Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

Current Maps
Lower Level - First Level - Second level - Third level - Fourth level


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Put your icons near the door you are exploring through. I figure it is the one in D22, you may confirm by setting up your icons.

Seif and Shadow go their own way in search of Gnasher.


Wounds (60) HP (137) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (3/3) Ember (3/3) Azer Occultist (10) Lvl 1 (7/7) Lvl 2 (0/7) Lvl 3 (4/5) Lvl 4 (0/5) Transmutation (4/10) Abjuration (5/8) Spirit Warrior (2/2) Current Buffs (Jinni Bane/Holy, Greater Magic Weapon, Freedom of Movement, Certain Grip, Quickness) Lesser Extend Rod (1/3) Extend Rod (0/3)

Placed Icon. And yes, D22 sounds like the most logical way to go


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim walks up to the door next to Amaimon and looks for trouble.

Take 10 on perception for a 36. I listen for anything on the other side and search for traps.

Amaimon, the squares are 10 ft, so I moved you over and made room for Malgrim to be by the door. If you wish to move forward before I search, Malgrim is fine with that.


D23: These chambers hold dozens of luxurious beds and are adorned with all manner of fine wall hangings, chandeliers, small art objects, and other décor. Searching through these seemingly heavenly surroundings reveal the dismembered remains of a dozen female humanoid slaves of various mortal races. These were the odalisques—harem slaves—that served the harem girls who were brutally garroted. The two areas marked D23a are unremarkable privies, while D23b is a sauna filled with thick mist, as if by an obscuring mist spell. Before you can search the area, your old buddy Bagoas (the Qilzar Agha) pays you a visit. Sure is a persistent guy. Combat ensues so please place your icons where they should be in D23. Once everyone is in the room, we will begin combat which occurs 30 seconds after you first open the door so any of your short duration spells will have expired by then.


Wounds (60) HP (137) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (3/3) Ember (3/3) Azer Occultist (10) Lvl 1 (7/7) Lvl 2 (0/7) Lvl 3 (4/5) Lvl 4 (0/5) Transmutation (4/10) Abjuration (5/8) Spirit Warrior (2/2) Current Buffs (Jinni Bane/Holy, Greater Magic Weapon, Freedom of Movement, Certain Grip, Quickness) Lesser Extend Rod (1/3) Extend Rod (0/3)

If Aimamon felt any emotions towards his fellow slaves who had been slaughtered, he did not show it. Instead, the Azer surveyed the room with a clinical eye. Likewise, when Bagoas appeared, the only indication that the Azer had towards his presence was to raise his hammer in preparation for defending himself.

Current Buffs (Greater Magic Weapon, Freedom of Movement, Certain Grip)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim enters the area and glowers at the reappearance of Bagoas.


Female Human

Reading the room is something Vonna always worked on.

You two know this... guy? Not getting warm fuzzies.


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 58/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

Marcus takes up the rear and looks about when the ghost is noticed. "He didn't seem too friendly the first time I saw him. Has anyone seen his body? Perhaps we could put it to rest." Marcus says prepared to hurl arrows at the ghost.


He does seem a bit grumpy. And persistent. You spot him about 50' away from you and he is moving towards you at a pretty fast clip, flying and all like he does.

Initiative(Malgrim): 1d20 + 6 ⇒ (3) + 6 = 9
Initiative(Marcus): 1d20 + 7 ⇒ (14) + 7 = 21
Initiative(Amaimon): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative(Vonna): 1d20 + 8 ⇒ (3) + 8 = 11

Initiative(Grumpy guy): 1d20 + 13 ⇒ (16) + 13 = 29

Grumpy Guy barrels on forward and attacks the nearest irritant, which happens to be Marcus.

to hit touch, flat footed, charge: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
damage: 1d8 + 2 ⇒ (6) + 2 = 8, Curse of the Grave

Marcus's flesh rots and stings like the dickens and it's charge is unnerving.

Everyone within 30' of Bagoas needs to make a DC 27 will save or be frightened unless you already resisted it.


❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Amaimon (-7 HP; Note: Curse of the Grave; fly: 11 minutes)
Malgrim Gryh (-0 HP)
Vonna (-9 HP)
Marcus (-8 HP; Note: Curse of the Grave)
Everyone needs to make a DC 27 will save or be frightened unless you already resisted it.

