GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Or it allows you to have a shield without having to drag around those heavy chunks of steel and having your hands free." Abomentolor adds


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Anyway, what now?" Darius asks.

As the clawing and banging on the metal from the inside doesn't stop, he requests "Could someone please release this skeleton from it's misery?"


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Sure." Abomentolor replies and shoots rays of positive energy until the burning skeleton explodes.

Disrupt Undead: 1d20 + 10 ⇒ (11) + 10 = 211d6 ⇒ 6


There are the doors to the North. How is everyone feeling

Perception on doors: 1d20 + 18 ⇒ (11) + 18 = 29


Kitsune Game Master

The door seems not to be trapped. This holds true even when opened. Stairs from the chamber of the Urgathoan Fly lead to a final long corridor sloping down to the darkest recesses of the Whispering Way’s domain.

Rotting gray ichor drips from murder holes in the ceiling overhead to fill a massive pit with a vile, roiling soup of millions of maggots.

Map updated


Spugnoir looks at the pit.There is going to be a giant maggot monster there.

Hey, what is this glowing crystal? I think I heard it whisper something about 'Saving your progress.'


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"That's disgusting." Abomentolor states and casts stone wall. Two times. To create a lid for the pool. Then the maggots are gone - at least they are gone from sight.


Kitsune Game Master

Some of the maggots suddenly reappear wearing a cloak and wielding a staff on top of the lid.

Abomentolor
Walking Maggot
Darius, Grergof, Spugnoir <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Note Grergof heals himself before he heads down here. Also I am back to the mace, having put away the fail again. Finally he takes the Ring if nobody else wants it.
LoH + Greater Mercy: 6d6 + 1d6 ⇒ (5, 6, 1, 6, 3, 6) + (1) = 28

Fiend you shall Feel the Dawnbringer's justice.
Swift action declare this my smite target

Then he moves up quickly and Smashes at the creature with his mace.

Raven's Head - PA + FF + DB + DJ + Smite: 1d20 + 21 - 4 + 4 + 1 + 5 + 4 ⇒ (2) + 21 - 4 + 4 + 1 + 5 + 4 = 33 + 2 more if this is an undead.
Vital Strike Damage + PA + DB + DJ + Smite: 2d8 + 7 + 8 + 1 + 5 + 13 ⇒ (6, 4) + 7 + 8 + 1 + 5 + 13 = 44 Plus Bane + Smite: 2d6 + 2 + 13 ⇒ (4, 3) + 2 + 13 = 22 if this is undead.

If the creature is undead it needs to make a Will 14 vs being disrupted.


Put away that fail and be successful!

Spugnoir tries BLAMMING it

Undead Bane Musket: 1d20 + 11 ⇒ (20) + 11 = 311d12 + 1 ⇒ (5) + 1 = 6

Undead Bane Musket: 1d20 + 11 ⇒ (3) + 11 = 141d12 + 1 ⇒ (6) + 1 = 7

If undead, add +2 to hit/Damage and a bonus of Bane: 2d6 ⇒ (6, 5) = 11


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius shoots the last ray from his sunbeam spell.

Ray DC21: 1d20 + 10 ⇒ (10) + 10 = 204d6 ⇒ (3, 5, 5, 5) = 18


Kitsune Game Master

Grergof smashes into the creature, but it is like hitting soup. The shots of the musket are absorbed without any effect. The light burns some maggots.

The walking maggot casts stinking cloud. (Fort DC18, or nauseated)

Cast Defensive: 1d20 + 18 ⇒ (15) + 18 = 33

Walking Maggot(47)
Darius, Grergof, Spugnoir, Abomentolor(before the cloud) <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort + Pro Evil: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23

Gregof uses his mace to stir the soup some more.

