Kingmaker

Game Master Malinor.

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Drunken Wanderings

Sword Marches Stats

Kingmaker Campaign Rules

Perception:

[dice=Ser Andreas Perception]d20+5[/dice]
[dice=Rillka Perception]d20+5[/dice]
[dice=Rhavi Perception]d20+17[/dice]
[dice=Akilina Perception]d20+8[/dice]
[dice=Jackob Perception]d20+6[/dice]
[dice=Caerwyn Perception]d20+10[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


101 to 150 of 2,215 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

lol yeah, its embarrassing.. been busy.. meant to post but just distracted. I'll get one up.. sorry.


Female
Quick Skills:
Diplomacy +8, Handle Animal +8, Knowledge (History) +3, Perception +6, Ride +7, Survival +6,
Catfolk
Quick Stats:
HP 15/15, AC20, T13, FF17, F+4, R+3, W+0, Perc+6,Base Atk +1;CMB +3; CMD16, Hero Pt. 1, Int+3
Cavalier (Beastrider)

Yeah. I've been distracted as well. So, it's cool.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Posting this evening.... coming soon.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Heya gm sir

Did the bandits have bows in their gear?


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Here is the loot as the GM listed it...

Loot:

There are 2 vials of alchemist's fire, and a total of 8 days worth of trail rations.

There are also 4 sets of leather armor, 1 dagger, 3 short swords, 1 composite bow, 3 longbows, 80 arrows, a silver amulet and 65 gp.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Thankee sir.. I couldn't find it..


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

do we have a list of party treasure or does anyone want to be in charge of that? Some of the other PBP I am in there is a list that everyone can see...not sure how we want to handle it...

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

A list would be a good idea with who takes what noted.. when they need to take stuff.

Ha! I just found I have the loot in a spoiler at the bottom of my char sheet.


Female
Quick Skills:
Diplomacy +8, Handle Animal +8, Knowledge (History) +3, Perception +6, Ride +7, Survival +6,
Catfolk
Quick Stats:
HP 15/15, AC20, T13, FF17, F+4, R+3, W+0, Perc+6,Base Atk +1;CMB +3; CMD16, Hero Pt. 1, Int+3
Cavalier (Beastrider)

Anyone seen the gm?


Kingmaker Table 1

Sorry I've been AFK. Rough week at work, and my sister came to visit this weekend. I won't say it won't happen again, but it's very unlikely.

Apologies.


Female
Quick Skills:
Diplomacy +8, Handle Animal +8, Knowledge (History) +3, Perception +6, Ride +7, Survival +6,
Catfolk
Quick Stats:
HP 15/15, AC20, T13, FF17, F+4, R+3, W+0, Perc+6,Base Atk +1;CMB +3; CMD16, Hero Pt. 1, Int+3
Cavalier (Beastrider)

It's cool. I'm still here y'all. Things have been hectic for me as well, so I'm a bit slow catching up.

Also, did I get any info from my intimidation skill check? I've been waiting to see the results of that, but now we've moved ahead, and now I'm lost on what has passed me by.

I do apologize if I'm slowing the group down.


Kingmaker Table 1

Sorry I missed that post Derra, I posted a ret-con.


Kingmaker Table 1

I don't have the book in front of me, but it takes a lot longer to explore then it does just to cross a hex. Just FYI.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

Just to confirm everything so that we are all on the same page...

We are traveling towards the Thorn River Camp to destroy those bandits and along the way we are (if time permits) exploring a hex as we have 2 days till the bandits will start to wonder were the others bandits are.

The Stag Lord is or at least I think he is in charge of all the bandits and therefore I think he is another obstacle all together, not located at the thorn river camp. Which means we will need to find out where this person is.

After the Thorn River Camp we can start to really explore the area.

Is this what everyone feels is correct?


Male Shabti Unchained Summoner (Soulbound)

I just want to make sure we all ready the missions on the board - including the one about keeping a certain named bandit alive.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Falgrim Sneeg


Kingmaker Table 1

I'll work on the rp when I get home. Need the book for this part.


Kingmaker Table 1

So I'm doing it such that you explore the one hex (the one with Oleg's trading post in it) over the course of your first day (from 1200 the day you set out to 1200 the next day); followed by nine hours of riding to the campsite as detailed on the map.

That's 100 xp each!


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

so our total exp for now is 221?


Kingmaker Table 1

108 for the bandits, 100 for a hex should be 208...am I missing 23 xp from somewhere?

Also, feel free to put your avatars anywhere in the burgundy box on the map.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

You said Quote ~ 'First thing's first, you all have 121 xp from this encounter.'

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Can we just do it that the GM tells us when we level.. even if it's only one of us? Easier book keeping?


Kingmaker Table 1

huh...must've miscalculated. Oh well, free xp!

I am keeping track, and I'll let you know. I just like to keep everyone in the loop, to keep me accountable.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Can't fault that.. good job Sir.


Kingmaker Table 1

I guess I should've mentioned before. The link lets you edit the map. You can right click your message-avatar and copy it, then go to the image, and push ctrl+v to paste it on the map, then you should be able to resize & move it as you like.


