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![]() I think I’m going to put together an Undine Ranger (Abendego Diver). Not sure how much underwater combat the AP has, but he’ll be ready if there is any. Why do people want to hire him? More later, but in a sentence, he’s an illegitimate scion of the Islarans. Not in position to be an heir, but still someone you might want to have on your side if you want to curry favor with the Dockmaster, and he knows a lot of the ins and out of how things work on the docks, who to talk to if you want move things along a bit, etc. ![]()
![]() It’s probably way too late, but if I can still sneak in under the wire, I might throw something together posthaste. I’ll go ahead and throw in some rolls then try to come up with an idea. (But don’t wait up for me either.) 10 + 2d4 ⇒ 10 + (1, 4) = 15
I would get my highest rolls on the negatives. lol ![]()
![]() Here is a rough draft of my character bio, leaning more into the paladin side, though I could move him back to the fighter side with only some minor revisions. One thing I love about games set in (more or less) the real world is that I end up putting my history degree to use, doing deep dives into connections I can use to ground the character in the world. It also means I end up writing a novella of backstory. GM, does this sound like it'd fit in the world you're planning? Happy to change things as needed. I'll finish out the crunch build once I'm sure the story works. I do think I'm leaning towards paladin, as long as there's no hiccups. Still trying to decide archetype(s), though. ![]()
![]() I’m torn between two similar concepts: 1) A grizzled Great War veteran, who probably went on to serve in Ireland after the war, did some things he’d rather not talk about, etc, which probably fits better in a noir/gritty type setting, who’d be probably a Fighter-Steelbound(free)/Trench Fighter. Major pro that I get an intelligent sword, which turns out to be Excalibur (probably), and he’s much better with a gun. But it does feel a bit boring, (oh yay, more feats. Attack and Damage pluses for weapons, how original.). 2)The Heir of Arthur, probably also a war veteran, but more suitably heroic, less haunted by things he did during/after the war, more morally black & white, probably a Paladin-Empyreal Knight-(free)/Virtuous Bravo. Major pros-Paladin has more bells and whistles in terms of class features, and feels like a hero. But I don’t get a talking family heirloom sword, and it comes with the usual constraints of playing a Paladin (which I have had the occasional bad experience with. Especially when we weren’t told about the campaign in advance and it turned out to be Barovia. Haven’t played with that GM since). GM, any comments on if you feel one would fit better into the setting/campaign you plan? Anyone else, thoughts? Also, I’m not totally settled on those archetypes, let me know if they’d be an issue and I’ll change them. ![]()
![]() Having read through the rules now, I have a general concept, and some questions: My character will be a WWI veteran and, unbeknownst to him, the nearest living relative of King Arthur. Probably a fighter, but maybe a Swashbuckler, Paladin, or some other fighty type. He knows his way around a gun, but is also a classically-trained swordsman. Is VMC allowed? With so many feats, it'd be a nice way of adding some extra spice. Can our Connections include historical figures? My character might easily have served with Tolkien, Lewis, Churchill, etc during The Great War (or studied at Oxford under some of them later on). On skill ranks: Are we starting with 4+Int skills and background skills (ie 2 more ranks per level that have to go a certain place) or 4+ total, after accounting for the extra two background skills? I read it as the former, but I want to be sure. How are hit points determined for levels 2-4? Standard starting gold? (for ABP, at any rate) What do these guns in the custom list cost? ![]()
![]() GM, in looking at some possibilities, I’m thinking about an elven ranger/probably Magus. The Ilsurian Archer archetype would be great, but in the fluff is very closely tied to the Varisian town of Ilsurian and the goddess Iomedae, which doesn’t make a lot of sense for me. Do you mind if I use the setting-neutral equivalent? ![]()
![]() Lilyana Boyarov wrote:
I haven’t necessarily settled on an Iblydan, just a funny idea that came to me. I might, but not definitely. Still batting anround some other possibilities. Also note that this game isn’t using mythic, so Beyond Morality is off the table. ![]()