Raven's Head + DB + DJ + Smite: 1d20 + 21 + 1 + 5 + 4 ⇒ (1) + 21 + 1 + 5 + 4 = 32.
Damage + DB + DJ + Smite: 1d8 + 7 + 1 + 5 + 13 ⇒ (8) + 7 + 1 + 5 + 13 = 34
Miss Chance Low is bad: 1d100 ⇒ 96
Blind Fight: 1d100 ⇒ 72

Raven's Head + DB + DJ + Smite: 1d20 + 16 + 1 + 5 + 4 ⇒ (10) + 16 + 1 + 5 + 4 = 36.
Damage + DB + DJ + Smite: 1d8 + 7 + 1 + 5 + 13 ⇒ (8) + 7 + 1 + 5 + 13 = 34
Miss Chance Low is bad: 1d100 ⇒ 8
Blind Fight: 1d100 ⇒ 64

Raven's Head + DB + DJ + Smite: 1d20 + 11 + 1 + 5 + 4 ⇒ (3) + 11 + 1 + 5 + 4 = 24.
Damage + DB + DJ + Smite: 1d8 + 7 + 1 + 5 + 13 ⇒ (3) + 7 + 1 + 5 + 13 = 29
Miss Chance Low is bad: 1d100 ⇒ 58
Blind Fight: 1d100 ⇒ 99

Uggg, you nauseating creature!


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Scorching Ray: 1d20 + 10 ⇒ (1) + 10 = 114d6 ⇒ (2, 4, 5, 3) = 14
Scorching Ray: 1d20 + 10 ⇒ (11) + 10 = 214d6 ⇒ (6, 4, 1, 2) = 13
Scorching Ray: 1d20 + 10 ⇒ (8) + 10 = 184d6 ⇒ (1, 3, 2, 4) = 10

Fort Save: 1d20 + 10 ⇒ (3) + 10 = 13
As the nauseating cloud spreads, Abomentolor rethinks his breakfast.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Fort Save: 1d20 + 11 ⇒ (13) + 11 = 24
Darius tries to dispel the stinking fog.
CL: 1d20 + 13 ⇒ (12) + 13 = 25


Kitsune Game Master

Abomentolor hits the disgusting figure once. Darius ends the fog as quick as it appeared.

Walking Maggot(60)
Darius, Grergof, Abomentolor
Spugnoir <--


Stats:
HP 82/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 119 pts,Resist Energy-Fire(30 points)
Bombs:5/19

Fort: 1d20 + 14 ⇒ (10) + 14 = 24

Spugnoir waffles a bit but chucks two holy bombs. Getting a wee bit low

Holy bomb,PBS,PS,Precise,Touch: 1d20 + 17 ⇒ (11) + 17 = 287d6 + 6 ⇒ (2, 4, 2, 3, 6, 2, 3) + 6 = 28
Holy bomb,PBS,PS,Precise,Touch: 1d20 + 17 ⇒ (10) + 17 = 277d6 + 6 ⇒ (4, 3, 5, 6, 5, 4, 3) + 6 = 36


Kitsune Game Master

Grergof's stirring the maggot soup suddenly got very effective, saving Spugnoir two bombs. The maggots are reduced to an uncoordinated writhing pile of leftovers.

Combat over.


I guess this is the final door? Time for sidequests!


Kitsune Game Master

A door for sure. Behind, black flames lick the walls of this huge ceremonial chamber. Three giant statues of Urgathoa loom threateningly over stone pews and a processional leading to a black altar atop a raised natural outcropping. A dark pit boiling over with foul necrotic energy gapes at the far end of the room, and a writhing humanoid form hangs stretched over the well, stout chains tethered to each of its limbs.

The pews are filled with fifteen cultists wearing simple monk’s robes. A 16th person, wearing the gaudy accoutrements of Tar-Baphon’s old court attire, is stretched above the pit. The ceremony is lead by a withered undead who orders "Attack the intruders."

The monks get up and turn towards the door. They are also pale as death, but they all have the same face.

Perception DC15:
One monk in the left front pew doesn't get up.