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Ummm Gird...?

Gird Medvyed wrote:


Gird moves up behind the creature and flanks it with Derra

[dice=Mithral Shortsword+flank]1d20+6

[dice=Mithral Shortsword+flank]1d6+2

Check your position on the map.. your like behind Andreas... waay far away from Derra. you'd have to move a minimum of 45'ft... and take an AoO, AND wait for Derra to move close enough to threaten the creature.. she is within reach of HIM..but he is not in reach of her so she does not threaten him..and thus cannot provide flank to anyone as yet.

In either case you'd still be moving more than 5'ft and could only make a single standard action - attack not a full round attack action... which IS required to make a two weapon attack as well.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

Meh.. I had no idea i'd get positioned so far back...

I did only make a single attack with a single handed weapon.. not sure of your second point?


Male Half-Elf RANGER 1 | AC 15{16} T 12 FF 13{14} | HP 11/11 | F +3 R +3 W +1{+3Enchnt/+1Fey} | Init +2{+4trait} | Perc +7
Common Skills:
Craft {Armor/Bow/Weap}+5, Handle Animal +6, Kno {Nature} +5, Stealth +5, Survival +6 [+10 vs lost 'trait']

Opps.. duh..sorry, My Bad! :) Don't know what the heck I was thinking.. I may have been looking at a different game thread altogether! Yeah...you clearly only made one attack! :)

Oh...
@ Andreas - Remember.. you inflict double damage from the back of a charging mount with a lance!


Kingmaker Table 1

To answer your question, Andreas, I think raw is that you count as a single creature for reach, etc. My bad with the image, I made it a 2x2. Do horses get reach, being large creatures? Either way, if the horse moved more than 5' (which I think it has to to charge) it can only make one attack.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

The horse has a 5' reach and occupies a space of 10x5...lol
so yes the horse could only make one attack. I am just wondering if The horse which is 10ft long and me with a reach weapon of 10ft. would both of us be able to attack? If not then It would only be me attacking and I would be back another 5 ft. I had just distance to charge.

I will roll another d8 for the lance then. sorry my fault.


Male Shabti Unchained Summoner (Soulbound)

It's either one or the other to attack... The charge movement ends when the first of you attack.

Even though the horse "occupies" 10x5, as a large creature it's usually represented as a 10x10.

If you're going to specialize on the charge, you definitely want to look at Ride-by to eventually get Spirited Charge (making your lance do three times damage) :)


Female
Quick Skills:
Diplomacy +8, Handle Animal +8, Knowledge (History) +3, Perception +6, Ride +7, Survival +6,
Catfolk
Quick Stats:
HP 15/15, AC20, T13, FF17, F+4, R+3, W+0, Perc+6,Base Atk +1;CMB +3; CMD16, Hero Pt. 1, Int+3
Cavalier (Beastrider)

Wait a moment! I'm not sure that's how my tactic works. Since she's readied against approach, the monster's movement is immediately interrupted as she hits it on the monster's turn. I don't think it's able to attack her as its movement was interrupted by her being ready for it's approach.

It's a readied defense tactic, not a readied attack tactic. Sorry, my fault as well in explaining a bit more clearly when I said what my character was going to do. I apologize about that.


Kingmaker Table 1
Annurian wrote:

It's either one or the other to attack... The charge movement ends when the first of you attack.

Even though the horse "occupies" 10x5, as a large creature it's usually represented as a 10x10.

If you're going to specialize on the charge, you definitely want to look at Ride-by to eventually get Spirited Charge (making your lance do three times damage) :)

This is true, only one of you gets "charge" damage, but the other can still attack normally.


Kingmaker Table 1
Derra Clawstrider wrote:

Wait a moment! I'm not sure that's how my tactic works. Since she's readied against approach, the monster's movement is immediately interrupted as she hits it on the monster's turn. I don't think it's able to attack her as its movement was interrupted by her being ready for it's approach.

It's a readied defense tactic, not a readied attack tactic. Sorry, my fault as well in explaining a bit more clearly when I said what my character was going to do. I apologize about that.

Appreciate that! Also, it looks like you started to write them out, but your profile is missing the text on your tactics. Having that would help in the future.

I figured I'd go ahead and detail the creature's action, even though your attack and damage would be resolved beforehand...or does it keep it from doing anything this round?


Male Shabti Unchained Summoner (Soulbound)
The Little Game Master wrote:
Annurian wrote:

It's either one or the other to attack... The charge movement ends when the first of you attack.

Even though the horse "occupies" 10x5, as a large creature it's usually represented as a 10x10.

If you're going to specialize on the charge, you definitely want to look at Ride-by to eventually get Spirited Charge (making your lance do three times damage) :)

This is true, only one of you gets "charge" damage, but the other can still attack normally.

Both can attack if they have the same reach, or if they have some feat or something that allows them to use a different reach or move again (like lunge or ride-by attack).


Kingmaker Table 1

I think we came to the conclusion that the horse has 5'and he has 10' and he more or less occupies the rear space on the horse. They can both hit.

