About Rillka CloudhopperRillka Cloudhopper
Bot Actions:
Rillka will cast her most appropriate spell or use her staff-sling in combat. Also will use knowledge to identify enemies. Diplomacy for non-hostile encounters -----Defense-----
Wounds:
Mite dart-2, Orc Falchion -4, Crossbow-9, Stag Lord arrow-16, Fort +3, Ref +4, Will +7 (+2 vs Fear-Racial) Save calc:
F=class +1, con +1, Halfling Luck +1 | R=class +1, dex +2, Halfling Luck +1 | W=class +4, wis +2, Halfling Luck +1 -----Offense-----
-----Statistics-----
Skills:
Adventuring Skills 2+INT(4)+1FC =7/lvl +2 Acrobatics* (Dex) | +2a +11 Bluff (Cha) | +3a +4r +3cs +0 Climb* (Str) | +0a +11 Diplomacy (Cha) | +3a +1 Trait +4r +3cs X Disable Device* (Dex) | +2a +3 Disguise (Cha) | +3a +2 Escape Artist* (Dex) | +2a +3 Fly* (Dex) | +2a +2 Heal (Wis) | +2a +4 Intimidate (Cha) | +3a Knowledge: (Int) +11 Arcana | +4a +4r +3cs Dungeoneering | +6 Local | +4a +1 trait +5 Nature | +4a +1r +3cs Planes | Religion | +8 Perception (Wis) | +2a +2 Racial +4r +3 Ride* (Dex) | +2a +1 Trait +2 Sense Motive (Wis) | +2a +11 Spellcraft (Int) | +4a +4r +3cs +6 Stealth* (Dex) | +2a +4 Racial +3 Survival (Wis) | +2a +1r +0 Swim* (Str) | +0a +5 Use Magic Device (Cha) | +4a +1r Background Skills
* Armor check penalty applies X- Trained only
Languages: Halfling, Common, Dwarven, Elven SQ
Racial:
Small: +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 to CMB and CMD, and a +4 size bonus on Stealth checks. Fearless: +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Halfling Luck: +1 racial bonus on all saving throws. Keen Senses: +2 racial bonus on Perception skill checks. Fleet of Foot replaces Sure-Footed: Base speed 30' -----Class Skills-----: [/spoiler]
Arcane Reservoir (Su): 5 (refill daily w/3+half CL) | (3+CL Max) Expend 1 point free action to increase spell CL +1 or spell’s DC +1. Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost. Arcanist Exploits [spoiler=-----Arcanist Exploits----- ] DC = 10+SL+CHAMOD (3) Lvl 1 = Elemental Focus (Archetype)
Lvl 1= Elemental Focus (Su): Select element: air. Prepare one additional spell per day per of each level, but it must have the air elemental descriptor Any earth elemental spell takes up two prepared spell slots.
Weapon and Armor Proficiency:
All simple weapons. Not proficient with any type of armor or shield.
Weapon Familiarity(Racial): Proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. -----Traits-----:
Friend in Every Town: +1 trait bonus Knowledge (local) and Diplomacy checks. Diplomacy is always a class skill for you. Reactionary: +2 trait bonus on initiative checks. Pioneer: You begin play with a horse (riding Dog per GM). Gain a +1 trait bonus on the Ride skill. -----Gear-----:
Carrying Capacity: L=0-25 M=26-66 H=67-100 lbs Calculated by: Str10, Small Biped X.75 Combat Gear:
Bracers Armor/s +1 Unblessed iron holy symbol of Gozreh forged from a Mite dart by Kazmuk Carried Gear
Scrolls (in Scroll Case):
Wands
Potions:
Coins
Map Case::
Party map of the Stolen Lands - Game Map Stag Lord's Fort map - Map of the Temple of Erastil City Map of New Stetven - Well made and recent, can use it to take 20 to find named locations in New Stetven with 2 minutes of review. Regional Map of Numeria-Galt-Brevoy-River Kingdoms - Kobold made lure map – obvious fake (would have for novelty of item) Nautical map of the Sellen River - +4 on attempts to navigate the river, aid another attempts provide +4 bonus instead of +2 bonus Partial map of Kyonin - A map of the western regions of Kyonin, provides normal map bonii Map of Hellknight Citadel - unknown citadel with a picture showing what it looks like from the north, I will provide if it becomes relevant Castle map - Unnamed castle map, rumoured to be lost in the Stolen Lands Regional map of Thuvia referencing Lamasara and the Junira River. Nautical map of the Inner Sea Region - Provides normal nautical map bonii Mwangi expanse expedition map - provides normal map bonii Map of a region of the Darklands with notations - The map shows no entrance points to the Darklands, but is well notated and could be verified to show a region if someone also knew the area of the Darklands Map depicting the Taldan Empire @4000 AR - Mainly ornamental at this point Depiction of trade routes across Avistan/Garund - Provides a +4 bonus on checks to figure out where goods may have come from, and normal map bonii for navigating Watertight Scroll Tube:
partially completed map of the northwestern Greenbelt -----Spells Prepared-----:
Cantrips 0(6) Detect Magic Read Magic Jolt Light (E) Prestidigitation Ghost Sound Level 1(3)
Level 2 (1)
-----Spells Per Day-----:
Cantrips do not consume any slots and may be used again. Level 1 = 5 +1 Air |4 Spells/day + 1 INT Bonus Level 2 = 4 +1 Air |2 Spells/day + 1 INT Bonus Level 3 = 0 +1 Air |0 Spells/day + 1 INT Bonus Draft (Heavy) Horse:
