Ramona Avandth

Rhavaniel "Rhavi"'s page

295 posts. Alias of Kirneh.


Full Name

Rhavaniel "Rhavi"

Race

| Bomb: 2/6 | Inspiration 5/5 | Cognatogen (+4 int, -2 str, +2 AC) | Speed 30ft | Active conditions: Shield |PDF character sheet

Classes/Levels

Extracts:
Alchemist - bomber's eye, heightened awareness, Cure Light Wound | Investigator: illusion of calm, shield, 1 unused

Gender

| HP: 25/31 | AC: 21 (12 Tch, 19 Fl) | CMB: 4, CMD: 16 | F: +6, R: +9, W: +5 | Init: +2 | Perc: +17, Lowlight vision | Exploration Action: Investigation

Size

6 ft. 1 in.

Age

26

Alignment

Chaotic Good

Deity

Magdh

Languages

Common, Draconic, Dwarven, Elven, Halfling, Orc, Sylvan, Varisian

Strength 14
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 12

About Rhavaniel "Rhavi"

Before you stand a tall young woman with long auburn hair. She has clearly elven origins, with slated eyes and pointy ears. If you look closely, you'll see two dots above each of her ears, too perfect aligned on both sides to be a coincidence.
She is dressed in a fine set of clothes, with a chain shirt just visible at the neckline and a fine sword hanging at her hip.
Around her waist is a belt filled with pouches, vials and different trinkets with unknown purposes.
She rides a well-kept horse, loaded up with a myriad of things and even an extra sword tucked under one of the saddlebags.

Bot me!:

If we are fighting multiple targets, Rhavi will try to use her bombs.
She has Splash Weapon Mastery, giving her Far Shot with splash weapons. (only –1 penalty per full range increment, +1 square of spash damage and can adjust miss direction by 1)
She also has Precise Bombs so she can exclude 4 squares of splash damage, avoiding friends.
Her range with the bombs are 40 ft with Bombchucker and Bomb launcher
Throw Splash Weapon rules

Bomb: +5 to hit - 1d6+4 fire damage to direct hit - 5 splash damage to adjacent+1 extra square, DC 15 for half damage - 6/day

If we fight a single target or there are no good targets for bombs, she will drink a shield potion and go into meele with her aldorian dueling sword
(There is also a cold iron, if we fight any fey)

Mwk aldori dueling sword +6 (1d8+3 S/19+)
Cold iron aldori dueling sword +5 (1d8+3 S/19+)

Female half-elf alchemist (mindchemist) 2/investigator (empiricist) 2
CG Medium humanoid (elf, human)
Init 2; Senses low-light vision; Perception +17

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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor (Mithral chain shirt), +2 Dex)
AC without armor 12, touch 12, flat-footed 10 (+2 Dex)
HP 31
Fort 6, Ref 9, Will 5; +2 vs. enchantments, +2 vs. poison
Immune sleep

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Offense
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Speed 30 ft.

Melee
- cold iron aldori dueling sword +5 (1d8+3 S/19+)
- mwk aldori dueling sword +6 (1d8+3 S/19+)
- Longsword +1 (1d8+3 S/19+)

Ranged
- bomb +5 (1d6+4 fire, 6/day, DC 15)
- shortbow +4 (1d6 P/×3)
- sling +4 (1d4+2 B)

Alchemist (Mindchemist) Extracts Prepared (CL 5th; concentration +9)
- 1st: bomber's eye, heightened awareness, Cure Light Wound

Investigator (Empiricist) Extracts Prepared (CL 3rd; concentration +7)
- 1st: illusion of calm (DC 15), shield, 1 unused

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Statistics
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Str 14, Dex 14, Con 14, Int 18, Wis 12, Cha 12

