Seif-al-Din ibn-Subhi |
Seif-al-Din closes with the rest of the party, whilst Shadow attempts to scratch-up Black some more.
Gore, Bless: 1d20 + 17 + 1 ⇒ (12) + 17 + 1 = 30, for 1d6 + 11 ⇒ (5) + 11 = 16 Magical Silver damage, +2d6 ⇒ (4, 3) = 7 Holy damage.
Bite, Bless: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21, for 1d8 + 11 ⇒ (7) + 11 = 18 Magical Silver damage, +2d6 ⇒ (2, 1) = 3 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29.
Claw, Bless: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28, for 1d6 + 11 ⇒ (2) + 11 = 13 Magical Silver damage, +1d6 ⇒ 1 Acid damage, +2d6 ⇒ (6, 2) = 8 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29.
Claw, Bless: 1d20 + 17 + 1 ⇒ (9) + 17 + 1 = 27, for 1d6 + 11 ⇒ (6) + 11 = 17 Magical Silver damage, +1d6 ⇒ 4 Acid damage, +2d6 ⇒ (3, 3) = 6 Holy damage.
Grab, Bless: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22.
miteke |
Shadow is unable to land a single blow and the brass man gets out of the grapple!
Remember that if Shadow is grappling she takes a -2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. I assume you did not add that in there. Please remember to add that penalty in there in the future - it will help me remember that I need to do so as well!! Of course I forgot to show you both as grappled in the combat card - meh.
Mr. Green moves forward to flank Malgrim with Mr. Red and attacks
to hit greatsword, flank: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38
damage: 3d6 + 13 ⇒ (3, 2, 2) + 13 = 20
smacking him for a bit of damage (-38 HP). Gnasher sneaks in an attack as he moves by but the attack misses.
Black winds up on Shadow and makes wind.
to hit greatsword: 1d20 + 17 ⇒ (6) + 17 = 23
to hit greatsword: 1d20 + 17 - 5 ⇒ (13) + 17 - 5 = 25
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-38 HP)
Brass Man(Red) (-0 HP)
Gnasher (-43 HP; raging; 4 mirror images)
Urah (-34 HP; invisible, fly)
Brass Man(Yellow) (-0 HP)
Seif (-44 HP)
Shadow (-59 HP)
❖❖❖ Round 4 ❖❖❖
Brass Man(Green) (-0 HP)
Brass Man(Black) (-85 HP)
Seif-al-Din ibn-Subhi |
Typically, I would release a foe at the start of the round, so that I can full attack - otherwise, I believe I am restricted to making a grapple check to maintain, which would be less than ideal...
That said, don't the two grappled penalties essentially cancel each other out?
Malgrim Gryh |
Concentration DC 21: 1d20 + 17 ⇒ (3) + 17 = 20 Off by 1.
Malgrim fumbles his casting again and nothing happens.
miteke |
Malgrim continues to struggle with his control of the elements and waits for the return blow. Yikes!
Mr. Red also takes a stab at Malgrim.
to hit greatsword, flank: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
to hit greatsword, flank: 1d20 + 17 - 5 + 2 ⇒ (5) + 17 - 5 + 2 = 19
This time he wastes his time.
Gnasher heals up a little bit Gnasher (-40 HP)
Can he take black down?
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Gnasher (-40 HP; raging; fast healing 3; 4 mirror images)
Urah (-34 HP; invisible; fly)
Brass Man(Yellow) (-0 HP)
Seif (-44 HP)
Shadow (-59 HP)
❖❖❖ Round 4 ❖❖❖
Brass Man(Green) (-0 HP)
Brass Man(Black) (-85 HP)
Malgrim Gryh (-38 HP)
Brass Man(Red) (-0 HP)
'Gnasher' Red Claw |
Did gnashers AOO (28) hit yellow?
"Blast!" Cursing as the constructs attack pierces through his magic, Gnasher continues his attack on the northern most [ooc[black[/ooc] Construct. Tapping his heals together again, he lifts his bardiche and repeatedly chops at the black copper construct.
Haste +1 AR/AC/R, Xtra attack enlarged rage 1/27 - 40 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon, Full Attack bardiche PA/RA,
attack: 1d20 + 20 + 1 ⇒ (8) + 20 + 1 = 29 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (7, 8) + 9 + 3 + 1 + 9 = 37
attack: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (7, 7) + 9 + 3 + 1 + 9 = 36
attack: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (4, 1) + 9 + 3 + 1 + 9 = 27
haste attack: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (8, 4) + 9 + 3 + 1 + 9 = 34
In case anything moves within his 20 ft reach
Aoo attack: 1d20 + 20 + 1 ⇒ (9) + 20 + 1 = 30 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (1, 4) + 9 + 3 + 1 + 9 = 27
miteke |
Gnasher makes a little headway, striking the construct once.
