Miteke's Legacy of Fire

Game Master miteke

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Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

"Well, we have a way down. I say we take it and leave the little fort alone for now. They don't seem inclined to provide any information." Malgrim says as he waits to see if anyone disagrees before heading down.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din nods.

"That certainly works for me. I would prefer to *not* charge a ballista if I have the option."


I had it mislabeled. They head up, not down, to an enormous room on level 3 (D5). This dark chamber is of cavernous proportions, its vaulted ceiling held aloft by huge supporting columns. The stench of beasts remains strong, though whatever was once stabled here is long gone. The gutted remains of a few battered war chariots are pushed against the walls. Campfires of burning coals can be seen toward the rear of the chamber, along with some giants, fiery hounds, and small fiery creatures. They seem gleeful to see you, though not in a friendly way. Please place your icons and I'll get init figured out.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

"Whatever architect designed this place seems to have had a few screws loose... or perhaps an interest in non-Euclidean geometry..."

Seif-al-Din and Shadow prepare for the *next* threat.


Seif-al-Din ibn-Subhi wrote:
"Whatever architect designed this place seems to have had a few screws loose... or perhaps an interest in non-Euclidean geometry..."

No kidding! And the rooms these passages connect to are not consistently written out - thus my labelling things, which only works if labelled correctly :(


Initiative(Seif+Shadow): 1d20 + 9 ⇒ (16) + 9 = 25
Initiative(Malgrim): 1d20 + 6 ⇒ (19) + 6 = 25
Initiative(Gnasher): 1d20 + 5 ⇒ (6) + 5 = 11
Initiative(Urah): 1d20 + 8 ⇒ (17) + 8 = 25

Initiative(giants): 1d20 - 1 ⇒ (11) - 1 = 10
Initiative(doggies): 1d20 + 5 ⇒ (1) + 5 = 6
Initiative(small guys): 1d20 + 0 ⇒ (8) + 0 = 8

Well, then, that makes the combat card easy. I like easy.

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Seif (-0 HP)
Shadow (-0 HP)
Malgrim Gryh (-0 HP)
Gnasher (-0 HP)
Urah (-0 HP)

❖❖❖ Round 2 ❖❖❖

giants (-0 HP)
doggies (-0 HP)
small guys (-0 HP)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I have placed Malgrim and Urah.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Urah-BOT:

Urah casts Haste on the party.

------

Seeing a large open area, Seif-al-Din decides to supersize his companion, layering several spells upon Shadow.

Righteous Might and Quickened Divine Favor.

With a roar, Shadow then pounces upon Red and Black (starting with Red, then shifting to Black if Red goes down)!

Gore, RM, DF, Pounce, Haste: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (18) + 17 + 2 - 1 + 3 + 2 + 1 = 42, for 1d8 + 10 + 2 + 3 ⇒ (6) + 10 + 2 + 3 = 21 Magical Silver damage, +2d6 ⇒ (6, 4) = 10 Holy damage.
Bite: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (15) + 17 + 2 - 1 + 3 + 2 + 1 = 39, for 2d6 + 10 + 2 + 3 ⇒ (2, 1) + 10 + 2 + 3 = 18 Magical Silver damage, +2d6 ⇒ (1, 5) = 6 Holy damage.
Claw: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (17) + 17 + 2 - 1 + 3 + 2 + 1 = 41, for 1d6 + 10 + 2 + 3 ⇒ (3) + 10 + 2 + 3 = 18 Magical Silver damage, +1d6 ⇒ 4 Acid damage, +2d6 ⇒ (5, 1) = 6 Holy damage.
Claw: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (3) + 17 + 2 - 1 + 3 + 2 + 1 = 27, for 1d6 + 10 + 2 + 3 ⇒ (5) + 10 + 2 + 3 = 20 Magical Silver damage, +1d6 ⇒ 6 Acid damage, +2d6 ⇒ (6, 6) = 12 Holy damage.
Rake: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (1) + 17 + 2 - 1 + 3 + 2 + 1 = 25, for 1d6 + 10 + 2 + 3 ⇒ (3) + 10 + 2 + 3 = 18 Magical Silver damage, +1d6 ⇒ 5 Acid damage, +2d6 ⇒ (6, 1) = 7 Holy damage.
Rake: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (2) + 17 + 2 - 1 + 3 + 2 + 1 = 26, for 1d6 + 10 + 2 + 3 ⇒ (2) + 10 + 2 + 3 = 17 Magical Silver damage, +1d6 ⇒ 6 Acid damage, +2d6 ⇒ (6, 5) = 11 Holy damage.
Haste: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (19) + 17 + 2 - 1 + 3 + 2 + 1 = 43, for 2d6 + 10 + 2 + 3 ⇒ (1, 1) + 10 + 2 + 3 = 17 Magical Silver damage, +2d6 ⇒ (5, 1) = 6 Holy damage.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Feeling Urah's 'haste spell wash over him, Gnasher begins to rage His paws grow into overly large claws, his eyes glow red, his fangs enlarge and he begins to froth at the mouth. While his brown hide takes on a red-orange cast to it, giving a peculiar laugh. As he moves across the open ground he drops his bardiche drawing Zensibar and casting mirror image on himself. As he nears the fire haired giant he slashes with the frosty falchion, turning the blade back, attempting to slash a second time.

