Kingmaker

Game Master Jovich

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Narthropple Expedition

Sword Marches Stats

Kingmaker Campaign Rules

Rillka's Map

Perception:

[dice=Ser Andreas Perception]d20+6[/dice]
[dice=Rillka Perception]d20+8[/dice]
[dice=Albert Perception]d20+1[/dice]
[dice=Saoirse Perception]d20+4[/dice]
[dice=Duzz Perception]d20+11[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


1,101 to 1,150 of 2,619 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Male NG Human Feyspeaker Druid 3 | HP 27/27 | AC 16 T 12 FF 14 (+2 w/Barkskin) | CMB +2, CMD 14 | F: +6, R: +5, W: +7 | Init: +6 | Perc: +8, SM: +8 | Speed 30ft | Cruel Thicket: 5/5; Tanglevine 6/6 | Spells: 1st 3/3+1/1; 2nd 2/2+0/1 | Active conditions: .

Thanks to everyone for an enjoyable run (almost two years). Hope to cross your paths on the boards, if not in the Stolen Lands.


So it looks like you are agreed on what story to report out. What is out immediate plan of action however? Do you want to continue exploring or return to Oleg's to investigate?


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

I thought we had brought the wagon with supplies to set up a long term camp here and explore the hexes to the north of us, before turning south to scout around the Stag Lord fort, before returning to Oleg's.

I would suggest we keep with that plan. Perhaps leverage Akiros and Jhod's knowledge of the area to have an idea of what to expect.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

I agree with this plan.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Agree as well

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

I agree


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

What is the red circle on the map?


That is where Tyg and Perlivash thought the orcs had moved to. At least I am 99.99% sure it is and I can't find a reference otherwise.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

@Rostam Ok... we will go with potential orc area then!

@All - we can't take horses through the forest right? How about my riding dog? Start the morning of the 20th after Zade and Roke depart?


The horses can go through the forest for transportation purposes fine, combat is where it gets dicey. The whole forest is effectively difficult terrain for overland travel so its slow pretty much no matter what.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Had we not just now agreed to the former plan? I'm confused.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Sorry for the confusion on my part...It was more about what are we to do with the future now that we have lost two party members.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

The map is not updated yet...but I am to understand that the southern hex is explored...that is where we found the boar. I am not sure if northern hex is considered explored or not. That is where we found the trapper. The hexes to the northwest and the west are still unexplored. So I am thinking we hit NW the come down south to the next two hexes and then towards the Staglord. We can pop back in to the temple to resupply as needed. Does anyone else have thoughts?

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Hmm.. prolly not the stag lord yet, unless you mean scouting? We still have a lot to do on either side of the map there are dark unexplored places and our primary mission was exploration, so i'm thinking explore more.


Sorry for the slow pace from me. Working on getting Annurian on boarded with a new character and rebuilding the region map so that the file is more usable for myself.


Maps updated, but will have to update the game tomorrow. Only so much time for each PbP.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

@Rostam - thank you for the efforts!


Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV

Hey guys!

Thanks for the invite, GM. I was a player previously here in the game and got the chance to build another character to join the party here.

Happy to be here, guys!

@GM: I’ll complete some last details on the next couple days on the gear and let you know. Thanks again for the invite. If there’s anything you’d like me to change, please feel free to tell me.


Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV

Sheet is updated with gear and a small section on appearance and behavior. :)


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Welcome back!

Fun fact: The way I believe "Allyo" is read is the same sound as garlic in Portuguese (my first language).


Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV

Fun fact: Portuguese is also my first language, and I never thought about it sounding like "alho" :) I always pronounced the "y" like an "i" but I'm open for other interpretations (and accents!) being applied to his name for RP purposes!


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Welcome back, happy to have you rejoin!


I don't want to rush the RP portion of onboarding Allyo, but it also looks like its calming down. I am busy tomorrow, but Wednesday I will move things ahead under the assumption that Allyo is accepted into the group for... reasons... and that its perfectly normal for all of you to want to go adventuring together.


I am away Friday to Monday. I am going to update the game tomorrow given that only Kazmuk posted so far.


Can everyone please go to the Campaign Info tab, and go to the Die Rolling Spreadsheet link, then fill out the relevant info in the green column underneath their name. It will help me automate creating any rolls I need for you guys.

Please don't edit any cells that aren't green in color, it might mess up the formulas or ordering. Also, if you want to steal it go ahead just let me know what you think of it.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I will be going into surgery this Monday and will be home that evening. I am not sure when I will feel the urge to post, it could be a couple of days. Bot me as needed please.


I meant to comment earlier, but good luck with your surgery! Take all the time you need to get better as well, no point in forcing it when its a game.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Thank you for the well wishes. All went well and now I just need to recover and heal.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

About the plans of exploration, I believe we could also turn north and east, thus finishing the northwest part of the map.


you mean to clear up the area around the outside of the forest and coming back in towards Olegs? That is a a good idea as well.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Original plan was to clear the map North, left and up; then circle back to resupply at the Temple where we brought the wagon with extra supplies, then poke down towards the Stag Lord.


