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Ouachitonian's page
Organized Play Member. 2,380 posts (10,145 including aliases). No reviews. No lists. No wishlists. 35 aliases.
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Finalizing my ranger now. I've found a lot of dragon-specific feats and abilities and things. Somebody help me out, do these all stack, or would they overlap?
Ranger (Dragon hunter) class feature:
Undaunted (Ex): Beginning at 10th level, a dragon hunter gains a +4 bonus on Will saves made to resist mind-affecting fear effects, Reflex saves made to avoid damage from breath weapons, Reflex saves made to avoid crush attacks, and Reflex saves made to avoid damage from tail sweep attacks. This ability replaces the additional favored enemy and any bonuses to existing favored enemies gained at 10th level.
Feat, Inured to Draconic Majesty:
You gain a +4 bonus on saving throws against extraordinary or supernatural fear effects (such as a dragon’s frightful presence). If a failed saving throw against an extraordinary or supernatural fear effect would make you frightened, you are instead shaken; and if a failed saving throw would make you panicked, you are instead frightened.
Feat, Focused Dragon Expertise:
You gain a bonus on saving throws against breath weapons and fear effects equal to half your favored enemy (dragon) bonus. Whenever you succeed at a Reflex saving throw against a dragon’s extraordinary or supernatural ability that would deal half damage, you instead take no damage. If you already have the evasion class feature, you instead gain an inquisitor’s stalwart ability (Pathfinder RPG Advanced Player’s Guide 41) against dragons’ extraordinary and supernatural abilities.
Trait, Dragon-Hunted:
You’ve survived being hunted by the draconic nightmares on the Shackles islands of Dahak’s Fang, Dahak’s Horn, or Dahak’s Tooth. You gain a +1 trait bonus on Will saves against fear effects, and against any saving throw from a spell or effect created by a dragon.
If all of those work together, I can...stand there and not be afraid while I get eaten. If they don't stack I need to switch out a feat or two. Which is fine, I'd just rather know now.
I like ABP, I'd be happy to use it. My straight up numeric bonuses would end up slightly lower, but it'd free up slots for more interesting items instead of just belt of physical stat, headband of mental stat, cloak of resistance, etc.
Can we use Variant Multiclassing/VMC?
How are we doing HP?
Also, can we do Variant Multiclassing?
4d6 ⇒ (6, 2, 6, 1) = 15-1=14
4d6 ⇒ (2, 5, 2, 6) = 15-2=13
4d6 ⇒ (4, 5, 5, 2) = 16-2=14
4d6 ⇒ (5, 3, 2, 3) = 13-2=11 Reroll
4d6 ⇒ (6, 3, 5, 2) = 16-2=14
4d6 ⇒ (1, 2, 1, 3) = 7-1=6 Reroll
4d6 ⇒ (1, 3, 2, 1) = 7-1=6 Reroll
4d6 ⇒ (6, 2, 1, 3) = 12-1=11 Reroll
4d6 ⇒ (6, 3, 2, 6) = 17-2=15
4d6 ⇒ (1, 6, 6, 1) = 14-1=13
Ok, so: 15, 14, 14, 14, 13, 13
I'm thinking a Ranger, sent by druids to avenge his destruction of the Wealdath. Probably no prestige class, just straight Ranger 16. Probably.
Can I contribute a Ranger (Favored Enemy Dragon, ofc) as a ‘Paladin’ of the local Druid circle? With the right archetype(s), I can Disable Device, and generally bring a lot of skill points to the table.
I was thinking about possibly a Magus, but I have core alternatives I can use too.
I'd been thinking of a Wayang ninja, but I think it's a fair point that here's no reason we should all have eastern-themed characters. Might do something else.
I've tried to play a ninja in this AP before. Never went very far, but I'm open to trying again.
Huge, so 15x15(x5, presumably, cubical mammoth).
Also need to roll animal companion HP.
HP: 16d8 ⇒ (7, 6, 4, 5, 2, 8, 8, 2, 3, 1, 5, 3, 7, 5, 7, 7) = 80
HP: 19d12 ⇒ (12, 11, 2, 3, 11, 4, 9, 11, 9, 4, 5, 8, 4, 1, 1, 2, 12, 6, 10) = 125
I should be done tonight. Mostly just having a hard time finding an artifact I like for the build. Thought about Nargrym's steel hand, but HeroLab gets weird with that and I don't feel like kludging things together. Torc of Kostchtchie, maybe, though I'll miss having a neck slot.