Charges 95 ft Sprinter + Haste and enlarges, Mirror image, Haste +1 AR/AC/R, Xtra attack enlarged rage 1/28 182 HP (fast healing 3) AC19/T9/FF16, Due to enlarged rage and reckless abandon, Full Attack Zenzibar +1 fire outsider bane frost Falchion PA/RA, CS,
Mirror images: 1d4 + 4 ⇒ (4) + 4 = 8
attack: 1d20 + 20 + 1 + 2 ⇒ (19) + 20 + 1 + 2 = 42 if an outsider + 2 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (8, 6) + 9 + 3 + 3 + 9 = 38 frost: 1d6 ⇒ 6 (if a fire outsider) bane: 2d6 + 2 ⇒ (1, 2) + 2 = 5
intimidate: 1d20 + 22 ⇒ (10) + 22 = 32( demoralize and Hurtful)
attack: 1d20 + 20 + 1 + 2 ⇒ (1) + 20 + 1 + 2 = 24 if an outsider + 2 for Hurtful damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (7, 3) + 9 + 3 + 3 + 9 = 34 frost: 1d6 ⇒ 1 (if a fire outsider) bane: 2d6 + 2 ⇒ (1, 4) + 2 = 7 OH well
attack: confirm crit: 1d20 + 20 + 1 + 2 ⇒ (6) + 20 + 1 + 2 = 29 if an outsider + 2 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (5, 7) + 9 + 3 + 3 + 9 = 36 frost: 1d6 ⇒ 6 (if a fire outsider) bane: 2d6 + 2 ⇒ (6, 2) + 2 = 10
Let me know if I get an AoO against any of the little goobers


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim gathers power and sends a blast at the giant in front of him.

5 ft step forward and then Gather Power, Empower and send an extend range blast at Black. I arc to ignore cover.

Mud (Earth/Water) Blast w/Elemental Overflow , DA, Haste: 1d20 + 16 + 4 - 3 + 1 ⇒ (10) + 16 + 4 - 3 + 1 = 28

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , DA: 12d6 + 20 + 8 + 6 ⇒ (4, 3, 1, 5, 6, 4, 2, 1, 3, 1, 3, 6) + 20 + 8 + 6 = 73

If AC 28 hits I do 109 magical bludgeoning damage.


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No stranger to combat situations, the group leaps into violent action. Urah does his almost pre-programmed action of casting haste. Seif holds back but sends a buffed Shadow into combat who fells red like a tree. Gnasher does what he always does too and grows to a size compatible with the giants and roars laughs as he charges. Malgrim also manages to hit his target and rocks him back on his slippery heels. The giants are not looking good.

@Seif
Please include all your bonuses in one roll and put the damage rolls on a separate line. With 7 attacks each of which have multiple sets of numbers, the math is problematic. It is easier for me to subtract what is not needed than add all the parts every time. And I just had to do it three times as I realized they were flat-footed and then did a refresh by accident.

@Gnasher
Please include the bane bonuses in the one die roll so I have less math to do. I have labeled the creatures below as outsiders or not. All have the fire/outsider subtype. Do not add frost or bane dice to the crit damage. I get 38+9+5 from your first hit and 36+2 from your second hit for a total of 90 damage.