❖❖❖ Round 1 ❖❖❖

Quilzar agha Bagoas (-0 HP; incorporeal; SR 25; -2 AC from charge)


*bump*

waiting for a player action. Please roll your own saves this time around. I will do the rolling after this since it seems to be the consensus.


Wounds (60) HP (137) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (3/3) Ember (3/3) Azer Occultist (10) Lvl 1 (7/7) Lvl 2 (0/7) Lvl 3 (4/5) Lvl 4 (0/5) Transmutation (4/10) Abjuration (5/8) Spirit Warrior (2/2) Current Buffs (Jinni Bane/Holy, Greater Magic Weapon, Freedom of Movement, Certain Grip, Quickness) Lesser Extend Rod (1/3) Extend Rod (0/3)

Legacy weapon activated as standard action. Ghost touch, bane undead, and +1. Moving. Will check and move on map when at a computer

The Azer frowned. The spirit was persistent, and it was proving to be a problem. The runes on his hammer flares to life once more as he moved into position…


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 58/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

Will: 1d20 + 18 ⇒ (3) + 18 = 21

"I'm not messing with this thing, that's insane." Marcus says clearly shaken by the attack. He takes a 5' step back and vanishes.

Frightened, dimension doors back to the trapdoor he used to get up here.


Amaimon prepares and Marcus skedaddles.

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Malgrim Gryh (-0 HP)
Vonna (-9 HP)
Everyone needs to make a DC 27 will save or be frightened unless you already resisted it.

❖❖❖ Round 1 ❖❖❖

Quilzar agha Bagoas (-0 HP; incorporeal; SR 25; -2 AC from charge)

Amaimon (-7 HP; Note: Curse of the Grave; fly: 11 minutes; Legacy Weapon: Ghost touch, bane undead, and +1)

Out of combat:
Marcus (-8 HP; Note: Curse of the Grave)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Will Save: 1d20 + 11 ⇒ (8) + 11 = 19

That is not going to make it. Is this Frightened or Shaken? There was a previous DC 27 Will that just caused Shaken earlier, but I am not sure if this is the same effect.


Female Human

Will save vs fear, +4 if spell or SLA: 1d20 + 12 ⇒ (4) + 12 = 16


Malgrim Gryh wrote:

[dice=Will Save]d20+11

That is not going to make it. Is this Frightened or Shaken? There was a previous DC 27 Will that just caused Shaken earlier, but I am not sure if this is the same effect.

Dang, good memory. I forgot that the player is only shaken, not frightened, if they have more than 4 hit dice, so you are just shaken.

Marcus, you want to retro your dimension door?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim gathers power to himself and creates a bolt of mud that he flings at the spectre.

Gather Power, create an Adamantine Composite Blast. This is a spell for the purposes of Incorporeal.

Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA, Shaken: 1d20 + 16 + 1 + 4 - 3 - 2 ⇒ (2) + 16 + 1 + 4 - 3 - 2 = 18

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA: 12d6 + 20 + 8 + 1 + 6 ⇒ (1, 3, 6, 2, 3, 3, 3, 6, 3, 4, 6, 5) + 20 + 8 + 1 + 6 = 80


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 58/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

Yes, please. Big difference there.

"I'm not messing with this thing, that's insane." Marcus says as he withdraws past the others.


Marcus reconsiders a full retreat and, instead, makes his way to the 'back of the line'.

Vonna is shaken by the frightful aspect off the creature, and considers her options.

Malgrim flings a very poorly aimed blob of mud at it and makes wall art.

❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Vonna (-9 HP; shaken 5d6 ⇒ (6, 6, 4, 3, 2) = 21 rounds)

❖❖❖ Round 1 ❖❖❖

Quilzar agha Bagoas (-0 HP; incorporeal; SR 25; -2 AC from charge)

Amaimon (-7 HP; Note: Curse of the Grave; fly: 11 minutes; Legacy Weapon: Ghost touch, bane undead, and +1)

Marcus (-8 HP; Note: Curse of the Grave)
Malgrim Gryh (-0 HP)


Female Human

Perhaps selfishly, Vonna keeps one of her teammates between her and the enemy, taking a step if she must.

With subtle hand movements and softly spoken incantation, a large serrated knife forms of blackness displaying the twinkling of stars within.

The newly formed weapon moves independently.

