Kingmaker

Game Master Malinor.

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Drunken Wanderings

Sword Marches Stats

Kingmaker Campaign Rules

Perception:

[dice=Ser Andreas Perception]d20+5[/dice]
[dice=Rillka Perception]d20+5[/dice]
[dice=Rhavi Perception]d20+17[/dice]
[dice=Akilina Perception]d20+8[/dice]
[dice=Jackob Perception]d20+6[/dice]
[dice=Caerwyn Perception]d20+10[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


251 to 300 of 2,215 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

I second that question. I just added the 90xp for now...


Kingmaker Table 1
Mamise Iwani wrote:

*raises hand*

Me and Gage didn't fight the troll, should we get the same amount of experience as everyone or a bit less?

You do not get that experience, I'm afraid.


Male Shabti Unchained Summoner (Soulbound)

LGM: couldn't we maybe align the XP of the party so we all always level together?


Female
Quick Skills:
Diplomacy +8, Handle Animal +8, Knowledge (History) +3, Perception +6, Ride +7, Survival +6,
Catfolk
Quick Stats:
HP 15/15, AC20, T13, FF17, F+4, R+3, W+0, Perc+6,Base Atk +1;CMB +3; CMD16, Hero Pt. 1, Int+3
Cavalier (Beastrider)

Sorry for my absence y'all. Been busy with easy and work. So I'm trying to play catch up.


Kingmaker Table 1

If that's okay with y'all, I just didn't want your near-death experience to go unrewarded.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

I feel like Mamise's RP XP and everyone else's near-death XP should not be ...reaccommodated


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

It's pretty much the same to me, individual XP is slightly more bookkeeping, but it's just a smidgen of XP, it won't matter much in the long run.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

tru dat...


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Now that I think about it, maybe I'm supposed to roll bluff...
Also who wants to see a giant scary illusory beast?


Kingmaker Table 1

Sorry for the delay. Work and my pregnant wife don't leave a lot of game time.

I'll run through the other bandits' replies as soon as I can


1 person marked this as a favorite.
Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Congratulations for the future adventurer then! And don't worry :)


Kingmaker Table 1

Thanks!


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

yeah, congrats! ^_^


Female
Quick Skills:
Diplomacy +8, Handle Animal +8, Knowledge (History) +3, Perception +6, Ride +7, Survival +6,
Catfolk
Quick Stats:
HP 15/15, AC20, T13, FF17, F+4, R+3, W+0, Perc+6,Base Atk +1;CMB +3; CMD16, Hero Pt. 1, Int+3
Cavalier (Beastrider)

Congratulations!

And sorry I haven't posted lately. Work has been busy and it looks like I might have to look for another job as well (not sure what's going to happen at work so I'm playing it by ear right now).

So yeah a bit shock up at the moment but I'll try and have a post up sometime tomorrow evening.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

Yes Congrats on the great news. Is this your first child?


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

no worries ^^


Kingmaker Table 1
Sir Andreas der Eisfalke wrote:

Yes Congrats on the great news. Is this your first child?

It is! I can hardly wait!

Also, I am looking for some mechanics on how you're getting back.

If you're making Herodion, Mathis, and the prisoners go at full hustle, it'll take 24 hours, which you cannot do continuously without a fort roll. Exploring on your way there will take six days.

Obviously you can do any combination in between also.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

There is nothing on earth like being a father. Cherish every moment. I am a stay at home father of a 4 year old and a 7 mo old. I will never give that up...lol


Kingmaker Table 1

I made an edit to my last post that may require your attention.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

i'd say we should walk without exploring with the prisoners otherwise we shall be worn out.. can we make it 2 days max with a bit of hustle if needed?

Also did we get the loots of the last 4 to return?


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

I agree with Gird. I do not think we got the loot from the four new bandits.


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

Same. Definitely wanna walk 'em back without causing too much non-lethal damage, especially with Sir Andreas wanting to be so darn nice :P


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

He is a nice guy until you shoot an arrow...lol


1 person marked this as a favorite.
Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

Let's herd them like sheep back to the trading post and buy nice things for exploring with the loot and bounty!


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

yay loot! That reminds me, I still haven't sorted out that loot xD


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

we should've tried to get Anna's help for talking with Elsa :P


1 person marked this as a favorite.
Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

^ but then we may have been forced to Let Them Go...

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

But none of their names are Sully?


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)
Mamise Iwani wrote:
^ but then we may have been forced to Let Them Go...

But we'd only need to do that if The snow blows white on the mountain tonight...