Before I make my rolls...
@Seif
Did shadow charge and is her AC at 38 now?

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

giants (monstrous humanoid; red dead; yellow -90 HP and demoralized; black -109 HP)
doggies (-0 HP; outsider)
small guys (-0 HP; outsider)

❖❖❖ Round 2 ❖❖❖

Seif (-0 HP; hasted)
Shadow (-0 HP; hasted; righteous might; divine favor +3)
Malgrim Gryh (-0 HP; hasted)
Gnasher (-0 HP; hasted; 8 mirror images)
Urah (-0 HP; hasted)


1 person marked this as a favorite.

@Gnasher
I get 38+9+5 from your first hit and 36+2 from your second hit for a total of 90 damage.

I meant 36+2 from your crit.

@Malgrim
Just to clarify, you used the extended range infusion for one burn, right, but what infusions doubled the dice and added the empower? I need a refresher.

I will post their attacks when I have enough time to post for an army .


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

So I have been screwing up apparently. I thought Infusion Specialization assisted with Composite blasts and when I was looking to see how the math works I realized I was wrong about that. At this point I can do either Empower, Maximize or Composite without picking up Burn, but not two or more at once. I have been messing this up for a while. So I would have to take a burn for the action. I am sorry for my errors.

So how the match actually works. I have 3 points of free Burn from Infusion Specialization that would negate the burn from Extended Range. So from now on I will likely always do Adamantine Extended Ranged blasts or Adamatine Kinetic Blade because either option takes 3 burn that I always negate.

I can then Gather Power as a Move Action which reduces the next Power's Burn by 2. Empower costs 1, Maxamize and Composite cost 2.

So what I did would have incurred 1 Burn. I have noted the non-lethal in my stat line.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Thanks to Righteous Might and Haste, Shadow's AC is 42 base, dropping to 40 thanks to Pounce this round.


OK, now to the army starting from biggest to smallest.

PN Gnasher we have one giant, who, thanks to raging, is pretty easy to hit. Just to make things harder, it closes with him and whistles for the dogs to attack.
to hit greatsword: 1d20 + 23 ⇒ (13) + 23 = 36
slashing damage: 3d6 + 17 ⇒ (3, 3, 1) + 17 = 24
to hit greatsword: 1d20 + 23 - 5 ⇒ (5) + 23 - 5 = 23
slashing damage: 3d6 + 17 ⇒ (2, 4, 2) + 17 = 25
to hit greatsword: 1d20 + 23 - 10 ⇒ (18) + 23 - 10 = 31
slashing damage: 3d6 + 17 ⇒ (3, 6, 5) + 17 = 31
Gnasher (-78 HP)

On Shadow we have another giant.
to hit greatsword: 1d20 + 23 ⇒ (2) + 23 = 25
to hit greatsword: 1d20 + 23 - 5 ⇒ (14) + 23 - 5 = 32
to hit greatsword: 1d20 + 23 - 10 ⇒ (8) + 23 - 10 = 21
She is a lot harder to hit and it misses all three times.

Now, the hounds encircle Gnasher and breath flames on him.
4d6 ⇒ (1, 6, 1, 5) = 13 mythic burn fire damage; 1d4 ⇒ 1; Reflex DC 14 half
4d6 ⇒ (4, 4, 4, 3) = 15 mythic burn fire damage; 1d4 ⇒ 1; Reflex DC 14 half
4d6 ⇒ (6, 3, 1, 5) = 15 mythic burn fire damage; 1d4 ⇒ 1; Reflex DC 14 half

@Gnasher
You do get AoOs on them but it is doubtful you will do enough damage to eliminate one. I am applying half the damage to the character which is 21 fire damage. For each missed save I will add 7 damage.
Gnasher (-99 HP; 3x Reflex DC 14 or 7 more fire damage)

Now the little dudes attack. Mostly they just move but two attack Gnasher (he can AoO up to three of them too, if he has attacks left) and one attacks Shadow (who gets an AoO on it)
to hit Gnasher: 1d20 + 9 ⇒ (9) + 9 = 18
to hit Gnasher: 1d20 + 9 ⇒ (4) + 9 = 13

to hit vs. touch on Shadow: 1d20 + 9 ⇒ (8) + 9 = 17
1 fire damage; Reflex DC 14 or 1d6 burn
Shadow(-1 HP; Reflex DC 14 or 1d6 burn)

Let me know if anything is incorrect here and do your AoO before I update the combat card. Feel free to make any saves at this point. I think Malgrim and Urah have fire resistance but no one else. If someone else has fire resistance active let me know.


