I'd like to apply, but I played book 1 in the past. I'd like to play the rest, and can keep my mouth shut for the first part.
I would play an Elven Crossbowman Fighter.
Crunch:
Lesnesmon
Male elf fighter (crossbowman) 2
CG Medium humanoid (elf)
Init 4; Senses low-light vision; Perception +3
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 20 (2d10+4)
Fort 4, Ref 4, Will 1 (+1 vs. fear); +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Ranged heavy crossbow +6 (1d10 P/19+)
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Statistics
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Str 13, Dex 19, Con 12, Int 14, Wis 12, Cha 10
Base Atk +2; CMB 3; CMD 17
Feats Point-Blank Shot, Precise Shot, Rapid Reload
Traits highlander (hills or mountains), reckless
Skills Acrobatics +8, Climb +3, Knowledge (engineering) +7, Knowledge (nobility) +3, Linguistics +3, Perception +3, Stealth +8 (+10 in hilly or rocky areas), Survival +6, Swim +3; Racial Modifiers +2 Perception, highlander (hills or mountains)
Languages Azlanti, Celestial, Common, Elven, Sylvan
Combat Gear acid; Other Gear lamellar (leather) armor[UC], heavy crossbow, cold iron crossbow bolts (20), crossbow bolts (10), incendiary bolt (10), air bladder[UE], backpack, blanket[APG], flint and steel, mess kit[UE], pot, 1 gp, 2 sp, 10 cp
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Special Abilities
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Crossbow Training Reload proficient crossbows 1 step faster.
Elven Immunities - Sleep Light against Darkness +1 to attack vs. outsiders with the demon subtype.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Heavy crossbow) You can reload fast with one type of Crossbow or Firearm.
If you're willing to consider me, I'll draw up a full background.
Hi, I've played this one, many years ago, and seem to recall it being good. Would like a chance to play again, especially in core.
For core, I would play Chaucair, a 7th level bard. Mostly an orator, he follows Pharasma, so if you need a great eulogy, look no further. I have other options for low tier.
In regular, I would play Zubb Zubb, the Tengu Shaman. Level 5, so works in either tier. Known to give good Combat Advice, and I try not to just spam Slumber.
Weirdly, both characters are old school Scarab Sages.
Ah well while I could do VTT that would generally greatly limit the already rather limited playing field since only those that work with the time zone can play.
I have games alternate Mondays one week, and Tuesdays the next. Tuesday would be my ideal night, but others are certainly possible. I am in the Eastern time zone.
I've played bits and pieces of the sanctrioned content, but never the whole AP. I'd love to play (not GM, I am already overloaded) - if this comes together.
I have an idea for an Elven fighter crossbowman. I've found a way to reload as a free action at first level. He hates demons. CG, firmly believes in exposing the secrets of the powerful, no matter who they may be.
Not sure if we're all supposed to post here or not, but since I just noticed this thread, I'll toss out my AP wishlist to play from start to finish, in no particular order:
Ironfan Invasion Giantslayer Crown of the Kobald King The Dragon's Demand (Not technically an AP, but close enough)
I know they're all older adventures (Otherwise known as classics!), but I've never gotten a chance to play them, especially not from the start. So if anyone is so inclined to run one of them...give me a hollar.
I'd also like to express interest in these, except Giantslayer which I've done most of. I could probably drum up 1-3 more players depending on format/time/etc.
Just chiming in. One thing we do need is someone who is interested in doing the work of running the Kingdom. This is not an attribute of a character, but rather an aspect of the player's level of engagement with the game.
King maker is a tough AP to run from all reports. It asks for much more than the usual low level of engagement required by most AP's. Kingmaker is work.
Having already run the AP, I understand the system well. I would be happy to spearhead the process (OOC more than IC).
I also understand it can get waaaaay out of hand if you have too many months of downtime.
Here is my statblock. I worship Norgorber, so I like the irony of making my victims stand up and kill for me...
Horipuss
Gnome oracle 1
CN Small humanoid (gnome)
Init 2; Senses low-light vision; Perception +4
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Defense
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AC 18, touch 13, flat-footed 16 (+4 armor, +2 Dex, +1 shield, +1 size)
hp 11 (1d8+3)
Fort 3, Ref 2, Will 3
Defensive Abilities defensive training
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +0 (1d3-1 P or S/19+)
Spell-Like Abilities (CL 1st; concentration +5)
. . 1/day—dancing lights, flare (DC 14), prestidigitation, produce flame Oracle Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—cause fear (DC 16), cure light wounds, sanctuary (DC 15)
. . 0 (at will)—ghost sound (DC 14), guidance, light, mage hand, read magic, stabilize
. . Mystery Bones
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Statistics
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Str 8, Dex 14, Con 16, Int 13, Wis 12, Cha 18
Base Atk +0; CMB -2; CMD 10
Feats Command Undead, Spell Focus (necromancy)
Traits bully, magical lineage
Skills Acrobatics -1 (-9 to jump), Craft (carpentry) +7, Diplomacy +8, Intimidate +9, Perception +4, Stealth +7; Racial Modifiers +2 Craft (carpentry), +2 Perception
Languages Common, Draconic, Gnome, Sylvan
Other Gear armored coat[APG], buckler, dagger, carpentry tools, 2 gp, 6 sp, 2 cp
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Special Abilities
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Command Undead (DC 14) Stnd act, 1 channel energy, undead in 30 ft. obey your commands as per control undead (Will neg).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
The animate dead spell has a range of "Creature(s) touched". If I use the Reach meta-magic feat, does that mean I can animate all corpses within close range, subject to HD limits of course?