Spugnoir2 |
HP 89/89
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket
Bombs:14/18
Spugnoir throws a grease bomb at one guard each, making sure his allies are not affected
PBS,PS,Precise,Touch,Grease,Heroism: 1d20 + 13 + 2 + 2 ⇒ (14) + 13 + 2 + 2 = 316d6 + 6 ⇒ (3, 4, 1, 6, 1, 2) + 6 = 23
PBS,PS,Precise,Touch,Grease,Heroism: 1d20 + 9 + 2 + 2 ⇒ (19) + 9 + 2 + 2 = 326d6 + 6 ⇒ (5, 6, 4, 1, 2, 2) + 6 = 26
Grease Bomb When the alchemist creates a bomb, he can choose to have it create a grease slick upon detonation. When a grease bomb detonates, it coats an area equal to the bomb’s splash radius in grease (as the grease spell) for 1 round per level. The DC of the Reflex save to avoid falling after a failed Acrobatics check is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier. A grease bomb can’t affect items or armor.
Stam Truthfinder |
Stam rolls up his sleeves on his robes, "Clear the area!" Stam says as he invokes powerful arcane words, as the last syllable leaves his lips a large bubble of black comes up out of the stones around the guards feet, tentacles sprout from them to grapple the guards.
Black Tentacles, I will try to place it to get the most guards and no allies.
CMB: 1d20 + 12 + 4 + 1 ⇒ (5) + 12 + 4 + 1 = 22
Foxy Quickpaw |
The remaining guards move out of the area of the tentacles, standing in line with their companions to help them out if necessary.
The two guards bombed by Spugnoir slip and fall prone.
Reflex: 1d20 + 6 ⇒ (13) + 6 = 19
Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
Grergof <--
Guard(23), Guard(26)
Darius
Guard
Stam, Spugnoir
Guard, Guard, Guard
Brother Grergof Varsk |
So be it.
Grergof refreshes himself and then opens up with his Flail.
Minor action LoH on self. Full action to bash the guards on him.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (6, 5, 4, 2, 1, 1) + (6) = 25
Grergof targets the guard in front of him and moves on to the second guard if the first one drops.
Adamantine Flail - Power Attack + Furious Focus: 1d20 + 19 - 4 + 4 ⇒ (12) + 19 - 4 + 4 = 31
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (6) + 8 + 12 = 26
Adamantine Flail - Power Attack: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (5) + 8 + 12 = 25
Adamantine Flail - Power Attack: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (7) + 8 + 12 = 27
Foxy Quickpaw |
Grergof opens with a hard hit, but loses out on the follow ups. But the lucky streak of the guards is over too. They get up and try to attack, but they don't find an opening.
Darius is not so lucky. He has to take another hit.
@Grergof
Longsword+PA: 1d20 + 14 ⇒ (6) + 14 = 201d8 + 9 + 6 ⇒ (1) + 9 + 6 = 16
@Darius
Longsword+PA: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 9 + 6 ⇒ (3) + 9 + 6 = 18
Grergof
Guard(23), Guard(26)
Darius <--
Guard
Stam, Spugnoir
Guard, Guard, Guard
Foxy Quickpaw |
The other guard tries some attacks that are futile in their result.
@Grergof
Longsword+PA: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19
Longsword+PA: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22
Grergof
Guard(49), Guard(26)
Darius <--
Guard
Stam, Spugnoir <--
Guard, Guard, Guard
Spugnoir2 |
HP 89/89
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket
Bombs:12/18
Spugnoir grumbles and bombs the line of guards, making sure to keep his friends unharmed
Bomb,Fire,PBS,PS,Touch,Heroism: 1d20 + 13 + 2 + 2 ⇒ (3) + 13 + 2 + 2 = 206d6 + 6 ⇒ (1, 5, 1, 2, 1, 5) + 6 = 21
Bomb,Fire,PBS,PS,Touch,Heroism: 1d20 + 9 + 2 + 2 ⇒ (5) + 9 + 2 + 2 = 186d6 + 6 ⇒ (5, 4, 3, 2, 3, 2) + 6 = 25
Foxy Quickpaw |
Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
Reflex: 1d20 + 6 ⇒ (4) + 6 = 10
Abomentolor bombs one of the guards away. The other is burned badly. One of the other guards steps up and swings hi ssword at Grergof.