Mirror image corrections:

Fire Giant rolls
image: 1d9 ⇒ 2
image: 1d8 ⇒ 3
image: 1d7 ⇒ 3

3 pops from the frustrated giant and little dud pops 1.

So that helps.
Gnasher (-21 HP; 4 mirror images; 3x Reflex DC 14 or 7 more fire damage)


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Aoo's first?
AoO#1: 1d20 + 20 + 1 + 2 + 2 ⇒ (8) + 20 + 1 + 2 + 2 = 33damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (6, 3) + 9 + 3 + 3 + 9 + 2 + (2) + (5, 1) = 43
intimidate: 1d20 + 22 ⇒ (17) + 22 = 39( demoralize and Hurtful)
Hurtful: 1d20 + 20 + 1 + 2 + 2 ⇒ (5) + 20 + 1 + 2 + 2 = 30damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (4, 4) + 9 + 3 + 3 + 9 + 2 + (3) + (1, 3) = 41
AoO#2: 1d20 + 20 + 1 + 2 + 2 ⇒ (5) + 20 + 1 + 2 + 2 = 30damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (4, 7) + 9 + 3 + 3 + 9 + 2 + (3) + (1, 4) = 45
intimidate: 1d20 + 22 ⇒ (16) + 22 = 38( demoralize and Hurtful)
Hurtful: 1d20 + 20 + 1 + 2 + 2 ⇒ (4) + 20 + 1 + 2 + 2 = 29damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (2, 8) + 9 + 3 + 3 + 9 + 2 + (1) + (2, 2) = 41
Reflex
Reflex DC 14: 1d20 + 9 ⇒ (20) + 9 = 29
Reflex DC 14: 1d20 + 9 ⇒ (1) + 9 = 10
Reflex DC 14: 1d20 + 9 ⇒ (4) + 9 = 13
two out of three how much more damage?

Giving a wolfish grin as his blade bites deep, Gnasher realizes the giant's minions were about to surround him. His mirror images taking the blows meant for him, Gnasher is still unable to avoid most of the fire. Lifting the Falchion he attacks the giant, slashing again and again.

Mirror image @ 4 Haste +1 AR/AC/R, Xtra attack enlarged rage 2/28 157 HP (fast healing 3) AC19/T9/FF16, Due to enlarged rage and reckless abandon, Full Attack Zenzibar +1 fire outsider bane frost Falchion PA/RA, CS,
Attack: 1d20 + 20 + 1 + 2 + 2 ⇒ (5) + 20 + 1 + 2 + 2 = 30damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (5, 5) + 9 + 3 + 3 + 9 + 2 + (6) + (3, 5) = 50
Attack: 1d20 + 15 + 1 + 2 + 2 ⇒ (12) + 15 + 1 + 2 + 2 = 32damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (2, 6) + 9 + 3 + 3 + 9 + 2 + (4) + (2, 1) = 41
Attack: 1d20 + 10 + 1 + 2 + 2 ⇒ (4) + 10 + 1 + 2 + 2 = 19damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (6, 2) + 9 + 3 + 3 + 9 + 2 + (5) + (1, 1) = 41
Haste Attack: 1d20 + 20 + 1 + 2 + 2 ⇒ (11) + 20 + 1 + 2 + 2 = 36damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (2, 2) + 9 + 3 + 3 + 9 + 2 + (4) + (5, 6) = 45
Is the intimdation still an option with the giant?
intimidate: 1d20 + 22 ⇒ (5) + 22 = 27( demoralize and Hurtful)
Hurtful: 1d20 + 20 + 1 + 2 + 2 ⇒ (17) + 20 + 1 + 2 + 2 = 42damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (1, 1) + 9 + 3 + 3 + 9 + 2 + (3) + (3, 4) = 38


Using the hurtful feat you take out the first doggie saving you 7 HP and not needing the third save, which ends up being a push as far as damage goes since you miss the second save. You do an extra point of damage to the second one due to vulnerability to cold. But by using the hurtful swift action on the AoO it is not available for your main attack.

