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Ouachitonian wrote:
I think I’m going to put together an Undine Ranger (Abendego Diver). Not sure how much underwater combat the AP has, but he’ll be ready if there is any. Why do people want to hire him? More later, but in a sentence, he’s an illegitimate scion of the Islarans. Not in position to be an heir, but still someone you might want to have on your side if you want to curry favor with the Dockmaster, and he knows a lot of the ins and out of how things work on the docks, who to talk to if you want move things along a bit, etc.

I'm not gonna make it. Have fun all!


I think I’m going to put together an Undine Ranger (Abendego Diver). Not sure how much underwater combat the AP has, but he’ll be ready if there is any. Why do people want to hire him? More later, but in a sentence, he’s an illegitimate scion of the Islarans. Not in position to be an heir, but still someone you might want to have on your side if you want to curry favor with the Dockmaster, and he knows a lot of the ins and out of how things work on the docks, who to talk to if you want move things along a bit, etc.


It’s probably way too late, but if I can still sneak in under the wire, I might throw something together posthaste. I’ll go ahead and throw in some rolls then try to come up with an idea. (But don’t wait up for me either.)

10 + 2d4 ⇒ 10 + (1, 4) = 15
10 + 2d4 ⇒ 10 + (3, 3) = 16
10 + 1d6 ⇒ 10 + (2) = 12
10 + 1d6 ⇒ 10 + (4) = 14
14 - 1d6 ⇒ 14 - (5) = 9
14 - 1d6 ⇒ 14 - (4) = 10

I would get my highest rolls on the negatives. lol


Interesting. Not to spoil anything, but do we, like, get a PC Class after we go through the portal or something?


wanderer82 wrote:

It's exciting to see so many of the characters coming together. I hope all the responses to PMs I've received in the last couple days have been helpful. If I missed a question, please reach out again.

PM sent.


…and the delaying their turn until just before the car goes. (I literally had a college professor whose way of telling us to hurry up and make a decision was “don’t be a squirrel.”)


Curse might be a great first AP for you when you’re ready to do an AP, since the first book is pretty disconnected to the rest of the AP, and can pretty easily be skipped if you don’t want to do low-level stuff.


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Take a look at The Dragon’s Demand or The Emerald Spire superdungeon. Neither is a full AP, but they’re long for modules. TDD runs from, IIRC, levels 1-7, where TES is 1-13 or so. Might be a good halfway house between a regular module and a full AP.


Here is a rough draft of my character bio, leaning more into the paladin side, though I could move him back to the fighter side with only some minor revisions. One thing I love about games set in (more or less) the real world is that I end up putting my history degree to use, doing deep dives into connections I can use to ground the character in the world. It also means I end up writing a novella of backstory. GM, does this sound like it'd fit in the world you're planning? Happy to change things as needed. I'll finish out the crunch build once I'm sure the story works. I do think I'm leaning towards paladin, as long as there's no hiccups. Still trying to decide archetype(s), though.


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I’m torn between two similar concepts:

1) A grizzled Great War veteran, who probably went on to serve in Ireland after the war, did some things he’d rather not talk about, etc, which probably fits better in a noir/gritty type setting, who’d be probably a Fighter-Steelbound(free)/Trench Fighter. Major pro that I get an intelligent sword, which turns out to be Excalibur (probably), and he’s much better with a gun. But it does feel a bit boring, (oh yay, more feats. Attack and Damage pluses for weapons, how original.).

2)The Heir of Arthur, probably also a war veteran, but more suitably heroic, less haunted by things he did during/after the war, more morally black & white, probably a Paladin-Empyreal Knight-(free)/Virtuous Bravo. Major pros-Paladin has more bells and whistles in terms of class features, and feels like a hero. But I don’t get a talking family heirloom sword, and it comes with the usual constraints of playing a Paladin (which I have had the occasional bad experience with. Especially when we weren’t told about the campaign in advance and it turned out to be Barovia. Haven’t played with that GM since).