Casting Twilight Knife.


After the knife forms, the ghostly undead makes its move and fly's right up to Vonna and attacks and then zips up towards the ceiling. Vonna is able to take an AoO, but the creature is unbelievably maneuverable and spins in the air without crossing anyone else's path.

to hit touch: 1d20 + 21 ⇒ (2) + 21 = 23
damage: 1d8 + 2 ⇒ (3) + 2 = 5, Curse of the Grave

@Vonna
Your character sheet is missing almost all information including AC. Does a 23 touch hit? I'm assuming so, but will remove it if not.

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Amaimon (-7 HP; Note: Curse of the Grave; fly: 11 minutes; Legacy Weapon: Ghost touch, bane undead, and +1)
Marcus (-8 HP; Note: Curse of the Grave)
Malgrim Gryh (-0 HP)
Vonna (-14 HP; Note: Curse of the Grave-5; shaken 20 rounds; AoO available, remember to roll CL check vs. spell resistance iff the knife hits)

❖❖❖ Round 3 ❖❖❖

Quilzar agha Bagoas (-0 HP; incorporeal; SR 25; 15' above ground level)


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 58/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

Marcus moves up behind Amaimon and then begins a song of fighting for what is right and true, of friendship, and the importance of staying the course. It is an uplifting and motivating song (inspire courage +2 to hit, dmg, and +1d6 sonic damage to all wpn dmg rolls if within 30' of Marcus).

2 of 27 rounds of performance


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim mutters a curse as he works to send another blast of mud at the undead creature.

Gather Power, create an Adamantine Composite Blast. This is a spell for the purposes of Incorporeal. This is a spell and not a weapon, so I only get the attack bonus from IC.

Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA, Shaken , IC: 1d20 + 16 + 1 + 4 - 3 - 2 + 2 ⇒ (3) + 16 + 1 + 4 - 3 - 2 + 2 = 21

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA: 12d6 + 20 + 8 + 1 + 6 ⇒ (1, 6, 6, 5, 2, 6, 3, 1, 1, 4, 1, 4) + 20 + 8 + 1 + 6 = 75

Awesome rolls so far.


Marcus begins the inspiring, which, turns out, does not help out Malgrim enough.

Yes, another awesome roll and more wall art from our favorite painter of mud. Malgrim has a gift. Note that inspire courage DOES give damage to spells as long as they involve a to-hit roll. It would not boost magic missile, for example, but it would boost acid arrow or, in this case, your attack. A pity it missed :(

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Amaimon (-7 HP; Note: Curse of the Grave-7; fly: 11 minutes; Legacy Weapon: Ghost touch, bane undead, and +1)
Vonna (-14 HP; Note: Curse of the Grave-5; shaken 20 rounds; AoO available, remember to roll CL check vs. spell resistance iff the knife hits)

❖❖❖ Round 3 ❖❖❖

Quilzar agha Bagoas (-0 HP; incorporeal; SR 25; 15' above ground level)

Marcus (-8 HP; Note: Curse of the Grave-8)
Malgrim Gryh (-0 HP)


Wounds (60) HP (137) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (3/3) Ember (3/3) Azer Occultist (10) Lvl 1 (7/7) Lvl 2 (0/7) Lvl 3 (4/5) Lvl 4 (0/5) Transmutation (4/10) Abjuration (5/8) Spirit Warrior (2/2) Current Buffs (Jinni Bane/Holy, Greater Magic Weapon, Freedom of Movement, Certain Grip, Quickness) Lesser Extend Rod (1/3) Extend Rod (0/3)

AOO from when it move?: 1d20 + 24 + 2 ⇒ (17) + 24 + 2 = 43
Damage: 1d8 + 25 + 2d6 + 2 ⇒ (2) + 25 + (5, 5) + 2 = 39
Fire: 1d6 ⇒ 1

With a sigh Azer activated his runes that allowed him to refuse the pull of gravity. Be then began to walk, rising with every step, towards the ghost.

Cant attack due to it flying. So using mental focus for mind over gravity and then move action to get back to it


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@Amaimon
Your previous mind over gravity is still/already active. It did not pass by you close enough to trigger an AoO from you, but you could fly up and attack so I will treat your AoO as an attack.

Amaimon rises quickly to the level of the undead creature and attacks. He strikes and scores a hit, and with the legacy weapon enchantment does full damage. The shadowy dwarf hisses at him in anger.