I know I said "same creature" but looking at the squares, it stands to reason.


Male Shabti Unchained Summoner (Soulbound)

It's your interpretation, LGM ;) That's not how it works by the RAW, though. By that interpretation, the rider would never be able to reach an adjacent enemy unless he was using a reach weapon, which is not how it works on PF.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

I am using a reach weapon...A lance.


Male Shabti Unchained Summoner (Soulbound)

You didn't understand what I was saying, Andreas. By PF rules, while mounted in a large mount, you count as coming from the fours squares the mount occupies. If anyone is flanking your mount, it's flanking you. You're not in one of the four squares of the mount. So, by regular rules, a reach weapon still can't attack an adjacent enemy. If you're a mounted rider, you need a regular weapon to attack enemies adjacent to your mount.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

That much I follow as I am not adjacent and therefore can attack with the lance. The thing we were trying to figure out is if the horse and I could which it can not per your description of the horse. It is a mute point as the horse missed anyways..so let us move on...lol


Male Shabti Unchained Summoner (Soulbound)

Right ;) I don't think our conversation is halting the game, though. I think we're waiting on the DM and Derra to figure out how the whole "readied defense" thing will work on the scenario.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

lol
that is a whole new discussion thread.
I am refraining from posting about that and let it up to the DM to decide.


Male Shabti Unchained Summoner (Soulbound)

Sincerely, I never heard of readied defense, so I can only assume it's something specific to her character so I will let them talk as well. I imagine something on her class or archetype might work somewhat like Stand Still... I don't know (something that would allow her to interrupt his movement - simply attacking him usually wouldn't stop him from going on). Ready actions, however, usually go at the moment they're triggered (so it would go before the creature attacks or finishes his regular move action). The only thing I saw before was stuff like people readying to trip or bull rush... :)


Kingmaker Table 1
Annurian wrote:
Right ;) I don't think our conversation is halting the game, though. I think we're waiting on the DM and Derra to figure out how the whole "readied defense" thing will work on the scenario.

Mainly waiting for Derra to provide the relevant citation/explanation.


Female
Quick Skills:
Diplomacy +8, Handle Animal +8, Knowledge (History) +3, Perception +6, Ride +7, Survival +6,
Catfolk
Quick Stats:
HP 15/15, AC20, T13, FF17, F+4, R+3, W+0, Perc+6,Base Atk +1;CMB +3; CMD16, Hero Pt. 1, Int+3
Cavalier (Beastrider)

Oh! Well, I wasn't sure if you going to retcon me not taking damage or something, so I was actually waiting for you. But it's actually a tactic used to prevent someone from charging at you or trying to get by you. Pretty much if an enemy tries to approach you or get by you or gets anywhere near you and you're readied against approach, it doesn't matter if they're coming at you or trying to get by you: if they get anywhere near you, then their movement is interrupted and you get in an attack. The attack roll has to succeed, but the tactic is one that I commonly use when I play melee characters.

It's a tactic that is used in D&D 3.5, so I doubt you'll find it in any Pathfinder book, but since Pathfinder and D&D 3.5 use a good many of the same rules, it should be legal to use. Pretty much, it's a readying an action move.


Kingmaker Table 1

Sounds to me like you have a readied attack, which you are free to roll now. If that attack interferes with the creature's turn, I will retcon. Otherwise, the creature will do the same thing if with less HP.

Just so you know, it wasn't charging or trying to get past you, that's a move action, standard action attack targeting you.


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

now that the holidays are definitely over. Can we as players post a little more often. I know we have had some problems in the past but I would like to move this along at a better pace. I know and understand that RL issues take front seat.

Sovereign Court

Skills:
Perc:+9|Stealth:+8|Acro+8|Climb+6/Swim+6|SM+9|Sur+8|Heal+7|KN Rel+5|Intim+4|Diplo+8|Ride+7
Aasimar (Garuda - Scion of Humanity) Inquisitor (Sanctified Slayer) 3 HP: 24/24| AC: 18| T:13| FF:15|CMB:+4:CMD:17|Fort:+5|Ref:+4|Will:+6|Init:+6| Spells 1 - 2/4 Acid/Cold/Elec R5, Racial Detect Invis 1:1

i'd like that as well.. i'm pretty active and this is a good game.. more mooaaarrrr


Male Shabti Unchained Summoner (Soulbound)

I'm not sure who we're waiting for now. Maybe the GM is waiting for some sort of link for this "readied defense" maneuver? Derra, I believe you when you say you used it on other systems, but unless you have something special to allow you to do it, this kind of action requires a feat in Pathfinder. Just being attacked doesn't interrupt the monster movement neither prevents it from acting.


Kingmaker Table 1

I'm waiting for Derra to move. It's her turn readied action or no. Then it'll be yours and Fenn's turn. I was going to post after Derra.

If she's taking too long for you, I think she said before that she's fine with y'all botting her.

101 to 150 of 2,215 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Little Game Master's Kingmaker (Table 1) Discussion All Messageboards

Want to post a reply? Sign in.