GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir examines the door to the left
Perception: 1d20 + 17 ⇒ (16) + 17 = 33


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof watches over Spugnoir with his flail at the ready.


Kitsune Game Master

At closer examination the common sturdy door opens slightly with a creak. A number of long, coffinlike crates lie stacked in this room. Several of the boxes lie open, their lids scattered across the floor amid loose straw and swaths of crumpled, bloody cloth.


Kitsune Game Master

Map's up


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Vampire coffins? Time to sprinkle some holy water Spugnoir will do so.


Kitsune Game Master

The coffins get moistured in places, but no sizzling, or other effect follows.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

We better get ready for major nastiness here. Spugnoir drinks his extract of Shield (+4 AC) and the extract of Heightened Awareness(+2 Perception/Know skills)


Kitsune Game Master

The group moves to the right then where the corridor opens into a large room. Four bronze braziers light each corner of this chamber. To the west, a small circle of candles illuminates a pathway through a wide arch that leads deeper into this long hall. A massive statue depicting a winged woman with an eagle’s head and holding aloft a longsword stands between two alcoves against the eastern wall. Before the statue stands an undead atrocity in direct defiance of the goddess of honor and valor. The undead knight stands in full plate and wields two large swords. He turns immediately on the intruders. As the undead approaches, you notice the trail of blood he leaves everywhere he goes.

Init:
Init Grergof: 1d20 + 3 ⇒ (14) + 3 = 17
Init Darius: 1d20 + 3 ⇒ (19) + 3 = 22
Init Stam: 1d20 + 6 ⇒ (1) + 6 = 7
Init Spugnoir: 1d20 + 6 ⇒ (6) + 6 = 12

Enemy: 1d20 + 4 ⇒ (17) + 4 = 21

Knowledge(Religion) DC25:
That's a blood knight. I'll provide details based on how good the roll is.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts Blessing of Fervor on the party.


Kitsune Game Master

The knight charges at the intruders with his blade raised, but stumbles and almost falls on his way.

@Grergof
Bastard Sword: 1d20 + 24 ⇒ (1) + 24 = 251d10 + 14 ⇒ (5) + 14 = 19

Darius
Knight
Stam, Spugnoir, Grergof <--

To the West you see another large room, past the archway. Two large braziers sit to either side of the archway leading into this domed chamber, casting a disturbing green glow and flickering shadows across the walls and ceiling. Walkways lined with candles lead to a pentagram inscribed in blood in the center of the floor. Against the western wall, a throne sits atop a raised dais. Someone is in the middle of the room where the pentagram is.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Battle stats:
HP 73/89
AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket,Shield spell(+4 AC) Heightened Awareness +2 Perception/Know skills)
Bombs:12/18

Spugnoir attempts to BLAM the nasty with his new gun

Musket,Attack Touch AC: 1d20 + 13 ⇒ (14) + 13 = 271d12 + 1 + 2d6 ⇒ (7) + 1 + (6, 2) = 16


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I assume this is the knight we saw in the Scry?
Religion: 1d20 + 14 ⇒ (10) + 14 = 24

Seeing the knight stumble, Grergof takes advantage.

A True Challenge! Undead knight, In the Name of Sarenrae you shall be given your true rest.
Declare him my smite target

Then he opens up with his flail:
+4 Adamantine Flail - Power Attack + Furious Focus + DJ + Smite: 1d20 + 22 - 4 + 4 + 4 + 4 ⇒ (19) + 22 - 4 + 4 + 4 + 4 = 49
Damage + Power Attack + DJ + Smite: 1d10 + 11 + 12 + 4 + 24 ⇒ (5) + 11 + 12 + 4 + 24 = 56
Confirm Crit from Improved Crit: 1d20 + 22 - 4 + 4 + 4 + 4 ⇒ (16) + 22 - 4 + 4 + 4 + 4 = 46
Crit Damage: 1d10 + 11 + 12 + 4 + 24 ⇒ (6) + 11 + 12 + 4 + 24 = 57

