Sir Torlgrith

Casper "Pythonglare" Cantour's page

3 posts. Alias of Sebecloki.


Full Name

Casper (Casperiosanthus) Tareodale Cantour (aka "Snakesight," "Pythonglare")

Race

Human

Classes/Levels

Aristocrat 1

Gender

Male

Size

Medium

Age

23

Alignment

LE

Homepage URL

IMAGE

Strength 20
Dexterity 20
Constitution 16
Intelligence 17
Wisdom 16
Charisma 16

About Casper "Pythonglare" Cantour

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Background:
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Casper hails from a slightly disreputable family of hide merchants known as the Cantours.

Local legend and clan history ascribes their founding to a revered ancestor, one Phineal Cantour, who it is said got his first big break in the pelt business when he purposefully mislead and then abandoned a fellow who had discovered ample new hunting grounds, seizing the find for himself. Their legendary progenitor has proved prescient for the behavior of Phineal's latter-day descendants, who are known for their ruthless business practices.

The wisdom of Phineal, contained in a large body of aphorisms handed down by memory among the generations, is part of the received lore of the merchant clan that bears his surname.

Examples include, "The edge of a knife is the sharpest of wits," "A man who makes his own luck is the bridegroom of chance," and "Turn your back to no man, but seek the shadow of your closest friend."

The coming of age ceremony in the Cantour Clan, known as the Phinealastrathation, involves memorizing some significant body of this traditional material and reciting it unerringly before a small council of the elder Cantours.

A secret, and treasured possession of the Cantours is a mysterious volume known as the Book of Tch'Khan, which was recovered from a ruin astride the Black on one of the family's trapping expeditions.

It appears to contain lore from a time before the collapse of civilization, though even the greatest scholars of the clan have only begun to decipher its contents. The tome is made of thick pages inscribed with a red and black ink in thick and intricate letters. Its spine and cover are made of some kind of black scale. It is square and exceedingly heavy, measuring some one foot in length on each side.

Casper has particularly attached himself to the company of his uncle Scariades Betariol Cantour, who has perhaps spent the most time among the clan's amateur scholars in the consideration of this enigmatic text.

Within the larger Cantour Clan is a smaller group of relatives united by a ritual known as the 'bloodshare'. These descend from Phineal's eldest son Scanzanar Red Cloak, and are known colloquially as the 'People of the Cape'. The bloodsharers swear a secret oath using words from the Book of Tch'Khan which are ill-understood, but certainly have an ominous cadence. They are united by a belief that their line should be foremost in the Cantour Clan.

In the last generation, Casper's mother Arthenia and stepfather Gallard have regained the preeminence of the 'People of the Cape', which they had lost for several generations to the progeny of Scanzanar's younger sister Celliadae.

Casper was named by his mother Arthenia Teliadare Cantour for a small red and white flower whose scientific designation is Casperiosanthus aeliorae, and is also known as the 'ghost blood blossom'. It grows in the nearby fields where Arthenia played as a child, and its striking red and white speckled hue approximates the colors of her son's hair and skin, respectively.

There is a barely-remembered local legend that the blossom received its name from the spirit of a drowned maiden, a castaway from an intransigent caravan.

Instructed from a young age in the details of his family's trade, Casper developed a vicious personality that nonetheless preserved his clan's emphasis on loyalty and honor. He always stands by the word, if not the spirit, of his oaths.

Casper was born one half of a set of fraternal twins, but his sister Essania died while a toddler under still ill-understood circumstances. A mysterious fact -- some have noticed that Casper ceased to cast a shadow after his sister's death.

He has recently been appointed the head of his family's concerns in beaver pelts, forcing out a long time employee named Argus Karathen, and thus probably instigating a rivalry that will fester in the coming years.

Unknown to any others, Casper has, in the last few months, begun a discreet assignation with Darien Brelthaine, a groomsman in the Storm's Shadow, a local inn where the Cantour Clan conducts many of its business activities.

Casper possesses several mental peculiarities that might be described as psychopathic in contemporary parlance.

He has an intense interest in anatomy, and the young man's obsession with the vivesection of the animals trapped for the business is more than slightly unnerving to Casper's family and their employees.
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Description:
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Casper is about 5' 8'', extremely muscular, but lithe, and possesses pale skin and flame-red hair. The latter is cut short and styled in a fairly conservative manner.

Mostly, he wears sheer black clothes, often leather.

He has several tattoos on his abdomen and torso copied from the enigmatic script of the Book of Tch'Khan.

Casper possesses striking emerald green eyes, for which reason he has been appended with the nick names 'Snakesight' or 'Pythonglare'.

He speaks with a slight stutter unless he concentrates whole-hardheartedly on controlling this verbal tick.

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Casper (Casperiosanthus) Tareodale Cantour (Human Aristocrat 1)
Lawful Evil Medium, humanoid
Init: +11; Senses: Perception + 3
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Defense:
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Armor Class: 19 (10 + 5 (Dexterity) + 3 (Studded leather) + 1 (Buckler)), Touch: 14, Flat-Footed: 15
Hit Points: 13

Fortitude: +3
Reflex: +6
Will: +5
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Offense:
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Base Attack: +0
Combat Maneuver Bonus: +5
Combat Maneuver Defense: +10
Speed: 30ft.
Melee: Scizore +5 (1d10 +5/x2)
Ranged: Crossbow, heavy +5 (1d10 +5/19-20 x2)
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Special Attacks:
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Fire Jackal Saliva:

About: This poison burns the flesh near the point of injury as well as sickening the victim.
Details: Type poison (injury); Save Fortitude DC 12 (the save DC is Con-based); Frequency 1/round for 6 rounds; Cure 1 save
Effect: Initial Effect: 1d6 acid damage plus nausea; Secondary Effect: 1d4 Dex
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Statistics:
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Strength 20 (+5)
Dexterity 20 (+5)
Constitution 16 (+3)
Intelligence 17 (+3)
Wisdom 16 (+3)
Charisma 16 (+3)
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Racial Traits:
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Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.

Base Speed: Humans have a base speed of 30 feet.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.
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Combat Traits:
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Deft Dodger: : You gain a +1 trait bonus on Reflex saves.

Reactionary: You gain a +2 trait bonus on initiative checks.
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Faith Traits:
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Second Chance: Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.
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Drawbacks:
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Umbral Unmasking: You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).
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Skills:
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Appraise (+3 +3 (Int)), Bluff (+3 +3 (Cha)), Craft (+3 +3 (Int)), Diplomacy (+3 +3 (Cha)), Disguise (+3 +3 (Cha)), Handle Animal (+3 +3 (Cha)), Intimidate (+3 +3 (Cha)), Knowledge (Local) (+3 +3 (Int)), Linguistics (+3 +3 (Int)), Perception (+10 (Wis)), Perform (+3 +3 (Cha)), Profession (+3 +3 (Wis)), Ride (+3 +5 (Dex)), Sense Motive (+3 +3 (Wis)), Swim (+3 +5 (Str)), Survival (+3 +3 (Wis)).

Skill Ranks: 7
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Feats:
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Improved Initiative (Combat): You get a +4 bonus on initiative checks.
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Class Features:
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Weapon and Armor Proficiency: The aristocrat is proficient in the use of all simple and martial weapons and with all types of armor and shields.
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Combat Gear: Studded leather, Buckler, Scizore, Crossbow, heavy, Bolt(s), cross bow (x50), Fire Jackal Saliva.
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Other Gear: 60gp.
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