GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

The two other coffins, also made from cedar and nicely worked, and cushioned with silk on the inside, are empty.

I meant the other six in C11


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Cushy, I guess if you sleep here all the time you would want something like that." Stam says before following the group to the other coffin's to make sure they are empty too. "What if we left all the lids off? Think that would hinder them some?"

Knowledge local?


Anyone One want Shield extracts? I mean I have so many here.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof hoists his arm with his new magic shield on it.
I don't need it today. But we should check the other coffins.

Then he goes to the first of the coffins in the other room and when others are ready flips the lid to see if there are vampires in there.
If there is he stakes that sleeping vampire and closes the lid. IF he can do that with no problem he proceeds to do the same in every other coffin in the room.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam takes a potion from Spugnoir, "Never know when I will need it you are right."


Kitsune Game Master

Init:
Init Grergof: 1d20 + 3 ⇒ (18) + 3 = 21
Init Darius: 1d20 + 2 ⇒ (5) + 2 = 7
Init Stam: 1d20 + 6 ⇒ (9) + 6 = 15
Init Spugnoir: 1d20 + 6 ⇒ (1) + 6 = 7

Vampire: 1d20 + 1 ⇒ (19) + 1 = 20

A pale human with pronounced fangs looks at Grergof as he opens the coffin.

Grergof <--


Just don't get your life energy drained


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof grabs at the steak he has laid out and tries to execute his best Van Helsing impression with a Stake through the heart!!!!


Kitsune Game Master

The vampire's eyes grow wide and then he freezes in shock.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Get my companions to ready more stakes, and then repeat for the rest of the coffins.


I have a couple of T-Bones


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam takes one of the steaks hesitantly "Stabbing things isn't my specialty." Stam says giving the steak a few test stabs first.


Kitsune Game Master
Stam Truthfinder wrote:
Stam takes one of the steaks hesitantly "Stabbing things isn't my specialty." Stam says giving the steak a few test stabs first.

You are going to slap the vampires with the meat?

With Grergof's plan, two more of the vampires are put to rest, but the other three come out of their coffin without being invited.

Init:
Init Grergof: 1d20 + 3 ⇒ (4) + 3 = 7
Init Darius: 1d20 + 2 ⇒ (11) + 2 = 13
Init Stam: 1d20 + 6 ⇒ (1) + 6 = 7
Init Spugnoir: 1d20 + 6 ⇒ (2) + 6 = 8

Vampire: 1d20 + 1 ⇒ (7) + 1 = 8
Vampire: 1d20 + 1 ⇒ (5) + 1 = 6
Vampire: 1d20 + 1 ⇒ (4) + 1 = 5

Darius, Spugnoir <--
Vampire
Grergof, Stam
Vampire, Vampire


Foxy Quickpaw wrote:
Stam Truthfinder wrote:
Stam takes one of the steaks hesitantly "Stabbing things isn't my specialty." Stam says giving the steak a few test stabs first.

You are going to slap the vampires with the meat?

We are always ready to beat our meat

Battle stats:

[spoiler=Battle stats HP 82/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism (+2 attack,saves,skills),CMW potion in sipping jacket
Bombs:13/18

Spugnoir holy bombs two vampires
Holy Bomb,PBS,PS,Precise,Touch: 1d20 + 14 ⇒ (13) + 14 = 276d6 + 6 ⇒ (3, 2, 6, 3, 1, 3) + 6 = 24
Holy Bomb,PBS,PS,Precise,Touch: 1d20 + 9 ⇒ (18) + 9 = 276d6 + 6 ⇒ (1, 2, 3, 5, 3, 1) + 6 = 21


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Hopefully these won't be as tough as the last one. Eat positive energy fang faces!"

Channel DC19: 4d6 + 7 ⇒ (2, 1, 3, 4) + 7 = 17


Kitsune Game Master

Will Save: 1d20 + 5 ⇒ (18) + 5 = 23
Will Save: 1d20 + 5 ⇒ (18) + 5 = 23
Will Save: 1d20 + 5 ⇒ (2) + 5 = 7

Spugnoir and Darius together reduce one vanpire to a cloud of gas and one is damaged badly by the holy energy.

Darius, Spugnoir
Vampire(+)
Grergof, Stam <--
Vampire(29), Vampire(8)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof pulls his mace and steps up to another vampire and swings at it.

