Kingmaker

Game Master Jovich

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Narthropple Expedition

Sword Marches Stats

Kingmaker Campaign Rules

Rillka's Map

Perception:

[dice=Ser Andreas Perception]d20+6[/dice]
[dice=Rillka Perception]d20+8[/dice]
[dice=Albert Perception]d20+1[/dice]
[dice=Saoirse Perception]d20+4[/dice]
[dice=Duzz Perception]d20+11[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


1,301 to 1,350 of 2,717 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

I'm completely fine with this, since it is very intuitive.

Kazmuk will heavily lean towards crafting. He already has Craft Magic Arms and Armor and I plan on also covering wondrous items and perhaps rings.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Andreas's post got me confused. Has Rhavi taken any damage? She appears to be full.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I am sorry for the confusion. I am going off of the daily beatings and being a prisoner. That along with her appearance makes me think she is injured. Game mechanic wise she just has non lethal damage most likely.


| HP: 25/31 | AC: 21 (12 Tch, 19 Fl) | CMB: 4, CMD: 16 | F: +6, R: +9, W: +5 | Init: +2 | Perc: +17, Lowlight vision | Exploration Action: Investigation | Bomb: 2/6 | Inspiration 5/5 | Cognatogen (+4 int, -2 str, +2 AC) | Speed 30ft | Active conditions: Shield |PDF character sheet
Extracts:
Alchemist - bomber's eye, heightened awareness, Cure Light Wound | Investigator: illusion of calm, shield, 1 unused

No damage, not even non lethal. But that might just be a nice GM ;-)

Another thing. She just swore. Paizo changed it to something else. But does anyone have a problem if she does that on occasion? She did grow up in an Inn. But I realise that some Americans don't like it. Just let me know if you prefer if I don't do it.


| HP: 25/31 | AC: 21 (12 Tch, 19 Fl) | CMB: 4, CMD: 16 | F: +6, R: +9, W: +5 | Init: +2 | Perc: +17, Lowlight vision | Exploration Action: Investigation | Bomb: 2/6 | Inspiration 5/5 | Cognatogen (+4 int, -2 str, +2 AC) | Speed 30ft | Active conditions: Shield |PDF character sheet
Extracts:
Alchemist - bomber's eye, heightened awareness, Cure Light Wound | Investigator: illusion of calm, shield, 1 unused
DM Rostam wrote:

You may craft two items in one day using any Crafting Feat or Skill so long as the item costs 250 gp or less, or it would take less than 4 hours to craft each item on a Crafting check. If you do this you take 8 hours to craft the items.

No objections, but a questions. How does this then interact with things that shortens the crafting time, like potions under 250 gp taking only 2 hours, craft dc+5 to do 1000 gp in 4 hours instead of 8 and swift alchemy that cut the time in half?


Rhavaniel "Rhavi" wrote:
DM Rostam wrote:

You may craft two items in one day using any Crafting Feat or Skill so long as the item costs 250 gp or less, or it would take less than 4 hours to craft each item on a Crafting check. If you do this you take 8 hours to craft the items.

No objections, but a questions. How does this then interact with things that shortens the crafting time, like potions under 250 gp taking only 2 hours, craft dc+5 to do 1000 gp in 4 hours instead of 8 and swift alchemy that cut the time in half?

I'd still cap it at two per day but you have more time left over for doing other things.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Good with Crafting rules - I use house-rules for it too.
I don't mind swearing, but I think Paizo might censor it...


I am going to start using these rules for botting characters as of today, copied from my other campaign:

I will bot you after a day without a post (excepting weekends as per above). Your action will be the least resource intensive action available while still contributing. Examples of this would be having a caster shoot a crossbow, melee character making a normal full attack vs an adjacent target (no Power Attack or Arcane Strike,etc), ranged characters attacking without moving, etc. The target of a botted action will always be the nearest enemy that is a valid target regardless of if they are the best option of who to attack. I will also not move a character more than 10 feet, drop a weapon, use consumables, or commit actions that will provoke attacks of opportunity (including moving).

I will also generally not attack botted characters with any creatures that aren't adjacent, unless they have a grudge (damage dealt, dislike your race, etc), or you made yourself an obvious High Value Target in previous rounds (casters I'm looking at you!).

.

I am implementing the above as I want to get the game moving at a faster pace, and I have been trying to give time for people to post but those are becoming mutually exclusive objectives in some cases. Essentially it means I will move the game forward every second day in combat so that we can get through it in a timely manner (ex. I post Monday, wait all Tuesday, I post Wednesday).

