Brother Grergof Varsk |
Grergof watches over Spugnoir with his flail at the ready.
Spugnoir2 |
We better get ready for major nastiness here. Spugnoir drinks his extract of Shield (+4 AC) and the extract of Heightened Awareness(+2 Perception/Know skills)
Foxy Quickpaw |
The group moves to the right then where the corridor opens into a large room. Four bronze braziers light each corner of this chamber. To the west, a small circle of candles illuminates a pathway through a wide arch that leads deeper into this long hall. A massive statue depicting a winged woman with an eagle’s head and holding aloft a longsword stands between two alcoves against the eastern wall. Before the statue stands an undead atrocity in direct defiance of the goddess of honor and valor. The undead knight stands in full plate and wields two large swords. He turns immediately on the intruders. As the undead approaches, you notice the trail of blood he leaves everywhere he goes.
Init Darius: 1d20 + 3 ⇒ (19) + 3 = 22
Init Stam: 1d20 + 6 ⇒ (1) + 6 = 7
Init Spugnoir: 1d20 + 6 ⇒ (6) + 6 = 12
Enemy: 1d20 + 4 ⇒ (17) + 4 = 21
Foxy Quickpaw |
The knight charges at the intruders with his blade raised, but stumbles and almost falls on his way.
@Grergof
Bastard Sword: 1d20 + 24 ⇒ (1) + 24 = 251d10 + 14 ⇒ (5) + 14 = 19
Darius
Knight
Stam, Spugnoir, Grergof <--
To the West you see another large room, past the archway. Two large braziers sit to either side of the archway leading into this domed chamber, casting a disturbing green glow and flickering shadows across the walls and ceiling. Walkways lined with candles lead to a pentagram inscribed in blood in the center of the floor. Against the western wall, a throne sits atop a raised dais. Someone is in the middle of the room where the pentagram is.
Spugnoir2 |
AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket,Shield spell(+4 AC) Heightened Awareness +2 Perception/Know skills)
Bombs:12/18
Spugnoir attempts to BLAM the nasty with his new gun
Musket,Attack Touch AC: 1d20 + 13 ⇒ (14) + 13 = 271d12 + 1 + 2d6 ⇒ (7) + 1 + (6, 2) = 16
Brother Grergof Varsk |
I assume this is the knight we saw in the Scry?
Religion: 1d20 + 14 ⇒ (10) + 14 = 24
Seeing the knight stumble, Grergof takes advantage.
A True Challenge! Undead knight, In the Name of Sarenrae you shall be given your true rest.
Declare him my smite target
Then he opens up with his flail:
+4 Adamantine Flail - Power Attack + Furious Focus + DJ + Smite: 1d20 + 22 - 4 + 4 + 4 + 4 ⇒ (19) + 22 - 4 + 4 + 4 + 4 = 49
Damage + Power Attack + DJ + Smite: 1d10 + 11 + 12 + 4 + 24 ⇒ (5) + 11 + 12 + 4 + 24 = 56
Confirm Crit from Improved Crit: 1d20 + 22 - 4 + 4 + 4 + 4 ⇒ (16) + 22 - 4 + 4 + 4 + 4 = 46
Crit Damage: 1d10 + 11 + 12 + 4 + 24 ⇒ (6) + 11 + 12 + 4 + 24 = 57
+4 Adamantine Flail - Power Attack + DJ + Smite: 1d20 + 17 - 4 + 4 + 4 ⇒ (15) + 17 - 4 + 4 + 4 = 36
Damage + Power Attack + DJ + Smite: 1d10 + 11 + 12 + 4 + 24 ⇒ (3) + 11 + 12 + 4 + 24 = 54
+4 Adamantine Flail - Power Attack + DJ + Smite: 1d20 + 12 - 4 + 4 + 4 ⇒ (13) + 12 - 4 + 4 + 4 = 29
Damage + Power Attack + DJ + Smite: 1d10 + 11 + 12 + 4 + 24 ⇒ (5) + 11 + 12 + 4 + 24 = 56
OK, Well, obviously the dice like me. AC 32 and DR 8/-- Vs the Knight
Foxy Quickpaw |
No, it is not the knight you saw.
You didn't take the additional attack, that the blessing of fervor would give you.
Spugnoir shoots the knight with his new plaything. It makes a big BOOM, just like his bombs do. But the effect is seriously lacking. With no experience so far it's not clear, if it's the musket, or the knight that don't work as supposed here.
