Walking all the way back is annoying, when it would have been so easy with Stam doing a teleport. But after some time you reach Caliphas again and finally your room in the inn.
When Stam is taken out of the pocket and placed o the table he does toad things. Like hopping and croaking and trying to get off the table. No try to communicate with morse or other intelligent behaviour.
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
"I can. Just not now. I'm not prepared for that. And I don't know how many tries it will take. Guess we need a safe place for Stam, so he doesn't get lost til tomorrow in the morning." Darius tells.
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
With Stam in a safe place, Darius goes down into the common room to grab a bite and an ale. Once his hunger and thirst is satisfied he goes back to the room to hit the bed early.
Being able to fly will be a big help since she is on a broom. I will go see Lini and get a Flying formula and then I can make potions ir hand out extracts..
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
"Stam, don't you have a fly spell in your magic book he could use? And get down off the table. This is ridiculous. And be careful you don't stumble lest you break your neck."
Is there any way to stop someone from flying on the broom?
Knock her off, pin her to the ground, remove the broom’s magic?
Flying would help, but she may be faster then me in this. I am not all that fast in my armor.
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
Darius contorts his face on the imagination of the bad things that could happen with a lubed up broom. "Maybe go for a good old hold person or something? Lock her in place. Then it doesn't matter if she flies. Bringing her to the ground you would face the same issue. You're not the fastest in that heavy metal suit."
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
"I cannot fly no, I have a spell called Phantom Steed that can walk on the air though so Darius and Grergof can ride the steeds up at her if they wish? I can stand on the side of the building and use my magic from there. I will be more ready for her this time." Stam says as he looks at the floor and being stuck a bit in this small aquarium
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
"Depends on her spell. There is always protection from evil. I can put spell resistance on anyone interested. The hard part is to find out what is worth to have. Keep in mind, that she knows us and might prepare for a second meeting too." Darius speaks his mind.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
"She kinda of knows us, I didn't get to do much and I will be more prepared for her this time. Spugnoir can you make an extract to make me invisible? That way I can get the jump on her with spells?" Stam asks their Half Orc brewer
Darius retreats into a corner to pray for the rest of his spells for the day.
"I'm ready." He tells once he is done.
I exchanged some spells. Contrary to what is written in my profile the open(3) slots on 3rd are already used for untoading. I got room for two more 2nd level buffs, so if someone is interested...
With everything prepared the group is on their way back to the former Chapel of Sante Lymirin. As the weather is nice and spells are valueable antoher walk is due. From the outside not much has changed since the last encounter. No one is seen outside.
Entering the shortest possible way, you move in through the eastern door and through the mess (F3) straight to the bell tower. The tower itself is empty.
Perception DC15:
On the second floor you hear some noise before everything falls silent again.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Stam holds the wand of spider climb in his left hand ready to use it whenever the witch arrives, the potion of invisibilty that Spugs made for him in his belt pouch.
From the second floor of the tower you can look into a large laboratory. The pungent odor of strange chemicals and reagents hangs in the air of this wide chamber. Several tables fill the room; they’re covered with dozens of glass bottles and flasks, some placed upon small burners, connected to one another with elaborate glass tubing. A large cauldron sits over an open flame in the southern fireplace, bubbling with a dark reddish liquid (F18).
Wide corridors run in all directions further into that floor of the building.