Kingmaker

Game Master Malinor.

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Lair of the Lizard King

Sword Marches Stats

Kingmaker Campaign Rules

Perception:

[dice=Ser Andreas Perception]d20+5[/dice]
[dice=Rillka Perception]d20+5[/dice]
[dice=Rhavi Perception]d20+17[/dice]
[dice=Akilina Perception]d20+8[/dice]
[dice=Jackob Perception]d20+6[/dice]
[dice=Caerwyn Perception]d20+10[/dice]

Initiative:

[dice=Ser Andreas Init]d20+2+1[/dice]
[dice=Rillka Init]d20+5+1[/dice]
[dice=Rhavi Init]d20+2+1[/dice]
[dice=Akilina Init]d20+4+1[/dice]
[dice=Jackob Init]d20+1+1[/dice]
[dice=Caerwyn Init]d20+10+1[/dice]


451 to 500 of 2,211 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Go at it! Stab, maim, kill the beast! Gage, use a real weapon!


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Gage's only real weapon is his wit, I'm afraid :P
He relies on Gird and Andreas entirely too much xD
But I've recently discovered the power of aid-another for foes that aren't easily tripped or disarmed :D


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

But you have a dagger and a flanking position: battles have been won with less.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

If it makes you feel better, Gage has his dagger in one hand and his whip in the other...


Kingmaker Table 1

That's 400 xp for everyone! Threw in a little extra for the length and tediousness.


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Are we using the fast track for XP?

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

I'm still alive.. woo!

Is that enough for level?


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

According to my records. we should be 2nd level now. I have a total of 1266 xp before the 400. This is on the fast track.


Kingmaker Table 1

Yep! Level up!


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

How are we doing HP per a level...max, half, half+1, or roll??


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Yay! We're all level 2! I get one more spell per day and another tail (my curse allows me to get Magical Tail instead of a mystery spell).

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

+8 skill points
+ 1 lvl 0 and 1 spells known, +1 lvl 1 spell per day castable.
Track,
+wis to init (+6),
detect alignment+1 BAB,
+1 Fort and will save

I did half +1 HP in anticipation.


Kingmaker Table 1

Roll hp

Can't wait to see the rp on that, mamise!


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Oh, I hope it will be fun.

HP roll: 1d8 + 2 ⇒ (4) + 2 = 6

By the by, one night's sleep should get Gird back up, two will get me up and we can all start getting cure spells. And then I'll get the red ache.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

Hp: 1d10 + 3 ⇒ (9) + 3 = 12


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

yay!
HP: 1d8 + 1 ⇒ (8) + 1 = 9 I'll use my favored class bonus on grabbing a cantrip...


Kingmaker Table 1
Mamise Iwani wrote:
And then I'll get the red ache.

You may get the red ache. You get a fort save...

Also, I'll run through the loot when I can. It's written down at home.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

hp: 1d8 ⇒ 1... yes can i take half plz?


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

that's exactly what happened to Grilnik in my other game: nat 1 on hp xD


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

I'm almost done picking my stuff for my levelup, but I was curious what knowledge skills ya'll are investing in. Gage is going to get 1 or maybe 2 points in those and eventually 5 in all the rest :P

edit: I just realized it won't matter until next levelup or the level after that since I'd want 1 rank in every knowledge anyway xD
One thing that might've mattered this level, but it turns out won't matter until 6th level:
@The Little Game Master: when I grab Versatile Performance, can I automagically reassign ranks that are in the skills I can use with Perform? (for example, when I finally get around to Versatile Performance(Oratory) I'll be able to use that Perform skill in place of Sense Motive and Diplomacy. Would I need to use the retraining rules to move those two ranks? Or could I move those two ranks for free as part of getting Versatile Performance? :D)


Kingmaker Table 1

Gird: no, that's life.

Gage: you'd have to retrain.

Sorry for wet blanketing.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Na it's kool. It's not like it's RAW anyway. I was just kinda hoping for a small boost :3

Just means I'll want to keep it at one rank for entirely too long or try to get one of those other bonuses instead xD

...OH and since we just leveled up, do spontaneous casters like Gird, Mamise, and Gage get to cast an extra 1st level spell immediately?
xD

...and do Mamise's shiny 6 new HPz take her from -4 to 2 hp? :D


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

I'm getting Knowledge(nature) and (local), I don't have enough Int or skill ranks to make use of much other. And I'm afraid that new spells will have to wait tomorrow.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Yay.. low hp for a melee character... even pfs doesn't allow this.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

at the moment, you're actually at overall average hpz (9 hp per two levels from d8 hit dice).
If it makes you feel better, mid-game and onwards we'll be most at risk from save-or-die/save-or-suck even with loads of bad hp rolls...

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Yes but I took more con to give me more hp not to make up for terrible rolls that were kept... even npc's have average hp rolls.


Kingmaker Table 1

Gage: I would give them additional uses (as applicable) of spells they've already got memorized, that mashes sense to me. But no, a rise in the character's hp doesn't heal their damage, it just means it'll be higher when they are healed.

Gird:
It's just a game, if you don't like to be challenged, you might want to find a different gm.

It's not like I've changed my rules mid game. It's been max first and roll from the get go. If that's a game-breaker for you, you should've brought it up in recruitment.

This isn't PFS. Their main goal is balance, mine is logic. It doesn't make any sense to me that you would get to choose exactly how hard you are to bring down/kill; hit die make sense, you're training to take a hit so you have a better chance of being harder to take down, but at my table - as irl - there are no guarantees.