Init:
Init Grergof: 1d20 + 3 ⇒ (15) + 3 = 18
Init Darius: 1d20 + 3 ⇒ (15) + 3 = 18
Init Spugnoir: 1d20 + 6 ⇒ (18) + 6 = 24
Init Abomentolor: 1d20 + 13 ⇒ (9) + 13 = 22

Gray Friar: 1d20 + 8 ⇒ (3) + 8 = 11
Zombie 1-5: 1d20 + 8 ⇒ (14) + 8 = 22
Zombie 6-10: 1d20 + 8 ⇒ (5) + 8 = 13
Zombie 11-15: 1d20 + 8 ⇒ (4) + 8 = 12

Spugnoir, Abomentolor <--
Zombies
...


Stats:
HP 82/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 119 pts,Resist Energy-Fire(30 points)
Bombs:7/19

Spugnoir splashes everyone with a Haste extract


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 13 ⇒ (7) + 13 = 20

Interesting


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

As the bad real guy is clearly the one in the center Abomentolor shoots that one with a disintegrate ray.

Ray: 1d20 + 10 ⇒ (19) + 10 = 2926d6 ⇒ (4, 4, 6, 6, 2, 4, 6, 1, 5, 2, 3, 5, 1, 6, 5, 6, 5, 3, 6, 6, 2, 2, 5, 3, 2, 1) = 101


Kitsune Game Master

Fort Save: 1d20 + 15 ⇒ (9) + 15 = 24
The ray has not the expected effect on the leader of the ceremony. The zombies come to swarm the group.

Spugnoir, Abomentolor
Zombies
Darius, Grergof <--
Zombies, Zombies, Friar(22)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Hey, at least they come to us this time !

Grergof mentally flips the damage on his mace to be more effective then cheerfullystarts laying about himself starting at the one that is nearest to Abomentolor

Raven's Head - PA + FF + DB + DJ + Bane: 1d20 + 21 - 4 + 4 + 1 + 5 + 2 ⇒ (11) + 21 - 4 + 4 + 1 + 5 + 2 = 40
Damage + PA + DB + DJ + Smite + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (8) + 7 + 8 + 1 + 5 + 2 + (1, 6) = 38

Raven's Head - PA + DB + DJ + Bane: 1d20 + 16 - 4 + 1 + 5 + 2 ⇒ (3) + 16 - 4 + 1 + 5 + 2 = 23
Damage + PA + DB + DJ + Smite + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (1) + 7 + 8 + 1 + 5 + 2 + (5, 1) = 30

Raven's Head - PA + DB + DJ + Bane: 1d20 + 11 - 4 + 1 + 5 + 2 ⇒ (16) + 11 - 4 + 1 + 5 + 2 = 31
Damage + PA + DB + DJ + Smite + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (4) + 7 + 8 + 1 + 5 + 2 + (6, 1) = 34

Haste Attack: 1d20 + 21 - 4 + 1 + 5 + 2 ⇒ (4) + 21 - 4 + 1 + 5 + 2 = 29
Damage + PA + DB + DJ + Smite + Bane: 1d8 + 7 + 8 + 1 + 5 + 2 + 2d6 ⇒ (1) + 7 + 8 + 1 + 5 + 2 + (3, 2) = 29

Slashing damage from Bright Blade of victory, This is a + 5 Mace that also has disruption: Will 14 or be destroyed for each hit


Kitsune Game Master

Will Save: 1d20 + 5 ⇒ (3) + 5 = 8
Will Save: 1d20 + 5 ⇒ (12) + 5 = 17

Grergof destroys three of the zombies and doesn't leave much of the fourth.