Gnasher (-21 HP; 4 mirror images)

So, on to the next round, which I see Gnasher has already posted for. After taking burn for 1d6 ⇒ 1 damage and fast healing 3, he takes the giant out with the first two strikes and transfers his ire to the doggies and eliminates the one he wounded before.

It's like Gnasher was made to fight giants!

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Seif (-0 HP; hasted)
Shadow(-1 HP; hasted; righteous might; divine favor +3; Reflex DC 14 or 1d6 burn)
Malgrim Gryh (-0 HP; hasted)
Urah (-0 HP; hasted)

Fire Giants (monstrous humanoid; red dead; yellow dead; black -109 HP)
doggies (outsider; black dead; pink dead; blue -0 HP)
small guys (-0 HP; outsider)

❖❖❖ Round 3 ❖❖❖

Gnasher (-19 HP; fast healing 3; 4 mirror images; 1d6 burn)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

AoO on White as they move in: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (1) + 17 + 2 - 1 + 3 + 1 = 23, for 2d6 + 10 + 2 + 3 ⇒ (3, 3) + 10 + 2 + 3 = 21 Magical Silver damage, +2d6 ⇒ (1, 2) = 3 Holy damage.
Reflex: 1d20 + 12 ⇒ (5) + 12 = 17.

Shadow goes to town on the remaining giant, then shifts focus to the little guys, like an elephant swatting at flies.

Gore, RM, DF, Haste: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (14) + 17 + 2 - 1 + 3 + 1 = 36, for 1d8 + 10 + 2 + 3 ⇒ (5) + 10 + 2 + 3 = 20 Magical Silver damage, +2d6 ⇒ (1, 5) = 6 Holy damage.
Bite: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (4) + 17 + 2 - 1 + 3 + 1 = 26, for 2d6 + 10 + 2 + 3 ⇒ (1, 4) + 10 + 2 + 3 = 20 Magical Silver damage, +2d6 ⇒ (2, 2) = 4 Holy damage.
Claw: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (14) + 17 + 2 - 1 + 3 + 1 = 36, for 1d6 + 10 + 2 + 3 ⇒ (3) + 10 + 2 + 3 = 18 Magical Silver damage, +1d6 ⇒ 5 Acid damage, +2d6 ⇒ (2, 5) = 7 Holy damage.
Claw: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (13) + 17 + 2 - 1 + 3 + 1 = 35, for 1d6 + 10 + 2 + 3 ⇒ (2) + 10 + 2 + 3 = 17 Magical Silver damage, +1d6 ⇒ 1 Acid damage, +2d6 ⇒ (3, 1) = 4 Holy damage.
Haste: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (9) + 17 + 2 - 1 + 3 + 1 = 31, for 2d6 + 10 + 2 + 3 ⇒ (1, 2) + 10 + 2 + 3 = 18 Magical Silver damage, +2d6 ⇒ (6, 1) = 7 Holy damage.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim gathers power to him and sends a mud blast at the largest of the remaining foes!

5 ft step forward and then Gather Power to pay for a Composite Blast with Extended Range and Rare Metal Infusions (Adamantine). If Shadow left the giant alive I go for that. If not, I go for the next biggest foe still standing.

Mud (Earth/Water) Blast w/Elemental Overflow , Haste , DA: 1d20 + 16 + 1 + 4 - 3 ⇒ (10) + 16 + 1 + 4 - 3 = 28

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , DA: 12d6 + 20 + 8 + 6 ⇒ (1, 1, 2, 6, 1, 2, 1, 3, 4, 5, 5, 4) + 20 + 8 + 6 = 69

I arc to ignore cover. If the 28 hits my target, I do 69 Magical Adamantine Bludgeoning Damage.


Shadow completely misses the little guy as it closes, but the giant is not so fortunate. It takes a gore and two claws to bring it down, but down it goes. Which is unfortunate for the little dude since, with Shadow hasted, he piles another attack on top of the ones he used on the giant and injures it seriously.

Malgrim targets the largest remaining foe which turns out to the the doggy nipping at Gnasher's heels. He hits and, needless to say, it merges with the mud in all sorts of colorful ways.

