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About Gird Medvyed.
Plumekith Aasimar Inquisitor (Sanctified Slayer) of Kelinahat 3
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Favoured Class
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Feats
Teamwork Feats
Traits
Skills: 24
*Acrobatics(Dex) +10(1R +1 Trait+2 Race)
*Intimidate(Wis) +9 (2R +Half Class Level)
*Knowledge Arcana(Int) +5(1R)
Background Skills: 6
Languages Common, Sylvan, Draconic --------------------
Ranged
Spellcasting
Cast Defensively - 15 + 2* spell level
Magical Gear Combat
Other Gear:
Encumbrance:58 is Light
Gold:
Aasimar Garuda Racial Abilities Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype. Skilled: Plumekith Aasimar have a +2 racial bonus on Acrobatics and Fly checks. Spell-Like Ability (Sp): Aasimars can use see invisibility once per day as a spell-like ability (caster level equal to the aasimar's class level). Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.) Class Abilities Monster Lore(Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Studied Target (Ex):A sanctified slayer can study an opponent he can see as a move action. The slayer then gains a +1/5 lvls bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1/5 lvls bonus on weapon attack and damage rolls against it. This ability replaces judgment 1/day. Sneak Attack (Ex):This additional damage is 1d6 at 4th level, and increases by 1d6 every 3 levels thereafter.
Cunning Initiative (Ex): At 2nd level, an inquisitor adds his Wisdom modifier on initiative checks, in addition to his Dexterity modifier. Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks. Solo Tactics (Ex)
Conversion Inquisition
Swaying Word (Sp): At 8th level, once per day you may speak a word of divinely inspired wisdom that causes a single creature to switch its alliance to you. The target must be within line of sight and able to hear you. If he fails his Will save, he is affected by dominate person, except the duration is only 1 minute. Campaign Notes:
221xp
Backstory/Appearance/Personality:
Appearance
Gird is a product of his noble upbringing and he wishes to give the appearance of well dressed rogue, so he dresses the part. When in a city he wears a stylish jacket, brown trousers and luxurious leather boots (dagger), accoutered by gold earrings and a couple rings. Age: 20
Personality
Back Story
My birth created quite a scandal for Lord Tengar Medvyed as he was already married and had three sons. Having a elven appearing half-blood bastard around to remind his wife and enemies of his weaknesses was inconvenient and he soon shipped me off away from the politics of Stoneclimb with my elven mother Talasia to a small holding of his in southern Gronzi forest. Here I grew up in the fortified village of Forests Edge, the house and servants provided to us made life comfortable and we were happy after a fashion, although mother needed more than the life of a kept woman. Girds Aasimar heritage was inherited from a distant ancestor of his mothers and even though he was not of Elven stock he was still a half blood, even if he did look remarkably human. Lord Tengar would visit sparingly and only then to make sure that the son of his line was strong and healthy. My father ensured that I received a good education, which involved tutors and my religious education being handled by a priest of Abadar. My martial training was taken care of by local armsman in service to my father, the training was basic but useful. My education is where I found my passion for learning about new places and facts, I would order new books and devour
On the visits to my family home I noticed the deprivation of the common folk of Stoneclimb and how the nobles would strut down the streets surrounded by guards and not acknowledging the plight of those around them. This was very different to my own relatively humble village home where all the people would help each other during the lean times and give generously during the times of surplus. My mother Talasia sought to make sure that I also learned of her elven heritage, she taught me what she knew of woodcraft and how to perceive the world in light of the ancient truths. Mother also helped me understand how to use my agility and taught me the fighting ways of the elves. This suited me much more than the standard techniques that I had been taught by my fathers armsman, the flowing elven style allowed me the freedom to move in combat and put my opponent at a disadvantage or to help a comrade in need. While in Kyonin I was exposed to the faithful of Kelinahat, the gathering of information via stealth appealed to me as it would allow me to have knowledge of the truths around me be it politics or the cause of deprivations. I was able to find a tutor Miklos Arathenos cleric of Kelinahat to teach me the tenets of Kelinahats faith, to hear her calling and how to respond and how to be a true servant of the goddess. Miklos directed me to the temple of Iomedae in New Stetven where the Inheritors faithful would allow him to utilise the temples much greater resources, it was here that I was able to determine how I would best be able to utilise my abilities. I was directed into Inquisitorial training, where I would know how to travel the lands and work to further the cause of justice for all, utilising the methods that were necessary. I was careful to keep my faith and abilities secret while in the populated areas of Brevoy as a follower of the goddess of knowledge and stealth would not be popular in Brevoy in light of the current political tensions with Rostland. After I had completed my training I journeyed from New Stetven to Stoneclimb and spent some time with my father, I learned more about my family, it's proud history and what it was like to be a true noble. For his part Lord Tengar was having me (his handsome strapping aasimar son) attend various political events, balls and parties so that he could find me a politically advantageous marriage, one that would appeal to those that saw the exotic as desirable. I had several young ladies with equally controlling fathers circling around me, vying with each other to find the best deal. This was the time that my mother Talasia swept into Stoneclimb, upon seeing the situation that my father was creating she confronted him and vowed that he would not be allowed to carry out his plans. Having realised what I had almost allowed myself to become, I left with my mother that night we fled, easily evading the men that father sent after us to bring me back. As we trekked the journey back to Forest Edge I told my mother of my new training and the power that my faith had allowed me to access, by Kelinahat's grace. During my time in Stoneclimb I had heard of the plans to tame the Stolen Lands by sponsoring expeditions, I discussed this with my mother and she agreed with my idea that I should join an expedition. It was an excellent opportunity for me to remove myself from the current situation and be of enough potential benefit for my father to not interfere and for me to do some good in helping the people of the region. I journeyed to Restov to find those that were assembling the expeditions. Medvyed: Your family has long a deep respect for the wilderness and is superstitious about the creatures that dwell therein. Your family motto is “Endurance Overcomes All.”
Loots:
Bandit Camp 7 pp
4x leather armor
2x handaxes-Mw
1x composite longbow
silver amulet
onyx
3x crates of furs and hides
Potions:
Arcane Scrolls:
Kressle
Sneaking rules:
In a sparse forest, the maximum distance at which a Perception check for detecting the nearby presence of others can succeed is 3d6 × 10 feet. In a medium forest, this distance is 2d8 × 10 feet, and in a dense forest it is 2d6 × 10 feet. Because any square with undergrowth provides concealment, it's usually easy for a creature to use the Stealth skill in the forest. Logs and massive trees provide cover, which also makes hiding possible. The background noise in the forest makes Perception checks that rely on sound more difficult, increasing the DC of the check by 2 per 10 feet, not 1. |