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Organized Play Member. 1,991 posts (8,547 including aliases). No reviews. No lists. No wishlists. 31 aliases.


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I am…intrigued. Anything past 20 is tough to handle (HeroLab doesn’t seem to support epic PF as far as I know, and I do almost all my building there), but I’d certainly like to know more. In addition to what was asked above about PC templates, could we play a monster race? That kind of an expedient on my part, since using monster CRs to bring the build down to 20 levels makes it much more manageable, but also when else would you get a chance to play a giant wizard, or a dragon barbarian, or whatever?

What do you guys think about the Star Knight archetype? tHere's some decent stuff in there, but man is that a lot of Stellar Revelations to give up. Seems like it might be better to have him notionally look well upon the Hellknights and all, but not walk that path himself. But I've got until Level 2 to decide, I guess.

Likewise Extra Manifestation. Seems like it'd be cool to wield stellar sword and shield, for example, but is it worth giving up a zenith revelation? I've got until 9th to decide on that one, though. No rush.

Ok, I think I've got the outline of what I want. Elebrian with the Solar Weapon manifestation. He was...almost as much kicked off of Eox as invited to this school, as he's a devout Pharasmin and hates that his homeworld is run by undead abominations. Long term he'd love to start a Pharasmin Hellknight order (and will likely take the Star Knight archetype) that's devoted to ensuring that the cycle of life and death is followed, and not perverted by undeath. He'll probably be photon attuned much more than graviton, maybe enough to take the Broken Cycle alternate feature. Maybe. Not sure of a theme yet. Basically a traditional frontline, melee combatant type build.


Well that’s the thing though, the manifestation is part of the concept and depends on other elements of it. I saw up above that someone else is going Electrical Attunement, so I’ll probably shy away from that, but if I was going that direction I might want to play a Sylph, Android, SRO, or some other race with a tie to electricity, whereas if I were leaning into the photon side I might want to play an Ifrit from the Burning Archipelago. The details of race and background will depend in part on the mechanics. And I don’t want to build anything too close to the concepts already on play, no reason to duplicate them.

Ok, so what niche isn't filled? May as well build a type of Solarian that hasn't been done yet.

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Solarian isn’t really the kind of character I want to play…but I do want to play more Starfinder, there’s surprisingly few recruitments here for it. If y’all are still looking, I could probably build something interesting.

I'm...potentially interested. The concept sounds intriguing. But are solarians that versatile? Seems like the party would be really short on casting, healing, etc.

Gotta adjust my wealth, then.

As others have said, I'm interested, but want to know the rule system. Giff always seemed like they'd be fun to play.

Not a problem, the character is more Law than LE specifically, I can use a different class for the concept.

GM, how would you feel about a Tyrant Antipaladin? Thinking about making a Hellknight, Fighter (Armiger)/Antipaladin(Tyrant), going into the Hellknight PrC on the fighter side.

I suppose I could build a similar character as a paladin, if you're not down for an antipaladin.

I'm really struggling to come up with an idea I'm happy with. Nobody wait up for me, but I might still get something.

Wait, did I see someone mention Dhampir as a race option? That gives me an idea.

I'm looking at options for something that weaponizes positive energy (and can also heal) Paladin/Wood Kineticist? Oradin? Heal-bomb-throwing Alchemist/something? Still working out details. But you can never have *too* much healing.

What’s the party currently?

4d10 ⇒ (4, 5, 3, 2) = 14


I’ve been wanting to play a Sable Company Marine Ranger Archetype in this AP for a while, never quite get the chance. I’ll try to put one together over the weekend.

Still working my idea out, but probably some kind of Dex-fighter, maybe an unMonk, either way likely aiming at the Duelist prestige class. Probably an elf.

But actually, how are you modifying Kobolds?

Likewise, I’m going to pull back from this one. Have fun all!

I don’t see a lot of Starfinder campaigns, what are the parameters in terms of level, wealth, building a character (point but or rolled stats, etc?) I’ve got an Uplifted Bear Blitz Soldier from a home game that I could revive to be your Security Officer.

Potentially interested, but it'll depend what the pre-selected are playing and what roles are left open.

GM Wolf wrote:

What time table works for everyone? Monday? Wednesday or what?

Wait, was this meant to be live sessions? I thought it was PBP.

RHMG Animator wrote:
wanderer82 wrote:
I will be honest, I am very much interested, but also a little stumped and confused. With 4 super-powered NPCs that you seem to want to keep active, I am not sure where a new PC would even fit in?
Actually that is a very good point....

I have been wondering about that as well.