Three of the little dudes gang up on Gnasher and one actually scores a hit!
to hit: 1d20 + 9 ⇒ (11) + 9 = 20
mirror image: 1d5 ⇒ 1
bludgeoning damage: 1d6 + 5 ⇒ (5) + 5 = 10
to hit: 1d20 + 9 ⇒ (2) + 9 = 11
to hit: 1d20 + 9 ⇒ (3) + 9 = 12

On the other side of the battlefield one of the little dudes attacks Malgrim and misses
to hit vs. touch: 1d20 + 9 ⇒ (12) + 9 = 21

and two others attack Shadow trying desperately to set her on fire.
to hit vs. touch: 1d20 + 9 ⇒ (6) + 9 = 15
1 fire damage; Reflex DC 14 or 1d6 burn
to hit vs. touch: 1d20 + 9 ⇒ (15) + 9 = 24
1 fire damage; Reflex DC 14 or 1d6 burn

Gnasher burns a little and heals a little
fire damage: 1d6 ⇒ 5
3 fast heal

❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Gnasher (-31 HP; fast healing 3; 4 mirror images; 1d6 burn)
Seif (-0 HP; hasted)
Shadow(-3 HP; hasted; righteous might; divine favor +3; 2x Reflex DC 14 or 1d6 burn)
Malgrim Gryh (-0 HP; hasted)
Urah (-0 HP; hasted)

poor lonely small guys (outsider, white -26 HP)

❖❖❖ Round 4 ❖❖❖


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Reflex: 1d20 + 12 ⇒ (13) + 12 = 25.
Reflex: 1d20 + 12 ⇒ (12) + 12 = 24.

Yowling in annoyance, Shadow goes to town on the two little things.

Gore, RM, DF, Haste: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (6) + 17 + 2 - 1 + 3 + 1 = 28, for 1d8 + 10 + 2 + 3 ⇒ (5) + 10 + 2 + 3 = 20 Magical Silver damage, +2d6 ⇒ (2, 3) = 5 Holy damage.
Bite: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (15) + 17 + 2 - 1 + 3 + 1 = 37, for 2d6 + 10 + 2 + 3 ⇒ (6, 1) + 10 + 2 + 3 = 22 Magical Silver damage, +2d6 ⇒ (4, 2) = 6 Holy damage.
Claw: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (17) + 17 + 2 - 1 + 3 + 1 = 39, for 1d6 + 10 + 2 + 3 ⇒ (3) + 10 + 2 + 3 = 18 Magical Silver damage, +1d6 ⇒ 3 Acid damage, +2d6 ⇒ (3, 6) = 9 Holy damage.
Claw: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (10) + 17 + 2 - 1 + 3 + 1 = 32, for 1d6 + 10 + 2 + 3 ⇒ (3) + 10 + 2 + 3 = 18 Magical Silver damage, +1d6 ⇒ 3 Acid damage, +2d6 ⇒ (6, 4) = 10 Holy damage.
Haste: 1d20 + 17 + 2 - 1 + 3 + 1 ⇒ (6) + 17 + 2 - 1 + 3 + 1 = 28, for 2d6 + 10 + 2 + 3 ⇒ (3, 6) + 10 + 2 + 3 = 24 Magical Silver damage, +2d6 ⇒ (2, 6) = 8 Holy damage.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Seeing the giant fall, Gnasher ignores the burning damage. Lifting his falchion he begins chopping at the little fire creatures.