I think my issue is I don't know which direction to go with "circle back". Right now its looking like 3 people say go towards Olegs (left and up) to finish up that quarter of the map and one for go south. Ill go left and up

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

i'm lost so i'll just follow


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Sorry - meant to indicate going NE, NE, SE through unexplored Hexes then SW to the Temple.
Up right, up right, true right, down "circling back to the Temple where we brought supplies, rather than go back to Olegs.

Then we head SW/down into the unexplored areas and see what lies to that side of the map.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

May I propose for Discussion thread, referencing directions by #1-6 where 1 is the north face of a hex, 4 is south, the 2-3 corner is due East and the 5-6 corner is due West.

So I am proposing we go 2, 2, 3 through the unexplored hexes and the use the 4-5 corner to drop to the Temple - unless that plan has changed.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.
Rillka Cloudhopper wrote:

May I propose for Discussion thread, referencing directions by #1-6 where 1 is the north face of a hex, 4 is south, the 2-3 corner is due East and the 5-6 corner is due West.

So I am proposing we go 2, 2, 3 through the unexplored hexes and the use the 4-5 corner to drop to the Temple - unless that plan has changed.

I agree to this method and to the direction. I see no sense in going south and then having to waste a couple days walking through explored hexes to come back here to explore the northern part.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I noticed in another KM game I was in that the DM labeled the hexes to make it easier to give directions. Do you think that would help?


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Back in Februray...I think it was greed on that we would hit the southern area in between the temple of the elk and the stag lord. To clear that area up before we investigated the staglord (since a bounty of 5000gp was placed on his head) but that was a long time ago lol. I am fine with heading north around the forest to clear that area out before heading south. It would appear that that is the direction most want to go. So if there are no objections let us head north then.

There are what appears to be five hexes to the north, northeast of our current location that we can explore before heading south again.


I support going with the numbered hex side method, as it is pretty similar to using directions. I'd prefer not to label everything prior to it being explored as things will quickly become cluttered once you're done in a hex.

2, 2, 3 route it is.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Funny enough, in the Inner Sea Gods book, the "not burying good weapons and armor" is actually listed on the teachings of Torag!


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

now that is funny...


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Tomb raiding... the hallmark of any good adventurer.


Thanks for hanging in with me guys. Unfortunately I am going to have to pause the game until about September 13/14. I am going on a trip and trip planning is consuming all my time with the currents situation and trying to get everything worked out.

Work is also crunching at the same time because that's just how life works I guess.

If you want to skip ahead to the temple or Oleg's feel free to time hop a bit to it and I can jump in and answer questions or do some light NPC interaction, I just can't commit to getting good posts out.

Sorry for the inconvenience.


Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV

Take your time, Rostam! Safe travels, especially at such troubling times.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

All Good, life is and this is a long term commitment, better to pause get what you need done. Than to burn out and close it down..


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

@Rostam - thank you for letting us know. Safe travels!!

@All - Could we do a pause at the cairn until Rostam returns? As we have 3 hexes to explore, I would not want to FF to the temple as the hexes may include additional encounters, even if "random" ones, that would give us chance to interact with each other.
If everyone else wants to RP some discussions while we are at the cairn, I am always into the role of roleplay; but will defer to the group.


I'll get a post up shortly tidying up leaving the cairn and moving on. Taking a week to go backpacking was a great way to help settle my mind down and get things working again for now.


Male LN dwarf cleric (forgemaster) of Torag 4 | HP: 12/39| AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16* | F: +8, R: +2, W: +8 | Init: +1 | Perc: +8, SM +11 | Speed 20 ft. | Spells: 2nd - 4/4, 1st - 5/5 | Active conditions: none.

Do you guys think we could make a stop at Olegs? Would really like to take a look at my workers


Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV

Hi team! I will be travelling for the upcoming days for work (yes, irk! In Covid times!) and should be back by Friday. I'll try to keep an eye here and update as possible, but don't let me hold the action if I slow down a little bit. Cheers!


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I am putting this here as a way to not clog up the game thread...

First and foremost
I enjoy this game very much and I very much hope everyone is as well. I wanted to thank our DM for putting up with us and bringing together a tremendous story that we are able to contribute to.

Second...
Unless I am mistaken...
I thought we were going to Oleg.s Outpost first and then heading to the old orc encampment that we encounter weeks ago. The one near Bokken's hut and the spider nest. It was the first encounter with the orcs with two large groups leaving and we attack those that were left behind. We freed some prisoners and made a rather feeble attempt to put the blame on the stag lord to get the two groups to fight each other.

Did I miss a post or something?

To get to our starting spot
we would travel from our current spot at the temple to Olegs would be
2,2,3...resupply and Kazmuk can check on the workers...
we leave and head to are starting spot.

3,2...This should be the hex just below Bokken's Hut which we never finished exploring due to us running away from 40 or 50 orcs.

From here we travel
3,2,3,5,5,6,5,1...to explore that previously unexplored areas towards the shrike river.

Please let me know if anyone is not following what I thought was going on.

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