Also, life is busy. I'm away from my book for the weekend, so if you would like to advance any further (even into the room that appears to be on the map at the moment), we'll have to wait until late Sunday or Tuesday night.
Still, we have a heavily poisoned bard, a cavalier on death's door, an inquisitor with a short sword and an oracle who's rather inept at fighting. Mind you, if Gird falls I'm turning tail and fleeing rather than facing certain TPK.
Still, that was a dramatic critical.
Discussing here so we don't clog Gameplay: I'm not sure that someone can withdraw from prone, and standing up provokes. The mites have darts, so they can't AoO, the only problem is the tick. Should someone with a weapon that's not a farmer's tool drop her, it would make everything so much nicer.
Alternatively, standing up while fighting defensively should benefit from the AC boost.
I just did a quick couple searches and I doubt you could withdraw while prone, apparently there's an acrobatics skill use that you'd want to use (if you could move all full speed, i.e. not encumbered or wearing armor heavier than light...)
I agree about fighting defensively + stand-up. One thing to remember is that he'd take an additional penalty on his attack, so he'd probably just whiff unless he rolled really well xD
I think he could also do total defense + stand-up. Then he wouldn't even get a chance to hit though...
Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2
If you trip the tick...Andreas could stand up provoking an AoO from the tick and Blue mite. Blue mite would have to use a melee weapon to attack and the tick would be at a -4 to attack. When it stands up we all would get an attack against it. Andreas could stand up as a move action while fighting defensively a standard action. This would be another +2 to AC.
I would be 21 against all and the tick would have -4 to attack.
DM: Since I am now awake do I have an action at the same time as Mamise or do I still go on my own turn.
NOT SURE IF THIS CAN WORK
I could 5 foot step away and then stand up as a move action and attack a mite as a standard action.
I was thinking of tripping the tick, but I think it's +2 per leg (except the first two) so it has like +8 vs trip on top of anything else.
Even without other bonuses, it has at least 18 CMD vs trip.
Seeing as how it was strong enough to one-shot our mighty forntliner, I'm guessing it has bonuses that put its CMD vs trip near or above my max roll of 20+4 xD
I forget if a 20 on a combat maneuver always succeeds...
(for reference, if Andreas had 4 more legs somehow, he'd have a CMD of 23 vs trip)
Seeing how easy that first mite went down, I might be able to get rid of the guys that are trying to kill us via paper cuts xD
Which reminds me, unless I end up doing over twice their hitpoints in nonlethal damage, we'll have prisoners and/or target practice after this fight...
I don't know if anyone else was as curious as me about ability damage not actually damaging abilities (lol), but I found this and thought I'd share this page about 3.5 rules.
I think that ability damage was one of the things that changed between 3.5 and pathfinder.
Sorry, I missed all this (the last 10 anyway). Clearly, Andreas has to wait his turn (a round is 6 seconds so all this is kinda happening at once); mites are small, and Tickleback is a Variant giant tick (from Tome of Horrors Revised) which is Medium sized.
At my table, if not RAW/RAI, a 20 on anything is an automatic success. Gives even the commoner with a pitchfork the chance to grab a Tarrasque by the eye. Will it do any real damage? No. Will he be able to hold on for long? No, but it makes for a fun story.
Did I miss any questions that wouldn't be meta-knowledge?
Sorry, I missed all this (the last 10 anyway). Clearly, Andreas has to wait his turn (a round is 6 seconds so all this is kinda happening at once); mites are small, and Tickleback is a Variant giant tick (from Tome of Horrors Revised) which is Medium sized.
At my table, if not RAW/RAI, a 20 on anything is an automatic success. Gives even the commoner with a pitchfork the chance to grab a Tarrasque by the eye. Will it do any real damage? No. Will he be able to hold on for long? No, but it makes for a fun story.
Did I miss any questions that wouldn't be meta-knowledge?
Thanks for the info dump <3
Also, it's definitely RAW that 20 always works (and 1 always fails) for saves and attacks ^^
I remember really well 'cause of this one time I was hoping that it applied to skills by RAW too, but for skills you'd need a house rule...
And this other time I was relieved to find out skills don't necessarily fail on a one (by RAW) xD
lol, we need a better plan next time.
Maybe some sort of scouting and/or ambush. Oh and Gage will definitely remember to not use up all his nice abilities early on xD
yay experience! xD
Total Defense is actually a standard action, but yeah, any move action right now would provoke a lot. Whether that would actually matter is another story entirely (the mites have to crit, and the tick has to roll a 16 or better; and then there's the miss chance).
Not to worry though, you will not die...mites are lawful hehehe...
Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2
You are correct that it is a divine spell which is on the Bards spell list...so yes he can use it. You are correct in that dragging Gird away would provoke AoO from a mite and maybe the tick (I am not sure about the tick as you are behind me and not next to the it.) If the tick does get an AoO, you would have a Cover bonus to your AC from me (maybe Gird too) plus the Fog as well. It is your character and your actions...I am just trying to help the party survive and not be slaughtered out right.
The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his class.)
I'll try and drag him out next round, if you fight defensively, since counting all penalties, I attack at -2/-3 for laughable damage.
Well, since it requires a bunch of feats (4) to grapple from a distance with a whip, I'm going to guess no.
Of course, grappling isn't the same as dragging someone who isn't fighting back...
Sorry for the delay. My wifi decided to cut out randomly on me. Just got it back up, but I've got to go to work. I'll post Friday at the latest.
PS: I haven't read the gameplay thread, but Gage, I'd consider this an Improved Whip Mastery attempt, and would allow an "untrained" grapple attempt with your whip from 10 feet with a -4 for it not being a trained skill. Use your attack bonus AC 10.
You guys are confusing. You want to leave and I decide to hold the line for several rounds so that you can leave and now you decide you want to stay....very confusing.
Didn't want to leave half the party behind. Also, you kept suggesting things that we could do.
Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2
Thank you.
Sorry for the delay, my youngest was sick and now my oldest is sick. Along the way I got sick so it has been a ruff couple of weeks in my house.
Get well soon!
I just realized that I forgot to use my bite attack. Although at a -7 penalty, it was likely to never do anything. But I may have an idea on what to do next round, if we don't go down.