A young lady, possessed of a uniquely morose disposition, the one surefire way to lift her spirits is the flickering dance of flame.
Good thing then, that she carries it with her wherever she goes.
NG Female Human Pyrokineticist 1
Initiative +2; Senses Perception -1
AC 15, T 12, FF 13, CMD 11, FFCMD 9
Hp 14 (1d8+6)
Fort +7, Ref +4, Will +1
...Fire Blast +2, 1d6+2
Str 8, Dex 14, Con 20, Int 10, Wis 8, Cha 15
Feats Iron WillB, Point Blank Shot
Traits Driven by Guilt, Unpredictable, Unhinged Mentality
Skills Bluff +7, Escape Artist +, Intimidate +6, Perform(Sing) +3, Stealth +
Special Elemental Focus(Fire), Gather Power, Shadowhunter, Skilled
Gear Studded Leather, necklace with locket(worth 30gp), dress, belt purse, Knife, 10sp
A reed-thin, pale young woman of somewhere between fifteen and seventeen winters, Annalisa is fascinated with fire, and using her powers makes her happy, so long as she keeps it up.
The rapture is hard to reconcile with consequences.
Consequently, she needs snapping out of it once she gets going.
Her shoes clacked against the cobblestones, fluttering wings in her breast as she desperately put as much distance between her the inexorable wall as her tired legs would allow. What was the point? The mist would catch up. Lissa bits and little pieces, eaten and mashed. She should just stop now.
Still, actually stopping would mean facing whatever it was, and she couldn't. So she moved, right and down without thinking as the road split.
Ahead, gaslight flicker caught her eye. She didn't slow down, but reached out a hand, and the beautiful mote of flame flew to her grasp, dancing between her fingers.
She stared at it she she willed it to spread up her arm, patterns momentarily appearing in the sheet. Her mouth spread in a small grin. Why had she been running anyway? She stopped to appreciate the warmth surrounging her. The sounds behind her made her turn, to look for the source. Right! The mist. She felt the faint remains of fear tugging at her chest.
Shrugging, she smiled as she plunged into flaming rapture and yellow madness.
Hp 32 (3d10+3hp)
Fort +1, Ref +10, Will +2
...Rapier +11, 1d4+8+4
Str 7, Dex 20, Con 9, Int 18, Wis 11, Cha 10
Feats 1)Fencing Grace, 1b)Weapon Focus(Rapier), 3)Toughness, 4b)Weapon Specialization(Rapier)
Skills Acrobatics +12, Climb +5, Escape Artist +12, Intimidate +13, Knowledge(Local) +11, Profession(Sailor) +7, Stealth +13, Swim +5
Special: Wyrmcrowned, Day Raider