Kingmaker Table 1

Sorry about the wait.

It seems this last group of bandits had just returned from raiding a mission or the like based on their hoard.

Among their spoils you find:

25 gp, 29 sp, 23 cp
2 alabaster
1 obsidian
1 onyx
1 sard
1 turqouise

Perception can only be used to identify if the potion/oil is sampled.
1 silvery oil

Spellcraft/Perception DC 16:
Oil of Magic Weapon

1 deep translucent red potion
Spellcraft/Perception DC 16:
Potion of Remove Sickness

1 scroll with a bright red rune on the case
Read Magic or Spellcraft DC 22:
This is a scroll of Cure Moderate Wounds

Finally, their packs are filled with salvage inside and out: artisan's tools, a bag of 20 sling bullets, a bag of wheat, a bottle of good wine, a box of firewood, a bucket, a hammer & chisel, flint & steel, eighteen iron bars, two loaves of bread, a pair of low boots, a pan flute, a pouch of tobacco, a fifty foot rope ladder, a salted ham, a sewing needle, a sickle, seventeen sledges, two small glass rods, a tiny wooden box, a waterskin, a weapon rack, a whetstone, and a wooden drum.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Perception 1: 1d20 + 7 ⇒ (6) + 7 = 13

Perception 2: 1d20 + 7 ⇒ (19) + 7 = 26


Male CG Cloud Dwarf Bard 10 | AC: 18 (13 Tch, 15 Fl) | CMB 8, CMD: 21 | F: +10, R: +14, W: +8 | Init: +5 | Perc: +12, SM: +18 | Speed: 20' | Spells, HP, bardsong etc | Active conditions: BoF (+30' speed), Bless (+1 morale), Inspire Courage (+2 competence), Prayer (+1 luck), Hunter's Blessing (+2 sacred)

take 10(+6) on spellcraft for the potions :P


Male Shabti Unchained Summoner (Soulbound)

Annurian doesn't sample anything and let the others do the identifications, while working on organizing the supplies. He goggles the ham with hunger, but then takes it to the table to help serve his companions first or prepare it for travel rations.


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

I'm using read magic. I'll make a proper post in a day, right now I'm away from home.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

gird picks up the potions one at a time and attempts to determine their properties

"The deep translucent red potion is a Potion of Remove Sickness"

He put the potion down and then examines the scroll but has no idea so he put that back down


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

Was there any equipment from the bandits themselves....weapons, armor....?


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

LOOT: May 1st 2017:

WEAPONS AND ARMOR
4 sets of leather armor
1 dagger
7 short swords
1 composite bow
7 longbows
150 arrows
quarterstaff-Mw
studded leather armor
2 masterwork handaxes
a bag of 20 sling bullets
a sickle

COIN
7 pp
510 gp
937 sp
1120 cp

JEWLERY, ART OBJECTS ETC.
silver candelabra with holy symbol
electrum censer with silver filigree
sliver earrings
a wooden music box
polished wooden case with eight bottles of a translucent greenish liquid inside.
a silver amulet

GEMS:
2 alabaster
1 obsidian
1 onyx
1 sard
1 turqouise
onyx
unworked rock crystal quartz

ALCHEMICAL ITEMS
1 vials of alchemist's fire

MAGICAL ITEMS
white: oil of bless weapon (CL 1)
violet red: potion of goodberry (CL 1)
brown: potion of bear's endurance (CL 3)
ivory: potion of magic fang (CL 1)
red potion: Cure Light Wounds
1 silvery liquid DC16 Spell Craft:Potion of Magic Weapon
1 deep translucent red potion DC16 Spell Craft:Potion of Remove Sickness
1 scroll with a bright red rune on the case DC22 Spell Craft: scroll of Cure Moderate Wounds
3x arcane scrolls:
red rune: arcane scroll of magic missile: (CL 1)
white rune: arcane scroll of light: (CL 1)
red-orange rune: arcane scroll of flaming sphere:(CL 3)
MISC
artisan's tools
a bag of wheat
a bottle of good wine
a box of firewood
a bucket
a hammer & chisel
flint & steel
eighteen iron bars
two loaves of bread
a pair of low boots
a pan flute
a pouch of tobacco
a fifty foot rope ladder
a salted ham
a sewing needle
seventeen sledges
two small glass rods
a tiny wooden box
a waterskin
a weapon rack
a whetstone
a wooden drum.
three crates of furs and hides
20 days of trail rations
camping supplies (food, firewood, tents)