If this is too restrictive please let me know, I am trying to get to 3 posts per week (Monday, Wednesday, Friday) on a consistent basis.


| HP: 25/31 | AC: 21 (12 Tch, 19 Fl) | CMB: 4, CMD: 16 | F: +6, R: +9, W: +5 | Init: +2 | Perc: +17, Lowlight vision | Exploration Action: Investigation | Bomb: 2/6 | Inspiration 5/5 | Cognatogen (+4 int, -2 str, +2 AC) | Speed 30ft | Active conditions: Shield |PDF character sheet
Extracts:
Alchemist - bomber's eye, heightened awareness, Cure Light Wound | Investigator: illusion of calm, shield, 1 unused

I think this sounds like a very good idea :-)


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Good with me!


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

I'm ok with this as well.


How does everyone feel about the fight vs diplomacy balance in "combat". I've been trying to allow people to be talked back from the edge, but don't want it to become too easy to do either. If you would prefer I simply smash the enemy into you in combat more often I can do that.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Short Answer - I like it.
Long Answer:
Go with what seems reasonable - I like PCs being able to talk their way out of certain things; but sometimes it won't work, or it may backfire.
I doubt anything they say will dissuade the Stag Lord. But demoralizing foes, reasoning with them - I think those those are just as valid strategies as sword and shield. And much more story-esque, I think we all want to play out stories like we read in our favorite novels and pbp lends more opportunity to talk and interact with opponents in addition to the sometimes obligatory beatdowns. So, I really like the way things have been working, but, as always I will defer to party consensus.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Hey all, i'm going to sadly dropout, I have lost interest unfortunately, please do with Gird as you will, but I'm not gonna string you along when I don't have the will.

I wish you all the best and happy gaming.


| HP: 25/31 | AC: 21 (12 Tch, 19 Fl) | CMB: 4, CMD: 16 | F: +6, R: +9, W: +5 | Init: +2 | Perc: +17, Lowlight vision | Exploration Action: Investigation | Bomb: 2/6 | Inspiration 5/5 | Cognatogen (+4 int, -2 str, +2 AC) | Speed 30ft | Active conditions: Shield |PDF character sheet
Extracts:
Alchemist - bomber's eye, heightened awareness, Cure Light Wound | Investigator: illusion of calm, shield, 1 unused
DM Rostam wrote:
How does everyone feel about the fight vs diplomacy balance in "combat". I've been trying to allow people to be talked back from the edge, but don't want it to become too easy to do either. If you would prefer I simply smash the enemy into you in combat more often I can do that.

It's a delicate balance. I think that normally it happens to little, but as far as I've read, you been doing a good job at allowing it. But it can be a little anticlimactic.

As long as it's not everytime so we do get to do a little fighting, I'm happy ;-)


| HP: 25/31 | AC: 21 (12 Tch, 19 Fl) | CMB: 4, CMD: 16 | F: +6, R: +9, W: +5 | Init: +2 | Perc: +17, Lowlight vision | Exploration Action: Investigation | Bomb: 2/6 | Inspiration 5/5 | Cognatogen (+4 int, -2 str, +2 AC) | Speed 30ft | Active conditions: Shield |PDF character sheet
Extracts:
Alchemist - bomber's eye, heightened awareness, Cure Light Wound | Investigator: illusion of calm, shield, 1 unused
Gird Medvyed wrote:


Hey all, i'm going to sadly dropout, I have lost interest unfortunately, please do with Gird as you will, but I'm not gonna string you along when I don't have the will.

I wish you all the best and happy gaming.

Sorry to see you go, even though we hardly got to play together. But the heart got to be in it :-)


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

I really like all this diplomacy, even if Kazmuk is generally quite.

I'm always up for more realistic ways to game and this is one of those ways.

In every real fight there is the chance that it will be your last, even if you are a skilled combatant, so I believe that, unless there is a good reason for the involved parties to just try to kill each other (like one is a hungry beast, or is too powerful, or they hate each other), there will be a lot of talking.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Gird - Sorry to hear that you are leaving, I enjoyed our banter and hope we adventure together again some day! Best wishes!


Have fun in your future games Gird.

And for the rest of you is sounds like I have largely hit the right balance for diplomacy vs smashing people so I will keep it in this ball park. I'm assuming Andreas like it given that he is usually leading it.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

lol...yes he does talk alot. I see the character as there is a time to talk and a time to fight. Killing everything does no good and I honestly enjoy the dialog more than rolling attacks.

Yes I do think you are doing a great job of the two options.

