|That Sean fellow|
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That Sean fellow wrote:I tend to agree. The Fighter needs things that only a Fighter can have. More Fighter Abilities, not so much generic feats. Things (Non spellcasting things btw) that make a Fighter play different to a Paladin and Ranger for example.
Yeah, and as long as we're talking about it, let's break it down a bit more.
Fighters, despite their name, aren't *just* good at fighting. They're martial experts, they're steely, brave, and flexible. They're the premier weapon masters and at home in battle.
Fighter feats I'd like to see:
1. Add weapon traits to your weapon on the fly
2. Mess with number of required and free hands (Spear and Shield fighter, etc)
3. Turn actions into reactions
4. Bonuses to Medicine use in combat
5. Spend a reaction to cancel an enemy's reaction
6. Copy an enemy's feat
7. Gain improvement to all saves when raising a shield
Edit: Kind of funny that Blind-Fight is a 10th level Fighter feat.
Very cool list. I haven't read everything that's in the book yet for Fighters but a couple ideas I thought would be cool is:
A Fighter ability to add conditions to his opponent with his weapon. Like Blinded (in game it could be described as a slash above the eyes to make blood fall into the enemies eyes/bashing the enemy's nose with the pommel of his weapon, etc.) And other conditions.
Or maybe increasing his weapon damage by x3 for a certain amount of times per day as he exerts extra effort to land a blow. Maybe even give it to him as many times as a Paladin's smite ability.
I'm just spitballing here. I love playing a Fighter and I want them to be cooler and not feel like they get the short end for not having spells.
Hope the PF dev guys like these ideas :)