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Vonna (-14 HP; Note: Curse of the Grave-5; shaken 20 rounds; AoO available, remember to roll CL check vs. spell resistance iff the knife hits)

❖❖❖ Round 3 ❖❖❖

Quilzar agha Bagoas (-40 HP; incorporeal; SR 25; 15' above ground level)

Marcus (-8 HP; Note: Curse of the Grave-8)
Malgrim Gryh (-0 HP)
Amaimon (-7 HP; Note: Curse of the Grave-7; fly: 11 minutes; Legacy Weapon: Ghost touch, bane undead, and +1; 10' above ground level)


Vonna, you are still up.


Female Human

Instinctively, Vonna sends her chained sickle towards the creature as it passes.

Then, she moves into position to be able to reach it and send the curved blade seeking purchase once more.

AoO, +3 kusarigama, BAB+Str+bonus: 1d20 + 6 - 1 + 3 ⇒ (9) + 6 - 1 + 3 = 17
dmg, +3 kusarigama, weapon-Str+bonus: 1d3 - 1 + 3 ⇒ (1) - 1 + 3 = 3

atk1, +3 kusarigama, BAB+Str+bonus: 1d20 + 6 - 1 + 3 ⇒ (7) + 6 - 1 + 3 = 15
dmg1, +3 kusarigama, weapon-Str+bonus: 1d3 - 1 + 3 ⇒ (2) - 1 + 3 = 4

AoO, twilight knife, BAB+Int: 1d20 + 6 + 7 ⇒ (10) + 6 + 7 = 23
dmg, twilight knife, force: 1d4 ⇒ 2
sneak, if available, force: 3d6 ⇒ (3, 3, 4) = 10

Twilight Knife gets +2 if flanking. Unless you specifically will it to do otherwise, or it proves impossible to do so, the knife always maneuvers itself so that it can flank your opponent before making the attack.


With an AC of 22, the twilight knife is the only thing to hit! Fortunately it is not shaken like Vonna is.

@Vonna
What did you do during your turn? The creature is 15' up so you cannot reach it from where you are if you are on the ground.


Female Human
miteke wrote:

With an AC of 22, the twilight knife is the only thing to hit! Fortunately it is not shaken like Vonna is.

@Vonna
What did you do during your turn? The creature is 15' up so you cannot reach it from where you are if you are on the ground.

First attack is AoO. Assuming if they hit her, she could reach them.

For the "round" she moved 5-10 feet to the left (on map) into 10 ft range (based on others' positions). Second attack occurred then.


It has flyby attack, which means it can hit you in the middle of a move. So it actually ended it's turn out of reach. Unless you are under it or under it and none to the side, you cannot hit it because it is 15' up (equivalent to 2 squares away if right under it). Basically you have to be 2 squares north of where you are. Shall I just make it so? I don't think you are too finicky about where your character ends up, as long as you can attack, right?


Female Human
miteke wrote:
I don't think you are too finicky about where your character ends up, as long as you can attack, right?

Make it so! You are right. I must have misunderstood the 10' & 15' markings on the map.

lf I don't attack, the Twilight Knife won't either. And we need that flank & sneak.


OK. It took me a bit to get back to this as I was at a con Friday and Saturday and barely had time to sleep. Vonnas twilight knife strikes and scores a hit. She maneuvers just close enough to get a swing off at the ghostly creature but misses. Her knife takes another shot at it

twilight knife, BAB+Int: 1d20 + 6 + 7 ⇒ (17) + 6 + 7 = 30
dmg, twilight knife, force: 1d4 ⇒ 4
sneak, force: 3d6 ⇒ (3, 4, 1) = 8

It hits from its vantage above the dwarf and scores another nice shot.