+4 Adamantine Flail - Power Attack + DJ + Smite: 1d20 + 17 - 4 + 4 + 4 ⇒ (15) + 17 - 4 + 4 + 4 = 36
Damage + Power Attack + DJ + Smite: 1d10 + 11 + 12 + 4 + 24 ⇒ (3) + 11 + 12 + 4 + 24 = 54

+4 Adamantine Flail - Power Attack + DJ + Smite: 1d20 + 12 - 4 + 4 + 4 ⇒ (13) + 12 - 4 + 4 + 4 = 29
Damage + Power Attack + DJ + Smite: 1d10 + 11 + 12 + 4 + 24 ⇒ (5) + 11 + 12 + 4 + 24 = 56

OK, Well, obviously the dice like me. AC 32 and DR 8/-- Vs the Knight


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir flinches as he gets undead all over him.


Kitsune Game Master

No, it is not the knight you saw.
You didn't take the additional attack, that the blessing of fervor would give you.

Spugnoir shoots the knight with his new plaything. It makes a big BOOM, just like his bombs do. But the effect is seriously lacking. With no experience so far it's not clear, if it's the musket, or the knight that don't work as supposed here.

But Grergof doesn't seem to have the issues with the knight that Spugnoir has. From the fountains of blood that splatter all over the place one would think, that the inside of the armor is completely liquid. But it's a short interlude. The knight falls over, the full plate thoroughly dented and the insides smashed.


Kitsune Game Master

From the west the creature in the crossing of the candle lit paths shrieks as the knight falls. And the next moment you stand in a thick green fog that makes you feel drained of your life force. And leaves you with sight no further than your outstretched hand.

Know(Arcana) DC26:
This a cloudkill

Con Dmg (FortDC21 for half): 1d4 ⇒ 2

Darius, Stam, Spugnoir, Grergof <--
Shreek


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Fort: 1d20 + 14 ⇒ (11) + 14 = 25

Grergof staggers a little as he breaths in the toxic cloud, but does not let this stop him as he moves carefully in the direction of where he sees the creature crossing the area.

Double move out of the cloud in the direction of the caster.
Let me know if I make it out of the cloud.

-12 HP for a max of 99, and DR 10/-- now for dropping the knight from Deadly Juggernaut.


Kitsune Game Master

Grergof makes it out of the cloud and faces a beautiful vampire woman. Sadly only from the outside. In her eyes the ugliness of her character shows.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Fort save: 1d20 + 14 ⇒ (17) + 14 = 31

Spugnoir coughs and rushes out of the cloud


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Fort: 1d20 + 10 ⇒ (17) + 10 = 27
Using blessing of fervor for extra movement.

Darius follows Grergof and as he sees the vampire lady he casts a spell.
Undeath to death DC21


Kitsune Game Master

The spell has no effect on the vampire.


Kitsune Game Master

The vampire lady flies to the ceiling out of range of melee weapons.

Party <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Softly Grergof says:
Can Anyone get her down here?

Then Grergof calmly drops his fail and yells:
You! For the attack, immediately surrender or you will be released from the curse of undeath by my hand!

Declare her the last of my smite targets for the day

Then he draws an arrow but does not fire.
Ready action. If she attempts to use magic of any type Grergof fires. (AKA to disrupt the spell if possible)
Ready Action
Longbow + Smite: 1d20 + 14 + 4 ⇒ (10) + 14 + 4 = 28
Damage + Smite: 1d8 + 4 + 24 ⇒ (1) + 4 + 24 = 29


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"This would have been so nice if it worked. But nooooo, they always want it the hard way." Darius complains.

He says another prayer and a ray of searing light shoots out of his hand, making the vampire smoke.
Searing Light: 1d20 + 10 ⇒ (9) + 10 = 1910d8 ⇒ (8, 3, 8, 1, 6, 3, 4, 6, 1, 1) = 41


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

K Religion: 1d20 + 10 ⇒ (15) + 10 = 25
K Arcana: 1d20 + 21 ⇒ (7) + 21 = 28

Fort save: 1d20 + 8 ⇒ (13) + 8 = 21

"That is a cloud Kill spell, get out of it quickly!" Stam shouts moving out 60' movement

Magic Missile: 5d4 + 5 ⇒ (1, 4, 1, 3, 3) + 5 = 17

Stam seeing this undead? woman come out and Fly high shoots magic force at her. "Come down here and lets test your magical Metal against mine. Can either you two holy men tell if she is undead?"