Your higher con will make you harder to kill, as RAW, if that's any consolation.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Oh, so then Gage is at 5/18, yeah? Sans the CLW he's learning at lvl 2? QQ

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

RNG can ruin games anyone who doesn't take it into account is fooling themselves that it's fair.

We shall see..


Kingmaker Table 1

Yes, Gage, terribly sorry.

Gird Medvyed wrote:


RNG can ruin games anyone who doesn't take it into account is fooling themselves that it's fair.

We shall see..

You're counting the original (society play came after the crb) writers of the game in that number? RNGs are fair, and more so than a standard increase based on choice of class. The only way using them "ruins games" is if players don't take the results into account adjust their playstyle accordingly. Didn't get a good hp roll? Don't stand up front as much, make sure you have a flanking buddy, do what you must to survive. You know, like people have to in real life.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

For example, I can use aid another to give you +2 AC vs an opponent that I can reach with my whip.
Also, prone opponents take a big penalty to melee AC and attacks, which is what they'll usually be if they're humanoid and Gage is near :D

edit: Then I'll just have to wait 'till tomorrow for Gage's desire to heal his friends to leak into his magical abilities xD

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1
The Little Game Master wrote:

Yes, Gage, terribly sorry.

You're counting the original (society play came after the crb) writers of the game in that number? RNGs are fair, and more so than a standard increase based on choice of class. The only way using them "ruins games" is if players don't take the results into account adjust their playstyle accordingly. Didn't get a good hp roll? Don't stand up front as much, make sure you have a flanking buddy, do what you must to survive. You know, like people have to in real life.

The problem with that is this isn't real life. In this game.. Gage and Mamise are no good in hth.

Gird isn't awesome yet, but he's better than them.. and then there's Andreas.

Real life is me looking at this game wondering how we are going to make it, if we have any more bad luck, as it is pretty hard going all ready. Mites are not a hard fight and that took a long time and a lot of luck.

Either way, I understand how to play tactically it's just as it is this group should be heading back for reinforcements.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

We'll just have to try harder to keep our confrontations as non-combat then :D
Also ambushes, ALL THE AMBUSHES xD
Since Gage somehow rolled maximum HP, he can even be the bait :D


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Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Up the Charisma! Up the Bluff! Up Linguistics! Let's go Diplomancers!


Kingmaker Table 1

That's an option. And the only reason this last combat took as long and was as hard as it was, is because you all stayed. You could've retreated one room and had them all filing in two by two to get knocked down as they did.

And you still seem to be having trouble pinning down what real life is versus a game. You're "wondering how you're going to make it?" It's a game, you may not make it. And a game without the possibility of losing is not a game.

Are we quite ready to move forward?


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

I think I'm done leveling up Gage :D

I just need to know whats in all the stuff in the secret room :P


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Almost ready. Gagey, are you taking Linguistics? I was thinking one rank or two could help, to get Undercommon and Draconic (kobolds!).

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

I just upped all the knowledges and then i can concentrate on the talky skills Already has diplo and intim.

Will be a bit of a intimi monster for shatter defences to leave em flat footed. Bluff is good for that too.

My talky skills work off Wis so I can specialise a bit.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)
Mamise Iwani wrote:
Almost ready. Gagey, are you taking Linguistics? I was thinking one rank or two could help, to get Undercommon and Draconic (kobolds!).

Hmmm, I'll probably want something in linguistics soonish. Which reminds me, we should use the retraining rules to teach each other languages before we spend skill points xD

But for now, Gagey is trying to get over 10 skill ranks into knowledges to qualify for Dilettante at level 5.
Soon Gagey will be able to give all the knowledge checks a shot with a bonus above 3 :P

As for the illegible writing? Gage will be using his comprehend languages for that :D

Edit: Also, (under Mamise's tutelage I'm sure) Gagey will be a good actor from now on, with 2 ranks in Perform(Act) and Versatile Performance(Act) to replace his untrained Disguise and Bluff bonuses with his Perform(Act) bonus :D
(So he won't suck like last time)
>.>
<.<
>.>

edit #2: also UMD, yay xD

edit #3: also, we can learn from books after we build a kingdom with a library in it :D


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

@The Little Game Master: for the less well endowed among us, can we (eventually) train for more hp? :D


Kingmaker Table 1

Quite! I'll admit I hadn't seen that before, retraining hit points will be an option. I'll have to check the levels, but at the very least someone in restov should be able to help.

I'll get the loot on asap


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

I'll remember to RP in some theatrical acts. I can teach Sylvan, Elven and Celestial


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

As if you haven't already thrown in some acting at every opportunity :P


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Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Note to self: play an entire theatrical act by cycling through all of the characters through repeated shapeshifting.
Also, fun fact: I don't have Perform as a class skill, so it's more like creative lying.


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Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Let's just say there's a reason that Disguise and Bluff are associated with Perform(Act) by Versatile Performance :P

Sovereign Court

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Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

If i get bluff we can all get perform (Act) and then we shall make a merry troupe of entertainers travelling as fake adventurers.


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Oooh, we can buy a wagon and paint it in all the pretty colors!
(this could actually be a pretty nice way to move around, carrying a lot of stuff, bedrolls and a sickbay. They are cheap as well, if we get oxens to pull it we can get by with 150gp. Let's consider it.)

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

I like the idea


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Gage can use the spell Summon Instrument to pass out instruments to everyone :D


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Loot! Trade and building goods as well! This should help with getting the outpost up to shape!

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