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I might throw some dice and see what happens, but I’d be more interested if the race/class/archetype stuff wasn’t so restrictive. I bet you’ll have more than enough interest to run the game with or without me, though.


1d10 ⇒ 4Taken, alas.
1d10 ⇒ 6Taken.
1d10 ⇒ 10Taken.
1d10 ⇒ 4Again?
1d10 ⇒ 9Taken.
1d10 ⇒ 8[sigh]
1d10 ⇒ 10[sigh]
1d10 ⇒ 6Welp.
1d10 ⇒ 1...
1d10 ⇒ 4
Look, I think 2 may be the only one not yet spoken for. Should I just take that one? Not that I want to, but it seems like I have to.

1d12 ⇒ 3
Taken! (Thank Goodness. No idea what I'd have done with that.)
1d12 ⇒ 4
So I have to play the healer?

I...don't know that I can make something I care to play with these rolls, honestly.


I’m intrigued, but still making my way through the thread.


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I think I played in this last time you ran it. Will probably submit a version of the same Aldori Swordlord character. This is the AP for it.


GM Wolf wrote:
Ouachitonian wrote:
How are deities handled? Is there a specific pantheon? Should we use the Golarion deities? Or can we just take feats/archetypes/whatever that are normally deity-specific and not worry about that sort of thing?

From what I understand the gods of this 'dimension' are more abstract and will not interfere. The most you would see is a divine casters spells.

I had not thought of this. I am open to discuss it.

-----
What specific things are you thinking of using?

This feat was one I’d stumbled across that seems fun. Has some fairly specific requirements for what deity you can worship, but they also seem pretty easy to ignore.


How are deities handled? Is there a specific pantheon? Should we use the Golarion deities? Or can we just take feats/archetypes/whatever that are normally deity-specific and not worry about that sort of thing?


Seems like a really interesting game, and I’m working on ideas, but I don’t know the anime. Anybody want to give me a rundown?


Table 2 Major: 1d100 ⇒ 88 Major Resistance Not 100% sure how this works.
Table 2 Minor: 1d100 ⇒ 7 Animal Affinity Snakes won't attack me!
Table 2 Great: 1d100 ⇒ 98 Travel Kinda specific requirements, but still, pretty nice.

To the Discord, Robin!


1d100 ⇒ 100 Well. Azrai it is. That’ll be interesting. (Though thankfully derivation doesn’t lock me into his alignment or anything. But maybe an antihero who uses the tools of evil to fight against evil.) Im on mobile right now, I’ll roll the actual abilities when I get home where I have the right book.


Ok, so:

Table 12 0-10: 1d100 ⇒ 85 None
Table 12 11-19: 1d100 ⇒ 89 Major
Table 12 20-28: 1d100 ⇒ 17 Minor
Table 12 29-35: 1d100 ⇒ 7 None
Table 12 36-50: 1d100 ⇒ 65 Great

I suppose I need to pick a derivation. Or do we have to roll?


Hmm. I didn't recall that, need to reread the book. Might just play a human.

Also...
Bloodline Strength: 1d100 ⇒ 43

Seems like the last time this was in the works I misread how this works. I also need to roll a bloodline score, but I'm not sure what that's even for.

From what I'm reading, I take my strength, and roll on all Table 12 charts up to 43 (0-10, 11-19, 20-28, 29-35, and 36-50)? Then roll on Table 13 to determine my actual abilities?


I was thinking about possibly a half-elf. Though I get the impression those are rare in Birthright-land.


Only core classes and preferably no archetypes? Oof. Still, I’ll see what I can make.

2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 2) + 6 = 12

Workable. I think. I’ll do the bloodline stuff later. I’m on my phone right now and the pdf is on my pc.


I'm going to go ahead and roll for stats, though I don't have any idea what I want to play yet.