A 30 misses - if only it was grappled :) Bwa ha ha!)
Brass Man(Black) (-119 HP)
Mrs. Yellow decides to plaster Gnasher and Sief with one of those molten brass things for 9d6 ⇒ (5, 4, 3, 6, 2, 3, 5, 6, 4) = 38 fire damage.
1d4 ⇒ 1
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Seif (-44 HP; need DC 19 reflex save vs. 38 fire
Shadow (-59 HP)
❖❖❖ Round 4 ❖❖❖
Brass Man(Green) (-0 HP)
Brass Man(Black) (-119 HP)
Malgrim Gryh (-38 HP)
Brass Man(Red) (-0 HP)
Gnasher (-40 HP; raging; fast healing 3; 4 mirror images; need DC 19 reflex save vs. 38 fire
Urah (-34 HP; invisible; fly)
Brass Man(Yellow) (-0 HP)
Seif-al-Din ibn-Subhi |
Reflex: 1d20 + 13 ⇒ (8) + 13 = 21.
Seif-al-Din dodges the worst of the blast.
Shadow, meanwhile, continues scratching-up the bronze.
Gore, Bless: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24, for 1d6 + 11 ⇒ (6) + 11 = 17 Magical Silver damage, +2d6 ⇒ (5, 3) = 8 Holy damage.
Bite, Bless: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35, for 1d8 + 11 ⇒ (3) + 11 = 14 Magical Silver damage, +2d6 ⇒ (5, 2) = 7 Holy damage.
Claw, Bless: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29, for 1d6 + 11 ⇒ (5) + 11 = 16 Magical Silver damage, +1d6 ⇒ 6 Acid damage, +2d6 ⇒ (3, 6) = 9 Holy damage.
Claw, Bless: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20, for 1d6 + 11 ⇒ (1) + 11 = 12 Magical Silver damage, +1d6 ⇒ 4 Acid damage, +2d6 ⇒ (1, 4) = 5 Holy damage.
miteke |
Shadow hits and does 11 damage. Which is enough to cause it to malfunction and slump
Seif takes 19 damage from the molten brass after ducking out of the way.
Seif (-55 HP)
Mr. Green blasts Seif and Shadow with a line of molten brass.
9d6 ⇒ (3, 4, 4, 6, 4, 3, 6, 6, 3) = 39 fire damage, DC 19 reflex save
1d4 ⇒ 2
❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-38 HP)
Brass Man(Red) (-0 HP)
Gnasher (-40 HP; raging; fast healing 3; 4 mirror images; need DC 19 reflex save vs. 38 fire)
Urah (-34 HP; invisible; fly)
Brass Man(Yellow) (-0 HP)
Seif (-55 HP; need DC 19 reflex save vs. 39 fire)
Shadow (-59 HP; need DC 19 reflex save vs. 39 fire)
❖❖❖ Round 5 ❖❖❖
Brass Man(Green) (-0 HP, 2 rnds)
miteke |
Nice. Damage is kept at a minumum!
❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-38 HP)
Brass Man(Red) (-0 HP)
Gnasher (-40 HP; raging; fast healing 3; 4 mirror images; need DC 19 reflex save vs. 38 fire)
Urah (-34 HP; invisible; fly)
Brass Man(Yellow) (-0 HP)
Seif (-74 HP)
Shadow (-59 HP)
❖❖❖ Round 5 ❖❖❖
Brass Man(Green) (-0 HP, 2 rnds)
Malgrim Gryh |
Concentration DC 21: 1d20 + 17 ⇒ (13) + 17 = 30
Malgrim moves south to get out of the flank and tries to bash the golem.
5 ft step south. Gather Power, Composite Adamantine Kinetic Blade.
Mud (Earth/Water) Blast w/Elemental Overflow: 1d20 + 14 + 3 ⇒ (1) + 14 + 3 = 18
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow : 10d6 + 17 + 6 ⇒ (3, 2, 5, 5, 2, 1, 6, 3, 6, 4) + 17 + 6 = 60
Moving along.
miteke |
Malgrim manages to get in tune with the elements just to miss badly with the attack.
Red sees red and steps forward to deliver one of those nasty spits against seif and Gnasher - and Mrs. Yellow, who likes it very much, thank you.
