Fighter

Rillka Cloudhopper's page

764 posts. Alias of Grenfax.


Full Name

Rillka Cloudhopper

Race

Halfling

Classes/Levels

CN Female Halfling Arcanist 4 HP:22/22 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+8 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Size

Small 2'10" 27lb

Age

24 | 31 Desnus

Alignment

CN

Deity

Gozreh, Desna and others

Location

Brevoy

Languages

Halfling Common Dwarven Elven

Occupation

Cartographer

Strength 10
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 14
Charisma 16

About Rillka Cloudhopper

Rillka Cloudhopper
Chaotic Neutral Small Halfling
Level 4 Arcanist[Elemental Master - Air] (Favored Class-Arcanist)
Init +4 (+2 Trait); Perception +8

Bot Actions:

Rillka will cast her most appropriate spell or use her staff-sling in combat. Also will use knowledge to identify enemies.
Diplomacy for non-hostile encounters

-----Defense-----
AC 14 (+1 Armor,+2 Dex,+1 Size), touch 13, flat-footed 11
hp 22|22 (1d6+1)~(6+4+4+4)+4

Wounds:
Mite dart-2, Orc Falchion -4, Crossbow-9, Stag Lord arrow-16,

Fort +3, Ref +4, Will +7 (+2 vs Fear-Racial)
Save calc:
F=class +1, con +1, Halfling Luck +1 | R=class +1, dex +2, Halfling Luck +1 | W=class +4, wis +2, Halfling Luck +1

-----Offense-----
Speed 30ft.
Special Attacks: Spells

-----Statistics-----
Str 10, Dex 14, Con 12, Int 17+1, Wis 14, Cha 16
Base Atk+2;Size+1: melee+3; ranged+4; CMB=+1; CMD=+13
Feats 1=Combat Casting (+4 Concentration Check to cast defensively), 3=Spell Focus Evocation

Skills:

Adventuring Skills
2+INT(4)+1FC =7/lvl
+2 Acrobatics* (Dex) | +2a
+11 Bluff (Cha) | +3a +4r +3cs
+0 Climb* (Str) | +0a
+11 Diplomacy (Cha) | +3a +1 Trait +4r +3cs
X Disable Device* (Dex) | +2a
+3 Disguise (Cha) | +3a
+2 Escape Artist* (Dex) | +2a
+3 Fly* (Dex) | +2a
+2 Heal (Wis) | +2a
+4 Intimidate (Cha) | +3a
Knowledge: (Int)
+11 Arcana | +4a +4r +3cs
Dungeoneering |
+6 Local | +4a +1 trait
+5 Nature | +4a +1r +3cs
Planes |
Religion |
+8 Perception (Wis) | +2a +2 Racial +4r
+3 Ride* (Dex) | +2a +1 Trait
+2 Sense Motive (Wis) | +2a
+11 Spellcraft (Int) | +4a +4r +3cs
+6 Stealth* (Dex) | +2a +4 Racial
+3 Survival (Wis) | +2a +1r
+0 Swim* (Str) | +0a
+5 Use Magic Device (Cha) | +4a +1r

Background Skills
2/Level
+4 Appraise (Int) | +4a
+4 Artistry (Int) | +4a
Craft: (Int)
+11 Cartography | +4a +4r +3cs
X Handle Animal (Cha) | +3a
Knowledge: (Int)
Engineering| +4a+
+8 Geography | +4a+4r
History| +4a+
Nobility| +4a+
+4 Linguistics (Int) | +4a
X Lore (Int) | +4a
+3 Perform: (Cha) | +3a
+2 Profession: (Wis) | +2a
X Sleight of Hand (Dex) | +2a

* Armor check penalty applies X- Trained only

Languages: Halfling, Common, Dwarven, Elven

SQ

Racial:

Small: +1 size bonus to AC, a +1 size bonus on attack rolls, a –1 to CMB and CMD, and a +4 size bonus on Stealth checks.
Fearless: +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: +1 racial bonus on all saving throws.
Keen Senses: +2 racial bonus on Perception skill checks.
Fleet of Foot replaces Sure-Footed: Base speed 30'