Kingmaker Table 1

Each has a set of leather armor, a longbow, 20 arrows, and a sword. Just like the others.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

LOOT: May 2nd 2017:

WEAPONS AND ARMOR
8 sets of leather armor
1 dagger
11 short swords
1 composite bow
11 longbows
230 arrows
quarterstaff-Mw
studded leather armor
2 masterwork handaxes
a bag of 20 sling bullets
a sickle
COIN
7 pp
510 gp
937 sp
1120 cp

JEWLERY, ART OBJECTS ETC.
silver candelabra with holy symbol
electrum censer with silver filigree
sliver earrings
a wooden music box
polished wooden case with eight bottles of a translucent greenish liquid inside.
a silver amulet

GEMS:
2 alabaster
1 obsidian
1 onyx
1 sard
1 turqouise
onyx
unworked rock crystal quartz

ALCHEMICAL ITEMS
1 vials of alchemist's fire

MAGICAL ITEMS
white: oil of bless weapon (CL 1)
violet red: potion of goodberry (CL 1)
brown: potion of bear's endurance (CL 3)
ivory: potion of magic fang (CL 1)
red potion: Cure Light Wounds
1 silvery liquid DC16 Spell Craft:Potion of Magic Weapon
1 deep translucent red potion DC16 Spell Craft:Potion of Remove Sickness
1 scroll with a bright red rune on the case DC22 Spell Craft: scroll of Cure Moderate Wounds
3x arcane scrolls:
red rune: arcane scroll of magic missile: (CL 1)
white rune: arcane scroll of light: (CL 1)
red-orange rune: arcane scroll of flaming sphere:(CL 3)
MISC
artisan's tools
a bag of wheat
a bottle of good wine
a box of firewood
a bucket
a hammer & chisel
flint & steel
eighteen iron bars
two loaves of bread
a pair of low boots
a pan flute
a pouch of tobacco
a fifty foot rope ladder
a salted ham
a sewing needle
seventeen sledges
two small glass rods
a tiny wooden box
a waterskin
a weapon rack
a whetstone
a wooden drum.
three crates of furs and hides
20 days of trail rations


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

I will be away for the next week and will be limited in my postings. I can still post everyday but my post will be limited in content as I will have a limited data plan until I return home.


Kingmaker Table 1

I'll make a post about your two day trip to Oleg's soon. You're going to have to make camp at some point, so feel free to assign jobs and watches. And roll perception and constitution checks (just in case).


Female
Quick Skills:
Diplomacy +8, Handle Animal +8, Knowledge (History) +3, Perception +6, Ride +7, Survival +6,
Catfolk
Quick Stats:
HP 15/15, AC20, T13, FF17, F+4, R+3, W+0, Perc+6,Base Atk +1;CMB +3; CMD16, Hero Pt. 1, Int+3
Cavalier (Beastrider)

Derra most likely will take panflute as a trinket.


Female Kitsune Oracle (Seer) 2 | HP 14/16 | AC: 15, T: 13, FF: 12 | Fort: +2, Ref: +3, Will: +4 | BAB: +1, CMB: +1, CMD: 15, M.Attack +1, R.Attack +4 | Init: +3 | Perception: +1

If those things are ballistas, we'll spend 100gp in components for each one we repair.
As we're talking money: wasn't there a bounty on those bandits? And will Oleg buy all that stuff we've brought back?

Also a reminder: should we face bears, Gage and I have bear traps.


Kingmaker Table 1

There is a bounty on the bandits, it's 400 gp after a week (the swordlords have to notice the decrease in activity).

And Oleg will buy up to 500 gp worth of your supplies, and will also happily use his own money (out of that same 500) to assist with repairs.
That being said, if you have supplies that could be used to assist with repairs, you can deduct that from the repair price.

Somebody mentioned the roof, Oleg is pretty much done with that now, no need to waste time or money.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

LOOT May 12 2017:

WEAPONS AND ARMOR
4 sets of leather armor
1 dagger
7 short swords
1 composite Long bow
7 longbows
150 arrows -20 (Gird):130 arrows
quarterstaff-Mw
studded leather armor
2 masterwork handaxes
a bag of 20 sling bullets
a sickle

COIN
7 pp
510 gp
937 sp
1120 cp

JEWLERY, ART OBJECTS ETC.
silver candelabra with holy symbol
electrum censer with silver filigree
sliver earrings
a wooden music box
polished wooden case with eight bottles of a translucent greenish liquid inside.
a silver amulet