GM, any comments on if you feel one would fit better into the setting/campaign you plan? Anyone else, thoughts? Also, I’m not totally settled on those archetypes, let me know if they’d be an issue and I’ll change them.


Having read through the rules now, I have a general concept, and some questions: My character will be a WWI veteran and, unbeknownst to him, the nearest living relative of King Arthur. Probably a fighter, but maybe a Swashbuckler, Paladin, or some other fighty type. He knows his way around a gun, but is also a classically-trained swordsman.

Is VMC allowed? With so many feats, it'd be a nice way of adding some extra spice.

Can our Connections include historical figures? My character might easily have served with Tolkien, Lewis, Churchill, etc during The Great War (or studied at Oxford under some of them later on).

On skill ranks: Are we starting with 4+Int skills and background skills (ie 2 more ranks per level that have to go a certain place) or 4+ total, after accounting for the extra two background skills? I read it as the former, but I want to be sure.

How are hit points determined for levels 2-4?

Standard starting gold? (for ABP, at any rate)

What do these guns in the custom list cost?


DOT


GM, in looking at some possibilities, I’m thinking about an elven ranger/probably Magus. The Ilsurian Archer archetype would be great, but in the fluff is very closely tied to the Varisian town of Ilsurian and the goddess Iomedae, which doesn’t make a lot of sense for me. Do you mind if I use the setting-neutral equivalent?


Ah! Mea culpa. I’m not big on full casters or prepared casting, so I almost never even look at wizard stuff.


wanderer82 wrote:
Wow, there are some great concepts being tossed around. I am truly excited about all the interest. Working hard on the recruitment and support material, I am hoping to go live with it by Monday.

What’s the word, wanderer82?


Lilyana Boyarov wrote:

Yeah. Given the two Iblydan PCs, if this build isn't viable in the GM's eyes (Which... it IS a literal tachanka) I'm switching to Xotikeides as a Cleric/Wizard. She's built around Beyond Morality, emulating the hero-god.

Thanks for the compliment!

Time to obsessively research lines and driving rules.

I haven’t necessarily settled on an Iblydan, just a funny idea that came to me. I might, but not definitely. Still batting anround some other possibilities. Also note that this game isn’t using mythic, so Beyond Morality is off the table.


So I’ve stumbled across the Iblidan Hero-God Aerekostes, who is an intelligent falcata that somehow became mythic and capable of granting spells, and I kind of want to play a (possibly mad) priest of Aerekostes now. No points for guessing what kind of weapon he’d carry. Throw in one of the intelligent item archetypes (Bladebound Magus or Steelbound Fighter) and my sword is a messenger of god! It speaks to me, like holy Aerekostes itself in lesser form! All hail the divine sword!


Two traits with a drawback for more?


Probably going to be half-Fighter either way, but I'm debating two paths:

LE wannabe Hellknight: Fighter (Armiger)/something magical, Maybe Godclaw Oracle, maybe Alchemist something. Potentially taking both Hellknight and Signifer PrCs on the two sides. Or at least one of them.

CG wannabe Aldori: Fighter (Aldori Defender)/Warpriest (or Inquisitor) of Milani or Cayden? Maybe Magus?

I feel like the second might fit better in the more chaotic-leaning feel of this game. The former may have almost as much trouble as a paladin working with chaotic allies. HE AM THE LAW! But OTOH, I have a better fel for where that character's going. the Aldori is more or less a gestalt version of a character I've played in a Kingmaker game or two, and I'm a bit more nebulous about where he's going in this AP.


What level of firearms availability?


I wish there were a Hellknight archetype for Antipaladin. I want to consider playing one, and “Hell vs the Abyss” could be a fun angle here (with a Tyrant Antipaladin), but Smite Good is just such dead weight in a non-evil campaign. It’d be nice to have a “Smite Chaos” option like the Hellknight prestige class has.