-----Class Skills-----:

Arcane Reservoir (Su): 5
(refill daily w/3+half CL) | (3+CL Max)
Expend 1 point free action to increase spell CL +1 or spell’s DC +1.
Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.
Arcanist Exploits
[spoiler=-----Arcanist Exploits----- ]
DC = 10+SL+CHAMOD (3)

Lvl 1 = Elemental Focus (Archetype)
Lvl 3 = Elemental Attack (Archetype)
Lvl 5 = Armored Mask
Lvl 7 =
Lvl 9 = Powerful Exploit (Archetype)
Lvl 11 = Greater Elemental Attack (Archetype)
Lvl 13 = Spell Resistance
Lvl 15 = Elemental Movement (Archetype)
Lvl 17 = Greater Spell Resistance
Lvl 19 =

Lvl 1= Elemental Focus (Su): Select element: air. Prepare one additional spell per day per of each level, but it must have the air elemental descriptor Any earth elemental spell takes up two prepared spell slots.
Lvl 3= Elemental Attack (Su): Lighting Lance: Expend 1 pt - ranged touch attack against any one target within 30 feet. Electricity damage =1d6+CHAMOD, plus 1d6 points of electricity damage for every 2 levels beyond 1st (max 10d6 at 19th lvl). Target treats all creatures as if they had concealment (20%) for 1 round. Fortitude to negate the impaired vision.
Lvl 5= Armored Mask (Su): Expend 1 pt (standard action) benefits of mage armor with a CL that’s equal to her arcanist level and appears to be wearing light or medium armor of whatever design she chooses. At any time while this effect is active, she can expend 1 additional pt (immediate action) to also gain the benefits of shield of faith with a caster level equal to her arcanist level.
Lvl 7=
Lvl 9= Powerful Exploit (Su): Increase the damage die of elemental attack to 1d8. Range increases to 60’
Lvl 11 = Greater Elemental Attack (Su): Dancing electricity: Expend 2 pts (using lightning lance) - all creatures adjacent to the target take half damage, Reflex save for half
Lvl 13 = Spell Resistance (Su): Expend 1 pt (standard action) gain SR (6+CL) for #rds=CHAMOD
Lvl 15= Elemental Movement (Su): Fly speed of 90 feet (average maneuverability).
Lvl 17= Greater Spell Resistance(Su): Spell Resistance (Lvl 13) increases to 11+CL.
Lvl 19=
Lvl 20= Magical Supremacy (Su): Convert her arcane reservoir into spells and back again. 1+Spell level pts to cast any prepared spell as +2CL, Saves and DC +2 (no spell slot used).

[/spoiler]

Weapon and Armor Proficiency:
All simple weapons. Not proficient with any type of armor or shield.
Weapon Familiarity(Racial): Proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

-----Traits-----:

Friend in Every Town: +1 trait bonus Knowledge (local) and Diplomacy checks. Diplomacy is always a class skill for you.
Reactionary: +2 trait bonus on initiative checks.
Pioneer: You begin play with a horse (riding Dog per GM). Gain a +1 trait bonus on the Ride skill.

-----Gear-----:

Carrying Capacity: L=0-25 M=26-66 H=67-100 lbs
Calculated by: Str10, Small Biped X.75

Combat Gear:
Dagger (2gp|.5lb) 1d3 19-20/X2 10'
Sling (-|-) 1d3 X2 50'
Bullets(10) (1sp|2.5)
Halfling Slingstaff (20gp|1.5lb) 1d6 X3 80' As club= 1d4 X2 10'
Masterwork Cold Iron Sickle/s (-|1lb) 1d4 X2

Bracers Armor/s +1

Unblessed iron holy symbol of Gozreh forged from a Mite dart by Kazmuk

Carried Gear
Map Case (1gp|.5lb) (Sacred Keepsake): See Below
Watertight Scroll Tube : See Below
Compass (10gp|.5lb)
Scroll Case (1gp|.5lb):

Scrolls (in Scroll Case):
Magic Missle (CL1) - Red rune
Light (CL1) - White rune
Flaming Sphere (CL3) - Red-orange rune
Corrosive Touch (CL1) - Gray rune
Fly
Endure Elements - Greenish brown seal
Guidance - Gold seal