Sword: 1d20 + 14 ⇒ (1) + 14 = 152d8 + 9 + 6 ⇒ (1, 6) + 9 + 6 = 22
Grergof <--
Guard(rip), Guard(63)
Darius <--
Guard
Stam, Spugnoir
Guard, Guard, Guard
Brother Grergof Varsk |
Grergof repeats what he did last round since there are a whole host of targets in front of him.
Minor action LoH on self. Full action to bash the guards on him.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (4, 2, 4, 2, 2, 1) + (5) = 20
Grergof targets the hurt guard in front of him and moves on to a second guard if the first one drops.
Adamantine Flail - Power Attack + Furious Focus: 1d20 + 19 - 4 + 4 ⇒ (9) + 19 - 4 + 4 = 28
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (9) + 8 + 12 = 29
Adamantine Flail - Power Attack: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (4) + 8 + 12 = 24
Adamantine Flail - Power Attack: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Damage + Power Attack: 1d10 + 8 + 12 ⇒ (1) + 8 + 12 = 21
Confirm Crit from Improved Crit: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7
Crit Damage: 1d10 + 8 + 12 ⇒ (3) + 8 + 12 = 23
Note if The damaged Guard drops, Grergof gains + 1 to hit and damage to the rest of the attacks in the round plus DR 2/- from Deadly Juggernaught
Darius Redgrave __ |
Concentration: 1d20 + 12 ⇒ (14) + 12 = 26
Holy Smite DC19: 5d8 ⇒ (8, 2, 8, 5, 5) = 28
Darius calls down holy energy to punish these at least non-good guards. He makes sure to keep Spugnoir and Stam out of the downpour of light, just to be sure. "Take that scum!"
Foxy Quickpaw |
Grergof beats another one into oblivion and wounds the next. Darius' casting hits all of the guards, but from the result one could conclude that they are not that evil.
Will Save: 1d20 + 1 ⇒ (14) + 1 = 15
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
Will Save: 1d20 + 1 ⇒ (18) + 1 = 19
The other guard feels the need to hit Grergof some more, before he becomes the next to be taken out of the equation.
Grergof, Darius
Guard(35)
Stam, Spugnoir <--
Guard(14), Guard(14), Guard(7)
Spugnoir2 |
My mistake
HP 89/89
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket
Bombs:12/18
Spugnoir steps up and swipes at a guard
Mace+2: 1d20 + 11 ⇒ (10) + 11 = 211d8 + 2 ⇒ (6) + 2 = 8
Foxy Quickpaw |
Spugnoir hits a guard on the head with his mace, making his ears ring and a bump grow. Stam successfully pierces the a guard with a bolt.
@Grergof
Sword: 1d20 + 14 ⇒ (18) + 14 = 321d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22
Sword: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 9 + 6 ⇒ (3) + 9 + 6 = 18
@Spugnoir
Sword: 1d20 + 14 ⇒ (5) + 14 = 191d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22
Sword: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 9 + 6 ⇒ (5) + 9 + 6 = 20
@Darius
Sword: 1d20 + 14 ⇒ (5) + 14 = 191d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22
Sword: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 9 + 6 ⇒ (2) + 9 + 6 = 17
Grergof, Darius <--
Guard(43)
Stam, Spugnoir
Guard(22), Guard(14), Guard(7)
Brother Grergof Varsk |
Grergof continues to battle his way thorough the guards.
Minor action LoH on self. Full action to bash the guards on him.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (3, 1, 5, 1, 6, 2) + (5) = 23
Grergof targets the hurt guard in front of him and moves on to a second guard if the first one drops.
