GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I don't think so, he may have been killed in the tunnels below the lake, there were creatures down there." Stam says.

not an out right lie


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof shoots Stam a disapproving look.
Yes, I suggest you go home.
Do you want to know what was happening here in your town? If so, perhaps you can gather any who want to know the truth at the inn tomorrow and we can return your daughter to you as well as bring the first of the evidence of what has truly been going on here.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam ignores Grergof for now, they can talk later.


Kitsune Game Master

"Thanks for the offer. We'll think about it." the man repleis and then follows his wife who is already ahead of him. You hear a shrill shriek from her as they enter the main room of the temple - where the dead monster and some dead clerics of their faith lie - and hear them fleeing as fast as they can.

You can assume the word will spread. Just probably not in your favor.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Might be best time to leave, head to our rooms gather whatever is left and Teleport out? We will have to come back here though to head to Insert the towns name here and for Ned." Stam says


Works for me. Time for dabbling in things man was not meant to know.


Kitsune Game Master

The group moves back to their room in the Bountyful Catch Inn and from there teleports to Schloss Caromarc - with an intermediate stop to collect the body and brain of the mayor - to pay the count a visit. Beeing polite Stam decides for arriving outside the gate house.

The door is like new, and the gatehouse is manned. After some back and forth it is clarified, that the group are welcome guests and they are led into the great hall in the manse.


"Welcome my friends. What brings you back to me?" Count Caromarc greets them with open arms.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We did gentle repose the body and brain right? If not Grergof strongly suggests we should before we move anything.
We need your advice. Some twisted cultist captured a living brain and took it out of an innocent man’s body. Do you think we can get them reunited?


Caromarcs face changes to sheer excitement. "Now that is a challenge worth taking on. A living brain you say? How is that accomplished? You have to show me. Shall we go to my laboratory directly?"


Indeed! We have several other bodies as well and can explore new realms of SCIENCE! I'll give you the details of what happened on the way, we'll need to deal with the mental trauma they suffered as well. Fortunately, I have a number of extracts... Spugnoir chatters on.


Kitsune Game Master

Caromarc leads the way to the lab which leads still over the swing bridge and the narrow path along the rocks over the waterfall. But at least the stairs are cleared out and the water is drained from the towers in which the lab resides. The lab itself is still a mess as it wasn't the highest priority after the events that lead to the destruction.

I'll leave it to you to come up with a process. Caromarc will aid you and he'll make all DC10 rolls giving you +2. Using the lab after cleaning it up will give you another +2


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Listening to the men talk Grergof quickly becomes lost.

This is way over my head. Just point me to what you want cleaned up and I can start on that...

Works on cleaning up the lab.


I will set up several healing and restoration extracts that will be drip fed into them to help stop bleeding and prevent infection. Some clamps to help keep the skulls in place after transplant and Vark and Darius's healing magic will be excellent for reattaching nerves. Spugnoir directs the imp and The Beast to help tote out objects.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam will help out as best as he can. "Should we check in on Kendra the babe and that young lady?" Stam says to Grergof? "We also have to talk about what to do with that town and your disapproval of my comments apparently to that young couple."


Spugnoir starts up various feeds of healing extracts to apply to the mayor so his brain and body stays alive while he arranges the various bits and bobs. As he finishes his set-up, he gestures to The Beast and imp.

OPEN THE CEILING!

The ceiling of the lab creaks open to show the lightning machine that hums.

Summon the storm! He eyes Stam

Stam raises his arms and lightning crackles from his fingers and arcs out to the machine which sends a bolt into the clouds. Soon, the clouds darken and the wind picks up.