5d6 ⇒ (3, 6, 2, 4, 6) = 21-2=19
5d6 ⇒ (1, 1, 6, 2, 3) = 13-1=12
5d6 ⇒ (5, 3, 6, 1, 1) = 16-1=15
5d6 ⇒ (4, 4, 3, 4, 6) = 21-3=18
5d6 ⇒ (6, 4, 2, 4, 2) = 18-2=16
5d6 ⇒ (3, 2, 1, 2, 3) = 11-1=10

Not great rolls, given 4 dice. But I can work with that.


How is an improving template, like half-celestial, handled? It’s anywhere from +1 to +3 depending on hit die of the creature it’s applied to. At the starting level it’d be +2, does that mean it’s allowed?

Could two +1 templates be taken instead of one +2?

Apologies If these have already been covered. I didn’t see anything, but I also didn’t read the entire thread.


It seems like an interesting setting. Definitely want to see where this goes.


I've always thought that the Sable Company Marine Ranger archetype seems like it would make a ton of sense in this campaign. But is having a large companion going to be a big hindrance? And will having a flying companion big enough to ride be much help? If it's a lot of tunnels and dungeons, that's probably not the best idea.


Would this be a party of monsters, or a group of solo games? Are we fighting a party, or a lone adventurer? I’m not clear how it would work.


Seth86 wrote:
I've never played SR ever. So not sure if you'd allow a complete newbie to try

Yeah, that’s where I’m at too. Really interesting universe, I’ve enjoyed some of the fiction that I’ve read. But I’d be learning the system from square one.


Never did figure out how to make that Paladin/Antipaladin idea work. But I hav a different one, for which I need to ask a question regarding this:

GM_Panic wrote:


mythic: Yes but 1 path only, no mythic Gustal on each side.

Does that mean no Dual Path mythic feat, or just that we don't get it free? The idea I'm working on is for a partially magus-based arcane warrior type, and being able to go Archmage/Champion would be really helpful.


I’m always interested in Dark Sun. Seems like games usually manage to not work out, but I’m up for another try. I’ll wait for build rules before I speculate on what I’d play.


EltonJ wrote:
Seth86 wrote:
Would you allow templates or allow to work towards templates?

Ooh, templates. I was planning on doing something Plane of Earth related. Might do a human or dwarf with the Cthonic template instead of an Oread like I'd planned.


Seems like a good campaign to build toward a Living Monolith, which I’ve always wanted to try by never had a good opportunity for. Not sure what I’d start as, maybe an Oread unMonk or Brawler? Not sure I want to commit to that with certainty, though.


I don't think I have the time right now folks. Sorry. Best of luck all!


I’m not familiar with the specifics of Zakhara, but the general premise sounds interesting.


I’m not much for full casters, but I might could go for one that still has some combat ability; maybe a Sorc->Dragon Disciple or a Druid. It’s been a long time since I’ve tried a Druid, that could be fun. What a Druid is doing on the Plane of Fire I’m not completely sure, but presumably they have nature there too. Weird nature that needs studying.


miteke wrote:
Ouachitonian wrote:
On the subject of modifications, I've got one you might consider: I'd like to play a Crimson Templar, but two of its major class features (Fiendish Studies and Heavenly Fire) only work against "an outsider with the evil subtype". That seems like it'd be pretty lackluster here on the Plane of Fire. Could I have him instead trained to do the same thing against outsiders with the Fire subtype? I feel like Ragathiel, as the son of an Archdevil and a Fire demigoddess, could probably instruct followers in techniques to fight fire outsiders as well as evil ones. Or, if you'd rather, I'd be happy to gain the said bonuses against an outsider with evil alignment instead of evil subtype, but that may be asking a bit much.
Well, Ragathiel does not have anything against denizens of the plane of fire so, unfortunately, I would say no to that. A pity since I, too, like the archetype. Note that you will probably see evil outsiders, even where you currently are, and perhaps more so if you move on to the last book. But I agree that a lot of the power of the archetype is very situational and it would probably be underpowered in an adventure that is not evil outsider focused.

That’s more or less what I figured you’d say, but it was worth asking. I’ll figure something out. Probably.