Gestalt always has my attention. My ideas for this AP tend to involve mythic (naturally), but I’m sure I can figure something out. Or several somethings. How are you handling Prestige Classes, given the multiclassing ban? Are they simply banned, allowed, or could we precommit to, say, “I’m starting as a Draconic Sorcerer and fully intend to go Dragon Disciple as soon as I qualify”? Don’t want to make a plan that includes DD, Hellknight, etc if that path is going to be closed.


4d6 ⇒ (5, 4, 4, 3) = 16-3=13
4d6 ⇒ (6, 1, 1, 2) = 1017 after rerolls-2=15
4d6 ⇒ (3, 3, 6, 3) = 15-3=12
4d6 ⇒ (1, 5, 1, 5) = 1214 after rerolls-2=12
4d6 ⇒ (3, 1, 4, 5) = 1316 after rerolls-3=13
4d6 ⇒ (5, 2, 1, 4) = 1216 after rerols-2=14
Rerolls:
2d6 ⇒ (4, 3) = 7
2d6 ⇒ (1, 2) = 3
1d6 ⇒ 4
1d6 ⇒ 5
rereroll
1d6 ⇒ 2

So: 15, 14, 13, 13, 12, 12

Not great, Bob. But also no negatives. Might or might not figure something out for those, probably going with the the second group, I'm not big on full casters.

Thinking maybe Magus. Hit dice roll to follow:
1d8 ⇒ 1 So...5 then.


Fine by me, take your time.


Ok. Do they have any other human/dwarf traits? Human skill rank or bonus feat, Dwarven Darkvision, Hardy, racial weapon familiarity, etc?


Thinking I might try a mul out. What stats were you thinking for them?


I don’t think I’m going to finish anything. Inspiration just not striking. Have fun, y’all!


GMMichael wrote:
remember you are using a variant so---Rather than taking a tiefling’s usual racial ability modifiers, choose one of the tiefling heritage modifiers presented on page 64. Plus...In addition, you may roll on the Variant Tiefling Abilities table three times and choose the most favorable ability. and that was +2 to Int

No problem. I was originally looking at Rakshasa-spawn, but now I'm reconsidering antipaladin. Smite Good is just too big a class feature to be dead weight (as it is in pretty much any campaign that isn't explicitly evil), so I may switch to fighter or something else suitably martial, and might end up changing my tiefling heritage, but I'll definitely take one of the alternates.


3d100 ⇒ (82, 46, 47) = 175

Don't know that I *need* it, but I won't turn down +2 to INT (46).


If I'm a tiefling, can I take Fiendish Heritage?


I think I can guess since it wasn’t in the listed classes, but even LE antipalaldins are off the table? Was thinking maybe a wannabe Hellknight, or Chelish/Sargavan naval officer who is for some reason disgraced/forced out of the service/etc. But I could do the same concept in other ways, if Antipaladin is off the table.


I'm always theoretically interested in Dark Sun. But I get so few cracks at it that I always need to refresh my memory. Give me a bit to read up again.


Have fun all!


I’ve also heard “Dieselpunk” used for the post-steam punk era, roughly WWI-post WWII (and the development of nuclear, I guess). But whatever you call it, I think we get the general drift.


Thinking a Fighter (Steelbound/Trench Fighter) could be fun: a WWI vet who knows his way around a gun, but also carries his family’s ancestral sword (which will turn out to be a legendary weapon like Excalibur, Joyeuse, Gram, Crocea Mors, etc; maybe it was even known by several of those names over the years). Maybe throw in VMC Paladin or something to give him a little extra spice, since Fighters have plenty of feats to burn.


I’m down for 1E. Haven’t ever really gotten into 2E.


Had to do that years ago with a dog I'd had since childhood. It is so hard. You're in my prayers.


Storyteller Shadow wrote:
Philo Pharynx wrote:
Storyteller Shadow wrote:
Either us fine Karma, i want players to play what they want to play!
Does this mean that templates are generally on the table or only the one single template?
I'm OK with Templates in general, if you choose to use one, just let me know the plan for implementation.