Wands
Magic Missile (27Ch)
Wand of Burning Hands (CL2 4Ch)

Potions:
Cure Light Wounds (50gp|.0625lb)
Cure Light Wounds (50gp|.0625lb)

Coins
PP=26
GP=304
SP=3
CP=0

Map Case::

Party map of the Stolen Lands - Game Map
Stag Lord's Fort map -
Map of the Temple of Erastil
City Map of New Stetven - Well made and recent, can use it to take 20 to find named locations in New Stetven with 2 minutes of review.
Regional Map of Numeria-Galt-Brevoy-River Kingdoms -
Kobold made lure map – obvious fake (would have for novelty of item)
Nautical map of the Sellen River - +4 on attempts to navigate the river, aid another attempts provide +4 bonus instead of +2 bonus
Partial map of Kyonin - A map of the western regions of Kyonin, provides normal map bonii
Map of Hellknight Citadel - unknown citadel with a picture showing what it looks like from the north, I will provide if it becomes relevant
Castle map - Unnamed castle map, rumoured to be lost in the Stolen Lands
Regional map of Thuvia referencing Lamasara and the Junira River.
Nautical map of the Inner Sea Region - Provides normal nautical map bonii
Mwangi expanse expedition map - provides normal map bonii
Map of a region of the Darklands with notations - The map shows no entrance points to the Darklands, but is well notated and could be verified to show a region if someone also knew the area of the Darklands
Map depicting the Taldan Empire @4000 AR - Mainly ornamental at this point
Depiction of trade routes across Avistan/Garund - Provides a +4 bonus on checks to figure out where goods may have come from, and normal map bonii for navigating

Watertight Scroll Tube:

partially completed map of the northwestern Greenbelt

-----Spells Prepared-----:

Cantrips 0(6)
Detect Magic
Read Magic
Jolt
Light (E)
Prestidigitation
Ghost Sound

Level 1(3)
Windy Escape
Ear Piercing Scream (E)
Snowball (PPC:PotN)
Magic Missile

Level 2 (1)
Invisibility

-----Spells Per Day-----:

Cantrips do not consume any slots and may be used again.
Level 1 = 5 +1 Air |4 Spells/day + 1 INT Bonus
Level 2 = 4 +1 Air |2 Spells/day + 1 INT Bonus
Level 3 = 0 +1 Air |0 Spells/day + 1 INT Bonus

Draft (Heavy) Horse:

Chetak
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
DEFENSE
AC 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
OFFENSE
Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Skills Perception +8
SQ docile
SPECIAL ABILITIES
Docile (Ex): Unless specifically trained for combat (see the Handle Animal skill, a horse’s hooves are treated as secondary attacks.
Heavy horses stand 5 to 6 feet tall at the shoulder and weigh between 1,000 and 1,500 pounds.

Carrying Capacity: L=0-400 M=401-800 H=801-1200 lbs
Calculated by: Str20, Large Quadruped X3

Tricks: come, heel, and stay

Tack:
bit and bridle (2gp|1lb)
saddle-pack, a saddle blanket (5gp|15lb)
saddlebags (4gp|8lb)

Saddlebags: These sturdy, weatherproof bags are draped over a saddle to add extra carrying capacity. Each side of a saddlebag can typically carry 20 pounds of items that can fit in the bags. Saddlebags do not increase the amount of weight a mount can carry; they merely give riders a place to stow their equipment. Empty Weight: 8 lbs. Capacity: 20 lbs.

Masterwork Artisan’s Tools (55gp|5lb): These tools serve the same purpose as artisan’s tools, but masterwork artisan’s tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them.