But Grergof doesn't seem to have the issues with the knight that Spugnoir has. From the fountains of blood that splatter all over the place one would think, that the inside of the armor is completely liquid. But it's a short interlude. The knight falls over, the full plate thoroughly dented and the insides smashed.
Foxy Quickpaw |
From the west the creature in the crossing of the candle lit paths shrieks as the knight falls. And the next moment you stand in a thick green fog that makes you feel drained of your life force. And leaves you with sight no further than your outstretched hand.
Con Dmg (FortDC21 for half): 1d4 ⇒ 2
Darius, Stam, Spugnoir, Grergof <--
Shreek
Brother Grergof Varsk |
Fort: 1d20 + 14 ⇒ (11) + 14 = 25
Grergof staggers a little as he breaths in the toxic cloud, but does not let this stop him as he moves carefully in the direction of where he sees the creature crossing the area.
Double move out of the cloud in the direction of the caster.
Let me know if I make it out of the cloud.
-12 HP for a max of 99, and DR 10/-- now for dropping the knight from Deadly Juggernaut.
Darius Redgrave __ |
Fort: 1d20 + 10 ⇒ (17) + 10 = 27
Using blessing of fervor for extra movement.
Darius follows Grergof and as he sees the vampire lady he casts a spell.
Undeath to death DC21
Brother Grergof Varsk |
Softly Grergof says:
Can Anyone get her down here?
Then Grergof calmly drops his fail and yells:
You! For the attack, immediately surrender or you will be released from the curse of undeath by my hand!
Declare her the last of my smite targets for the day
Then he draws an arrow but does not fire.
Ready action. If she attempts to use magic of any type Grergof fires. (AKA to disrupt the spell if possible)
Ready Action
Longbow + Smite: 1d20 + 14 + 4 ⇒ (10) + 14 + 4 = 28
Damage + Smite: 1d8 + 4 + 24 ⇒ (1) + 4 + 24 = 29
Darius Redgrave __ |
"This would have been so nice if it worked. But nooooo, they always want it the hard way." Darius complains.
He says another prayer and a ray of searing light shoots out of his hand, making the vampire smoke.
Searing Light: 1d20 + 10 ⇒ (9) + 10 = 1910d8 ⇒ (8, 3, 8, 1, 6, 3, 4, 6, 1, 1) = 41
Stam Truthfinder |
K Religion: 1d20 + 10 ⇒ (15) + 10 = 25
K Arcana: 1d20 + 21 ⇒ (7) + 21 = 28
Fort save: 1d20 + 8 ⇒ (13) + 8 = 21
"That is a cloud Kill spell, get out of it quickly!" Stam shouts moving out 60' movement
Magic Missile: 5d4 + 5 ⇒ (1, 4, 1, 3, 3) + 5 = 17
Stam seeing this undead? woman come out and Fly high shoots magic force at her. "Come down here and lets test your magical Metal against mine. Can either you two holy men tell if she is undead?"
Foxy Quickpaw |
The group is sending mixed signals to the vampire lady. Of course she is not stopping her actions and does not surrender. Instead she casts another spell. Grergof tries to prevent that, but the arrow is deflected by her magical armor.
The magic missiles hit though.
Out of the floor grow black rubbery tentacles that grab at them.
Grab: 1d20 + 17 ⇒ (19) + 17 = 361d6 + 4 ⇒ (4) + 4 = 8
CMD 27
Vampire Lady(17)
Grergof, Darius, Stam, Spugnoir <--
Brother Grergof Varsk |
Ugg a 28 misses. This could be nasty.
I really need that Ring! And maybe something that can make me fly.
Escape Grapple: 1d20 + 13 ⇒ (20) + 13 = 33
Grergof escapes the tentacles and moves farther away so that he is outside the range of both the Tentacles and the Cloudkill spell.
Stam Truthfinder |
Stam reaches out his arms to touch his companions. "Hold on this is toing to feel weird." Stam says concentration on a spell to get them out of this trouble.
Concentration vs 23: 1d20 + 18 ⇒ (4) + 18 = 22
.....wow......
Nothing happens
Darius Redgrave __ |
Concentrate DC29: 1d20 + 12 ⇒ (18) + 12 = 30
Darius holds up his free hand with the holy symbol on his palm and casts spiritual weapon.
Attack: 1d20 + 14 ⇒ (1) + 14 = 151d8 + 3 ⇒ (3) + 3 = 6
Foxy Quickpaw |
Forgot to resolve Darius' action.
The ray Darius shoots burns the vamipre properly.
