GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Ouch." Darius complains.

"Stam, do something!"

Full defense fo rnow.


Kitsune Game Master

Another guard comes and swings his sword at Grergof.

Longsword+PA/VS: 1d20 + 16 - 2 ⇒ (15) + 16 - 2 = 292d8 + 9 + 6 ⇒ (4, 6) + 9 + 6 = 25

Grergof
Guard, Guard
Darius
Guard
Stam, Spugnoir <--
Guard, Guard, Guard


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spoiler:
=Battle stats]
HP 89/89
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket
Bombs:14/18

Spugnoir throws a grease bomb at one guard each, making sure his allies are not affected

PBS,PS,Precise,Touch,Grease,Heroism: 1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 316d6 + 6 ⇒ (3, 4, 1, 6, 1, 2) + 6 = 23
PBS,PS,Precise,Touch,Grease,Heroism: 1d20 + 9 + 2 + 2 ⇒ (19) + 9 + 2 + 2 = 326d6 + 6 ⇒ (5, 6, 4, 1, 2, 2) + 6 = 26

Grease Bomb When the alchemist creates a bomb, he can choose to have it create a grease slick upon detonation. When a grease bomb detonates, it coats an area equal to the bomb’s splash radius in grease (as the grease spell) for 1 round per level. The DC of the Reflex save to avoid falling after a failed Acrobatics check is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier. A grease bomb can’t affect items or armor.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam rolls up his sleeves on his robes, "Clear the area!" Stam says as he invokes powerful arcane words, as the last syllable leaves his lips a large bubble of black comes up out of the stones around the guards feet, tentacles sprout from them to grapple the guards.

Black Tentacles, I will try to place it to get the most guards and no allies.

CMB: 1d20 + 12 + 4 + 1 ⇒ (5) + 12 + 4 + 1 = 22


Kitsune Game Master

The remaining guards move out of the area of the tentacles, standing in line with their companions to help them out if necessary.

The two guards bombed by Spugnoir slip and fall prone.

Reflex: 1d20 + 6 ⇒ (13) + 6 = 19
Reflex: 1d20 + 6 ⇒ (7) + 6 = 13

Grergof <--
Guard(23), Guard(26)
Darius
Guard
Stam, Spugnoir
Guard, Guard, Guard


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

So be it.

Grergof refreshes himself and then opens up with his Flail.

Minor action LoH on self. Full action to bash the guards on him.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (6, 5, 4, 2, 1, 1) + (6) = 25

Grergof targets the guard in front of him and moves on to the second guard if the first one drops.
Adamantine Flail - Power Attack + Furious Focus: 1d20 + 19 - 4 + 4 ⇒ (12) + 19 - 4 + 4 = 31
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (6) + 8 + 12 = 26

Adamantine Flail - Power Attack: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (5) + 8 + 12 = 25

Adamantine Flail - Power Attack: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (7) + 8 + 12 = 27


Kitsune Game Master

Grergof opens with a hard hit, but loses out on the follow ups. But the lucky streak of the guards is over too. They get up and try to attack, but they don't find an opening.

Darius is not so lucky. He has to take another hit.

@Grergof
Longsword+PA: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 9 + 6 ⇒ (1) + 9 + 6 = 16

@Darius
Longsword+PA: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 9 + 6 ⇒ (3) + 9 + 6 = 18

Grergof
Guard(23), Guard(26)
Darius <--
Guard
Stam, Spugnoir
Guard, Guard, Guard


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Keep the bombs coming! Or whatever magic ye have to roast them!" Darius tells.

Delay


Kitsune Game Master

The other guard tries some attacks that are futile in their result.

@Grergof
Longsword+PA: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19
Longsword+PA: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22

Grergof
Guard(49), Guard(26)
Darius <--
Guard
Stam, Spugnoir <--
Guard, Guard, Guard


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I really don't want to waste spells on these guards.

Stam pulls out his crossbow, cocking the mechanism back and loading an arrow.

2 move actions


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:

HP 89/89
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket
Bombs:12/18

Spugnoir grumbles and bombs the line of guards, making sure to keep his friends unharmed

Bomb,Fire,PBS,PS,Touch,Heroism: 1d20 + 13 + 2 + 2 ⇒ (3) + 13 + 2 + 2 = 206d6 + 6 ⇒ (1, 5, 1, 2, 1, 5) + 6 = 21
Bomb,Fire,PBS,PS,Touch,Heroism: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 186d6 + 6 ⇒ (5, 4, 3, 2, 3, 2) + 6 = 25


Kitsune Game Master

Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
Reflex: 1d20 + 6 ⇒ (4) + 6 = 10

Abomentolor bombs one of the guards away. The other is burned badly. One of the other guards steps up and swings hi ssword at Grergof.