Kitsune Game Master

The group is sending mixed signals to the vampire lady. Of course she is not stopping her actions and does not surrender. Instead she casts another spell. Grergof tries to prevent that, but the arrow is deflected by her magical armor.

The magic missiles hit though.

Out of the floor grow black rubbery tentacles that grab at them.
Grab: 1d20 + 17 ⇒ (19) + 17 = 361d6 + 4 ⇒ (4) + 4 = 8
CMD 27

Vampire Lady(17)
Grergof, Darius, Stam, Spugnoir <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ugg a 28 misses. This could be nasty.
I really need that Ring! And maybe something that can make me fly.

Escape Grapple: 1d20 + 13 ⇒ (20) + 13 = 33

Grergof escapes the tentacles and moves farther away so that he is outside the range of both the Tentacles and the Cloudkill spell.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

How grouped up are we? I can Dim Door some of us out


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam reaches out his arms to touch his companions. "Hold on this is toing to feel weird." Stam says concentration on a spell to get them out of this trouble.

Concentration vs 23: 1d20 + 18 ⇒ (4) + 18 = 22

.....wow......

Nothing happens


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

FOCUSS! Focus on the sixth angle of Rubarb's Fifth arcane diagram!

Aid another: 1d20 + 12 ⇒ (2) + 12 = 14


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Concentrate DC29: 1d20 + 12 ⇒ (18) + 12 = 30
Darius holds up his free hand with the holy symbol on his palm and casts spiritual weapon.

Attack: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 3 ⇒ (3) + 3 = 6


Kitsune Game Master

Forgot to resolve Darius' action.
The ray Darius shoots burns the vamipre properly.

Grergof escapes the rubber tentacles, but the others are stuck for now. Even though Darius manages to successfully cast a spell, the spiritual longsword fails to penetrate the defenses of the vampire. Stam and his casting are stuck. (DC for Dim Door is 31 - 10+ CMB 17 + 4 Spell Level)

The vampire is all in all unimpressed. But she is angered at that priest that burned her with holy fire. She casts suffocate at him.
DC22 Fort Save

The tentacles keep grappling
Grab: 1d20 + 17 ⇒ (13) + 17 = 301d6 + 4 ⇒ (4) + 4 = 8

Vampire Lady(53)
Grergof, Darius, Stam, Spugnoir <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Fort: 1d20 + 10 ⇒ (2) + 10 = 12
Darius grasps his throat, as he suddenly can't breathe any more.

But his weapon keeps attacking.
Sword: 1d20 + 14 ⇒ (12) + 14 = 26
Sword: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 3 ⇒ (6) + 3 = 9
Confirm: 1d20 + 9 ⇒ (11) + 9 = 20


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

CMB: 1d20 + 9 ⇒ (13) + 9 = 22

Nope

Spugnoir does nothing I guess


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam tries again.

Concentration: 1d20 + 18 ⇒ (7) + 18 = 25

Able to get his spell off this time Stam pulls Darius out of the black Tentacles. "Sorry Spugs I will help in a minute." Stam calls


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof reaches down to pull out his arrow and his fingers find the undead bane arrows from the Cache in the graveyard, so long ago now.

With great faith, Grergof knocks the arrow.

I'm not sure how high up she is so:

If he can get to someplace where the Witch is within 10 Feet of him:

Grergof moves so that the witch is within his aura of life and starts chanting.
OK she is in my aura of life so -4 to will saves and Can not heal. Then as a swift action he casts Litany of Righteousness (Will 16) or double damage for this round from all attacks from creatures with a good aura.

If he can not get within 10 feet.:

Grergof moves farther away praying softly to himself.