You should have stayed asleep, it would have been less painful for you. We would not have killed you.

Raven's Head - Power Attack + Bane: 1d20 + 19 - 3 + 2 ⇒ (14) + 19 - 3 + 2 = 32
Vital Strike Damage + Power Attack + Bane: 2d8 + 8 + 6 + 2d6 ⇒ (1, 3) + 8 + 6 + (2, 6) = 26


Kitsune Game Master

Grergof persuades another vampire to change into hovering mist.

Stam <--


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam points his hand at the remaining Vampire, "I guess I will just use and old Trusted spell." Stam says as bolts of pure force leave his hand.

Magic Missile: 5d4 + 5 ⇒ (2, 4, 3, 2, 2) + 5 = 18


Kitsune Game Master

And with the impact of the magic force the last vampire converts into a minor fog cloud. All three vampire clouds flee in different directions. One through the cracks in the door leading further, one back, to where you came from and one hides in the cracks of the wall.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We need something to draw them into while they are like that." Stam says opening the door the way they came.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Did that seem easier then the druid vampire, to anyone else?
Gregof wonders aloud as the last vampire turns to mist.

As they all scatter he says:
I think they have to go to a coffin eventually. Watch that one

He points at the one hiding in the crack.
And check that the one that went through the door doesn't come back yet. I'm going to see where this one went.

He motions back to the one that went back and after leaving a couple stakes for the others follows the cloud through the now open door to see where it ends up.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"What if we rip the lids off the coffin's maybe they cannot regenerate that way? Isn't there something about moving water affecting them as well?" Stam thinks.

K local: 1d20 + 20 ⇒ (13) + 20 = 33


Kitsune Game Master

Stam:
You're searching for local water? If you try religion next, I can tell you that there is nothing about water with vampires, but that they need to reach their coffin to rest within two hours.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Foxy:

I don't have religion, maybe it was D&D 3.5 that had something about vampires and water


I could make some glue and plug the holes so they can't get out.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

[b]"That could work yes, how much can you make though?"{/b] Stam asks watching for anyone coming


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Foxy did I see where the cloud I was chasing went?

Religion to know about vampires: 1d20 + 13 ⇒ (10) + 13 = 23


Spugnoir gets some chemicals and a small lump of putty that he finds in his armpit and gets to work

Swift Alchemy: 1d20 + 30 ⇒ (3) + 30 = 33

Just spit here.


Kitsune Game Master

Grergof + Stam(ooc):
Vampires cannot tolerate the strong odor of
garlic and will not enter an area laced with it. Similarly, they
recoil from mirrors or strongly presented holy symbols.
These things don’t harm the vampire—they merely keep
it at bay. A recoiling vampire must stay at least 5 feet away
from the mirror or holy symbol and cannot touch or make
melee attacks against that creature. Holding a vampire at
bay takes a standard action. After 1 round, a vampire can
overcome its revulsion of the object and function normally
each round it makes a DC 25 Will save.
Vampires cannot enter a private home or dwelling
unless invited in by someone with the authority to do so.
Reducing a vampire’s hit points to 0 or lower incapacitates
it but doesn’t always destroy it (see fast healing). However,
certain attacks can slay vampires. Exposing any vampire to
direct sunlight staggers it on the first round of exposure
and destroys it utterly on the second consecutive round of
exposure if it does not escape. Each round of immersion in
running water inflicts damage on a vampire equal to one-
third of its maximum hit points—a vampire reduced to 0
hit points in this manner is destroyed. Driving a wooden
stake through a helpless vampire’s heart instantly slays it
(this is a full-round action). However, it returns to life if
the stake is removed, unless the head is also severed and
anointed with holy water.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam looks about this room with his magical sight, seeing if there is anything the Vampires left while fleeing for their undead lives.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

"We have to move quickly kill these ones and move on." Stam says turning to their guide. forgot his name "How many vampires are down here?"


Kitsune Game Master

The cloud Grergof went after just keeps wandering around as long as Grergof follows, right into the sewers and then where the paladin would have to squeeze through while wading in the waters.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof looks at the running water in the sewer with longing.
As much as I want to just sink all the coffins in the sewer water, we are looking to ally with this horrors against what is coming... Doing that would most likely not put negations off on the right foot.

Should we move on?