GEMS:
2 alabaster
1 obsidian
1 onyx
1 sard
1 turqouise
onyx
unworked rock crystal quartz

ALCHEMICAL ITEMS
1 vials of alchemist's fire

MAGICAL ITEMS
white: oil of bless weapon (CL 1)
violet red: potion of goodberry (CL 1)
brown: potion of bear's endurance (CL 3)
ivory: potion of magic fang (CL 1)
red potion: Cure Light Wounds
1 silvery liquid DC16 Spell Craft:Potion of Magic Weapon
1 deep translucent red potion DC16 Spell Craft:Potion of Remove Sickness
1 scroll with a bright red rune on the case DC22 Spell Craft: scroll of Cure Moderate Wounds
3x arcane scrolls:
red rune: arcane scroll of magic missile: (CL 1)
white rune: arcane scroll of light: (CL 1)
red-orange rune: arcane scroll of flaming sphere:(CL 3)

MISC
artisan's tools
a bag of wheat
a bottle of good wine
a box of firewood
a bucket
a hammer & chisel
flint & steel
eighteen iron bars
two loaves of bread
a pair of low boots
a pan flute CLAIMED by Derra
a pouch of tobacco
a fifty foot rope ladder
a salted ham
a sewing needle
seventeen sledges
two small glass rods
a tiny wooden box
a waterskin
a weapon rack
a whetstone
a wooden drum.
three crates of furs and hides
20 days of trail rations
camping supplies (food, firewood, tents)


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

LOOT May 13 2017:

CAMP ARMORY
4 sets of leather armor
1 dagger
7 short swords
1 composite Long bow
7 longbows
150 arrows -24 (Gird):126 arrows
studded leather armor
a bag of 20 sling bullets
1 vials of alchemist's fire

GROUP FUNDS
7 pp
510 gp
937 sp
1120 cp
silver candelabra with holy symbol
electrum censer with silver filigree
sliver earrings
a wooden music box
polished wooden case with eight bottles of a translucent greenish liquid inside.
a silver amulet
2 alabaster
1 obsidian
1 onyx
1 sard
1 turqouise
onyx
unworked rock crystal quartz

GROUP MAGICAL ITEMS
white: oil of bless weapon (CL 1)
violet red: potion of goodberry (CL 1)
brown: potion of bear's endurance (CL 3)
ivory: potion of magic fang (CL 1)
red potion: Cure Light Wounds
1 silvery liquid DC16 Spell Craft:Potion of Magic Weapon
1 deep translucent red potion DC16 Spell Craft:Potion of Remove Sickness
1 scroll with a bright red rune on the case DC22 Spell Craft: scroll of Cure Moderate Wounds
3x arcane scrolls:
red rune: arcane scroll of magic missile: (CL 1)
white rune: arcane scroll of light: (CL 1)
red-orange rune: arcane scroll of flaming sphere:(CL 3)

CAMP MISC ITEMS
artisan's tools
a bucket
a hammer & chisel
flint & steel
a pan flute CLAIMED by Derra
a fifty foot rope ladder
a weapon rack
20 days of trail rations
camping supplies (food, firewood, tents)

Being Sold to OLEG
quarterstaff-Mw
2 masterwork handaxes
a sickle
a bag of wheat
a bottle of good wine
a box of firewood
eighteen iron bars
two loaves of bread
a pair of low boots
a pouch of tobacco
a salted ham
a sewing needle
seventeen sledges
two small glass rods
a tiny wooden box
a waterskin
a whetstone
a wooden drum.
three crates of furs and hides

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

I claimed the composite longbow from the first encounter


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

I think we have at least six horses. Derra and I both have horses and we got at least four more from the bandits that attacked the OutPost. I am not sure who else had a horse when the first started the campaign.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

If anyone else has any suggestions for extra equipment, please speak up. If not I am going to push forward with getting the bandits turned over and start to explore...
Sound good?


Female
Quick Skills:
Diplomacy +8, Handle Animal +8, Knowledge (History) +3, Perception +6, Ride +7, Survival +6,
Catfolk
Quick Stats:
HP 15/15, AC20, T13, FF17, F+4, R+3, W+0, Perc+6,Base Atk +1;CMB +3; CMD16, Hero Pt. 1, Int+3
Cavalier (Beastrider)

Derra will also claim the music box too. :)

As well as the silver earrings since she plans to give those to Mamise.

251 to 300 of 2,215 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Little Game Master's Kingmaker (Table 1) Discussion All Messageboards

Want to post a reply? Sign in.