GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Undead Bane sounds good. I have some bombs that can harm the incorperal so I can switch as needed.


Female Gnome

Lini takes the gun and wraps it in a cloth. "It will take about 4 days until it is enchanted."

"Half of the cost now, half when it is done."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir pays up.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

'I have acess to the spell myself and can make some as well." Stam says thanking Lini. "We have to do some research on where we are going to day then we head out tomorrow."

What rolls do you want us to make on this place before I use Scry


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I know some things of Geography so I can hopefully help there.


Kitsune Game Master

There are no rolls to be made. But Scrying tells, you look on a creature and that creature gets a will save with the modifiers given in the spell description.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Since I don't know anything about the Hags I guess I could try to locate that Vampire we lost, maybe he is there.

'I will try to find Radvir, maybe if we find him I can get a better look at where he is at and then we can pounce on him once and for all." Stam says


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Sounds good to me.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

We will certainly need to guard our minds as well as bodies. Stam and Darius should have spells protecting against evil influences, right?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Yes I Have access to a spell like that I can augment it to last for much longer as well." Stam says


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Is there any way to make the remote viewing easier?

AKA Do you want to go back and see if we can get a hair or something out of the tailor shop or coffin to see if we can make that will save harder?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

That sounds like a logical move. Sure, let's go.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We can also see if they are open for business today as well." Stam says letting Grergof lead the way


Kitsune Game Master

Stam, what are you actually buying?

After finishing all business at Lini's shop the group goes for a stroll through town and to the fancy tailor shop. A sign outside tells, that it is closed for repair after a broken water pipe flooded some rooms.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

the two scrolls of scry right now as that is all I can afford.

"Well I can always Dimension door us in if we want." Stam says looking at the others.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Lemme check it to see if I can jimmy the lock

Perception on door: 1d20 + 17 ⇒ (12) + 17 = 29
Disable Device: 1d20 + 24 ⇒ (8) + 24 = 32


"Hey, what do you think you're doing there?" a city guard that comes along shouts from the other side of the boulevard.


Kitsune Game Master

The lock of the door is a erally high quality product, but it has no chance against Spugnoir's skill.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Quick Varsk, summon a horde of cats to eat that guy. Spugnoir whispers.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I left something in there yesterday and was hoping to get it back. We were just hoping to be in and out quickly so as to no bother anyone." Stam says

Bluff: 1d20 + 3 ⇒ (3) + 3 = 6

It isn't a lie, I left blood and spell components in there :)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Stam, let Varsk or Darius do the talking


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof looks over at Stam and says:
He's just doing his job, don't treat him like a child.

Grergof walks over to the guard:
Greetings good man. The truth is, we witnessed a vampire attack a number of humans in this building yesterday. We managed to survive the attack, but as you know Vampires are notoriously difficult to truly kill. However we have been asked by our employer to find proof of which vampire was behind this attack so he can be located and face justice.

We will not be taking anything of value, and if you wish you are welcome to accompany us and document this for your superiors. We just didn't feel we had enough evidence to involve the guard yet. But I will warn you, it may be dangerous in there, as we saw evidence of multiple vampires and they may still be there.

Diplomacy: 1d20 + 19 ⇒ (1) + 19 = 20


"What do you mean - vampires?" the guard replies unsure what to make of this.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

diplomacy: 1d20 + 16 ⇒ (14) + 16 = 30

"The kind that suck your blood and turn you into spawn to attack and murder innocents and are just generally mean all around." Stam says to the guard.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Yes, yes. Very serious


Kitsune Game Master

"You stay here, until a captain comes along. Then the captain will decide what to do." The guard tells. He would have trusted the armored clergy, but that half orc burglar and that chelaxian guy who changes stories faster than a hoe changes her underwear.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I understand, we will wait.

Grergof stands there fully willing to wait for the guard captain.
As he stands there he looks at Stam and says gently.
Mr. Stam, honestly is really the best policy you know.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I could turn invisible and do a quick search.


It takes a while until a captain comes along leading a small group of guards. A short discussion ensues why Carl is standing around instead of doing his guard duties. He explains that he is very well doing his duty by hindering those foreigners from trespassing into the Nobleman's Stitch.