Chetak N Large animal Init +4; Senses low-light vision, scent; Perception +8 DEFENSE AC 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural) hp 19 (2d8+10) Fort +8, Ref +7, Will +3 OFFENSE Speed 50 ft. Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2) Space 10 ft.; Reach 5 ft. STATISTICS Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11 Base Atk +1; CMB +7; CMD 21 (25 vs. trip) Feats Endurance, Run Skills Perception +8 SQ docile SPECIAL ABILITIES Docile (Ex): Unless specifically trained for combat (see the Handle Animal skill, a horse’s hooves are treated as secondary attacks. Heavy horses stand 5 to 6 feet tall at the shoulder and weigh between 1,000 and 1,500 pounds. Carrying Capacity: L=0-400 M=401-800 H=801-1200 lbs
Tricks: come, heel, and stay Tack:
Saddlebags: These sturdy, weatherproof bags are draped over a saddle to add extra carrying capacity. Each side of a saddlebag can typically carry 20 pounds of items that can fit in the bags. Saddlebags do not increase the amount of weight a mount can carry; they merely give riders a place to stow their equipment. Empty Weight: 8 lbs. Capacity: 20 lbs. Masterwork Artisan’s Tools (55gp|5lb): These tools serve the same purpose as artisan’s tools, but masterwork artisan’s tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them. Bedroll/s (1sp|1.25lb)
Scroll Box 0/10 (5gp|1lb) Bullseye Lantern - Continual Flame (312gp|3lb)
Halfling Trail Rations (2gp|.25lb) 7 Day= 1.75lb
Small MWK Backpack (50gp|1lb)
Grooming Kit/s (1gp|.5lb): This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder. Mess Kit (2sp|1lb): This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord. Pathfinders Kit/s (12gp|4.5*): This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week’s worth of trail rations, and a whetstone.
Feed/Day (5cp|10lb) 7 Day= 35cp|70lb
Riding Dog:
Lucca N Medium animal Init +2; Senses low-light vision, scent; Perception +8 DEFENSE AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural) hp 13 (2d8+4) Fort +5, Ref +5, Will +1 OFFENSE Speed 40 ft. Melee bite +3 (1d6+3 plus trip) STATISTICS Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Base Atk +1; CMB +3; CMD 15 (19 vs. trip) Feats Skill Focus (Perception) Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent Larger dogs (known to Small races like halflings and gnomes as riding dogs) include hardier breeds such as huskies, mastiffs, and wolfhounds. A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a DC 10 Ride check. Carrying Capacity: L=0-100 M=101-200 H=201-300 lbs
Tricks: attack, come, defend, down, guard, and heel bit and bridle (2gp|1lb)
Bullets(20) (-|10lb)
Mapmakers Kit (10gp|2lb): This small kit contains a simple slate with a grid carved into its surface and a number of differently colored pieces of chalk. If you use this kit to draw a map as you travel, you receive a +2 circumstance bonus on Survival skill checks to avoid becoming lost. Spellbook: partially destroyed Spells: identify, reduce person, mage armor, silent image, unseen servant
-----Rillka Spellbook-----
Cantrips (0 Level):
Acid Splash Arcane Mark Bleed Breeze Chameleon Scales Dancing Lights Daze Detect Fiendish Presence Detect Magic Detect Poison Disrupt Undead Drench Flare Ghost Sound Grasp Haunted Fey Aspect Jolt Light Mage Hand Mending Message Oath of Anonymity Open/Close Penumbra Prestidigitation Ray of Frost Read Magic Resistance Root Scoop Scrivener's Chant Sotto Voce Spark Touch of Fatigue Vacuous Vessel Level 1:
1 Alter Winds [Air] 1 Comprehend Languages 1 Ear-Piercing Scream 1 Magic Missile 1 Snowball 1 Keep Watch 1Enlarge Person 1 Shield 1Vanish 1 Windy Escape [Air] Identify Reduce Person Mage armor Silent image Unseen servant Level 2:
2Invisibility 2Glitterdust Gust of Wind [Air] Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:
-----V Components and Command Words-----:
MM wand = Aireratzea Burning Hands wand = Ikhoza yombuthano Prestidigitation = Ukuzikhohlisa/multicolored sigils swirl Windy Escape = Emoyeni Snowball = Ibhola Leqhwa Detect Magic = Thola Umlingo/blue sigils float in front of eyes -----At Oleg's-----:
Map of orc compound, with additional post combat notes. Physical Description:
2'10"; 27lbs; almond skin, blondish hair and blue eyes. Rillka wears dark blue robes and uses a strong hickory wand as a walking stick. Personality:
Rillka was cheerful and optimistic, happy and easygoing. Now she is bitter and sullen. She has a fondness for maps and the places they show. Background:
Rillka was born at the roadside camp of trade caravan, where exactly she isn't sure, but what everyone remembers is the terrible storm that raged while her mother was in labor and believe that the power of the storm at her birth causes thunder and lightning to course in her veins. Currently serves Lord Mayor Sellemius providing mapping for a group of adventurers in the Stolen Lands.
Mentioned family members: Grandma Kenza; Aunt Bellis |