Yessssssssss! Spugnoir slips the brain back into the mayor's skill and dabs it with healing extracts. It is now time! He waves everyone back and pulls a lever.
LIFFFEEEEEEEE! He demands and electricity crackles down into the mayor and energizes his heart. COME BACK TO LIFFEEEEEEEE!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

After summoning the Storm, Stam steps back from the machinery


Kitsune Game Master

Spellcraft Stam: 1d20 + 18 ⇒ (4) + 18 = 22
Heal Spugnoir: 1d20 + 15 ⇒ (16) + 15 = 31
Craft Alchemy: 1d20 + 28 ⇒ (5) + 28 = 33

Stam helps getting the brain out of the container, destroying the device in the process. Embedded in healing potion as a replacement for the brain fluid the brain reattaches to the body and the skull is closed with sovereign glue. A jolt of electricity makes all the muscles in Mayor Greedle tense and his heart beating again. His maniacally laugh echoes through the lab. The same laugh that his crazy mind voiced through the brain container when he was found.

After applying more magical potions to cure Greedle from his mental and bodily afflictions he is back to his old self. But confused about his whereabouts and if that all was just a bad dream.


"I'm not sure we were successful. Maybe it was too late for the body?" Caromarc asks Spugnoir.

Picture of Greedle added to the handouts of the maps.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I doubt we could have have made him uglier

Stam Does his best to help out.

"Well Spugs you have done it?" Stam says


I AM FRANKENSTEIIIII..Er..Well I think he looked like that before. Let us try not to confuse him more right now and get him to bed so he can rest. Alas, too many villagers were lost. Spugs helps Greedle off the table and get dressed and hustled off to bed.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Well you and the count can start working together I guess from now on." Stam says as they help the Mayor to a bed.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Nope, That's the mayor the town picked. Grergof tells the count.

Then Grergof looks at Greedle.
So what do you want to know? I have to warn you, there have been some very horrific things happening in your town.


Kitsune Game Master

"I want to know nothing!" Greedle answers. "And if you could make me forget what I know already I would be really thankful."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I might be able to find magic to do that, may be not so specifically to certain dates though." Stam says


Kitsune Game Master

After that success the Count throws a little party. Well, mostly a nice dinner. He asks to keep the brain container for studies even though it is damaged now. As you're feeling generous with garbage you leave it there.

As target destination to start further actions in Illmarsh, the mayor's office is set. Which proves a bit more difficult as you'd like it to be. Because stam can only bring three people along and the mayor no longer counts as luggage and he doesn't like the idea of travelling inside a bag of holding. But after careful planning and using all high level spells Stam manages to get everyone back to Illmarsh.

But only after giving Kendra a debriefing on the happenings in the meantime and telling about saving the world from a horrible doom.

Sitting in his armchair behind his desk in his office in Illmarsh Greedle finally gets comfortable again. He asks "And what's the plan now?"


Pursue these people who seem to be stirring up a lot of trouble. We have this artifact from them and are up to no good that is for certain.


Kitsune Game Master

As all meet together in the mayor's office it becomes obvious, that the woman who was tending the dead baby still needs some magic to drive the crazy out.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Darius do you know any magics to cure her mind?" Stam asks. "Mayor so what are you plans for your town now?"


I can use restoration extracts that might help


Kitsune Game Master

"Move on with the town life as ever? You said you took care of those monsters who stole people from the village so we should be able to live a peaceful life now."

"It's a village of fishermen, not much to plan here."

"And for freeing us from that menace and saving me I will provide you another reward of the same amount you got the first time." Mayor Greedle tells, going through his drawers searching for something.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam waits for whatever the Mayor has.

"Can you give us Directions to Celiphas? Maybe burn a few of the homes that were infest with the cult to set an example?" stam says


Kitsune Game Master

The mayor fishes a key out of the depth of his drawer. He gets up, removes a painting from the wall and unlocks the safe behind it. He takes out a pouch full of coins and locks the safe, putting the painting in place and puts the key in the pocket of his vest. "That's for you."

A bit irritated about the suggested burning he adds "I don't think anyone from Illmarsh was involved in the abduction of people."