"Is that so?" the captain inquires from Grergof who is standing next to them. She has the 'choose your words wisely or rot in jail' look.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I was being honest, I dropped spell components in there, blood and the Vampires do exactly what I said to the man." Stam stays quiet as he waits for Grergof to talk to the woman, Stam has a hard time staying quiet.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir gives Stam a sour candy of silencing.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Good day Captain. As I was explaining to your hard working guard, we witnessed a crime in this shop yesterday....

He then explains the same thing he told the guard above. Again He offers to be escorted by the guard to ensure they do not take anything of value, but only look for items needed by their employer to locate the criminal so he can be turned over for justice.

If the captain insists hGrergof indicates he is willing to remain outside while the Garda look around first to see if there is any evidence of the crime he claims to have seen. But does warn them, that if there is a vampire it could be very dangerous.

If the Captain states there are no vampires, he starts gently asking how she explains the recent spree of murdered victims that crumble to dust at dawns first light.

They have after all broken no laws (yet) and as such he sees no reason they should be charged.


"So you are meddling in criminal affairs, that are under investigation by Captain Boverde Hoptler without informing the guard. And I don't see the owner of the Nobleman's Stitch around, and you brought a special 'key' of your own. So I assume, you didn't get his permission to enter his property either?"

"Which leaves the question who your employer is, that likes to take justice in their own hands?" Captain Casaday inquires. She observes Grergof's reaction closely and no change in expression or twitch will evade her attention.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No, Captain Hoptler made it very clear that the watch did not want any help with that investigation. So we have done nothing to meddle.

As we said we were visiting the shop last night and escaped with our lives after witnessing a vampire attack.

Because we left so quickly, we were unable to gather any evidence of the attack beyond just our accounts. Given that is not enough evidence for anyone to press formal charges off of we returned. If we gathered evidence, I trust our employer would have passed the information on to those in the guard who are investigating.

He points at the sign on the door.

It says that there was a water leak, so we assumed there would be people around inside working to fix that leak who we could talk to. We were just checking the door to see if it was open when your guard came upon us. Is it a crime to check to see if a shop door is open?

It just seemed confusing to us that a water leak would flood the building given we have not seen any evidence of water seeping under the door.
He points to the dry patch of road in front of the door.
So we were just examining the door for evidence of said flood when your man called to us, and we stopped.

He continues to be helpful, and pointing out the fact that they have done nothing wrong. (Note they never opened the door Which as I understand it is the crime of breaking and entering, and I assume they simply checked the door when the guard saw them.) And even if Spugnor did unlock the door, the guard across the street would have hard a hard time telling exactly what happened, So there should be doubt in his mind what he really saw (which Grergof is working to build up) given that he asked what we are doing.

Diplomacy: 1d20 + 19 ⇒ (4) + 19 = 23

Grr bad rolls.


"You get lost, and if I see you loitering around here again, I'll lock you up!" the captain orders.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Yes, officer


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Yes Ma'am

Grergof walks away. When they are nowhere near any guards Grergof turns back and addresses his companions.

OK, so do we still want to gather evidence? We could head underground if we wanted...


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Or teleport in?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Teleporting in might cause an issue since I didn't have a good look around to make this easier, I could Dimension door us in." stam says as they leave.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

That sounds good. I can make enough invisibility extracts for all of us


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do we have a way to get back out? The guards will be all over us if we walk out the front door.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Go through the sewers?


Kitsune Game Master

Stam ensures Grergof, that he has enough magic, to also get them back out. A spoken word later all four are back in the tailor's shop on the blood covered balcony. No trace of flooding is seen, but the bodies are gone and there are voices heard below.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof raises his finger to his lips and listens
Perception: 1d20 + 12 ⇒ (3) + 12 = 15


Kitsune Game Master

It is just some employees complaining about the mess they have to remove. They are on their way down into the basement.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir scribbles out 'Three invisibility extracts' on a piece of paper to show he can help hide everyone


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof stands quietly as Spugnoir does his thing.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugs doses Varsk,himself and Darius. Stam has his own magic.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"What are we looking for?" Darius inquires before disappearing from sight.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Possessions we can use to help scry on the vampire we are following

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