The Elemental-Infused or Fiery templates would go well with what I'm planning. Would you allow either of those, GM?


Seth86 wrote:
Storyteller Shadow wrote:
Monkeygod wrote:

I would sell all the souls of Talingarde to Father Asmodeus in order to not only play in(and hopefully finally complete) a WotW game, but also one run by Storyteller Shadow?!? YES PLEASE!!

Quick question, where exactly in the AP do we join? I've played in a few different attempts, and I don't remember whereabouts Farholde is.

Also, we're to start at level 7th? Could I start with the first 4 vampire feats??

I knew I missed something last night.

Book 2 of the AP, about 1/3rd of the way through.

Yes, but by then you are dead and significantly limited, only night activity and you need to sleep in a coffin by day.

We'll tie his coffin, with him inside, to a horse or something. Drag him around when we travel by day

[The barbarian picks up the coffin and beats enemy to death with it]


HP rolls:
6d8 ⇒ (2, 4, 8, 7, 2, 6) = 29


Are those feats anywhere online? I’d like to look at them and see if it’s something I’d want to build towards.


Storyteller Shadow wrote:
Seth86 wrote:

3 more questions:

1. Will we get the benefit of the extra training?

2. Do you allow the use of templates later in the game? Lich. Vampire. Graveknight?

3. I went to look at the game a bit, some of the characters mention gestalt levels and I think they used 25 or 24 pts. 1 to 1 build.

Are you changing how they are built? Just want to make sure I'm on the same page as you

1. Not familiar with the system, what book are those rules in?

2. Yes, I will absolutely allow Templates later in the Game. How often do you get to play Undead Templates? We just have to figure out a system to slow walk them over levels I think.

3. Yes, I am changing the original build. As I said this was an inherited game so the PCs were already built a certain way. Easier to rebuild A PC then use rules that weren't my idea to begin with on 5 new PCs.

Ooh, templates.


Intriguing. I’m going to have to look at some builds. Maybe a Pyrokineticist.


GM Nightmare Knight wrote:
Shadow Dragon wrote:

Question: Will you consider adding/changing features for followers of the Ancient Osirion deities? For example the Core deities have obediences, fighting styles, etc. but the Ancient Osirion deities have no such options.

Absolutely. I plan on having the Ancient Osirion pantheon being far more fleshed out in this playthrough and will be looking into already established work or doing it myself. If anyone has suggestions I will consider them, maybe make a Google Doc/Spreadsheet for future usage.

Ptah is the only one I'm seeing with the Earth domain. Is there another, in your telling? Or maybe one particularly closely connected to Sphinxes? Someone an oread wannabe Living Monolith would be particularly drawn too? Nothing against Ptah, just doesn't really seem to be his bag. Beyond "earthquakes are a sign of his displeasure" I'm not really seeing much that connects him to the earth. (Not that I'm opposed to picking him, necessarily, just wondering if there's a better choice.)


I think I'm going to build toward the Living Monolith prestige class. Thinking of starting as an Oread unMonk, but that could still change.


Interesting. Not sure what I’d play. But interesting.

1d4 + 10 ⇒ (2) + 10 = 12
1d4 + 10 ⇒ (2) + 10 = 12
1d4 + 10 ⇒ (2) + 10 = 12
1d4 + 10 ⇒ (2) + 10 = 12
That’s, uh…wow. Ok.


I’m busy enough that I don’t think I’ll finish out my idea here. Might change my mind in the next ten days, but don’t expect me unless you see me submit a finished character.


Working on an initial plan of a half-orc Mad Dog Barbarian with a (woolly) rhinoceros companion, planning to go into Mammoth Rider.


This is the best AP to use the Mammoth Rider prestige class. Gonna have to look at some pet class builds with that in mind.


I’ve started reading Shadowrun fiction recently, and have really enjoyed it. Never played the game though. If you’re willing to put up with a newbie, I’m down to give it a whirl. What’s not too hard to figure out and not totally redundant with the current party?

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