The dwarf zips past Amaimon in an attempt to score another clawish attack on him and, since the claw passes right through armor, does indeed cause searing pain.

to hit touch: 1d20 + 21 ⇒ (3) + 21 = 24
damage: 1d8 + 2 ⇒ (7) + 2 = 9, Curse of the Grave

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Vonna (-14 HP; Note: Curse of the Grave-5; shaken 20 rounds; AoO available, remember to roll CL check vs. spell resistance iff the knife hits)
Marcus (-8 HP; Note: Curse of the Grave-8)
Malgrim Gryh (-0 HP)
Amaimon (-16 HP; Note: Curse of the Grave-16; fly: 11 minutes; Legacy Weapon: Ghost touch, bane undead, and +1; 10' above ground level)

❖❖❖ Round 3 ❖❖❖

Quilzar agha Bagoas (-64 HP; incorporeal; SR 25; 15' above ground level)


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 58/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

Don't forget your bard bonus: inspire courage +2 to hit, dmg, and +1d6 sonic damage to all wpn dmg rolls if within 30' of Marcus

Marcus continues to sing and launches a few arrows at the nuisance of a ghost.

CLB, inspire, DA: 1d20 + 17 + 2 - 3 ⇒ (14) + 17 + 2 - 3 = 30
CLB dmg, inspire, DA, arcane strike, discordant voice: 1d8 + 3 + 2 + 6 + 3 + 1d6 ⇒ (1) + 3 + 2 + 6 + 3 + (1) = 16 the 1d6 from discordant voice is sonic dmg

CLB, inspire, DA: 1d20 + 12 + 2 - 3 ⇒ (2) + 12 + 2 - 3 = 13
CLB dmg, inspire, DA, arcane strike, discordant voice: 1d8 + 3 + 2 + 6 + 3 + 1d6 ⇒ (1) + 3 + 2 + 6 + 3 + (1) = 16 the 1d6 from discordant voice is sonic dmg


The twilight knife would be unaffected by the performance. It is quite mindless and works similarly to a spiritual weapon. Even with a +2 his normal attacks fell short.

Marcus pegs the ghostly thing once, but the incorporeal nature of the thing reduces his damage dramatically.

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Vonna (-14 HP; Note: Curse of the Grave-5; shaken 20 rounds; AoO available, remember to roll CL check vs. spell resistance iff the knife hits)
Malgrim Gryh (-0 HP)
Amaimon (-16 HP; Note: Curse of the Grave-16; fly: 11 minutes; Legacy Weapon: Ghost touch, bane undead, and +1; 10' above ground level)

❖❖❖ Round 3 ❖❖❖

Quilzar agha Bagoas (-79 HP; incorporeal; SR 25; 15' above ground level)

Marcus (-8 HP; Note: Curse of the Grave-8)


Female Human

If it's out of reach, which it looks to be on the map... Vonna can't attack with her kusarigama and neither can the twilight knife. She's saving her spells. Frustrating but, oh well. I never grabbed a ranged weapon.


Wounds (60) HP (137) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (3/3) Ember (3/3) Azer Occultist (10) Lvl 1 (7/7) Lvl 2 (0/7) Lvl 3 (4/5) Lvl 4 (0/5) Transmutation (4/10) Abjuration (5/8) Spirit Warrior (2/2) Current Buffs (Jinni Bane/Holy, Greater Magic Weapon, Freedom of Movement, Certain Grip, Quickness) Lesser Extend Rod (1/3) Extend Rod (0/3)

Flank, Bard song +2, Ghost touch, bane undead, and +1

Hit: 1d20 + 29 + 2 ⇒ (9) + 29 + 2 = 40
Damage: 1d8 + 30 ⇒ (3) + 30 = 33
Fire: 1d6 ⇒ 4
Sonic: 1d6 ⇒ 1

Hit: 1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34
Damage: 1d8 + 30 ⇒ (6) + 30 = 36
Fire: 1d6 ⇒ 2
Sonic: 1d6 ⇒ 2

Hit: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
Damage: 1d8 + 30 ⇒ (8) + 30 = 38
Fire: 1d6 ⇒ 2
Sonic: 1d6 ⇒ 3

AC 22? If so, then all 3 attacks hit. Assuming no resistances...

Total: 33 + 4 + 1 + 36 + 2 + 2 + 38 + 2 + 3 = 121

"I advise you to cease your aggression." Aimamon said to the spectre, even as he unleashed a flurry of attacks with his hammer. The runes glowed and his attacks moved in tune with Marcus' song. Though unmoved by melody, he could feel the arcane underpinnings, and he could see how effective it was to 'ride the wave' so to speak. Each fall of his hammer caused an *impact* as if though the ghost were solid. The Azer's face remained impassive, even as he bludgeoned it out of existence.


