Father Zastoran

Father Zastoran PBP's page

11 posts. Alias of miteke.


Full Name

Father Zastoran

Age

Old

Strength 10
Dexterity 10
Constitution 10
Intelligence 13
Wisdom 16
Charisma 12

About Father Zastoran PBP

Resource Tracking:

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Channel (2d6, 4/day):
  • Level 1 Spell uses (?/day):
  • Level 2 Spell uses (?/day):
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  • Main Stats:

    Father Zastoran N/N Male Human Cleric(Nethys)/3

    Str 10, +0
    Dex 10, +0
    Con 10, +0
    Int 13, +1
    Wis 16, +3
    Cha 12, +1

    Init +0 {+0[dex]};
    Senses Normal
    Perception +0
    Speed 30 ft.
    Base Attack +2
    Languages Common, Osiriani, Kelish, Vudrani

    Defense:

    HP 23 {+20[3d8] +0[con] +3[favored class]}
    AC 12, flat-footed 12, touch 10 {10 +0[dex] +2[leather armor]}
    CMD 12 {10 +2[BAB] +0[str] +0[dex]}

    Normal Fort +3 {+0[con] +3[class]}
    Normal Ref +1 {+0[con] +1[class]}
    Normal Will +6 {+3[wis] +3[class]}

    Special Saving Throw Bonuses:

  • xx

  • Offense:

    Normal CMB +2 {+2[BAB] +0[str]}

    Normal Attack
    +2/1d4 Attack [crit x2/19-20; P or S] {+2[BAB] +0[str] / 1d4 +0[str]}
    [dice=To Hit Dagger]1d20+2[/dice]
    [dice=Damage Dagger]1d4[/dice]

    Spells:

    Special
  • Concentration +6 {+3[cleric lvl], +3[wis]}

    Spells Available per day:

  • Level 0: 4
  • Level 1: 4 {2 +1[stat] +1[domain]}
  • Level 2: 3 {1 +1[stat] +1[domain]}

    Orisons DC 13 {10 +0[spell level] +3[wis]}

  • Light
  • Prestidigitation
  • Read Magic: 1 page per minute. 10 min/lvl
  • Sift: Check area at range and make perception roll at -5. 30 ft range, 10 ft cube.

    Level 1 DC 13 {10 +0[spell level] +3[wis]}

  • (D) comprehend languages
  • preserve
  • protection from evil
  • open slot

    Level 2 DC 14 {10 +1[spell level] +3[wis]}

  • (D) touch injection
  • make whole
  • open slot

  • Skills:

    Skill Ranks 9 {(2+1[int]) * 3[cleric level]}

    Acrobatics +0 {+0 ranks, +0[dex], -xx[ACP]}
    Appraise +1 {+0 ranks, +1[int], +3[class]}
    Bluff +1 {+0 ranks, +1[cha]}
    Climb +0 {+0 ranks, +0[str], -xx[ACP]}
    Craft (Alcmeny) +5 {+1 ranks, +1[int], +3[class]}
    Diplomacy +1 {+0 ranks, +1[cha], +3[class]}
    Disable Device N/A {+0 ranks, +0[dex], -xx[ACP]}
    Disguise +1 {+0 ranks, +1[cha]}
    Escape Artist +0 {+0 ranks, +0[dex], -xx[ACP]}
    Fly +0 {+0 ranks, +0[dex], -xx[ACP]}
    Handle Animal N/A {+0 ranks, +1[cha]}
    Heal +7 {+1 ranks, +3[wis], +3[class]}
    Intimidate +0 {+0 ranks, +1[cha]}
    Knowledge
    - arcana +6 {+2 ranks, +1[int], +3[class]}
    - dungeoneering N/A {+0 ranks, +1[int]}
    - engineering N/A {+0 ranks, +1[int]}
    - geography N/A {+0 ranks, +1[int]}
    - history N/A {+0 ranks, +1[int], +3[class]}
    - local N/A {+0 ranks, +1[int]}
    - nature N/A {+0 ranks, +1[int]}
    - nobility N/A {+0 ranks, +1[int], +3[class]}
    - planes N/A {+0 ranks, +1[int], +3[class]}
    - religion +5 {+1 ranks, +1[int], +3[class]}
    Linguistics N/A {+1 ranks, +1[int], +3[class] - Osiriani}
    Perception +3 {+0 ranks, +3[wis]}
    Profession
    - XX N/A {+0 ranks, +3[wis], +3[class]}
    Ride +0 {+0 ranks, +0[dex], -xx[ACP]}
    Sense Motive +3 {+0 ranks, +3[wis], +3[class]}
    Sleight of Hand N/A {+0 ranks, +0[dex], -xx[ACP]}
    Spellcraft +6 {+2 ranks, +1[int], +3[class]}
    Stealth +0 {+0 ranks, +0[dex], -xx[ACP]}
    Survival +3 {+0 ranks, +3[wis]}
    Swim +0 {+0 ranks, +0[str], -xx[ACP]}
    Use Magic Device +5 {+1 ranks, +1[cha]], +3[class/trait] +1[trait]}

    Notes:

  • Gear:

    Leather Armor
    Dagger
    Lots of alchemy stuff and potions
    Books
    Wagon

    Starting Traits
    UMD +1/class

    Class Abilities:

    Channel energy (Su): 2dg {(lvl+1)/2 d6}
    Knowledge Domain
  • Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.
  • 1st—comprehend languages, 2nd—detect thoughts
    Alchemy Domain
  • Divine Alchemy (Su): You can perform a 1-minute ritual that infuses a flask of water with one of your prepared spells, creating an improvised potion that lasts until consumed or the next time you prepare spells. You can use this ability only with spells that target one or more creatures, and the maximum spell level you can infuse in this way is equal to 1 + 1 for every 4 cleric levels you have. These potions are treated as alchemist extracts for the purpose of your domain spells. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • 1st—identify,2nd—touch injection
    Spontaneous casting

  • Feats:

    1) Scribe Scroll
    1H) Skill focus, Knowledge arcane
    3) Brew Potion