Base Atk +4; CMB 4; CMD 16

Feats Brew Potion, Fey Obedience, Splash Weapon Mastery, Throw Anything

Traits magical knack, student of philosophy, sword scion

Skills
Acrobatics +6
Appraise +12
Bluff +5 (+12 to lie (as a result of using Int instead of Cha))
Climb +6
Craft (alchemy) +16 (+20 to create alchemical items)
Craft (Carpentry) +6
Diplomacy +14
Disable Device +14
Disguise +5
Escape Artist +6
Fly +2
Handle Animal +1
Heal +5
Intimidate +5
Knowledge (arcana) +16 +1d6 free inspiration
Knowledge (dungeoneering) +16 (+18 to navigate underground) +1d6 free inspiration
Knowledge (engineering) +16 +1d6 free inspiration
Knowledge (geography) +16 +1d6 free inspiration
Knowledge (history) +16 +1d6 free inspiration
Knowledge (local) +16 +1d6 free inspiration
Knowledge (nature) +16 +1d6 free inspiration
Knowledge (nobility) +16 +1d6 free inspiration
Knowledge (planes) +19 +1d6 free inspiration
Knowledge (religion) +16 +1d6 free inspiration
Linguistics +13 +1d6 free inspiration
Perception +17
Ride +2
Sense Motive +12
Sleight of Hand +0
Spellcraft +15 +1d6 free inspiration
Stealth +6
Survival +5 (+7 to avoid becoming lost)
Swim +2
Use Magic Device +12

Alchemy crafting:
Craft Alchemy skill: +16
Bonus to crafting: +4
Crafter's fortune (spell): +5
Portable alchemist lab: +1
Inspiration: 1d6
Minimum if all apply: 16+4+5+1+(d6=)1+(d20=)1=28

spells I can make in to potions:
Reduce Person
Cure light Wounds
Crafter's fortune
Endure elements
Ant haul
Tears to wine

Inventory
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Special Abilities:

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Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (6/day, DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information
Cognatogen (DC 13) (Su) Mutagen adds +4 to a mental & -2 to a physical attribute, and +2 nat. armor for 10 minutes.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fey Obedience Daily obediences to prove devotion to an Eldest and gain benefits. (Gain a +4 bonus on Intelligence-based skill checks.)
Inspiration (+1d6, 5/day) (Ex) Free on Knowledge/Linguistics/Spellcraft, Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Multidisciplined +1 CL for spells from classes.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Perfect recall add int a second time to knowledge skills
Racial Modifiers +2 Perception

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Background:
Rhavaniel, or Rhavi, as her friends call her, has lived all of her life just outside of Restov. Daughter of an elven mother and human father, she had a very happy childhood, growing up at the inn owned by her family.

As an elf, her mother had been taught a little magic as a child, long before she met Rhavi’s father. She was a bit eccentric and firmly believed that she had a connection to the first world. Every day she paid her respect to Magdh and claimed that Magdh made it possible for her to see the future. As a kid, Rhavi only cared about the magical adventures her mother told her about the fey and the first world, but as she got older, she too started performing the rituals, finding an inner peace that would help sharpen her mind for the rest of the day.

As the family inn was situated at the site where Baron Aldori allegedly defeated the bandit lord (one of many such claims) she also grew up listening to the stories about the Baron and the other famous Swordlords, and even took some lessons to try to get admitted to the Academy.
Unfortunately, she never got really good at it. She was neither strong nor fast enough to measure up to the others.
But she was smart. Much smarter than anyone she knew. Taking advantage of this, she turned her attention to finding other ways to enhance her swordsmanship, eventually finding she had a knack for alchemy.
She has spent a few years pursuing this, but hearing about the expedition to the stolen lands, she couldn’t resist. This was the perfect opportunity. She could learn more about alchemy, train her swordsmanship and maybe even get to meet some of the fey creatures rumored to live there. And all of this on a mission just like when Baron Sirian Aldori first founded Rostland!


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Level 4 increase:

Level: Alchemist
Bombs +2 (6/day)
inspiration +1 (5/day)
HP +7 (31)
Fort +1, Ref +1
BAB +1
Perfect recall (add int a second time to knowledge skills)

Attribute: +1 int (int =18)
Language (1 from int, 1 from linguistic) Draconic, Varisian

Skill ranks:
Acrobatics: +1 (4)
Craft alchemy: +1 (16)
Diplomacy: +2 (14)
Disable device: +1 (12)
Disguise +1 (5)
Escape artist: +1 (4)
Intimidate: +1 (5)
Knowledge planes: +1 (19)
Lingustics: +1 (13)
Perception: +1 (17)
Spellcraft: +3 (15)

Skill total:
(because of int=18 and total recall)
Appraise: 12
Craft carpentry 6
All knowledge except planes: 16
Sense motive: 12
Use Magic Device: 12