Hey y’all, I’m running the Emerald Spire for a group of friends. We’re still on Splinterden right now, but in reading ahead I notice that on Level 10: The Magma Vault, the dragons’ hoard includes a copy of the diabolic chapter of the Book of the Damned. My players are competent enough that I don’t doubt they’ll get it out of the locked case, and even though artifacts are hard to identify I suspect they’ll figure it out, or at least figure out that it’s a powerful artifact. The party is mostly good-aligned, no evil members, so I doubt they’re going to want to keep it. So…what do they do with it? If I haven’t read far enough ahead and they need it at a lower level, just say so. But if not? Obviously, artifacts don’t have prices per se, and even if they did no one in Fort Inevitable could afford it. I’m sure the Hellknights would simply confiscate it if they knew about it (and I’m equally sure my players will not be telling them about it). It occurred to me to have an Exscinder Archon show up and insist that they turn it over for proper disposal (he will, of course, compensate them fairly and they will have Heaven’s thanks etc etc)…and then a similarly-powerful devil pop in and say “Screw those guys, Hell will give you a much better deal”, make them choose which force to align themselves with (they’re mostly Good, but they’re also greedy adventurers, so that might be a real decision). If I go that route, what would be fair compensation? Obviously I don’t want to break WBL, but the BotD has arguably done that already.

I guess they could try feeding it to one of the proteins a few levels later, but since they don’t have the other chapters that’s basically pointless, and even if they find out what it is they may not discover how to destroy it. And I’m not sure they’re capital-G Good enough to destroy an artifact they could profit from.


Sounds interesting. Given the relatively low magic, have you considered using Automatic Bonus Progression?

I'm working on an Ifrit Paladin (Virtuous Bravo) of Sarenrae. Hard to resist the call of the Dervish Dance here.

For clarity, in the post that started this thread, you say level 5 and that y’all are in Book 3, but on 03/16 you mention Book 4 and it looks like the remaining player is level 6. So, are we building at 6? Is the starting gold still the 6500+items mentioned in the OP, or is it higher now?

Also, any optional rules, Background Skills, Elephant in the Room feat tax system, etc?

Edit: also, 6th level seems low for Book 4 of an AP. Are we a higher level than that?

I think I played in an earlier stage of this campaign, before I got sidetracked by life. Might take another crack at it, this is an AP that rarely gets run on the boards.

5d6 - 1 - 1 ⇒ (6, 6, 1, 2, 1) - 1 - 1 = 14
5d6 - 1 - 2 ⇒ (2, 4, 6, 1, 2) - 1 - 2 = 12
5d6 - 2 - 4 ⇒ (5, 4, 2, 6, 5) - 2 - 4 = 16
5d6 - 3 - 3 ⇒ (3, 6, 3, 3, 6) - 3 - 3 = 15
5d6 - 1 - 3 ⇒ (6, 1, 6, 6, 3) - 1 - 3 = 18
5d6 ⇒ (1, 1, 3, 2, 5) = 12
5d6 - 1 - 2 ⇒ (3, 1, 4, 4, 2) - 1 - 2 = 11


What level are we at? I saw in the character creation that monstrous races require more justification. What about templates, could we take those in place of levels? What’s starting gold? No idea what I want to play, just trying to make sure I understand where we’re starting from.

I'm going to withdraw as well. It's a busy part of the year for my side-gig, and I'm probably at about my maximum brain bandwidth (brainwidth?). Probably best for everyone if I don't try to spread myself too thin.

Thanks, I missed that one. I’ll do some reworking later today.

That’s fine! Just checking.

Are Fetchlings allowed? They are a type of Planetouched, but also weren’t specifically allowed in the OP. Might play a Fetchling if possible. Otherwise I’m thinking a Sylph unMonk, probably.

Think I might revisit this, but with a different submission than last time. Maybe a Constructed Pugilist Brawler. Seems like that would fit the theme.

Could I take Breadth of Experience as a planetouched, as long as I'm 100+ years old? They can easily meet that requirement, but they're not one of the races specifically listed by the feat. It's a fun starting feat that adds a lot of flavor, just the kind that is easier to take when Elephant in the Room is in play and you don't have to spend your first levels taking Weapon Finesse or Power Attack or whatever.

I’m interested, but I’m not sure what I want to play yet. But I don’t get many chances to try out ABP, gotta make the most when I get the chance.

I'd initially rolled d8s for a Magus, but I'm leaning toward unMonk now, so I need to reroll HPs.


2 2d10 ⇒ (1, 9) = 10 9
3 2d10 ⇒ (8, 10) = 18 10
4 2d10 ⇒ (4, 5) = 9
5 2d10 ⇒ (8, 3) = 11 8
6 2d10 ⇒ (10, 1) = 11 10
7 2d10 ⇒ (4, 4) = 8
8 2d10 ⇒ (3, 7) = 10 7
9 2d10 ⇒ (2, 5) = 7
10 2d10 ⇒ (7, 10) = 17 10

3d10 ⇒ (4, 7, 10) = 21 7, 10
1d10 ⇒ 1
1d10 ⇒ 8 8

After playing around with some options, I think I'm going to go with an insanely mobile unMonk. I'm not sure what I'll *do* with a boosted speed of ~170, but that's got to be good for *something*. Mythic Weapon Finesse really helps that build, that's for sure.