Bedroll/s (1sp|1.25lb)
Hammock/s (1sp|.75lb)
Winter Blanket/s (5sp|.75lb)
Small Tent/m (10gp|20lb)

Scroll Box 0/10 (5gp|1lb)

Bullseye Lantern - Continual Flame (312gp|3lb)
Hooded Lantern - Continual Flame (307gp|2lb)

Halfling Trail Rations (2gp|.25lb) 7 Day= 1.75lb
Canteen (2gp|1lb)

Small MWK Backpack (50gp|1lb)
Journal (10gp|1lb)
Ink Vial X3 (8gp|-)
Quill (1sp|-)
Chalk (1cp|-)Empty Ink Well
Ink Pen (-|-)

Grooming Kit/s (1gp|.5lb): This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.

Mess Kit (2sp|1lb): This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.

Pathfinders Kit/s (12gp|4.5*): This kit consists of a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week’s worth of trail rations, and a whetstone.
For Small creatures, the weight of a Pathfinder’s kit is 7-1/2 pounds. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures.

Feed/Day (5cp|10lb) 7 Day= 35cp|70lb
Carnivore Feed/Day (5cp|5lb) 7 Day= 35cp|35lb

Riding Dog:

Lucca
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
STATISTICS
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Larger dogs (known to Small races like halflings and gnomes as riding dogs) include hardier breeds such as huskies, mastiffs, and wolfhounds. A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a DC 10 Ride check.

Carrying Capacity: L=0-100 M=101-200 H=201-300 lbs
Calculated by: Str15, Medium Quadruped X1.5

Tricks: attack, come, defend, down, guard, and heel

bit and bridle (2gp|1lb)
saddle-riding, a saddle blanket (10gp|25lb)
saddlebags (4gp|8lb)

Bullets(20) (-|10lb)
Spear/s (-|

Mapmakers Kit (10gp|2lb): This small kit contains a simple slate with a grid carved into its surface and a number of differently colored pieces of chalk. If you use this kit to draw a map as you travel, you receive a +2 circumstance bonus on Survival skill checks to avoid becoming lost.

Spellbook: partially destroyed Spells: identify, reduce person, mage armor, silent image, unseen servant

-----Rillka Spellbook-----

Cantrips (0 Level):

Acid Splash
Arcane Mark
Bleed
Breeze
Chameleon Scales
Dancing Lights
Daze
Detect Fiendish Presence
Detect Magic
Detect Poison
Disrupt Undead
Drench
Flare
Ghost Sound
Grasp
Haunted Fey Aspect
Jolt
Light
Mage Hand
Mending
Message
Oath of Anonymity
Open/Close
Penumbra
Prestidigitation
Ray of Frost
Read Magic
Resistance
Root
Scoop
Scrivener's Chant
Sotto Voce
Spark
Touch of Fatigue
Vacuous Vessel

Level 1:

1 Alter Winds [Air]
1 Comprehend Languages
1 Ear-Piercing Scream
1 Magic Missile
1 Snowball
1 Keep Watch
1Enlarge Person
1 Shield
1Vanish
1 Windy Escape [Air]
Identify
Reduce Person
Mage armor
Silent image
Unseen servant

Level 2:

2Invisibility
2Glitterdust
Gust of Wind [Air]

Level 3:

Level 4:

Level 5:

Level 6:

Level 7:

Level 8:

Level 9:

-----V Components and Command Words-----:

MM wand = Aireratzea
Burning Hands wand = Ikhoza yombuthano
Prestidigitation = Ukuzikhohlisa/multicolored sigils swirl
Windy Escape = Emoyeni
Snowball = Ibhola Leqhwa
Detect Magic = Thola Umlingo/blue sigils float in front of eyes

-----At Oleg's-----:

Map of orc compound, with additional post combat notes.

Physical Description:
2'10"; 27lbs; almond skin, blondish hair and blue eyes. Rillka wears dark blue robes and uses a strong hickory wand as a walking stick.

Personality:

Rillka was cheerful and optimistic, happy and easygoing. Now she is bitter and sullen. She has a fondness for maps and the places they show.

Background:
Rillka was born at the roadside camp of trade caravan, where exactly she isn't sure, but what everyone remembers is the terrible storm that raged while her mother was in labor and believe that the power of the storm at her birth causes thunder and lightning to course in her veins. Currently serves Lord Mayor Sellemius providing mapping for a group of adventurers in the Stolen Lands.
Mentioned family members: Grandma Kenza; Aunt Bellis