"Caliphas is on the other side of Avalon Bay. You either find someone who takes you there by boat, or you simply travel along the coast starting North." he explains the route.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

You had a set of priests that was lying to to the people, and a good number of daughters that have been given to the a horrable fate. You will need someone who is good at helping people to heal.

I know the town doesn't like outsiders, so is there anyone in the town that can fill that role and start the healing process? If not, I could ask for someone from my order to come.


Kitsune Game Master

"I would have to check who went missing and who is still there. But before that alien monsters came over town we did fairly well. I believe there are some good people left who are able to get everything back to normal." Greedle replies.

It is obvious that he is playing down the part the Dagon cult had and that old times with that cult would qualify for him as normal. Now that it is clear that the disappearances were not their doing.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do you have someone who can lead a temple? Most of the leadership of your local temple is dead. Also the Skum are gone, so if they were helping to keep water creatures away from your fishermen in return for your daughters, you may need to look into what needs to change for your fishing fleet.

You will also want someone who can rededicate the temple to Gozreh as the sanctuary is corrupted and really devoted to the use of the worship of Dagon.

He things for a minute and then says:
That old house is pretty infested. It might not be a bad idea to burn it down so nobody else ever is tempted to look at the worship of alien beings again.


Kitsune Game Master

"Rededicating to Gozreh sounds good. Do you know some cleric of that deity?" Greedle asks. "Or maybe I could write you a letter of invitation and you find a temple of Gozreh in Caliphas that they send someone?"


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam looks at the Sack, picking it up and tying it to his belt for now. "We can do that for you yes, once there we will have a look around. That older man who like is inventions, he would be a good person to get into contact with to help with keeping this town safe." Stam says, then turning to his companions. "We can ask him to take us across the lake to Caliphas"


Indeed! That fellow is a whiz at boats and can get new fishing boats made to help keep everyone fed.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Stam Truthfinder wrote:
"Darius do you know any magics to cure her mind?" Stam asks. "Mayor so what are you plans for your town now?"

"Regarding healing the woman, I might have something that can aid her." Darius says hopeful.

Remove Curse or Restoration, or Heal maybe?


Kitsune Game Master

Heal


Kitsune Game Master

"Croon you mean?" the mayor asks and you can read the 'nutjob' between the lines without difficulty. "Yes, he sure is able to get you over the sea."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"I might need a day to prepare, but I can help the girl in the morning."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

On the following Day Stam will take those again back to Lepidstadt to sell some items and return others to the University, returning to the Town to meet with Croon.


If not Gozreh, Pharesma or Erstail might be god choice since they would be good for keeping such hostile forces away.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius will cast Heal on the woman at the soonest possibility and help her recover.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Unless you want us to stay and help out, perhaps a letter might be the best solution.


Kitsune Game Master

"I'll write one right now, just give me some minutes." Greedle replies and gets paper, ink and quill out of the drawer.

He writes a short summary about Illmarsh as nice secluded fisher village with an open position for a Gozreh temple. He signs it, powders the paper and gets a sealing wax candle and a sigil. After all is finished he hands it over to Grergof.

"Your help was really priceless and if you manage to get someone to come here and lead the people spiritually, we're really on a good way."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"How long is the journey? I would like a few days to replenish my stock of scrolls to help us out." Stam says


Kitsune Game Master

"I don't know. I've never been there myself. What I've heard it's a three day travel along the shore." Greedle replies.

The group tells their goodbyes and heads out to ask Croon. But he is not keen to ship the group over. "My boat is small and I'm no sailor and it'll take too lon gto make it in daylight." he excuses himself. And so overland travel it is.

And so the group leaves and travels with nightly stops in Thrushmoor and Vauntil to Caliphas. Nestled behind protective breakwaters that spare the city from the worst of Lake Encarthan's storms, the entrance to Caliphas is guarded by the Reaping Rock. But nothing of that is to see as Caliphas is shrouded in lake mist as you arrive. Its fog lanterns barely cutting into the gloom that engulfs the city.

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