On the subject of modifications, I've got one you might consider: I'd like to play a [dice=https://aonprd.com/PrestigeClassesDisplay.aspx?ItemName=Crimson%20Templar]Crimson Templar,[/ooc] but two of its major class features (Fiendish Studies and Heavenly Fire) only work against "an outsider with the evil subtype". That seems like it'd be pretty lackluster here on the Plane of Fire. Could I have him instead trained to do the same thing against outsiders with the Fire subtype? I feel like Ragathiel, as the son of an Archdevil and a Fire demigoddess, could probably instruct followers in techniques to fight fire outsiders as well as evil ones. Or, if you'd rather, I'd be happy to gain the said bonuses against an outsider with evil alignment instead of evil subtype, but that may be asking a bit much.

But it definitely seems like a fun character to play, one of Ragathiel's...deniable assets on the Plane of Fire. Maybe start out with Slayer levels until I qualify for the prestige class, I think that'd fit pretty well together.


I’m not sure how the point buy race/feat/trait stuff works. Elaborate?


miteke wrote:

Yea, the big thing I am a stickler for is a good character sheet. I want to see all the numbers, so a progenerated Pathbuilder character sheet is not enough.

If that is not acceptable, then this is not the game for you. I'll help you get there though.

Let us know if that is a show stopper. I'll get a candidate list after folks have a chance to respond to that annoying requirement.

That will be a chore, but I can do it. Might even help me get to know the character better.


miteke wrote:
You two both interested then?

I’m still digesting all the house rules, but I don’t see anything in there that’s too crazy. I’m interested.


Ooh. Interesting. I've only ever gotten into a Legacy of fire game like, once, and it basically folded immediately. Certain never played in one this far in. Seems like a fun AP, though.

I've been on the site since early 2016. Longest campaign is one that started in June 2016 that's been through (IIRC) five GMs and is still going. 9400 posts total, across all aliases. I probably lean a bit more to smash & grab, but I have my moments of good writing, interacting with other players/NPCs, etc. Just rolling dice gets boring, there's got to be some storytelling in between.


My understanding is that the Spheres stuff doesn’t tend to balance well against normal PF1 content. In a game where everyone has access to it from the beginning that’s one thing, but bringing one Spheres character into an established game where no one else was using it for their characters seems unwise.


I think he’s just talking about the fact that a Bard gets proficiency with whips, which he could then use with the Magus’s Spellstrike feature.


I don’t think I’m going to submit. Having a hard time getting any ideas to work, and anyway I’m not sure I could sustain the P6 thing. HeroLab doesn’t seem to accommodate it, and I don’t really want to try and kludge something like that together by hand. Might change my mind, but don’t wait up for me.


GM_Panic wrote:
Ouachitonian wrote:
This might be a ridiculous question, but we're starting at a high enough tier to grab Beyond Morality, and it's a gestalt game, so I have to ask: Can I gestalt Paladin/Antipaladin? The Knight of Weal and Woe-when he lays his hand upon you, will he heal your wounds or add to them? Does he even know? Kind of a silly idea I had a while back, but it could be fun.

Your mythic is its a cool idea, so yes I will let you make that.

They would be the embodyman of Ying and Yang.

SO true Neutral

Yep. Now I just have to try and find a way around the Antipaladin’s biggest flaw: Smite Good is basically useless outside of an explicitly Evil campaign. How often do even neutral adventurers fight Good enemies?


This might be a ridiculous question, but we're starting at a high enough tier to grab Beyond Morality, and it's a gestalt game, so I have to ask: Can I gestalt Paladin/Antipaladin? The Knight of Weal and Woe-when he lays his hand upon you, will he heal your wounds or add to them? Does he even know? Kind of a silly idea I had a while back, but it could be fun.


GM_Panic wrote:
Ouachitonian wrote:
GM, how do you feel about the taninim from In the Company of Dragons? I’m not sure what their race points are.

That one is a check with race builder and see if it zooms past 14 race build point limit. Which I very much suspect it will.

The hole race has to = 14 race points is to limit meg races coming into play, See Drow Noble etc, 41 race points.