Sword: 1d20 + 14 ⇒ (1) + 14 = 152d8 + 9 + 6 ⇒ (1, 6) + 9 + 6 = 22

Grergof <--
Guard(rip), Guard(63)
Darius <--
Guard
Stam, Spugnoir
Guard, Guard, Guard


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof repeats what he did last round since there are a whole host of targets in front of him.

Minor action LoH on self. Full action to bash the guards on him.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (4, 2, 4, 2, 2, 1) + (5) = 20

Grergof targets the hurt guard in front of him and moves on to a second guard if the first one drops.
Adamantine Flail - Power Attack + Furious Focus: 1d20 + 19 - 4 + 4 ⇒ (9) + 19 - 4 + 4 = 28
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (9) + 8 + 12 = 29

Adamantine Flail - Power Attack: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (4) + 8 + 12 = 24

Adamantine Flail - Power Attack: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (1) + 8 + 12 = 21
Confirm Crit from Improved Crit: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Crit Damage: 1d10 + 8 + 12 ⇒ (3) + 8 + 12 = 23

Note if The damaged Guard drops, Grergof gains + 1 to hit and damage to the rest of the attacks in the round plus DR 2/- from Deadly Juggernaught


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Concentration: 1d20 + 12 ⇒ (14) + 12 = 26
Holy Smite DC19: 5d8 ⇒ (8, 2, 8, 5, 5) = 28

Darius calls down holy energy to punish these at least non-good guards. He makes sure to keep Spugnoir and Stam out of the downpour of light, just to be sure. "Take that scum!"


Kitsune Game Master

Grergof beats another one into oblivion and wounds the next. Darius' casting hits all of the guards, but from the result one could conclude that they are not that evil.

Will Save: 1d20 + 1 ⇒ (14) + 1 = 15
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
Will Save: 1d20 + 1 ⇒ (18) + 1 = 19

The other guard feels the need to hit Grergof some more, before he becomes the next to be taken out of the equation.

Grergof, Darius
Guard(35)
Stam, Spugnoir <--
Guard(14), Guard(14), Guard(7)


Kitsune Game Master

@Grergof
Sword: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22
Sword: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 9 + 6 ⇒ (3) + 9 + 6 = 18


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir wins!


Kitsune Game Master

If Spugnoir acts he might.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

My mistake

Battle stats:

HP 89/89
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket
Bombs:12/18

Spugnoir steps up and swipes at a guard
Mace+2: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 2 ⇒ (6) + 2 = 8


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam takes aim and shoots his crossbow at the remaining guard.

Crossbow: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 251d8 ⇒ 8
Crossbow confirm: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 161d8 ⇒ 2

haha of course


Kitsune Game Master

Spugnoir hits a guard on the head with his mace, making his ears ring and a bump grow. Stam successfully pierces the a guard with a bolt.

@Grergof
Sword: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22
Sword: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 9 + 6 ⇒ (3) + 9 + 6 = 18

@Spugnoir
Sword: 1d20 + 14 ⇒ (5) + 14 = 191d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22
Sword: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 9 + 6 ⇒ (5) + 9 + 6 = 20

@Darius
Sword: 1d20 + 14 ⇒ (5) + 14 = 191d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22
Sword: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 9 + 6 ⇒ (2) + 9 + 6 = 17

Grergof, Darius <--
Guard(43)
Stam, Spugnoir
Guard(22), Guard(14), Guard(7)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof continues to battle his way thorough the guards.

Minor action LoH on self. Full action to bash the guards on him.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (3, 1, 5, 1, 6, 2) + (5) = 23

Grergof targets the hurt guard in front of him and moves on to a second guard if the first one drops.
Adamantine Flail - Power Attack + Furious Focus + DJ: 1d20 + 19 - 4 + 4 + 1 ⇒ (19) + 19 - 4 + 4 + 1 = 39
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 1 ⇒ (6) + 8 + 12 + 1 = 27
Confirm Crit from Improved Crit: 1d20 + 19 - 4 + 4 + 1 ⇒ (9) + 19 - 4 + 4 + 1 = 29
Crit Damage: 1d10 + 8 + 12 + 1 ⇒ (10) + 8 + 12 + 1 = 31

Adamantine Flail - Power Attack + DJ: 1d20 + 14 - 4 + 1 ⇒ (12) + 14 - 4 + 1 = 23
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 1 ⇒ (8) + 8 + 12 + 1 = 29

Adamantine Flail - Power Attack + DJ: 1d20 + 9 - 4 + 1 ⇒ (5) + 9 - 4 + 1 = 11
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 1 ⇒ (2) + 8 + 12 + 1 = 23

If a guard drops, then the remaining attacks are +1 additional to Hit and Damage from Deadly Juggernaught, I also increase to DR 4/--


Kitsune Game Master

Grergof reduces the number of guards by one and wounds another one badly.