On the topic of getting a huge companion through a small space, there’s actually an artifact (though I’m not sure it counts as minor) for basically that purpose: Figurine of the Concealed Companion. Then again, a wand of Carry Companion is cheap and leaves my free artifact slot open, I just have to have someone else use the wand and have to buy a new one periodically. Anyone got thoughts?
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Haven't finished mine yet, but I'm going Barbarian (Mad Dog) 10/Mammoth Rider 10, Champion/Guardian 10. You can build a really terrifying companion this way. Imagine, if you will, a huge woolly mammoth, which shares its rider's rage powers, including the entire Beast Totem line. Yes, a mammoth with claws and pounce. And a greater dire collar so it can grow to Gargantuan. And Wicked Wings (scroll to the bottom). Now imagine what rides such a frightening beast.
Oh man, I hate that I'm late to this. I love prestige classes. And mythic. And how often do you get to play this kind of high level game?
Now I just have to figure out which one I want.
4d6 ⇒ (6, 3, 1, 6) = 16-1=15
4d6 ⇒ (1, 1, 1, 5) = 8-1=7
4d6 ⇒ (2, 3, 2, 5) = 12-2=10
4d6 ⇒ (2, 5, 1, 6) = 14-1=13
4d6 ⇒ (1, 3, 5, 2) = 11-1=10
4d6 ⇒ (2, 6, 4, 1) = 13-1=12
My gosh that's a lot of 1s. Do we get any rerolls? If Not I can still probably make something work.
Maybe Magus 10/Duelist 10, Archmage/Champion 10
Or Alchemist 10/Master Chymist 10 Archmage/Champion 10, Mummy Lord
Living Monolith
Hellknight
Mammoth Rider!
So many prestige classes, so little time. Lots of options. When do you want these done by?
I'd be interested in playing. I've submitted to several but never got in. My go-to player idea is a wannabe Ulfen Guard, just come down from the Lands of the Linnorm Kings, but that may be part of the problem; it's not really the best AP for a barbarian.
Ouachitonian wrote: 4d6 4,3,5=12
4d6 4,5,3=12
4d6 3,5,6=14
4d6 5,3,6=14
4d6
4d6 3,6,3=12
Fixing the way I rolled my stats since we're rerolling 1s apparently. Previously:
4,3,5,2
1,4,5,3
3,5,1,6
5,3,1,6
3,3,1,2
3,2,6,3
So...
1d6 ⇒ 2
1d6 ⇒ 3
1d6 ⇒ 5
1d6 ⇒ 1
1d6 ⇒ 4
Inserting those:
4,3,5,2=12
2,4,5,3=12
3,5,3,6=14
5,3,5,6=16
3,3,4,2=10
3,2,6,3=12
Well, that's...marginally better. 12,12,14,16,10, 12 instead of 12,12,14,14,12, 12. The dice aren't great fans of me in this thread, apparently.
4d6 ⇒ (4, 3, 5, 2) = 14 4,3,5=12
4d6 ⇒ (1, 4, 5, 3) = 13 4,5,3=12
4d6 ⇒ (3, 5, 1, 6) = 15 3,5,6=14
4d6 ⇒ (5, 3, 1, 6) = 15 5,3,6=14
4d6 ⇒ (3, 3, 1, 2) = 9
4d6 ⇒ (3, 2, 6, 3) = 14 3,6,3=12
4d6 ⇒ (4, 2, 3, 2) = 11
4d6 ⇒ (1, 1, 3, 5) = 10 seriously?
4d6 ⇒ (4, 3, 5, 1) = 13 4,3,5=12
Well. That’s…terrible.
Monkeygod wrote: RIZZENMAGNUS wrote: ....
You guys....
...
Fine.
Just, everyone make a character based off of the evil org you chose.
Character creation rules are posted in the discussion thread.
Yeah, idk why they all decided to start makin PCs when you specifically stated that wouldn't happen until *after* character selection:
RIZZENMAGNUS wrote: From the list of entries, i will chose the organizations that i think would best served by this weapon, and once accepted, the player will then proceed into the discussion board and will there receive character build information. For me the two buildings on each other. Sometimes the background shapes my choices of features/archetype/etc, sometimes I find a feat chain or archetype I want to use and build the background around that. Hard to do one without the other.

Monkeygod wrote: Chalkou wrote: Name: The Church of Iyachtu Xvim
Patron: Iyacthu Xvim
Structure: Still forming. At this time, Iyachtu Xvim is still trapped beneath Zhentil Keep, so his Church is mostly scattered cults, composed largely of former Baneites.
Purpose: Iyachtu Xvim wants his dead father's portfolio and is trying to outcompete Cyric for it.