Darkvision 60 Feet (2 RP)
Low-Light Vision (1 RP)
Specialized (1 RP)
Dexterous Claws: (2 RP)
Dragon Immunities: (2 RP)
Kinslayer (3 RP)
Natural Weapon (1 RP)
Scaled Hide (2 RP)
Gliding Wings (3 RP)
Superior Awareness (3 RP)
Wyrm Lore: (1 RP)
Unfettered Predator:(-1 RP)
Draconic Physiology:(-2 RP)

Thats 18RP sorry.

Nbd. Plenty of other options.


GM, how do you feel about the taninim from In the Company of Dragons? I’m not sure what their race points are.


Interesting. Never played P6, not familiar with the Spheres stuff, but there’s still a lot of possibilities here.

6d6 ⇒ (6, 2, 6, 2, 4, 2) = 22
To be clear hear, I get 22+12 to add to…what? Stats starting at 10?


Alas.


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*Any* time a thread is just waiting on a decision, people who are hoping to be selected who see new posts tend to think “New post! This could be it!” That’s especially true when it’s several posts in quick succession, because a GM’s announcement is often followed by multiple “Thanks for picking me” or “Good luck all” type posts. “Mean” is probably not the specific way I’d have said it, but I share the general sentiment. We’re all waiting on the GM’s choices. Any suddenly flurry of activity in the thread is going to be disappointing/frustrating/mean/pick your term if it turns out not to be the thing we’re waiting on.


Brother Able wrote:
That was mean Shimmerella/Preacherelius! I thought the list had been posted....

Yeah, same.


“Play something else” isn’t really a helpful answer. I’m trying to make good use out of what I have, not ditch this idea and play a different thing.


Assume a custom Paladin archetype that grants Spellstrike. Which spells should I use with it? I guess Cure spells work when fighting undead, but…I’m not seeing much else on the normal list. What am I missing?

I know the Unsanctioned Knowledge feat, which will at least get me access to Inflict spells, but I’m sure there are better options I don’t know of because I don’t often play bad touch clerics/oracles/inquisitors.

Are there other ways to get other spells on my class list? Something like a Ring of Spell Knowledge, but for prepared divine casters?


Dafydd should be fully updated and compliant with recent GM requests, connections, alignment, all that stuff now. Took Religious Scholar as my campaign trait.


I think Robert and Dafydd would get along fairly well. Somewhat similar backgrounds and experiences, with them both being sons of nobility who served in The Great War and later Ireland. (Also thanks for inadvertently reminding me to firm up my connections and stuff.)


Ouachitonian wrote:
I think I’m going to put together an Undine Ranger (Abendego Diver). Not sure how much underwater combat the AP has, but he’ll be ready if there is any. Why do people want to hire him? More later, but in a sentence, he’s an illegitimate scion of the Islarans. Not in position to be an heir, but still someone you might want to have on your side if you want to curry favor with the Dockmaster, and he knows a lot of the ins and out of how things work on the docks, who to talk to if you want move things along a bit, etc.

I'm not gonna make it. Have fun all!


I think I’m going to put together an Undine Ranger (Abendego Diver). Not sure how much underwater combat the AP has, but he’ll be ready if there is any. Why do people want to hire him? More later, but in a sentence, he’s an illegitimate scion of the Islarans. Not in position to be an heir, but still someone you might want to have on your side if you want to curry favor with the Dockmaster, and he knows a lot of the ins and out of how things work on the docks, who to talk to if you want move things along a bit, etc.


It’s probably way too late, but if I can still sneak in under the wire, I might throw something together posthaste. I’ll go ahead and throw in some rolls then try to come up with an idea. (But don’t wait up for me either.)

10 + 2d4 ⇒ 10 + (1, 4) = 15
10 + 2d4 ⇒ 10 + (3, 3) = 16
10 + 1d6 ⇒ 10 + (2) = 12
10 + 1d6 ⇒ 10 + (4) = 14
14 - 1d6 ⇒ 14 - (5) = 9
14 - 1d6 ⇒ 14 - (4) = 10

I would get my highest rolls on the negatives. lol