Gird...
What can I say. I will miss having you with us and I wish you the best in your future. Have fun and keep gaming.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

@DM Rostam: Just realized I had not updated Kazmuk's current hp since that fight with the orcs (Sarenith 5). I've checked it and this is the first time Kazmuk gets hit this day (Sarenith 6).


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

@Rillka: Unless you have an ability that extends the range of your burning hands, you'll only be able to hit the closest bandit from your current position. It is a 15 ft. range spell.


I've pasted the cone templates into the combat map, and not only would you not be able to hit the further bandits due to range, but you would hit Kazmuk from your current position if you aim out the top right corner.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

@Kazmuk - Thank you keeping me honest; I do appreciate it!

@Rostam
I can’t actually move to a place where the range would let me hit the back guys, so I will stay with the action as stated. As for Kaz - he wasn’t there when I posted; and Burning hands is instantaneous; so if all party actions resolve at the same time the party is going to eventually have suck up the fact they are taking AOE spell damage from me if they move into areas after I cast. Conversely If someone posts before me I respect that - Andreas actually got in my way when he moved beside Kaz - but it was what he did- and he did it first…
Also, I realize I could simply move the start point to the left corner; but it looks like Andreas moved into the spell affect too, so if that’s is how it is have them both make saves; I don’t think it is fair to ask me to be readjusting my actions because other players do things after I post.


I messed up post order when I made my above statement, and for some reason assumed Kazmuk had moved first (bad assumption on my part).

@Rillka - I generally try to adjudicate actions based on what the player had for info at the time they posted and got the ordering backwards while glancing quickly. With me thinking that Kazmuk had gone first I was more trying to give you an out to not blast him in case you had misidentified the affected area. Since you posted first there's no issues with that, no allies will be affected as they were not there when you posted. Thanks for explaining the above so that this could be identified.

.

This gives me a decent opportunity to talk about what would happen if 3 people target one enemy and the first person kills the enemy. I haven't found a great way of adjudicating this, but I generally try to use a least possible harm to the PCs train of thought. If there are other adjacent enemies I would target them and if not then the PC will generally do nothing, as any repositioning I could do would either have to be perfect OR I risk causing a PC death if I over extend one of your characters.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

I am good with your adjudications as you have been always been fair and usually rule to minimize any negative effects for PCs. You even give us a lot of latitude and it does not go unnoticed nor unappreciated.

Yeah - I messed up the area totally!


Sorry guys, been having computer issues. I am unavailable from Wednesday to January 2, so I think it best to stop here, and we can open with heading up to engage the Stag Lord in the New Year.

Merry Christmas and have a happy holiday season!


| HP: 25/31 | AC: 21 (12 Tch, 19 Fl) | CMB: 4, CMD: 16 | F: +6, R: +9, W: +5 | Init: +2 | Perc: +17, Lowlight vision | Exploration Action: Investigation | Bomb: 2/6 | Inspiration 5/5 | Cognatogen (+4 int, -2 str, +2 AC) | Speed 30ft | Active conditions: Shield |PDF character sheet
Extracts:
Alchemist - bomber's eye, heightened awareness, Cure Light Wound | Investigator: illusion of calm, shield, 1 unused

Merry Christmas and a Happy New year!


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Merry Christmas and happy holidays to all!


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Merry Christmas and enjoy the Holidays.


| HP: 25/31 | AC: 21 (12 Tch, 19 Fl) | CMB: 4, CMD: 16 | F: +6, R: +9, W: +5 | Init: +2 | Perc: +17, Lowlight vision | Exploration Action: Investigation | Bomb: 2/6 | Inspiration 5/5 | Cognatogen (+4 int, -2 str, +2 AC) | Speed 30ft | Active conditions: Shield |PDF character sheet
Extracts:
Alchemist - bomber's eye, heightened awareness, Cure Light Wound | Investigator: illusion of calm, shield, 1 unused

Happy new year! Hope everyone got through it without corona issues and in one piece!


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Thank you Rhavi
Happy New Year All!


Happy New Year everyone! Hopefully your holiday went well and you are excited to be playing again!


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Well done, Rostam... I really hate this guy.


| HP: 25/31 | AC: 21 (12 Tch, 19 Fl) | CMB: 4, CMD: 16 | F: +6, R: +9, W: +5 | Init: +2 | Perc: +17, Lowlight vision | Exploration Action: Investigation | Bomb: 2/6 | Inspiration 5/5 | Cognatogen (+4 int, -2 str, +2 AC) | Speed 30ft | Active conditions: Shield |PDF character sheet
Extracts:
Alchemist - bomber's eye, heightened awareness, Cure Light Wound | Investigator: illusion of calm, shield, 1 unused

Sorry I've been absent, started new job at the beginning of the year. It has taken more energy than expected. I'll do better :-)


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Congrats! I hope the new job is good, and I am sure you will adjust to the "new".