Kitsune Game Master

Darius walks into the ceremonial cave and casts holy word. (DC22)


Kitsune Game Master

Will Save: 1d20 + 3 ⇒ (11) + 3 = 14
Will Save: 1d20 + 3 ⇒ (18) + 3 = 21
Will Save: 1d20 + 3 ⇒ (15) + 3 = 18
Will Save: 1d20 + 3 ⇒ (19) + 3 = 223d6 + 13 ⇒ (1, 4, 3) + 13 = 21
Will Save: 1d20 + 3 ⇒ (3) + 3 = 6
Will Save: 1d20 + 3 ⇒ (3) + 3 = 6
Will Save: 1d20 + 3 ⇒ (10) + 3 = 13
Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
Will Save: 1d20 + 3 ⇒ (1) + 3 = 4
Will Save: 1d20 + 3 ⇒ (13) + 3 = 16
Will Save: 1d20 + 3 ⇒ (7) + 3 = 10
Will Save: 1d20 + 3 ⇒ (3) + 3 = 6
Will Save: 1d20 + 3 ⇒ (2) + 3 = 5
All but two of the zombies are destroyed. The one sitting on the front bench and one standing ready to attack. Which is now blind, deaf and paralyzed.

The Friar casts flame strike on the group standing together at the door.
Fire DC21: 14d6 ⇒ (5, 4, 5, 1, 2, 5, 2, 6, 4, 5, 2, 6, 6, 6) = 59

Spugnoir, Abomentolor, Darius, Grergof <--
Zombie(21), Friar(22)


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Reflex: 1d20 + 10 ⇒ (4) + 10 = 14
Abomentolor is annoyed by this repeated dousing in fire. But he has a paladin he is going to use him. He casts dimension door, taking Grergof and Spugnoir with him.

DMG28


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius moves closer to the friar and shoots a searng light.

SL: 1d20 + 10 ⇒ (6) + 10 = 1610d6 ⇒ (4, 1, 5, 4, 1, 3, 1, 1, 2, 1) = 23


HP 57/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC),Deathward(Greg 13 minutes),Deathward (The gnome) Stoneskin DR 10/ 119 pts,Resist Energy-Fire(30 points)
Bombs:4/19

Unleash the Paladin-O-Matic!

Everyone has Resist Fire 30 from my extract

Spugnoir unleashes Holy Bomb Barrage at the Friar

Holy Bomb,PBS,PS,Precise,Touch: 1d20 + 17 ⇒ (19) + 17 = 367d6 + 6 ⇒ (6, 3, 1, 3, 4, 6, 6) + 6 = 35
Holy Bomb,PBS,PS,Precise,Touch: 1d20 + 17 ⇒ (11) + 17 = 287d6 + 6 ⇒ (1, 3, 3, 6, 2, 3, 5) + 6 = 29
Holy Bomb,PBS,PS,Precise,Touch,Haste: 1d20 + 13 ⇒ (13) + 13 = 267d6 + 6 ⇒ (5, 3, 4, 6, 4, 6, 5) + 6 = 39

Reflex: 1d20 + 14 ⇒ (17) + 14 = 31


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort + Pro Evil: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21

You have fire, but my Mistress brings the dawn. Dawnbringer aid your servant

Declare the Friar my smite target
Then he unleashes the full furry of a Undead Scourge.

Raven's Head + DB + DJ + Bane + Smite: 1d20 + 21 + 1 + 5 + 2 + 4 ⇒ (8) + 21 + 1 + 5 + 2 + 4 = 41
Damage + DB + DJ + Smite + Bane: + Smite: 1d8 + 7 + 1 + 5 + 2 + 2d6 + 26 ⇒ (3) + 7 + 1 + 5 + 2 + (3, 6) + 26 = 53

Raven's Head + DB + DJ + Bane + Smite: 1d20 + 16 + 1 + 5 + 2 + 4 ⇒ (18) + 16 + 1 + 5 + 2 + 4 = 46
Damage + DB + DJ + Smite + Bane: + Smite: 1d8 + 7 + 1 + 5 + 2 + 2d6 + 26 ⇒ (6) + 7 + 1 + 5 + 2 + (2, 6) + 26 = 55