Adamantine Flail - Power Attack + Furious Focus + DJ: 1d20 + 19 - 4 + 4 + 1 ⇒ (19) + 19 - 4 + 4 + 1 = 39
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 1 ⇒ (6) + 8 + 12 + 1 = 27
Confirm Crit from Improved Crit: 1d20 + 19 - 4 + 4 + 1 ⇒ (9) + 19 - 4 + 4 + 1 = 29
Crit Damage: 1d10 + 8 + 12 + 1 ⇒ (10) + 8 + 12 + 1 = 31
Adamantine Flail - Power Attack + DJ: 1d20 + 14 - 4 + 1 ⇒ (12) + 14 - 4 + 1 = 23
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 1 ⇒ (8) + 8 + 12 + 1 = 29
Adamantine Flail - Power Attack + DJ: 1d20 + 9 - 4 + 1 ⇒ (5) + 9 - 4 + 1 = 11
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 1 ⇒ (2) + 8 + 12 + 1 = 23
If a guard drops, then the remaining attacks are +1 additional to Hit and Damage from Deadly Juggernaught, I also increase to DR 4/--
Spugnoir2 |
Spugnoir steps back and fire bombs the guards, avoiding his friends
HP 45/89
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket
Bombs:10/18
Fire bomb,Heroism,Touch,PBS,PS,Precise: 1d20 + 17 ⇒ (12) + 17 = 296d6 + 6 ⇒ (4, 4, 6, 2, 1, 5) + 6 = 28
Fire bomb,Heroism,Touch,PBS,PS,Precise: 1d20 + 13 ⇒ (1) + 13 = 146d6 + 6 ⇒ (6, 6, 6, 4, 2, 5) + 6 = 35
Darius Redgrave __ |
Darius swings his sword, but he's never been too great with that and it won't improve in this fight.
Sword: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 3 + 2d6 ⇒ (1) + 3 + (1, 4) = 9
Sword: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 + 2d6 ⇒ (7) + 3 + (3, 4) = 17
Foxy Quickpaw |
The guards don't seem to care, that their companions pile up dead already. They continue to fight as if there were no other option.
@Grergof
Sword: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 9 + 6 ⇒ (2) + 9 + 6 = 17
Sword: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 9 + 6 ⇒ (5) + 9 + 6 = 20
@Darius
Sword: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 9 + 6 ⇒ (1) + 9 + 6 = 16
Sword: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 9 + 6 ⇒ (2) + 9 + 6 = 17
Grergof, Stam, Spugnoir, Darius <--
Guard(rip), Guard(49), Guard(7)
Brother Grergof Varsk |
I wonder if the fools are charmed? Anyone should have run by now.
Grergof continues to battle his way thorough the guards.
Minor action LoH on self. Full action to bash the guards on him.
LoH + Greater Mercy:: 6d6 + 1d6 ⇒ (1, 5, 4, 1, 1, 5) + (6) = 23
Grergof targets the hurt guard in front of him and moves on to the last guard if the first one drops.
Adamantine Flail - Power Attack + Furious Focus + DJ: 1d20 + 19 - 4 + 4 + 2 ⇒ (8) + 19 - 4 + 4 + 2 = 29
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 2 ⇒ (4) + 8 + 12 + 2 = 26
Adamantine Flail - Power Attack + DJ: 1d20 + 14 - 4 + 2 ⇒ (12) + 14 - 4 + 2 = 24
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 2 ⇒ (10) + 8 + 12 + 2 = 32
Adamantine Flail - Power Attack + DJ: 1d20 + 9 - 4 + 2 ⇒ (14) + 9 - 4 + 2 = 21
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 2 ⇒ (10) + 8 + 12 + 2 = 32
If a guard drops, then the remaining attacks are +1 additional to Hit and Damage from Deadly Juggernaught, I also increase to DR 6/--
Darius Redgrave __ |
Darius tries some more with the sword. It's not much, but it's honest work.