Then he draws back his bow and waits for her to start casting again.
Ready Action to fire to disrupt her next spell.
Longbow + Magic Arrow + Smite: 1d20 + 14 + 2 + 4 ⇒ (17) + 14 + 2 + 4 = 37
Damage + Bane Arrow + Smite: 1d8 + 4 + 3 + 2d6 + 24 ⇒ (2) + 4 + 3 + (3, 4) + 24 = 40
I sure hope that hits.


Kitsune Game Master

You can't have the cake and eat it.
Stam still struggles in vain against the tentacles.

Grergof moves closer to the vampire lady.

She moves away from him to get out of this unhealthy aura and starts casting, as Grergof shoots her with everything he has. Thus creating an expression on the vampires face that is one of pure shock and disbelief. Next thing you know, she turns into a misty cloud and floats away.

Vampire Lady(133)
Grergof, Darius, Stam, Spugnoir <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Fort: 1d20 + 10 ⇒ (9) + 10 = 19
Darius, still holding his throat, falls down.


Kitsune Game Master

Before Darius'
Grapple: 1d20 + 17 ⇒ (7) + 17 = 241d6 + 4 ⇒ (3) + 4 = 7
The tentacles keep their rubbery grip on most of the group.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Stats:
HP 58/89
AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket,Shield spell(+4 AC) Heightened Awareness +2 Perception/Know skills)
Bombs:11/18

Spugnoir squeezes grease all over Stam.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam tries to wriggle Free in vain.

There is not to much I can do. I have a less than 50% chance to cast my spell and I don't want to keep wasting spells.


Kitsune Game Master

Stam can try to break free with +5 CMB + 10 bonus from grease vs. CMD 27


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Religion: 1d20 + 14 ⇒ (19) + 14 = 33
I assume that tells me everything I need to know about a Vampire's Gaseous form

Knowing that the vampire can turn to mist and heal, and Hopping beyond hope that damaging her more will force the spells to end, Grergof keeps firing at the cloud.

Note As she is my smite target, this bypasses DR so I think it should still hit her even with her being in gaseous form

Longbow + Smite: 1d20 + 14 + 4 ⇒ (11) + 14 + 4 = 29
Damage + Smite: 1d8 + 4 + 24 ⇒ (7) + 4 + 24 = 35

Longbow + Smite: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Damage + Smite: 1d8 + 4 + 24 ⇒ (2) + 4 + 24 = 30

Longbow + Smite: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Damage + Smite: 1d8 + 4 + 24 ⇒ (4) + 4 + 24 = 32

I've got her on the run, Can one of you dispell the magic and get free?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Nope.


Kitsune Game Master

The first arrow rips away from the cloud, but the mist wafts further away.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Fort Save: 1d20 + 10 ⇒ (5) + 10 = 15
Darius lies motionless between the tentacles, that engulf him.


Kitsune Game Master

Grepple: 1d20 + 17 ⇒ (14) + 17 = 311d6 + 4 ⇒ (5) + 4 = 9

The fight part is over, but there are two spella active, that still stay 10 (tentacles) and 9 (cloudkill) rounds.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

CMB: 1d20 + 5 + 10 ⇒ (5) + 5 + 10 = 20

Stam continues to struggle hoping to get free


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Light take it, it's getting away!.

He turns to his companions. Those tentacles hurt, let me see if I can cancel some of that out so you can get out faster.

He does a channel Heal trying to get you all including Darius
Channel Heal: 6d6 ⇒ (2, 2, 1, 3, 3, 5) = 16

There is that any better? Father Redgrave can you do more?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Concentration vs DC 23: 1d20 + 18 ⇒ (2) + 18 = 20
Magic Missile: 5d4 + 5 ⇒ (4, 2, 3, 3, 1) + 5 = 18

Stam still cannot get a spell off while entangled.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Heavy breathing like a walrus moving uphill on dry land is heard from within the tentacles. "They got me! This is humilating! No respect for the elderly."

A hand raises shortly out of the writhering mass, and a golden-white light washes over everything.

Channel: 4d6 + 2 ⇒ (4, 4, 6, 4) + 2 = 20

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