9d6 ⇒ (1, 4, 1, 3, 3, 1, 5, 3, 3) = 24, DC 19 reflex save
1d4 ⇒ 4
❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Gnasher (-40 HP; raging; fast healing 3; 4 mirror images; need DC 19 reflex save vs. 38 fire; need DC 19 reflex save vs. 24 fire)
Urah (-34 HP; invisible; fly)
Brass Man(Yellow) (-0 HP, 9 temp HP)
Seif (-74 HP; need DC 19 reflex save vs. 24 fire)
Shadow (-59 HP)
❖❖❖ Round 5 ❖❖❖
Brass Man(Green) (-0 HP, 2 rnds)
Malgrim Gryh (-38 HP)
Brass Man(Red) (-0 HP, 4 rnds)
'Gnasher' Red Claw |
reflex DC 19: 1d20 + 8 ⇒ (14) + 8 = 22
reflex DC 19: 1d20 + 8 ⇒ (1) + 8 = 9
Seeing Shadow drop the northern construct, Gnasher, tapping his heals together, as he turns is able to dodge some of the southern construct's attack, but fails to dodge the eastern constructs attack. Realizing they need to destroy the constructs he lifts his bardiche and repeatedly chops at the southern green construct.
Haste/Enlarged/rage/bardiche/PA.RA
Haste +1 AR/AC/R, Xtra attack enlarged rage 4/27 - 83 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon, Full Attack bardiche PA/RA,
attack: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (4, 1) + 9 + 3 + 1 + 9 = 27
attack: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (1, 5) + 9 + 3 + 1 + 9 = 28
attack: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (4, 7) + 9 + 3 + 1 + 9 = 33
haste attack: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (2, 1) + 9 + 3 + 1 + 9 = 25
I don't think any of those hit
miteke |
Gnasher flails a bit (yes, all misses, even with the flank - impressive) and takes a lot of fire damage, his fast healing unable to keep up.
Gnasher (-40+3-38-12=-87 HP)
Urah heals himself
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
Urah (-24 HP)
Mrs. Yellow lets lose with another one of those lethal blasts carving through Gnasher and Seif and aiding Red.
9d6 ⇒ (1, 2, 5, 3, 6, 6, 2, 6, 5) = 36 fire damage, DC 19 saves
1d4 ⇒ 3
❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Seif (-74 HP; need DC 19 reflex save vs. 24 fire; need DC 19 reflex save vs. 36 fire)
Shadow (-59 HP)
❖❖❖ Round 5 ❖❖❖
Brass Man(Green) (-0 HP; 2 rnds)
Malgrim Gryh (-38 HP)
Brass Man(Red) (-0 HP; 9 temp HP; 4 rnds)
Gnasher (-87 HP; raging; fast healing 3; 4 mirror images; need DC 19 reflex save vs. 36 fire)
Urah (-24 HP; invisible; fly)
Brass Man(Yellow) (-0 HP; 9 temp HP; 3 rnds)
Seif-al-Din ibn-Subhi |
Reflex: 1d20 + 13 ⇒ (18) + 13 = 31.
Reflex: 1d20 + 13 ⇒ (9) + 13 = 22.
Left teetering at the brink, Seif-al-Din casts CCW on himself...
Concentration: 1d20 + 18 ⇒ (5) + 18 = 23.
CCW: 4d8 + 11 ⇒ (1, 2, 2, 3) + 11 = 19.
...almost wondering why he bothered.
Shadow tries to claw the closest construct...
Gore, Bless: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29, for 1d6 + 11 ⇒ (5) + 11 = 16 Magical Silver damage, +2d6 ⇒ (2, 6) = 8 Holy damage.
Bite, Bless: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26, for 1d8 + 11 ⇒ (3) + 11 = 14 Magical Silver damage, +2d6 ⇒ (4, 2) = 6 Holy damage.
Claw, Bless: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26, for 1d6 + 11 ⇒ (5) + 11 = 16 Magical Silver damage, +1d6 ⇒ 5 Acid damage, +2d6 ⇒ (6, 4) = 10 Holy damage.
Claw, Bless: 1d20 + 17 + 1 ⇒ (6) + 17 + 1 = 24, for 1d6 + 11 ⇒ (4) + 11 = 15 Magical Silver damage, +1d6 ⇒ 1 Acid damage, +2d6 ⇒ (5, 5) = 10 Holy damage.
...but doesn't achieve much, at all.
miteke |
Seif feels a teensie bit better after feeling a lot worse!
Seif (-74 HP-12-18+19 = -87)
Shadow flounders as she tries to make some kind of impact on the battlefield.