@Vonna
Vonna, again, you can reach it with your reach weapon if you are on the ground under it or next to it but not on a diagonal. This will be true of any creature that is 15' up in the air since the bottom of their feet is 10' up from the top of your head. You also get an AoO as it flies away and I'll add that to the combat card. But you did not roll a spell resistance I just noticed, So I will do that for you.

cl check, greater spell penetration: 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22
It turns out the twilight knife is unable to do any damage.

@Amaimon
Check out the map. It did a flyby attack and is outside the room right now. You will not get a flank, but you may pursue it and get an attack and you also get an AoO so I'll use the first two attacks and move your icon.

You both notice that it is harder to hit with an AoO (Mobility feat).

Amaimon is able to score a couple of nice hits, particularly with the ability to do full damage to incorporeals!
❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Vonna (-14 HP; Note: Curse of the Grave-5; shaken 20 rounds; AoO available at -5 from mobility; twilight knife failed CL check)
Malgrim Gryh (-0 HP)
Amaimon (-16 HP; Note: Curse of the Grave-16; fly: 11 minutes; Legacy Weapon: Ghost touch, bane undead, and +1; 10' above ground level)

❖❖❖ Round 3 ❖❖❖

Quilzar agha Bagoas (-135 HP; incorporeal; SR 25; 15' above ground level)

Marcus (-8 HP; Note: Curse of the Grave-8)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim steps forward and glares at the creature as he summons more primordial elements to himself to blast the creature. He mutters, "Stupid fire realm keeps messing with me."

5 ft, Gather Power, create an Adamantine Composite Blast and Fire!. Since they are up in the air, I am not sure I can arc the blast. I am not adding cover since I am not sure. Please subtract for Cover as needed.

Mud (Earth/Water) Blast w/Elemental Overflow , PBS , D, IC: 1d20 + 16 + 1 + 4 - 3 + 2 ⇒ (3) + 16 + 1 + 4 - 3 + 2 = 23
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS , DA, IC, Sonic Damage: 12d6 + 20 + 8 + 1 + 6 + 2 + 1d6 ⇒ (4, 6, 5, 5, 4, 2, 4, 3, 2, 2, 1, 3) + 20 + 8 + 1 + 6 + 2 + (4) = 82

I am blaming this on Planar effects and Fire just hating water and earth. It's my theory and I am sticking to it.

You do not have me as Shaken, so I did not add that in. Cover certainly makes me miss. If I am also still Shaken I just miss by more.


No cover, but Malgrim misses. Dang rolls.

So does Voonna not act so she can preserve her spells?

❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Vonna (-14 HP; Note: Curse of the Grave-5; shaken 20 rounds; AoO available at -5 from mobility; twilight knife failed CL check)

❖❖❖ Round 3 ❖❖❖

Quilzar agha Bagoas (-135 HP; incorporeal; SR 25; 15' above ground level)

Marcus (-8 HP; Note: Curse of the Grave-8)
Malgrim Gryh (-0 HP)
Amaimon (-16 HP; Note: Curse of the Grave-16; fly: 11 minutes; Legacy Weapon: Ghost touch, bane undead, and +1; 10' above ground level)


Vonna pauses inside the room, waiting to see what happens and is rewarded by another flyby attack on Amaimon, which hits of course.

to hit touch: 1d20 + 21 ⇒ (7) + 21 = 28
damage: 1d8 + 2 ⇒ (4) + 2 = 6, Curse of the Grave

❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.

Marcus (-8 HP; Note: Curse of the Grave-8)
Malgrim Gryh (-0 HP)
Amaimon (-22 HP; Note: Curse of the Grave-22; fly: 11 minutes; Legacy Weapon: Ghost touch, bane undead, and +1; 10' above ground level; AoO available)
Vonna (-14 HP; Note: Curse of the Grave-5; shaken until round 20)

❖❖❖ Round 4 ❖❖❖

Quilzar agha Bagoas (-135 HP; incorporeal; SR 25; 15' above ground level)


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 58/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

Thinking everyone could use a boost, Marcus moves toward the Azer to ensure he is in the spell's effect and shifts his song moving into a jaunty, quick song that calls out for action and fast movement (casts haste on all of his new found allies, inspire courage bonuses still apply due to lingering performance).