Sword: 1d20 + 13 ⇒ (19) + 13 = 321d8 + 5 + 2d6 ⇒ (7) + 5 + (1, 1) = 14
Sword: 1d20 + 8 ⇒ (2) + 8 = 101d8 + 5 + 2d6 ⇒ (3) + 5 + (4, 2) = 14
Confirm: 1d20 + 13 ⇒ (18) + 13 = 311d8 + 5 ⇒ (6) + 5 = 11
Foxy Quickpaw |
Darius hitsthe guard hard. But not good enough to drop him. Stam shoots the armor sending the bolt as ricochet through the room. The last guard continues to attack unfazed by the circumstances that are not in his favor.
@Darius
Sword: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 9 + 6 ⇒ (3) + 9 + 6 = 18
Sword: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 9 + 6 ⇒ (6) + 9 + 6 = 21
Grergof, Stam, Spugnoir, Darius <--
Guard(64)
Brother Grergof Varsk |
Grergof steps up and tries to put the beat down on the last guard.
Adamantine Flail - Power Attack + Furious Focus + DJ: 1d20 + 19 - 4 + 4 + 3 ⇒ (8) + 19 - 4 + 4 + 3 = 30
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 3 ⇒ (4) + 8 + 12 + 3 = 27
Adamantine Flail - Power Attack + DJ: 1d20 + 14 - 4 + 3 ⇒ (1) + 14 - 4 + 3 = 14
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 3 ⇒ (2) + 8 + 12 + 3 = 25
Adamantine Flail - Power Attack + DJ: 1d20 + 9 - 4 + 3 ⇒ (2) + 9 - 4 + 3 = 10
Damage + Power Attack + DJ: 1d10 + 8 + 12 + 3 ⇒ (8) + 8 + 12 + 3 = 31
But his aim is clearly off as he trys to find firm footing among all the bodies.
Darius Redgrave __ |
Darius steps away from the wrestling tentacles and back to the storehouse. "Oh, man. They did quite a number on my health! Anyone else in need of a healing prayer?" he asks.
Once all who need have joined he raises his holy symbol and speaks the traditional words to ask Iomedae to bless them.
Channel: 4d6 + 2 ⇒ (6, 1, 5, 3) + 2 = 17
Channel: 4d6 + 2 ⇒ (4, 4, 5, 4) + 2 = 19
Darius still has 25 Damage.
"You're good?" he asks his companions.
Stam Truthfinder |
Drink so of those potions now, save the channels for in combat if we need them.
"I am ok, I could use some of those bolts though to replenish the ones I used and for a spell of mine." Stam says looking the room over.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Brother Grergof Varsk |
I feel fine. Let's continue on quickly before the blessings from Sarenrae fade from me. We can look in all the corners once we get rid of any threats.
Divine juggernaught lasts 12 minutes, so as long as we don't dally I should have +4 to hit and damage, plus DR 8/-- for the next couple fights.
As soon as they are healed Grergof prays for a moment over his flail to make it glow (Divine bond, Turns him main Flail into a +4 Flail for 12 minutes.) then he peeks into the next room through the open archway.
Darius Redgrave __ |
CMW: 2d8 + 3 ⇒ (8, 7) + 3 = 18
Darius helps himself to a bottle of magic health juice.
"It's a good thing you're into bashing down baddies and their allies." Darius follows Grergof, with his sword in hand.
Brother Grergof Varsk |
We know the vampire is down below so I agree.
He moves over to the next door. Watch my back.
Grergof opens and the doors and peeks into the rooms one at a time, just looking to make sure there are no other people still around.
Open F6 then F5 then F4, stopping if he sees anything that looks like an enemy. Feel free to roll a perception as needed.
Foxy Quickpaw |
(F6) The first room is a workroom. A large piece of parchment lies on a table, bearing a crude drawing of the abbey grounds. There are several markings on the map.
(F5) A large fireplace dominates the southern half of this kitchen. Wooden cabinets line the west and northeast walls, while a butcher’s block takes up the center of the room.
(F4) This unusually cool chamber is filled with a heavy, cloying fog. This room contains all of the perishable foodstuffs.
Brother Grergof Varsk |
No enemies, I say we go down.
If nobody objects Grergof leads the group down the stairs.