Grergof escapes the rubber tentacles, but the others are stuck for now. Even though Darius manages to successfully cast a spell, the spiritual longsword fails to penetrate the defenses of the vampire. Stam and his casting are stuck. (DC for Dim Door is 31 - 10+ CMB 17 + 4 Spell Level)
The vampire is all in all unimpressed. But she is angered at that priest that burned her with holy fire. She casts suffocate at him.
DC22 Fort Save
The tentacles keep grappling
Grab: 1d20 + 17 ⇒ (13) + 17 = 301d6 + 4 ⇒ (4) + 4 = 8
Vampire Lady(53)
Grergof, Darius, Stam, Spugnoir <--
Darius Redgrave __ |
Fort: 1d20 + 10 ⇒ (2) + 10 = 12
Darius grasps his throat, as he suddenly can't breathe any more.
But his weapon keeps attacking.
Sword: 1d20 + 14 ⇒ (12) + 14 = 26
Sword: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 3 ⇒ (6) + 3 = 9
Confirm: 1d20 + 9 ⇒ (11) + 9 = 20
Brother Grergof Varsk |
Grergof reaches down to pull out his arrow and his fingers find the undead bane arrows from the Cache in the graveyard, so long ago now.
With great faith, Grergof knocks the arrow.
I'm not sure how high up she is so:
Grergof moves so that the witch is within his aura of life and starts chanting.
OK she is in my aura of life so -4 to will saves and Can not heal. Then as a swift action he casts Litany of Righteousness (Will 16) or double damage for this round from all attacks from creatures with a good aura.
Grergof moves farther away praying softly to himself.
Then he draws back his bow and waits for her to start casting again.
Ready Action to fire to disrupt her next spell.
Longbow + Magic Arrow + Smite: 1d20 + 14 + 2 + 4 ⇒ (17) + 14 + 2 + 4 = 37
Damage + Bane Arrow + Smite: 1d8 + 4 + 3 + 2d6 + 24 ⇒ (2) + 4 + 3 + (3, 4) + 24 = 40
I sure hope that hits.
Foxy Quickpaw |
You can't have the cake and eat it.
Stam still struggles in vain against the tentacles.
Grergof moves closer to the vampire lady.
She moves away from him to get out of this unhealthy aura and starts casting, as Grergof shoots her with everything he has. Thus creating an expression on the vampires face that is one of pure shock and disbelief. Next thing you know, she turns into a misty cloud and floats away.
Vampire Lady(133)
Grergof, Darius, Stam, Spugnoir <--
Spugnoir2 |
AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),CMW potion in sipping jacket,Shield spell(+4 AC) Heightened Awareness +2 Perception/Know skills)
Bombs:11/18
Spugnoir squeezes grease all over Stam.
Brother Grergof Varsk |
Religion: 1d20 + 14 ⇒ (19) + 14 = 33
I assume that tells me everything I need to know about a Vampire's Gaseous form
Knowing that the vampire can turn to mist and heal, and Hopping beyond hope that damaging her more will force the spells to end, Grergof keeps firing at the cloud.
Note As she is my smite target, this bypasses DR so I think it should still hit her even with her being in gaseous form
Longbow + Smite: 1d20 + 14 + 4 ⇒ (11) + 14 + 4 = 29
Damage + Smite: 1d8 + 4 + 24 ⇒ (7) + 4 + 24 = 35
Longbow + Smite: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Damage + Smite: 1d8 + 4 + 24 ⇒ (2) + 4 + 24 = 30
Longbow + Smite: 1d20 + 4 + 4 ⇒ (7) + 4 + 4 = 15
Damage + Smite: 1d8 + 4 + 24 ⇒ (4) + 4 + 24 = 32
I've got her on the run, Can one of you dispell the magic and get free?
Brother Grergof Varsk |
Light take it, it's getting away!.
He turns to his companions. Those tentacles hurt, let me see if I can cancel some of that out so you can get out faster.
He does a channel Heal trying to get you all including Darius
Channel Heal: 6d6 ⇒ (2, 2, 1, 3, 3, 5) = 16
There is that any better? Father Redgrave can you do more?
Darius Redgrave __ |
Heavy breathing like a walrus moving uphill on dry land is heard from within the tentacles. "They got me! This is humilating! No respect for the elderly."
A hand raises shortly out of the writhering mass, and a golden-white light washes over everything.
Channel: 4d6 + 2 ⇒ (4, 4, 6, 4) + 2 = 20