Mr. Green mimics Shadow as he fails to connect on Malgrim.
to hit greatsword: 1d20 + 17 ⇒ (11) + 17 = 28
to hit greatsword: 1d20 + 17 - 5 ⇒ (19) + 17 - 5 = 31
Finding Malgrim a tough nut to crack, he snuggles up real close with Gnasher and Seif, flanking Gnasher with yellow.
❖❖❖❖❖❖ Combat Card Round 5 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-38 HP)
Brass Man(Red) (-0 HP; 9 temp HP; 4 rnds)
Gnasher (-87 HP; raging; fast healing 3; 4 mirror images; need DC 19 reflex save vs. 36 fire)
Urah (-24 HP; invisible; fly)
Brass Man(Yellow) (-0 HP; 9 temp HP; 3 rnds)
Seif (-87 HP)
Shadow (-59 HP)
❖❖❖ Round 6 ❖❖❖
Brass Man(Green) (-0 HP)
Malgrim Gryh |
Concentration: 1d20 + 17 ⇒ (4) + 17 = 21 Success!
Malgrim makes a bat, steps over to flank and Swings!
5 ft step. Gather Power, create an Adamantine Kinetic Blade.
Mud (Earth/Water) Blast w/Elemental Overflow , PBS , Flank : 1d20 + 14 + 1 + 3 + 2 ⇒ (2) + 14 + 1 + 3 + 2 = 22
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS: 10d6 + 17 + 6 + 1 ⇒ (1, 6, 3, 3, 1, 3, 2, 4, 1, 6) + 17 + 6 + 1 = 54
Moving Along.
miteke |
Malgrim continues to struggle connecting with the enemy, and Mr. Red trades wild swings with him.
to hit greatsword: 1d20 + 17 ⇒ (9) + 17 = 26
to hit greatsword: 1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 13
❖❖❖❖❖❖ Combat Card Round 5 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Gnasher (-87 HP; raging; fast healing 3; 4 mirror images; need DC 19 reflex save vs. 36 fire)
Urah (-24 HP; invisible; fly)
Brass Man(Yellow) (-0 HP; 9 temp HP; 3 rnds)
Seif (-87 HP)
Shadow (-59 HP)
❖❖❖ Round 6 ❖❖❖
Brass Man(Green) (-0 HP)
Malgrim Gryh (-38 HP)
Brass Man(Red) (-0 HP; 9 temp HP; 3 rnds)
I had Seif take a 5' step out of the combat zone. I remember him saying he did a step but I don't think it was ever actually done on the map.
'Gnasher' Red Claw |
reflex DC 19: 1d20 + 8 ⇒ (16) + 8 = 24
Able to dodge some of the fiery attack, Gnasher focusses on the construct he can hit with his polearm. Tapping his heals together he lifts his bardiche and repeatedly chops at the eastern red construct.
Haste +1 AR/AC/R, Xtra attack enlarged rage 4/27 - 98 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon, Full Attack + 1 keen adamantine bardiche PA/RA
attack: 1d20 + 20 + 1 ⇒ (20) + 20 + 1 = 41 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (2, 6) + 9 + 3 + 1 + 9 = 30
attack: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (1, 5) + 9 + 3 + 1 + 9 = 28
attack: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (1, 7) + 9 + 3 + 1 + 9 = 30
haste attack: 1d20 + 20 + 1 ⇒ (9) + 20 + 1 = 30 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (6, 3) + 9 + 3 + 1 + 9 = 31
Does critical damage work against constructs?
attack: confirm crit: 1d20 + 20 + 1 ⇒ (19) + 20 + 1 = 40 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (3, 2) + 9 + 3 + 1 + 9 = 27
Urahbot |
Urah backs off a bit, hovering over Shadow, and casts an Ice Spears spell causing two massive icicles to erupt from the ground under Red.
Icicle 1:
piercing damage: 2d6 ⇒ (4, 1) = 5
cold damage: 2d6 ⇒ (2, 4) = 6; 9 damage[vulnerable to cold]
DC 20 reflex save for half: 1d20 + 7 ⇒ (9) + 7 = 16
Total: 14 damage
Icicle 2:
piercing damage: 2d6 ⇒ (6, 3) = 9
cold damage: 2d6 ⇒ (2, 6) = 8; 12 damage[vulnerable to cold]
DC 20 reflex save for half: 1d20 + 7 ⇒ (16) + 7 = 23
Total: 10 damage
Trip:
trip attack: 1d20 + 15 + 10 ⇒ (2) + 15 + 10 = 27 (fail)
24 total damage on red.