Grergof,
Darius, Stam, Spugnoir <--
Guard(52), Guard(14), Guard(7)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir steps back and fire bombs the guards, avoiding his friends

Battle stats:

HP 45/89
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket
Bombs:10/18

Fire bomb,Heroism,Touch,PBS,PS,Precise: 1d20 + 17 ⇒ (12) + 17 = 296d6 + 6 ⇒ (4, 4, 6, 2, 1, 5) + 6 = 28
Fire bomb,Heroism,Touch,PBS,PS,Precise: 1d20 + 13 ⇒ (1) + 13 = 146d6 + 6 ⇒ (6, 6, 6, 4, 2, 5) + 6 = 35


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam takes aim with his crossbow again.

Crossbow: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 211d8 ⇒ 6

Loading it agian afterwards. "I need to get wand of some sort for meaningless baddies like this." Stam says with a grin


Kitsune Game Master

Spugnoir bombs two guys, leaving one staggered and the other also badly wounded. Stam ends the one with his life on a thread.

Grergof, Stam, Spugnoir
Darius <--
Guard(rip), Guard(49), Guard(7)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius swings his sword, but he's never been too great with that and it won't improve in this fight.
Sword: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 3 + 2d6 ⇒ (1) + 3 + (1, 4) = 9
Sword: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 + 2d6 ⇒ (7) + 3 + (3, 4) = 17


Kitsune Game Master

The guards don't seem to care, that their companions pile up dead already. They continue to fight as if there were no other option.

@Grergof
Sword: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 9 + 6 ⇒ (2) + 9 + 6 = 17
Sword: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 9 + 6 ⇒ (5) + 9 + 6 = 20

@Darius
Sword: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 9 + 6 ⇒ (1) + 9 + 6 = 16
Sword: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 9 + 6 ⇒ (2) + 9 + 6 = 17

Grergof, Stam, Spugnoir, Darius <--
Guard(rip), Guard(49), Guard(7)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I wonder if the fools are charmed? Anyone should have run by now.

Grergof continues to battle his way thorough the guards.

Minor action LoH on self. Full action to bash the guards on him.
LoH + Greater Mercy:: 6d6 + 1d6 ⇒ (1, 5, 4, 1, 1, 5) + (6) = 23

Grergof targets the hurt guard in front of him and moves on to the last guard if the first one drops.
Adamantine Flail - Power Attack + Furious Focus + DJ: 1d20 + 19 - 4 + 4 + 2 ⇒ (8) + 19 - 4 + 4 + 2 = 29
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 2 ⇒ (4) + 8 + 12 + 2 = 26

Adamantine Flail - Power Attack + DJ: 1d20 + 14 - 4 + 2 ⇒ (12) + 14 - 4 + 2 = 24
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 2 ⇒ (10) + 8 + 12 + 2 = 32

Adamantine Flail - Power Attack + DJ: 1d20 + 9 - 4 + 2 ⇒ (14) + 9 - 4 + 2 = 21
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 2 ⇒ (10) + 8 + 12 + 2 = 32

If a guard drops, then the remaining attacks are +1 additional to Hit and Damage from Deadly Juggernaught, I also increase to DR 6/--


Kitsune Game Master

Grergof gets into a flow dealing out damage. He drops another guard and wounds the last one.

Grergof,
Stam, Spugnoir, Darius <--
Guard(rip), Guard(rip), Guard(39)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius tries some more with the sword. It's not much, but it's honest work.

Sword: 1d20 + 13 ⇒ (19) + 13 = 321d8 + 5 + 2d6 ⇒ (7) + 5 + (1, 1) = 14
Sword: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 5 + 2d6 ⇒ (3) + 5 + (4, 2) = 14
Confirm: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 5 ⇒ (6) + 5 = 11


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir passes, not wanting to expend any more resources.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam Takes another shot hoping to end this quickly.

Crossbow: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 151d8 ⇒ 5


Kitsune Game Master

Darius hitsthe guard hard. But not good enough to drop him. Stam shoots the armor sending the bolt as ricochet through the room. The last guard continues to attack unfazed by the circumstances that are not in his favor.