Mirror image @ 4 Haste +1 AR/AC/R, Xtra attack enlarged rage 3/28 151 HP (fast healing 3) AC19/T9/FF16, Due to enlarged rage and reckless abandon, Full Attack Zenzibar +1 fire outsider bane frost Falchion PA/RA, CS,
Attack: 1d20 + 20 + 1 + 2 + 2 ⇒ (18) + 20 + 1 + 2 + 2 = 43damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (2, 4) + 9 + 3 + 3 + 9 + 2 + (3) + (3, 5) = 43
Attack: 1d20 + 15 + 1 + 2 + 2 ⇒ (6) + 15 + 1 + 2 + 2 = 26damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (8, 3) + 9 + 3 + 3 + 9 + 2 + (3) + (6, 1) = 47
Attack: 1d20 + 10 + 1 + 2 + 2 ⇒ (9) + 10 + 1 + 2 + 2 = 24damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (5, 6) + 9 + 3 + 3 + 9 + 2 + (1) + (6, 2) = 46
Haste Attack: 1d20 + 20 + 1 + 2 + 2 ⇒ (18) + 20 + 1 + 2 + 2 = 43damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (2, 7) + 9 + 3 + 3 + 9 + 2 + (5) + (2, 5) = 47
he will use the hurtful at the end of his last attack?
intimidate: 1d20 + 22 ⇒ (6) + 22 = 28( demoralize and Hurtful)
Hurtful: 1d20 + 20 + 1 + 2 + 2 ⇒ (14) + 20 + 1 + 2 + 2 = 39damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 + 2d6 ⇒ (5, 1) + 9 + 3 + 3 + 9 + 2 + (2) + (4, 2) = 40
Does the frost stack with Crit?
Attack: confirm crit: 1d20 + 20 + 1 + 2 + 2 ⇒ (1) + 20 + 1 + 2 + 2 = 26damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 ⇒ (2, 7) + 9 + 3 + 3 + 9 + 2 + (1) = 36
Haste Attack: confirm crit: 1d20 + 20 + 1 + 2 + 2 ⇒ (10) + 20 + 1 + 2 + 2 = 35damage/frost/bane: 2d8 + 9 + 3 + 3 + 9 + 2 + 1d6 ⇒ (1, 6) + 9 + 3 + 3 + 9 + 2 + (5) = 38


Both Gnasher and Shadow rip their little dude buddies to shreds. That leaves one last pathetic fellow facing Malgrim.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim steps away from his foe, gathers the elemental forces to himself, and blasts the creature with mud!

5 ft step back. Gather Power and send an Adamantine Composite Blast at the last creature.

Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA, Haste: 1d20 + 16 + 1 + 4 - 3 + 1 ⇒ (20) + 16 + 1 + 4 - 3 + 1 = 39

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA: 12d6 + 20 + 8 + 1 + 6 ⇒ (1, 6, 3, 4, 1, 1, 1, 1, 1, 1, 2, 3) + 20 + 8 + 1 + 6 = 60

Critical Confirmation if Applicable Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA, Haste: 1d20 + 16 + 1 + 4 - 3 + 1 ⇒ (3) + 16 + 1 + 4 - 3 + 1 = 22

Critical Confirmation if ApplicableDamage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA: 12d6 + 20 + 8 + 1 + 6 ⇒ (3, 4, 2, 2, 2, 3, 4, 6, 6, 4, 6, 4) + 20 + 8 + 1 + 6 = 81


Well! That was just mean!

Over 140 damage more than does the trick. The area seems to be cleared of all apparent 'issues'.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Seeing all the enemies fall, Gnasher releases the rage shrinking to his regular size. As he recovers from the fatigue, he slowly begins to check the bodies for anything of value or clues as to where they are or why.

As he begins to feel more like himself, he gestures towards the doorway near the steps they'd ascended, as he walks that way he adds, "Tribe make sure retreat not cut off."

Taking 10(25) on perception for the bodies and then the doorway in the northwest corner.


Beyond the fires and sleeping pallets are rows of crates holding foodstuffs and other mundane supplies. Nothing magical, though, and some of the foodstuffs are best not examined too closely.

Gnasher's examination finds nothing special.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

"Do we need to grab some of this food before we move on? Something might be...edible." Malgrim says.


Imagine the size of any steaks!


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

What the heck sort of cows did they come from?!

"I am not sure that I want to take that risk... I have no way of knowing whether their preferred seasonings would be tolerated by our bodies..."


Seif-al-Din ibn-Subhi wrote:
What the heck sort of cows did they come from?!

Cows? Who said anything about cows? I'm thinking frost giant steaks.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din draws the line at eating fellow sentients...

When an awful premonition of where the meat might have come from crosses Seif-al-Din's mind, he shudders, and stops looking.