PC Idea: Chalkou is something like a missionary, spreading the good news of Iyachtu Xvim and his assumption of Bane's place. And murdering Cyricists.
Chalkou is a Tyrant Antipaladin. I took all the Damnation feats, so while he's technically human, he's very fiendish in aspect. I also used it as a sort of experiment to really lean into the use of fear as a weapon. Big Intimidate score, Cornugon Smash, the DAmnation feat Soulles Gaze lets me intimidate as a swift and stack fear conditions, plus the Shaken and Frightened Cruelties.
The actual statblock is basically a rough draft, pending more detailed build rules.
Unsure if you missed my last post or not, but I too am going to be making a Baneite, who wants to use the weapon to purge the Cyricists instead of the other way around. Might make sense for us to at least semi-tie our PCs together.
I was originally intending a warpriest who specializes in the spiked gauntlet, but if you're gonna go Antipaladin, I can opt for a non frontline melee role. I did miss that, sorry. You could probably still be a Warpriest. There’s more than one way to skin a Cyricist. Focus on the casting, or some kind of gauntlet-twf build? Shield Gauntlet style? I’m going with a bardiche because I wanted a reach build. Plus executioner’s axe vibes.
I'm not super familiar with this exact era of the Forgotten Realms. Most of the evil groups I'm seeing are either very magic-focused or else more thieves guild type groups. What's a good choice for a more frontline-oriented character? Or would it make sense to be a bodyguard of a Red Wizard and work with someone submitting one? I'm thinking an antipaladin type, maybe.
Also there are several undead-focused groups, the Twisted Rune, for example. Could we take a template and be an undead of some sort?
Any chance we could get a general idea of build rules so we know about how powerful the character we’re building should be, or if some angle is off limits (ie, I’d hate to build around an occult group only to find out occult classes are banned).
Oh man, I forgot about that. Have to recalculate everything now.
I still want to find something to submit, but it’s so wide open that I’m struggling. So many ways I can go that I don’t know which one to pick.
Ouachitonian wrote: Do other fictional Corrie’s and characters exist in this universe? Could we run into Holmes & Watson, Jekyll/Hyde, etc, or have known them in our backgrounds? Having served in Afghanistan with Dr. Watson, for example? Just realized that I hit myself with the autocorrect bat here. I think that should read "Do other fictional stories and characters exist in this universe?"
Do other fictional Corrie’s and characters exist in this universe? Could we run into Holmes & Watson, Jekyll/Hyde, etc, or have known them in our backgrounds? Having served in Afghanistan with Dr. Watson, for example?
In this world, are the core races evenly spread or are they native to different areas? If I play a half-orc or half-elf, would it be unremarkable for him to be from a local family, or are orcs/elves in Britain usually immigrants from one of the colonies? If he had served in the army, would it make sense for him to have served in the Regular Army (recruited from the British Isles), or would the Indian Army or Colonial Forces be more likely?
Edit: forgot about dwarves. Same question for them.
ignuspyre wrote: Ouachitonian wrote: PBP or live? It says "Play by post" in the first post. So it does. Mea culpa. Most of the campaigns I’ve seen that use Discord tend to be live play, so I saw Discord and my brain jumped places.
Could we take a planetouched race (Ifrit, Oread, Sylph, Undine, Aasimar, Tiefling, Fetchling, Ganzi, Aphorite...I'm sure I'm mising one) if we take the alternate quality that allows us to pass for human? No one IC will be able to tell the difference, but it opens up some racial feat, archetype, etc options, things like that. I was thinking about the Gloomblade fighter archetype, which isn't actually limited to Fetchlings, but thematically they go well together. I make shadow weapons because I'm a shadow person.
Can you use archetypes like the Virtuous Bravo for Paladin, which give up spellcasting?
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (5, 1, 6) = 12
3d6 ⇒ (5, 1, 3) = 9
3d6 ⇒ (4, 4, 3) = 11
3d6 ⇒ (6, 1, 4) = 11
3d6 ⇒ (5, 4, 3) = 12
3d6 ⇒ (3, 2, 1) = 6
Uhhh…21 point but it is, I think. Unless you can Reroll 1s and I missed it?
I want to double check one thing: we're creating a second level character with max 1st level wealth, not 2nd level wealth?