![]() So I’ve stumbled across the Iblidan Hero-God Aerekostes, who is an intelligent falcata that somehow became mythic and capable of granting spells, and I kind of want to play a (possibly mad) priest of Aerekostes now. No points for guessing what kind of weapon he’d carry. Throw in one of the intelligent item archetypes (Bladebound Magus or Steelbound Fighter) and my sword is a messenger of god! It speaks to me, like holy Aerekostes itself in lesser form! All hail the divine sword! ![]()
![]() Probably going to be half-Fighter either way, but I'm debating two paths: LE wannabe Hellknight: Fighter (Armiger)/something magical, Maybe Godclaw Oracle, maybe Alchemist something. Potentially taking both Hellknight and Signifer PrCs on the two sides. Or at least one of them. CG wannabe Aldori: Fighter (Aldori Defender)/Warpriest (or Inquisitor) of Milani or Cayden? Maybe Magus? I feel like the second might fit better in the more chaotic-leaning feel of this game. The former may have almost as much trouble as a paladin working with chaotic allies. HE AM THE LAW! But OTOH, I have a better fel for where that character's going. the Aldori is more or less a gestalt version of a character I've played in a Kingmaker game or two, and I'm a bit more nebulous about where he's going in this AP. ![]()
![]() I wish there were a Hellknight archetype for Antipaladin. I want to consider playing one, and “Hell vs the Abyss” could be a fun angle here (with a Tyrant Antipaladin), but Smite Good is just such dead weight in a non-evil campaign. It’d be nice to have a “Smite Chaos” option like the Hellknight prestige class has. ![]()
![]() Gestalt always has my attention. My ideas for this AP tend to involve mythic (naturally), but I’m sure I can figure something out. Or several somethings. How are you handling Prestige Classes, given the multiclassing ban? Are they simply banned, allowed, or could we precommit to, say, “I’m starting as a Draconic Sorcerer and fully intend to go Dragon Disciple as soon as I qualify”? Don’t want to make a plan that includes DD, Hellknight, etc if that path is going to be closed. ![]()
![]() 4d6 ⇒ (5, 4, 4, 3) = 16-3=13
So: 15, 14, 13, 13, 12, 12 Not great, Bob. But also no negatives. Might or might not figure something out for those, probably going with the the second group, I'm not big on full casters. Thinking maybe Magus. Hit dice roll to follow:
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![]() GMMichael wrote: remember you are using a variant so---Rather than taking a tiefling’s usual racial ability modifiers, choose one of the tiefling heritage modifiers presented on page 64. Plus...In addition, you may roll on the Variant Tiefling Abilities table three times and choose the most favorable ability. and that was +2 to Int No problem. I was originally looking at Rakshasa-spawn, but now I'm reconsidering antipaladin. Smite Good is just too big a class feature to be dead weight (as it is in pretty much any campaign that isn't explicitly evil), so I may switch to fighter or something else suitably martial, and might end up changing my tiefling heritage, but I'll definitely take one of the alternates. ![]()
![]() I think I can guess since it wasn’t in the listed classes, but even LE antipalaldins are off the table? Was thinking maybe a wannabe Hellknight, or Chelish/Sargavan naval officer who is for some reason disgraced/forced out of the service/etc. But I could do the same concept in other ways, if Antipaladin is off the table. ![]()
![]() Thinking a Fighter (Steelbound/Trench Fighter) could be fun: a WWI vet who knows his way around a gun, but also carries his family’s ancestral sword (which will turn out to be a legendary weapon like Excalibur, Joyeuse, Gram, Crocea Mors, etc; maybe it was even known by several of those names over the years). Maybe throw in VMC Paladin or something to give him a little extra spice, since Fighters have plenty of feats to burn. ![]()
![]() Storyteller Shadow wrote:
The Elemental-Infused or Fiery templates would go well with what I'm planning. Would you allow either of those, GM? ![]()
![]() Seth86 wrote:
[The barbarian picks up the coffin and beats enemy to death with it] ![]()
![]() Storyteller Shadow wrote:
Ooh, templates. ![]()
![]() GM Nightmare Knight wrote:
Ptah is the only one I'm seeing with the Earth domain. Is there another, in your telling? Or maybe one particularly closely connected to Sphinxes? Someone an oread wannabe Living Monolith would be particularly drawn too? Nothing against Ptah, just doesn't really seem to be his bag. Beyond "earthquakes are a sign of his displeasure" I'm not really seeing much that connects him to the earth. (Not that I'm opposed to picking him, necessarily, just wondering if there's a better choice.) ![]()
![]() I think I'm going to build toward the Living Monolith prestige class. Thinking of starting as an Oread unMonk, but that could still change.
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