GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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I need to get a flying extract. The spider bites seem toa dd to Spugnoir's rather unique features.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Keep some of the spiders. We might need them later to feed Stam."


Kitsune Game Master

Walking all the way back is annoying, when it would have been so easy with Stam doing a teleport. But after some time you reach Caliphas again and finally your room in the inn.

When Stam is taken out of the pocket and placed o the table he does toad things. Like hopping and croaking and trying to get off the table. No try to communicate with morse or other intelligent behaviour.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Can either of you dispell magic?
Grergof asks looking at the frog.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I can. Just not now. I'm not prepared for that. And I don't know how many tries it will take. Guess we need a safe place for Stam, so he doesn't get lost til tomorrow in the morning." Darius tells.


We need to get horses as well.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"What for?" Darius inquires. "They are large, they don't like me and don't do what I want. And if you fall off, it's a hard landing."


Or someway to travel if something happens to Stam again.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam tries to jump off the table and onto the floor to get away from these large creatures that are holding him captive.


Spugnoir puts Stam into a nice aquarium with flies. Maybe see if Lini's magic shop is available. Maybe a temple?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I could use something that allows me to fly, anyone have any suggestions?


I will see if there are any flying extracts available that I can learn. I will then be able to make potions of flight. Spugnoir will do so.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I can cast air walk. If that helps." Darius tells.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Frog stam hops around the aquarium and eats some of the flies, his little robes looking funny on him as he moves.


Let us all agree that we won't tell Stam that we subjected him to these embarrassing things.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

With Stam in a safe place, Darius goes down into the common room to grab a bite and an ale. Once his hunger and thirst is satisfied he goes back to the room to hit the bed early.


Kitsune Game Master

And there was evening and there was morning, a new day.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius gets up and sits down to pray for spells to release Stam from his misery.

CL DC23: 1d20 + 12 ⇒ (7) + 12 = 19
CL DC23: 1d20 + 12 ⇒ (9) + 12 = 21
CL DC23: 1d20 + 12 ⇒ (15) + 12 = 27

Once the toad turns into the chelaxian man again - standing on the table in a small glass box - Darius calls out "Thank Iomedae, you're back!"

"Now we can make plans how to deal with this situation."


Being able to fly will be a big help since she is on a broom. I will go see Lini and get a Flying formula and then I can make potions ir hand out extracts..


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Stam, don't you have a fly spell in your magic book he could use? And get down off the table. This is ridiculous. And be careful you don't stumble lest you break your neck."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Is there any way to stop someone from flying on the broom?
Knock her off, pin her to the ground, remove the broom’s magic?
Flying would help, but she may be faster then me in this. I am not all that fast in my armor.


I have grease bombs that might make her fall off


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius contorts his face on the imagination of the bad things that could happen with a lubed up broom. "Maybe go for a good old hold person or something? Lock her in place. Then it doesn't matter if she flies. Bringing her to the ground you would face the same issue. You're not the fastest in that heavy metal suit."

... A grease bomb can’t affect items or armor.


Varsk and Darius can get my flying extracts so they can chase her around. Stam can use magic and range and I have my bombs.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I cannot fly no, I have a spell called Phantom Steed that can walk on the air though so Darius and Grergof can ride the steeds up at her if they wish? I can stand on the side of the building and use my magic from there. I will be more ready for her this time." Stam says as he looks at the floor and being stuck a bit in this small aquarium


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do we have any way to resist her spells?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Depends on her spell. There is always protection from evil. I can put spell resistance on anyone interested. The hard part is to find out what is worth to have. Keep in mind, that she knows us and might prepare for a second meeting too." Darius speaks his mind.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"She kinda of knows us, I didn't get to do much and I will be more prepared for her this time. Spugnoir can you make an extract to make me invisible? That way I can get the jump on her with spells?" Stam asks their Half Orc brewer


Sure I can. Hopefully she can't see invisible folks.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"You just tell what buffs you want and I'll prepare accordingly." Darius offers.


Increasing the speed which with we can act is always useful.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If I can fly and move faster, That would be good. Anything we can do to resist spells would help too.


Kitsune Game Master

Darius retreats into a corner to pray for the rest of his spells for the day.

"I'm ready." He tells once he is done.

I exchanged some spells. Contrary to what is written in my profile the open(3) slots on 3rd are already used for untoading. I got room for two more 2nd level buffs, so if someone is interested...


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

That's what she said. Sorry used the wrong avatar


Kitsune Game Master

With everything prepared the group is on their way back to the former Chapel of Sante Lymirin. As the weather is nice and spells are valueable antoher walk is due. From the outside not much has changed since the last encounter. No one is seen outside.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts air walk on Grergof. "Go get her. But be back before midnight, when the magic will end!"

120 Min.


Spugnoir drinks an extract of Heroism(Lasts a long time)Okay, I have these for others to use.

Shield x2 (+4 shield to AC. 12 minutes)
Invisibility x2 (12 minutes)
Fly x2 (12 minutes)
Death Wardx2 (12 minutes)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof takes one of the shield extracts and drinks it.
Then he uses Divine Bond to make his Flail a +4 flail.

Then when the others are ready he leads the group into the Abby.
Up the Bell tower I guess.

He is not walking on air yet hoping to keep that secret for a while.


She might not be there. After all, there was more of the complex we didn't explore


Kitsune Game Master

Entering the shortest possible way, you move in through the eastern door and through the mess (F3) straight to the bell tower. The tower itself is empty.

Perception DC15:
On the second floor you hear some noise before everything falls silent again.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

There was a door on the second floor of the tower I thought.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

As they get to the second floor, he holds up his hand then puts his finger to his lips and tries to hear more.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam holds the wand of spider climb in his left hand ready to use it whenever the witch arrives, the potion of invisibilty that Spugs made for him in his belt pouch.

perception aid: 1d20 + 9 ⇒ (9) + 9 = 18


Perception: 1d20 + 17 ⇒ (20) + 17 = 37

Spugnoir nods at Varsk and gets an extract of fly ready.


Kitsune Game Master

From the second floor of the tower you can look into a large laboratory. The pungent odor of strange chemicals and reagents hangs in the air of this wide chamber. Several tables fill the room; they’re covered with dozens of glass bottles and flasks, some placed upon small burners, connected to one another with elaborate glass tubing. A large cauldron sits over an open flame in the southern fireplace, bubbling with a dark reddish liquid (F18).

Wide corridors run in all directions further into that floor of the building.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof stands guard watching as he is sure Spugnoir is interested in what is going on in the room.

Perception: 1d20 + 12 ⇒ (16) + 12 = 28


Spugnoir scans the room.
perception: 1d20 + 17 ⇒ (7) + 17 = 24


Kitsune Game Master

Spugnoir finds a polished oak box holding seven glass vials labeled “Youth Tonic.”

Failing DC18 Will save:
You are sure this is destiny gifting you. You can't resist and have to drink it.


Will save: 1d20 + 10 ⇒ (14) + 10 = 24

Spugnour slaps his face. Got a weird feeling there. Almost drank these potions. Stay away from them.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Well good thing you didn't... what would it have done to you?" Stam asks as he casts a light spell on the end of his staff.


Poison no doubt.

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