Raven's Head + DB + DJ + Bane + Smite: 1d20 + 11 + 1 + 5 + 2 + 4 ⇒ (6) + 11 + 1 + 5 + 2 + 4 = 29
Damage + DB + DJ + Smite + Bane: + Smite: 1d8 + 7 + 1 + 5 + 2 + 2d6 + 26 ⇒ (3) + 7 + 1 + 5 + 2 + (2, 6) + 26 = 52

Haste Attack: 1d20 + 21 + 1 + 5 + 2 + 4 ⇒ (8) + 21 + 1 + 5 + 2 + 4 = 41
Damage + DB + DJ + Smite + Bane: + Smite: 1d8 + 7 + 1 + 5 + 2 + 2d6 + 26 ⇒ (1) + 7 + 1 + 5 + 2 + (4, 6) + 26 = 52

And of course will 14 or be destroyed for each hit.

As he completes his pounding, Grergof Calls out.
Careful that Zombie That is sitting is different! He never attacked and didn't seem as affected by your spell father!


Kitsune Game Master

Spugnoir blasts the friar badly, and Grergof grinds it to dust.

The remaining Zombie claws blindly at Darius.
Stab: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 4 ⇒ (2) + 4 = 61d100 ⇒ 13

Spugnoir, Abomentolor, Darius, Grergof <--
Zombie(21)


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius hits the blind undead with his sword, destroying it.
Longsword: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 211d8 + 3 + 2 + 2d6 ⇒ (8) + 3 + 2 + (2, 5) = 20
Longsword: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 131d8 + 3 + 2 + 2d6 ⇒ (2) + 3 + 2 + (4, 1) = 12


Kitsune Game Master

As Grergof doesn't want to attack the remainding 'zombie', combat over.

Loot Friar:
scroll of destruction, masterwork breastplate, masterwork dagger, +1 unholy amulet of mighty fists, phylactery of negative channeling, 20 onyx gems worth 50 gp each, silver unholy symbol of Urgathoa, 73 gp
Loot Zombies:
16 x MWK Short Sword


So have we won?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

They were trying to transform someone. We either need to rescue them or destroy them if they are already corrupted.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"At least these guys have lost. I bet there is another room in here where they keep more of those cultists." Abomentolor comments.

"You wanted that one not killed?" Abomentolor points at the figure still sitting on the bench.


Kitsune Game Master

Knowledge(Nobility) DC20:
As a regular reader of Nobility monthly, you have seen the face all the undead wore. It's the one of Count Lucinean Galdana. The remaining guy has the same face.


Is this guy alive or undead?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Maybe ask him? If you only get 'brains!' for an answer he is undead."


Kitsune Game Master

Heal DC15:
Even though he looks the part he isn't undead, but still has a pulse.


Auto pass

Yep, we got a live on here.


Kitsune Game Master

Even though Spugnoir finds a pule, the poor sap mumbles uncoherently and has a complexion like a corpse.


We should take him someplace safeish and get him healed


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius joins the group examining that guy.
Detect Magic.

"As I thought. He is under some magical influence."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Can you tell what it is? I'd hate to leave an innocent here, but if he is part of this, it's far worse to let him free.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Maybe someone else who wants to become an undead? He got the looks, maybe we just interrupted the completion again." Abomentolor suggests.


Kitsune Game Master

The man opens his mouth and with a weak barely audible voice he tells "I'm Count Lucinean Galdana. Help me."


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Spellcraft: 1d20 + 10 ⇒ (18) + 10 = 28
"Something to make sure he is not found by magical means. And a death ward?" Darius replies after he has a very bright moment when analyzing the magic.

"Oh, that's a lucky coincidence. We're searching for you." he replies as the man suddenly speaks up.

"let me patch you up a little."

Darius casts a restoration spell and several cure spells to bring the supposed count back to the living.

Restoration
CLW: 1d8 + 5 ⇒ (1) + 5 = 6
CLW: 1d8 + 5 ⇒ (5) + 5 = 10

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