map has each square being 10' so I shrunk you all down. I hate it when they do that.
Right! with the room that much larger Gnasher would have stepped closer to black (and hopefully red) so he could strike. Hopefully that would have been a 5 ft step last round. I moved him on the map to reflect that positioning.
Edit: Also did the attack on gnasher reflect the mirror images? That may make a difference on the HP.

'Gnasher' Red Claw |

cover from Shadow (+4 AC), For the future Gnasher took Phalanx Formation (Combat) last level for just such an occasion.

miteke |

Typically, I would release a foe at the start of the round, so that I can full attack - otherwise, I believe I am restricted to making a grapple check to maintain, which would be less than ideal...
That said, don't the two grappled penalties essentially cancel each other out?
Unless attacked by or attacking a different character, typically yes. But there is a -4 dex penalty and a -2 penalty to all attacks. If you are using a dex based attack, then you are actually at a -4. But that is not the case for Shadow.
The thing is that one is a penalty to the attack roll and one a penalty to AC. I would want you to put the attack penalty in on your attacks and let me deal with the penalty to the grappled character's AC. That would serve two purposes. 1, it would let me know whether you have applied the penalty to your attack. 2) It will serve as a reminder to me that she is grappled which will remind me that the grappled person is grappled and might help your allies when they attack because I tend to forget things.
But I remember you telling me before that Shadow will normally release the grapple at the start of the turn. Now I remember. My memory is an excellent reason to actually state that though. I let things slip if not reminded and mess things up.

'Gnasher' Red Claw |

cover from Shadow (+4 AC), For the future Gnasher took Phalanx Formation (Combat) last level for just such an occasion.
Not very good rolls this fight. I'm trying to figure out where the sweet spot is, I know the 32 hit, so I asked if he hit yellow, which was a 28, but I don't think he did.

'Gnasher' Red Claw |

If we all die in this fight, do the constructs have to wander around until we magically heal and go for 'best two out of three'?

Seif-al-Din ibn-Subhi |

You say that, but unfortunately, these things are: 1) Hard to Hit. 2) have decent DR, which kind of knocks Shadow's DPS down a couple of notches.
Also, Seif doesn't have as many spells as you think he does - I mean, he *does* have 14 spell slots taken up with long-term buffs :-P

'Gnasher' Red Claw |

The good news is eleven levels is much further than I'd ever get to play gnasher, so whatever happens I'm glad he was able to come along.
Gnasher flails a bit (yes, all misses, even with the flank - impressive) and takes a lot of fire damage, his fast healing unable to keep up.
Gnasher (-40+3-38-12=-87 HP)
Flip the damage, he made the first save, missed the second.
- 40+3-19-24 = 80

miteke |

You say that, but unfortunately, these things are: 1) Hard to Hit. 2) have decent DR, which kind of knocks Shadow's DPS down a couple of notches.
Also, Seif doesn't have as many spells as you think he does - I mean, he *does* have 14 spell slots taken up with long-term buffs :-P
Seif is a spontaneous caster and can use any slot for any available spell. As an Oracle he has access to all the Cure spells so he can cast Cures. From the rules on Oracles:
In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known (cure spells include all spells with “cure” in the name, inflict spells include all spells with “inflict” in the name). These spells are added as soon as the oracle is capable of casting them. This choice is made when the oracle gains her first level and cannot be changed.
Unless I am missing something, like you traded that ability away for something, Seif could be casting spells like Cure Critical Wounds (like I see he did in gameplay). So I'm not sure what you mean when you say he's stuck with long term buffs.
He also has a Wand of Infernal Healing which, since he is not doing anything else, would help a little bit and prevent someone from bleeding out if they go down.

Seif-al-Din ibn-Subhi |

Sorry, to clarify: What I meant was, because of all the long term buffs that I have cast on various members of the party, I am currently down to about half my spell slots.
I acknowledge that I can cast Cure spells; after this combat, I will need to use every last one of them to make a dent in all the damage we are taking.
Also, I used all three of my Wands of Infernal Healing after the last combat :-/

miteke |

Gotcha. Remember that Urah is at your disposal too. Not only does he have access to healing, he also has some cold spells which might help. You do know that these guys are immune to spells that have spell resistance rolls, but there are spells in his repertoire that would work.
And I see a long rest in the near future for the group :)

miteke |

@Gnasher
If you need to get out of the tight spot you are in, Urah could cast Invisibility on you. You could move into a flank on Mrs. Yellow or Mr. Green (Shadow has reach) and get out of the line of fire from those nasty molten brass things. Of course that would mean giving up a full attack for a round. So, not necessarily the right thing to do, just the safest. And we all know how safe Gnasher likes to play things :) Then again, from where he is he would only be able to attack Red if he wants to use his adamantine bardiche because the others are too close.

'Gnasher' Red Claw |

I'll have him start 5 ft stepping away, so he will be able to attack one of the other constructs after red falls.
His whole schtick has been kill it before it kills me, no reason to veer from that now.

'Gnasher' Red Claw |

Gnasher is missed and hit, but that hit stings and he is tottering on the edge.
Don't forget the mirror image on that, does the natural '1' still strike a mirror image?

