Ezren

Darius Redgrave __'s page

526 posts. Alias of Foxy Quickpaw.


Full Name

Darius Redgrave

Race

Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Strength 14
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 22
Charisma 14

About Darius Redgrave __

Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

About Darius Redgrave

Darius Redgrave
Male human (Chelaxian) Cleric of Iomedae 7/Exalted 5 (Pathfinder Campaign Setting: Inner Sea Gods 200)
LG Medium humanoid (human)
Init +5; Senses Perception +8
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Defense
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AC 28(32 Sof), touch 15, flat-footed 25 (+11 armor, +1 deflection, +3 Dex, +2 natural, +1 Ioun Stone, +4 SoF)
HP 101 (15d8+8+16+8)
Fort +12, Ref +10, Will +20; +2 resistance vs. evil (+2 cloak)
(Fort +6 Cleric, +3 Exalted, +1 Con, +2 Resistance)
(Ref +2 Cleric, +3 Exalted, +1 Dex, +2 Resistance)
(Will +6 Cleric, +4 Exalted, +8 Wis, +2 Resistance)
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Offense
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Speed 30 ft.
Melee +1 bane keen longsword +14/+9 (1d8+3/17-20 plus 2d6 vs. ) or
. . +1 silver longsword +14/+9 (1d8+2/19-20) or
. . masterwork silver dagger +14/+9 (1d4+1/19-20)
Ranged mwk light crossbow +13 (1d8/19-20)
Special Attacks sun variant channeling 7/day (DC 17 [19 to damage undead], 4d6 plus 2 channel bonus [+7 vs. undead]), sun's blessing
Spell-Like Abilities (CL 16th; concentration +21)
. . 3/day—shield of faith
Domain Spell-Like Abilities (CL 16th; concentration +21)
. . 8/day—touch of glory (+8)
Cleric Spells Prepared (CL 15th; concentration +20)
. . 8th(DC26) (2+1+D) - Angelic Aspect, Summoon Monster VIII, [D:] holy aura/sunburst/SLA sunburst
. . 7th(DC25) (2+1+D) - holy word(1), destruction(2) [D:] holy sword/sunbeam/SLA sunbeam
. . 6th(DC24) (3+1+D) - heal(3), undeath to death, [D:] undeath to death/fire seeds/SLA fire seeds
. . 5th(DC23) (4+2+D) - breath of life(2), true seeing, slay living, break enchantment(2), [D:] righteous might/flame strike/SLA flame strike
. . 4th(DC22) (4+2+D) - air walk(2), dismissal, divine power, restoration(2), [D:] holy smite/fire shield/SLA fire shield
. . 3rd(DC21) (4+2+D) - dispel magic(3), invisibility purge(3), [D:] searing light/searing light/SLA searing light
. . 2nd(DC20) (4+2+D) - communal protection from evil(2), spiritual weapon(2), open(2)[D:] bless weapon/heat metal/SLA heat metal
. . 1st(DC19) (4+2+D) - bless water, command, detect undead, hide from undead, liberating command[UC], remove fear, [D:] shield of faith/endure elements/SLA endure elements
. . 0 (at will)—detect magic, light, purify food and drink (DC 15), spark[APG] (DC 15)
. . D Domain spell; Domains Glory, Sun
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Statistics
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Str 14, Dex 12(16), Con 12, Int 13, Wis 22(28), Cha 14
Base Atk +12; CMB +14; CMD 25
Feats
Channeling Force[ACG],
Deific Obedience,
Extra Channel,
Improved Channel,
Quick Channel[UM],
Selective Channeling,
Skill Focus (Knowledge [religion])
Power Attack

Traits chance savior, divine warrior

Skills (4 per level)
5 (1|1|3) Appraise (Int*)
2 (0|2|0) Bluff (Cha) (+4 when divine brand is visible)
4 (2|2|0) Climb (Str)
21 (16|2|3) Diplomacy (Cha*) (+16 when divine brand is visible),
18 (10|9|3) Heal (Wis*)
6 (1|2|3) Intimidate (Cha*)
3 (2|1|0) Knowledge (geography) (Int)
6 (2|1|3) Knowledge (history) (Int*)
8 (4|1|3) Knowledge (planes) (Int*)
20 (13|1|6) Knowledge (religion) (Int*)
11 (3|8|0) Perception (Wis)
13 (1|9|3) Sense Motive (Wis*)
10 (6|1|3) Spellcraft (Int*)
6 (5|1|0) Stealth (Dex)
3 (1|2|0) Swim (Str)

Languages Common, Varisian

SQ divine brand, glorious servant, religious speaker, vitality

Combat Gear
alchemical silver crossbow bolts (50),
pearl of power (1st level),
potion of cat's grace,
potion of cure moderate wounds,
ring of the ram,
scroll of remove disease (CL 12th),
wand of lesser restoration (10 charges);
wand of death ward (CL7, 50 charges)

Other Gear
+5 mithral breastplate,
+1 bolstering light steel shield,
+1 bane keen longsword,
+1 silver longsword,
Headband of Inspired Wisdom +6
crossbow bolts (10),
masterwork silver dagger,
mwk light crossbow,
amulet of natural armor +2,
cloak of resistance +2,
belt of incredible dexterity +4,
dusty rose prism ioun stone (+1 AC),
handy haversack,
ring of protection +1,
bedroll, belt pouch,
candle (10),
flint and steel,
hemp rope (50 ft.),
holy text[UE],
mess kit[UE],
pot,
silver holy symbol of Iomedae,
platinum holy symbol of Iomedae (500gp),

Eye salve (2000)
Diamond Dust(500)

soap,
spell component pouch,
trail rations (5),
waterskin,
66 pp, 102 gp, 3 sp

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Special Abilities
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Channeling Force As swift action, expend channel energy to grant bon to wep dmg equal num of chan dice.
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Divine Brand (Su) Gain brand on visible body part that functions as a silver holy symbol.
Glorious Servant (Sp) shield of faith 3/day, enthrall 2/day, or searing light 1/day
Quick Channel Channel energy faster by expending more uses
Religious Speaker (Ex) +2 bonus on Bluff, Diplomacy, and Perform (oratory) when brand visible.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun Variant Channeling (±2 Sacred) Bonus vs. blindnes & light effects/Dazzled
Sun Variant Channeling 4d6 plus 2 channel bonus (7/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Sun's Blessing (Su) +7 to channel damage vs. undead and they don't get channel resistance.
Touch of Glory +7 (8/day) (Sp) Grant +7 to a CHA-based skill or ability check.
Vitality (Su) +2 sacred bonus on Con checks to stabilize.

Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.
Aspect of Divinity (Su): At 7th level, the exalted gains a physical trait that reflects her faith. These physical traits vary by individual and deity; examples include hair with the appearance of fire or water, scaled or metallic flesh, talons, reptilian or glowing eyes, or a faint and colorful aura. The traits may be obvious or subtle, but in any case they confer no special attacks or abilities and impose a –4 penalty on Disguise checks. In addition, the exalted gains a permanent protection from chaos/evil/good/law effect with a caster level equal to her character level. She must select one alignment from which her aura protects her, and the chosen alignment must be opposed to the exalted’s alignment (and therefore her deity’s). An exalted who is neutral chooses any of the four alignments. Once the exalted makes this choice, it can’t be changed.