Spugnoir hits Stam, freezing him in place (Staggered) but the slugspawn is safe and warm between Stam's internal organs already. Moving onwards, it causes Stam to gag and then he gets a headache as his head becomes an overly crowded space.
Darius casts the spell from the scroll and immediately the pressure in Stam's head disappears. "That is the worst case of worm infestation I've ever seen. Normal worms are a pest, but those getting out where there is no opening are far worse." Darius laughs.
"But I don't think you'd ended up like them. You have much more potential. Maybe another one of these huge black three legged monsters like under the sea?"
A search of the man’s pockets turns up coins totaling 22 gp and a small ceramic egg. A scrap of paper in Lucas’s pocket with the following cryptic note scrawled on it: Rider on the way with effigy. Meet at Old House outside town for exchange.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
"Thank you Darius." Stam says once he has worked his magic. Reading the note over Stam hands it around "We have been to that house already have we not?"
Detect Magic on the egg and the room, has to be something more here.
Just as a reminder - the rider from the note exploded in front of your eyes in the migo lab and the seasage effigy you have in your pocket. Looks like both guys didn't make it to the meeting.
Darius opens the door and takes a peek into the next room. The chamber is decorated floor to ceiling with disturbing carvings of devilfish, krakens, octopuses, squid, and other bizarre sea life, as well as unsettling depictions of human women mating with strange fish-men from the sea. At the far end of the room, a semicircular pool of water stands before a large bloodstained altar. On the wall above the altar, a carving of a giant, unwinking octopoid eye gazes over the room, surrounded by sinister twisting runes. From this side of the wall it is clear that the wall is foldable and will open this hidden part to the congregation.
As no one is here, Darius moves on to the next door and opens that too. A simple wooden bench stands against the far wall of this small chamber, next to a pool of dark water. A young Illmarsh couple, waits in this room. They are startled by and afraid of the stranger.
"I found two people here who are no cultists. At least no front line cultists. Come and have a look." Darius calls back to his companions.
back in current time frame
Grergof peers at the couple and tries to make his voice gentle:
Fear not to speak the truth, what was done here was due to extreme crimes against the townsfolk. We normally do not harm others. Diplomacy:1d20 + 17 ⇒ (4) + 17 = 21
Ahhh... Baby girl.
The good news is she was safe last time we saw her.
But before I explain more, can you tell us more about these neighbors? Is there anything special about them?
"Well, all second and third daughters are given to the neighbors, for raising and marrying. I've never seen one, but they help us to be safe and have plenty of fish all the time." the man explains.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
"I believe that the children you give up are sacrificed to Dagon. He is a Demon who people worship, we have found a place underground under the lake that his a slaughter house for people from this town." Stam says
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
"We have a babe though, she is safe, I can get her tomorrow and if it is your babe, I would say take her and move away from this town and don't look back." Stam offers.
Mr. Truthfinder, that may not be the best path. I think we need to bring the baby back, as well as the grown woman to show the town what they have cost, then maybe let the town hold a meeting to decide a new direction.
If the Vicars have been deceiving the people all these years, they deserve to know the whole truth. Hopefully if they know they will choose a new direction and expel any of those who perpetrated this deception.
Grergof turns to the couple:
As outsiders the town won't trust us, but we can give you the evidence, and accompany any town leaders who wish to see the truth for themselves. Then you all can decide for yourselves what path you want the town to follow.
He looks up to the ceiling.
The Dawnbringer teaches that no matter what happened in the past, if a person truly wishes to choose a new path, they should be given that chance. That applies to a town as well as a lost soul.
Grergof looks back at the couple.
You've been lied to.
Much of what we are going to tell you is pretty horrifying. Do you want to hear it now, or would you rather have some solid people you can trust near you to support you when you hear this?
The tale is one that I wouldn't have believed myself if I hadn't seen it with my own eyes, and it also involves the people who have been disappearing from town over time.
But the important thing to remember is your girl is safe and you will see her tomorrow. Also know those responsible will not be lying to the town any more, so you have a chance to decide to go a different way.