Wounds (60) HP (137) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (3/3) Ember (3/3) Azer Occultist (10) Lvl 1 (7/7) Lvl 2 (0/7) Lvl 3 (4/5) Lvl 4 (0/5) Transmutation (4/10) Abjuration (5/8) Spirit Warrior (2/2) Current Buffs (Jinni Bane/Holy, Greater Magic Weapon, Freedom of Movement, Certain Grip, Quickness) Lesser Extend Rod (1/3) Extend Rod (0/3)

Bard Song, Haste, Legacy Weapon

AOO without haste: 1d20 + 24 + 3 + 2 ⇒ (11) + 24 + 3 + 2 = 40
Damage: 1d8 + 25 + 3 + 2 + 2d6 ⇒ (3) + 25 + 3 + 2 + (5, 4) = 42
Fire: 1d6 ⇒ 1

Hit: 1d20 + 24 + 3 + 2 + 1 ⇒ (12) + 24 + 3 + 2 + 1 = 42
Damage: 1d8 + 25 + 3 + 2 + 2d6 ⇒ (6) + 25 + 3 + 2 + (4, 1) = 41
Fire: 1d6 ⇒ 5

With the ghost refusing to stay still, and instead flying about, the Azer frowned. He recognized that he was not in immediate mortal peril, but that he was on the path towards it. The ghost was steadily but surely weakening him, and that was an issue. Taking to the air, he pursued it, seeking to put it down.


Amaimon wastes the undead monster and it dissipates in a foul puff of smoke and odor.

2d6 ⇒ (6, 4) = 10

Of course, each of you has seen it do that once before so, well, he just mauy pop up again.

Combat over!


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

"Nasty spirit. We should move quickly through here. He seems to reform quickly." Malgrim says as he turns to continue through the curved room.

I am going to take 10 for a 33 to search heading through D23 and the small side rooms for any traps or interesting things that may give a clue to this prison.


Wounds (60) HP (137) AC (35/12/34) Saves (16/11/15) CMD (31) Initiative (+2) Heroic Splendor (3/3) Ember (3/3) Azer Occultist (10) Lvl 1 (7/7) Lvl 2 (0/7) Lvl 3 (4/5) Lvl 4 (0/5) Transmutation (4/10) Abjuration (5/8) Spirit Warrior (2/2) Current Buffs (Jinni Bane/Holy, Greater Magic Weapon, Freedom of Movement, Certain Grip, Quickness) Lesser Extend Rod (1/3) Extend Rod (0/3)

"Yes." Aimamon intoned. "Do we know of a way to lay it too rest permanently? Or to remove the curse that lingers?" He asked, as he walked alongside Malgrim.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

"Seif did not mention anything before. I know little of the undead." Malgrim says with a shrug and mutters, "I am ready to be back to Golarion."


Skills2:
Craft bowyer fletcher 15 Handle Animal 18 K: Engineering 22 K: Geography 22 K: History 22 K: Nobility 22 P: Sing 20 P: Dance 20 P: Oratory 20 Prof: Cook 14 Sleight of Hand 20
Fetchling Bard 10 / Paladin 2 | HP 58/96 | AC 29 T 17 FF 22 | F+14 R+19 W+18 | CMD24 Resistances Cold 5 Electricity 5| Init+7 Percep+10, darkvision 60', lowlight vision | Current effects: Invisible 10 mins
Skills:
Acrobatics 20 Appraise 6 Bluff 20 Climb 4 Intimidate 10 K: Arcana 18 K: Dungeoneering 12 K: Local 12 K: Nature 12 K: Planes 16 K: religion 12 Perception 10 Ride 9 Sense Motive 20 Spellcraft 17 Stealth 22

"I think we would at least need something of his to try and put him to rest. But I'm not sure what exactly we would be looking for." Marcus replies as he follows Malgrim.

Know Religion: 1d20 + 12 ⇒ (8) + 12 = 20


Malgrim Gryh wrote:

"Nasty spirit. We should move quickly through here. He seems to reform quickly." Malgrim says as he turns to continue through the curved room.

I am going to take 10 for a 33 to search heading through D23 and the small side rooms for any traps or interesting things that may give a clue to this prison.

If the time it took to re-summon in the past is any indication there is no bloody way you are going to be able to search the room before the thing pops up again. Each 10x10 area is a move action and there are a LOT of 10x10 squares in D23. Heck, you just might make it out of D18 before it came back, but it would not be for certain.

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