I don’t have any particulars in mind, but just to make sure, given the high level start, are templates or monster PCs on the table? I’m guessing not, but it’s worth asking.

I've got a mythic Magus (Bladebound/Kensai) idea I've been wanting to try out. I think I'll give that a go.

4d6 ⇒ (6, 2, 1, 6) = 15 14
4d6 ⇒ (1, 3, 3, 6) = 13 12
4d6 ⇒ (6, 2, 4, 3) = 15 13
4d6 ⇒ (1, 6, 1, 4) = 12 11
4d6 ⇒ (6, 1, 6, 2) = 15 14
4d6 ⇒ (6, 3, 4, 1) = 14 13
Not great, but workable.

HP Rolls:

If I understand this right we roll twice and take the better, with the chance to reroll later if it's under half?

2 2d8 ⇒ (7, 2) = 9 7
3 2d8 ⇒ (3, 5) = 8 5
4 2d8 ⇒ (1, 2) = 3 3 5
5 2d8 ⇒ (2, 4) = 6 4 6 reroll 4: 1d8 ⇒ 5
6 2d8 ⇒ (6, 3) = 9 6 reroll 5: 1d8 ⇒ 1
7 2d8 ⇒ (6, 3) = 9 3 5reroll 5: 1d8 ⇒ 3
8 2d8 ⇒ (2, 6) = 8 6 reroll 5: 1d8 ⇒ 4
9 2d8 ⇒ (6, 5) = 11 3 reroll 5: 1d8 ⇒ 6
10 2d8 ⇒ (5, 8) = 13 6 reroll 7: 1d8 ⇒ 5

Ok, going to go ahead and roll HP for my planned Centaur Cavalier (Charger).

9d10 ⇒ (1, 2, 4, 3, 1, 5, 5, 7, 9) = 37

Ok, so given the rounding up, that’s 6, 6, 6, 6, 6, 6, 7, 9 I’m getting better!

Should I go ahead and build a Centaur cavalier and then make modifications on the back end, or do you want to tone down the centaur before building? (Mostly I’m asking if I should add the full 10 levels, given that a centaur is usually a CR3 creature with 4 HD. It’d be good to know before building how many class levels I’m knocking off.)

Ooh, the idea of playing a centaur sounds fun. I'd probably play a cavalier of the Charger archetype, because when else would I get a chance to? Whatever downgrading you want to do, I'm happy to work with.

As for who I am, I've been playing on here since late 2014, IIRC, and have played some else where as well. More experience in PF1 than anything (which I've also very occasionally GMed IRL), but I've also played 3.5, 5e, Starfinder, GURPS, Traveller, DCC, Mutants & Masterminds, Star Wars Saga Edition, and probably at least one other system I'm forgetting. I've played bits and pieces of RoW before, but never a game that's lasted, and games run differently enough from each other that even playing the same campaign with a different party, GM, and character is almost always a new enough experience that I've found prior knowledge of a campaign to hardly matter. I've got plenty of prior campaigns for you to look through. Level of detail on my posts can vary, I tend to fit to the game; some game don't want much more than "post your initiative rolls", or "everybody roll perception", but others, whether by GM request or organic party desires, tend to be more descriptive. I'm happy to be more creative.


Do I need to be completely done tomorrow night, or can I have a rough draft in and finish by Saturday?

I’m considering a martial elf, but don’t have the build locked down yet. Probably a fighter or swashbuckler, maybe a slayer. Definitely Dex-based, possibly some weird multiclass build.

I don’t think I’m going to submit. Just nothing speaking to me.

Think I might go for a full Oradin build, really focus on throwing positive energy around, both to heal and to harm.

Lady Emilia Vosk wrote:
@GM Violent Gotcha, it was more if I was profienct if I am not then will stick to what I have! Though the Brassiere gun still seems comically practical!!! Otherwise I just need to retool my background

The recoil, though…

How are Campaign Traits being handled? At first I thought that was the purpose of the Backgrounds in the Player's Guide, but they're quite a bit more powerful than any trait ever was.

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Given that the GM said all of PF1 is on the table, I kind of want to get a little bit silly, with a gnome Synthesist. 50/50 whether he'd actually think his eidolon was some sort of construct that he had built around himself, or if he'd realize it was a summoned creature, and just think it was from the...Plane of Constructs, or something. Either way, it'd look like the proverbial Iron Man suit, he'd wear it basically any time he was awake, letting others believe he was some sort of intelligent golem/robot/clockwork/etc. Definitely not built to abuse the brokenness of that archetype, but more defensively, because I am very small and do not want to be killed by the very large things. I'd probably end up using most of my spells on healing the eidolon/buffs, so it'd play a bit like a combat-focused alchemist. With a gnome flickmace. GM, your thoughts on that idea?

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