Male Gnoll Bloodrager 12 | HP 146/146 Rage:182 |AC 26/T15/FF23 (Rage AC) 19/T8/FF16 Due to enlarged rage and reckless abandon | F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Nodding in agreement with Seif-al-Din, Gansher inspects the doors to the North west for traps, and, if finding none, attempts to open them.

taking 10(25) on perception


This huge chamber is relatively empty, save for a few enormous bunks pushed against the walls in the eastern portion of the room. Several banks of murder holes decorate the floor to the west and south. A handful of fire giants stand guard in this room. Naturally, they are surprised to see you.


init:
Initiative(Seif+Shadow): 1d20 + 9 ⇒ (13) + 9 = 22
Initiative(Malgrim): 1d20 + 6 ⇒ (1) + 6 = 7
Initiative(Gnasher): 1d20 + 5 ⇒ (14) + 5 = 19
Initiative(Urah): 1d20 + 8 ⇒ (14) + 8 = 22

Initiative(Grey Fire Giant): 1d20 + 1 ⇒ (20) + 1 = 21
Initiative(White Fire Giant): 1d20 + 1 ⇒ (10) + 1 = 11
Initiative(Black Fire Giant): 1d20 + 1 ⇒ (13) + 1 = 14
Initiative(Red Fire Giant): 1d20 + 1 ⇒ (10) + 1 = 11

Urah leads off with casting a haste.

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Seif (-0 HP; haste)
Shadow (-0 HP; haste)

Grey Fire Giant (-0 HP)

Gnasher (-0 HP; fast healing 3; haste)

White Fire Giant (-0 HP)
Black Fire Giant (-0 HP)
Red Fire Giant (-0 HP)

Malgrim Gryh (-0 HP; haste)

❖❖❖ Round 2 ❖❖❖

Urah (-0 HP; haste)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Surprised by the fact that these giants are a *lot* bigger than the last ones that the party encountered, Seif-al-Din goes all-out, and casts Righteous Might and Quickened Divine Favor on Shadow again.

The great cat yowls, and pounces upon Black!

Gore, RM, DF, Pounce, Haste: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (19) + 17 + 2 - 1 + 3 + 2 + 1 = 43, for 1d8 + 10 + 2 + 3 ⇒ (8) + 10 + 2 + 3 = 23 Magical Silver damage, +2d6 ⇒ (2, 3) = 5 Holy damage.
Bite: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (17) + 17 + 2 - 1 + 3 + 2 + 1 = 41, for 2d6 + 10 + 2 + 3 ⇒ (5, 2) + 10 + 2 + 3 = 22 Magical Silver damage, +2d6 ⇒ (1, 6) = 7 Holy damage.
Claw: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (9) + 17 + 2 - 1 + 3 + 2 + 1 = 33, for 1d6 + 10 + 2 + 3 ⇒ (6) + 10 + 2 + 3 = 21 Magical Silver damage, +1d6 ⇒ 2 Acid damage, +2d6 ⇒ (4, 6) = 10 Holy damage.
Claw: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (2) + 17 + 2 - 1 + 3 + 2 + 1 = 26, for 1d6 + 10 + 2 + 3 ⇒ (6) + 10 + 2 + 3 = 21 Magical Silver damage, +1d6 ⇒ 3 Acid damage, +2d6 ⇒ (1, 6) = 7 Holy damage.
Rake: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (2) + 17 + 2 - 1 + 3 + 2 + 1 = 26, for 1d6 + 10 + 2 + 3 ⇒ (5) + 10 + 2 + 3 = 20 Magical Silver damage, +1d6 ⇒ 3 Acid damage, +2d6 ⇒ (3, 4) = 7 Holy damage.
Rake: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (3) + 17 + 2 - 1 + 3 + 2 + 1 = 27, for 1d6 + 10 + 2 + 3 ⇒ (6) + 10 + 2 + 3 = 21 Magical Silver damage, +1d6 ⇒ 4 Acid damage, +2d6 ⇒ (5, 2) = 7 Holy damage.
Haste: 1d20 + 17 + 2 - 1 + 3 + 2 + 1 ⇒ (1) + 17 + 2 - 1 + 3 + 2 + 1 = 25, for 2d6 + 10 + 2 + 3 ⇒ (6, 6) + 10 + 2 + 3 = 27 Magical Silver damage, +2d6 ⇒ (1, 6) = 7 Holy damage.


@Seif
Please bundle the damages from now on, particularly if you know the creatures are evil and will be damaged by the holy damage. TOO MUCH MATH!

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