@Darius
Sword: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 9 + 6 ⇒ (3) + 9 + 6 = 18
Sword: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 9 + 6 ⇒ (6) + 9 + 6 = 21

Grergof, Stam, Spugnoir, Darius <--
Guard(64)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Reload = Move, Shoot = Standard

"Maybe my luck is running out?" Stam says loading and firing his crossbow again.

Fire: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 71d8 ⇒ 2


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof steps up and tries to put the beat down on the last guard.

Adamantine Flail - Power Attack + Furious Focus + DJ: 1d20 + 19 - 4 + 4 + 3 ⇒ (8) + 19 - 4 + 4 + 3 = 30
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 3 ⇒ (4) + 8 + 12 + 3 = 27

Adamantine Flail - Power Attack + DJ: 1d20 + 14 - 4 + 3 ⇒ (1) + 14 - 4 + 3 = 14
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 3 ⇒ (2) + 8 + 12 + 3 = 25

Adamantine Flail - Power Attack + DJ: 1d20 + 9 - 4 + 3 ⇒ (2) + 9 - 4 + 3 = 10
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 3 ⇒ (8) + 8 + 12 + 3 = 31

But his aim is clearly off as he trys to find firm footing among all the bodies.


Kitsune Game Master

The guard can't take any more beatings and kicks the bucket.

Loot:
Six times:
potions of cure moderate wounds (2)
+2 breastplate,
+1 longsword,
masterwork light crossbow with 10 bolts,
200 gp


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius steps away from the wrestling tentacles and back to the storehouse. "Oh, man. They did quite a number on my health! Anyone else in need of a healing prayer?" he asks.

Once all who need have joined he raises his holy symbol and speaks the traditional words to ask Iomedae to bless them.
Channel: 4d6 + 2 ⇒ (6, 1, 5, 3) + 2 = 17
Channel: 4d6 + 2 ⇒ (4, 4, 5, 4) + 2 = 19

Darius still has 25 Damage.
"You're good?" he asks his companions.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Drink so of those potions now, save the channels for in combat if we need them.

"I am ok, I could use some of those bolts though to replenish the ones I used and for a spell of mine." Stam says looking the room over.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Yes, drink the potions Spugnoir takes two

CMW: 4d8 + 6 ⇒ (7, 5, 4, 6) + 6 = 28


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam looks around the room for magic as well. We are in F3?

"Lets block off the main entrance door that way someone cannot get in there, 2 rooms the the south we should check then do we head up or down?" Stam asks the party


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I feel fine. Let's continue on quickly before the blessings from Sarenrae fade from me. We can look in all the corners once we get rid of any threats.

Divine juggernaught lasts 12 minutes, so as long as we don't dally I should have +4 to hit and damage, plus DR 8/-- for the next couple fights.

As soon as they are healed Grergof prays for a moment over his flail to make it glow (Divine bond, Turns him main Flail into a +4 Flail for 12 minutes.) then he peeks into the next room through the open archway.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

CMW: 2d8 + 3 ⇒ (8, 7) + 3 = 18

Darius helps himself to a bottle of magic health juice.

"It's a good thing you're into bashing down baddies and their allies." Darius follows Grergof, with his sword in hand.


Kitsune Game Master

The square room behind the passage is the base of the bell tower of Sante Lymirin. A set of stone stairs winds along the walls of this square tower. In the center of the roof, long ropes descend through a perfectly round hole about a foot in diameter.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Eh...Let us avoid climbing up for now.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We know the vampire is down below so I agree.

He moves over to the next door. Watch my back.

Grergof opens and the doors and peeks into the rooms one at a time, just looking to make sure there are no other people still around.

Open F6 then F5 then F4, stopping if he sees anything that looks like an enemy. Feel free to roll a perception as needed.


Kitsune Game Master

(F6) The first room is a workroom. A large piece of parchment lies on a table, bearing a crude drawing of the abbey grounds. There are several markings on the map.

(F5) A large fireplace dominates the southern half of this kitchen. Wooden cabinets line the west and northeast walls, while a butcher’s block takes up the center of the room.

(F4) This unusually cool chamber is filled with a heavy, cloying fog. This room contains all of the perishable foodstuffs.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No enemies, I say we go down.
If nobody objects Grergof leads the group down the stairs.


Kitsune Game Master

Going down the northern flight of stairs, you come down to a wide corridor leading to a crossing. To the left a large double door. To the right a corridor leading to a large room. And straight ahead comes a pale light from a natural cavern (F33), covered in luminescent lichen.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Don't see map

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