'Gnasher' Red Claw |

'Gnasher' Red Claw wrote:Red is down right?Correct. Any action for Urah?
Huh, hadn't thought about it.

'Gnasher' Red Claw |

@All
Any objections to having Urah cure Seif this round?
That would have been my recommendation, I'm waiting to see if malgrim drops green, if so Gnasher will step away from the flank and attack yellow. IF not he will attack green.

'Gnasher' Red Claw |

Brass Man(Yellow) (-80 HP)
Hey miteke would you do me a favor and just double check the damage to yellow?

'Gnasher' Red Claw |

ahhh I did not pick up on the 9 temp HP, that explains the math, I though you calculated the miss instead of the hit.

'Gnasher' Red Claw |

gnasher used one first level spell slot to recharge his wand, then used four of the charges on Seif-al-Din to give him 40 HP back. He may used the last wand charge on shadow, then recharge the wand again. But it feels like we should rest, I don't think we would survive another interruption by the constructs. Unless cutting of their heads really will keep them from attacking again.

'Gnasher' Red Claw |

ahhh so we went out of the pattern, Now we know. I'll get a post up in the morning, just dropped in to check the boards before I headed to bed.

'Gnasher' Red Claw |

'Gnasher' Red Claw wrote:Did we go through a door number three?No, that would have been far worse. You just went through a door in the wrong order because you felt you were going in circles.
Let me know when you are done with your bookkeeping and healing, and then let me know your final HP totals.
So using his wand, Gnasher topped off Sief-al-Din's HP. But most folks spells seem thin. I can also have him top off Shadow, then recharge the wand one more time.
Sief-al-Din and Malgrim do we camp here and recharge our spells/wands? Whether we do or not, do we start the pattern over with '1' or do we go '2'? Apparently the pattern is 4,2,1, do we just keep repeating it? I'm at a bit of a loss here.

Malgrim Gryh |

So the problem with the pattern is it just leads in a big circle. Start from any room and start the pattern. Six rooms later, you are back to where you started from. I also have no idea if we have to start the pattern over or go to the next room in line.

'Gnasher' Red Claw |

Obviously we're missing something else. Maybe one of the items we found are magical enough to be able to talk to, the harp? I don't know. I doubt if starting to tear down wall is the solution.

'Gnasher' Red Claw |

Puzzle rooms are just soooo much fun, no? Is everyone resting? I need to know before giving you your next surprise.
I think the answer to the first question is a resounding "NO' puzzle rooms aren't fun. Maybe if we were at a table and could sort it out over beer and pretzels (or Mountain Dew and Doritos, depending on your preference) but to try and communicate the intricacies over PBP is a frustrating nightmare.
As for resting, gnasher would be happy to do so, he'd use the last charge on his wand to heal shadow, then cast his last first level spell on the wand so it is ready for tomorrow. If Malgrim and Seif-al-Din are good with resting, I'll post the above actions in game.

Seif-al-Din ibn-Subhi |

Well, after having broken the circle and paid for it, It looks like we won't be going through the same cycle again, at any rate.
Going 4-2-1 from where we are now will, at least, take us to a different room, by the looks of things.
There *is* something I want to try, but if it does not work, I foresee it being... unpleasant...

'Gnasher' Red Claw |

There *is* something I want to try, but if it does not work, I foresee it being... unpleasant...
So let's rest and then attempt the possible unpleasantness

'Gnasher' Red Claw |

Sorry if Gnasher's post was confusing, I thought the soldiers were speaking in Inguan.

'Gnasher' Red Claw |

I'm planning on using spells from wands to buff gnasher. I hate to admit this, but I use spells and wands so rarely that I always confuse myself. I know the wands were made at the minimum caster level. So any benefit extends to that level.
So Mirror image (which is a 2nd level spell) from the wand would be 1d4+1 (the crafter would have been third level) for three minutes.
Whereas, if Gnasher cast on himself it would be 1d4+3 images for eleven minutes, correct?

Malgrim Gryh |
1 person marked this as a favorite. |

So Mirror image (which is a 2nd level spell) from the wand would be 1d4+1 (the crafter would have been third level) for three minutes.Whereas, if Gnasher cast on himself it would be 1d4+3 images for eleven minutes, correct?
Yes. Wands for Buffing spells is often not that effective due to lower durations. In theory, you can pay for a higher caster level on the wand though and you do occasionally find wands with higher caster levels in modules. The most common for this is Magic Missile Wands. It would cost more, but would also last considerably longer. And with refreshing wands, that might be worth while.

'Gnasher' Red Claw |

Thanks Malgrim, I wonder if taking the feat 'craft wands' is worthwhile, we could craft wands at higher levels for ourselves. Normally when folk take crafting feats it's 'weapons and armor' or 'wonderous items' anyway, will get a post up soon.

Malgrim Gryh |
1 person marked this as a favorite. |

If you want to wield a bunch of Wands it is probably worth it. And you could always take the Wand Dancer feat as well if you are looking for things to do as we level up.