Set 1
5d5 + 3 ⇒ (5, 5, 1, 4, 5) + 3 = 23 6,6,6=18
5d5 + 3 ⇒ (1, 5, 3, 4, 3) + 3 = 19 6,5,4=16
5d5 + 3 ⇒ (3, 1, 2, 2, 3) + 3 = 14 4,4,3=11
5d5 + 3 ⇒ (3, 4, 3, 1, 1) + 3 = 15 4,5,4=13
5d5 + 3 ⇒ (3, 2, 1, 2, 1) + 3 = 12 4,3,3=10
5d5 + 3 ⇒ (3, 5, 4, 4, 4) + 3 = 23 6,5,5=16
Set 2
5d5 + 3 ⇒ (1, 5, 2, 1, 2) + 3 = 14 6,3,3=12
5d5 + 3 ⇒ (4, 4, 1, 3, 1) + 3 = 16 5,5,4=14
5d5 + 3 ⇒ (2, 5, 5, 2, 4) + 3 = 21 6,6,5=17
5d5 + 3 ⇒ (1, 5, 1, 4, 5) + 3 = 19 6,6,5=17
5d5 + 3 ⇒ (2, 4, 3, 1, 1) + 3 = 14 3,5,4=12
5d5 + 3 ⇒ (5, 2, 4, 5, 2) + 3 = 21 6,6,5=17
Pretty good rolls. I’m thinking some kind of magus, probably. We’ll see.

Ouachitonian wrote: Hello! Been on the site for ~11 years now, played a lot of different things. But I've never gotten into a game of WftC. While I'm loathe to go up against the always-entertaining Liliyashanina directly, an aspiring Ulfen Guard has tended to be my go-to submission. Maybe instead I could do a second-generation Ulfen who grew up in Taldor (perhaps a membr ofthe Vinmark family) who's a bit more civilized (like a Sllayer, Urban Ranger, maybe a Fighter) compared to a standard Barbarian or Bloodrager northern berserker type. Maybe.
In any case, I'm a bit busy this weekend, so it'll probably be a few days before I drop back in with a fuller description of myself.
Just realized I never got back over here. I've been on the site for about 12 years, mostly played PF1 here (obviously), but some other stuff too, Starfinder, Star Wars Saga Edition, etc. IRL I've played all that plus 5e, 3.5, GURPS, Mutants & Masterminds, etc. This is probably the one I'm proudest of, it's been running for over a decade, gone through 5, 6 GMs and a dozen+ players. I play the paladin Uriel, which is super fun in this particular AP. Probably wouldn't play a paladin in WftC, though, it seems to call for something much greyer.
Hello! Been on the site for ~11 years now, played a lot of different things. But I've never gotten into a game of WftC. While I'm loathe to go up against the always-entertaining Liliyashanina directly, an aspiring Ulfen Guard has tended to be my go-to submission. Maybe instead I could do a second-generation Ulfen who grew up in Taldor (perhaps a membr ofthe Vinmark family) who's a bit more civilized (like a Sllayer, Urban Ranger, maybe a Fighter) compared to a standard Barbarian or Bloodrager northern berserker type. Maybe.
In any case, I'm a bit busy this weekend, so it'll probably be a few days before I drop back in with a fuller description of myself.
HP: 2d10 ⇒ (4, 4) = 8 Updating my previous submission.
I’ve always thought that the SLAs from Divine Source are nice, but the real nice part of it is being able to grant spells. While you *could* combine that with the capstone The Boss, and even the Crusader path ability (from the Champion Path), having a cult with hundreds (thousands?) of followers is just way more than I’d be able to handle at Level 1, and probably a massive headache for the GM too.
Given that you have the Fire and Earth domains, Ignan or Terran would make sense. Possibly Sylvan or First Speech, if you had much interaction with Fey.
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Here I stand, I can do no other.
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Ezmelda wrote: May the Worms ever be in your favor...
or something like that ;)
Flavor. If we need to eat them at some point, I want worms in my preferred flavor.
Also, his sword is smarter, wiser, and more charming than him. And speaks more languages. Going to be super weird if it’s doing the negotiating/interpreting for him. LOL. But he’s still going to hit people with it.
I *think* I've settled on leaning into the magic sword being his whole thing. Fighter (Weaponmaster) specializing in the longsword, taking two capstones: With This Sword (naturally) and Old Dog, New Tricks (4 combat feats). My build is going to work a lot like Gazul's, thought the fluff is different and I balance offense/defense more than he does, I think. Just an ordinary(-ish) guy who pulled a Major Artifact Intelligent Longsword out of a stone and has devoted his life to mastering it.
Can one of the following two be used to regain an ability traded away by an archetype? For example if my paladin takes an archetype that gives up Divine Grace, can I use one of these Specials to get it back?
A class ability from a class you did not take(as long as they gain it at level ten or less)
One class ability from your base classes scaled to lvl 20(it can’t be spellcasting)(as an example say you took the slumber hex at 1st level, if you take this special power, you count as a level 20 witch for its DC)
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