Yes, congratulations on the new job! I hope it is going well for you.


Due to Andreas' comment about not being able to reach the Stag Lord and attack, I wanted to check if I give the impression that you couldn't use the charge action on the roof?


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

@DM Rostam

Regarding the wall Rillka is taking cover, take a look on this part of the rules regarding "Low Obstacles":

Low Obstacles and Cover
A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he’s closer to the obstacle than his target.


There's two walls at play, the stone wall of the main building and each bridge has a 2-3 foot solid railing on it that provides cover. Rillka is covered by the bridge railing and the Stag Lord is not, and the Stag Lord is covered by the stone one but Rillka is not.

Looks like the issue is moot now as Rillka seems to have moved over on top of one of the walls.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Thank you for the thought Kazmuk; even OOC you are looking out for Rillka!

I will take that as confirmation I made it there... now to live through the choice!


Before I can move on, Rillka can you review how many spells you have cast since the start of the fight. I think its at 11 now with your last post and your character sheet has you at 6 per day. I am not going to worry about any of your past posts, just the latest one, if you've cast too many.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Wow... I sincerely apologize!! I had looked and just not gone back far enough in the thread. You are correct; I have actually cast 11 first level spells, 1 cantrip and used wands twice.
I am so sorry!! Yup; I am way-way over. Last one auto-miss because I couldn't have cast it anyway. If you want me to take any other penalties, or anything let me know!


The Stag Lord's bow is magic so your windy escape wouldn't matter, and I'll have the last one auto-miss. No worries on the other stuff, it happens, especially with breaks in game play and the PbP format.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5
DM Rostam wrote:
Due to Andreas' comment about not being able to reach the Stag Lord and attack, I wanted to check if I give the impression that you couldn't use the charge action on the roof?

I could reach him with a charge yes. This would put Andreas in further danger and others as well. He could have step back and fired at me and then another party member.

He is of the order of the Shield and I felt that his best option would be to move into a position that would prevent the Stag Lord from getting another shot off at other party members. He would have to move through my threat range or provoke with an attack. This would grant me the chance to sunder his weapon which I could not do with a charge. That was my hope at least. To buy more time for the party with my sacrifice. LOL. NO I did not plan to go down but he is doing so much damage that I felt there was no choice. If he does that damage to the majority of the party they would not survive a round. I had to try and remove the threat of his bow.

That was my thinking. Sorry that it did not work out and that the party is without my sword. Good luck.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

@Andreas! No worries! I have 1 hp, no cover, am out of spells but I have a wand of magic missiles.... what could go wrong?


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

@DM Rostam: Just to check, was the Staglord able to move/draw and full attack? Sorry for bothering you, it is just that we are in the brink of losing this combat!


@Andreas, thanks I wanted to clarify based on your comment.

@Kazmuk, I double checked the rule and it turns out my irl groups have been playing this wrong for years. The rule is that you can draw a weapon as part of a regular move action, and we internalized that to as long as you move so we have been allowing drawing a weapon on a 5 foot step. Turns out that's not the actual rule, so the Stag Lord would only get one attack which would miss.


From Kazmuk's action for the bull rush I would like everyones opinion on the following:

From my understanding, the rules for any non-voluntary movement are that you can not move a target into an inherently dangerous location (ex. shove them off a cliff). I generally think that is silly and IRL I have house ruled it to being allowed but the target gets a DC 15 reflex save.

Is the above acceptable or can anyone find something that contradicts the above and allows shoving people to their dooms? It won't impact this instance because Kazmuk did not beat the Stag Lord's CMD but in the future it may matter.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

As evidence of RAW or at least RAI...
Skull and shackles has a NPC villain whose weapon casts hydraulic push "to make a bull rush against any one creature" - it specifically states he uses this tactic to knock people off ships into the water (hazardous).
I thought I read in another AP module where enemies would bull rush people off a cliff...

You don't harm a creature with a bull rush (the action) - I do not see anything that indicates that a creature cannot be pushed into a wall of fire, a pit, off a bridge or ship; or into a position that would cause them harm. I would argue the Reflex save is not even within RAI and simply allow Kazmuk's action. That is how I have always played.
What rules are you referencing that indicate that it is not RAW/RAI?

TBH I thought that was the point of bull rush (both for us and against).

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