Let us move on


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof opens the door to the next room looking to see what is beyond.

Percpetion: 1d20 + 11 ⇒ (2) + 11 = 13
Looking to see where the mist that went forward is.


Kitsune Game Master

Behind the door lies a long corridor leading further downwards. Surprisingly the way gets more spacious, with the ceiling of the way rising to about 15 feet. It takes almost an hour to walk through the underground, to reach what Quinley calls Luvixk's Court.

And of course the welcoming comitee is as warm and heartfelt like frozen lake in Irrisen. Eigth vampires stand guard at the only entrance to the court. This guard room has a handful of wooden chairs and flimsy tables, and a weapon rack takes up the entire western wall. Three iron doors lead north, while a set of double doors stand open to the south from where the group approaches.

Quinley is known by them, which stops them from an all out attack right away. But they are not pleased to see him approach with humans. "State your business." one of them damands.


"I'm here to see Ludvick about the murders of his kin and offer help." Quinley explains in a very calm and polite way, pointing to his new aquaintances.


Spugnoir tensely waits.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof looks at Stam and says.

It might be better if you negotiate this one Mr. Stam. I'll stay over here.

Grergof steps to the back of the group watching all of the vampires for any hint of betrayal. But does nothing that could be considered threatening. (Other then you know, having Raven's Head on his belt, giving off an Aura of Life that makes any vampire near him uncomfortable, having a scimitar with Sarenrae's holy symbol on the other side of his waist, wearing another obvious holy symbol of Sarnerae around his neck and intently watching everyone around him.)

Perception: 1d20 + 11 ⇒ (16) + 11 = 27
Insight: 1d20 + 6 ⇒ (5) + 6 = 11
For the first time that you have seen him, all trace of his normal gentleness is gone from his face and his eyes never stop moving as he is clearly ready to spring into action at a moments notice.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I am Stam Truthfinder we have come to help figure out who is murdering your fellows and why they are." Stam says

Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34


Kitsune Game Master

A Truthfinder from Cheliax - clearly recognizable by the accent - with that force of personality impresses even vampires. The group is lead through some interesting passages. Theese former streets were filled with rubble as the city was built above, but the passages were dug out again for the vampires that live here to use. In places this is like a regular cobblestone alley with a stone roof. Somewhere its just a tunnel through earth and stone.

After a short walk a grand promenade opens into a wide audience hall, decorated with elaborate tapestries and art befitting a royal of Ustalav’s ancient bloodlines. An immense throne dominates the far wall, while two antechambers stand to either side of the promenade to the east and west. On the throne sits the obvious ruler, and before him in a vivid conversation stand four vampire nobles. As the group approaches they fall silent.

"As in the days of old, those of mortal flesh stand before me. Yet you do not cower like most who look upon my undying face. My servants tell me you came of your own free will, even with the knowledge that many here would feast upon the blood surging in your veins. But is it bravery you possess, or foolishness? I respect your boldness... for now. Why have you come here, mortals?"


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius has never been so uncomfortable, just itching to unleash holy light upon the undead before him, he holds back and looks at Stam to lead this parlay.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We have come seeking some answers, ones that have plagued my Friends here for a bit longer than myself. We seek knowledge on this Item and where it goes in this city." Stam says Holding up the Moribund Key [b]"We wish to find the people who once used it and put a stop to them.

Stam Stuff:

HP 60/71
Special Attacks arcane reservoir (13/14)
Arcanist Spells Prepared (CL 11th; concentration +17)
5th (4/4)— dismissal (DC 23), hungry pit APG (DC 23)
4th (4/5)— black tentacles , dimension door , summon monster IV
3rd (1/5)— haste, invisibility sphere , lightning bolt (DC 21), stinking cloud (DC 21)
2nd (5/6)— acid arrow , arcane disruption (DC 20), glitterdust (DC 20), summon monster II , web (DC
20)
1st (5/6)— ear-piercing scream UM (DC 19), mage armor , magic missile , protection from evil , thunderstomp
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending, prestidigitation, read magic
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower

Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).

Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds, Fort negates).

Moribund Key
Spectral Hand 2/3 (Causes 1d4 dmg returned after the spell expires, 1 min duration)
Vampiric Touch 3/3 (1d6 dmg)
Message (At Will)

Scroll of Bull's Strength (5th)
Scroll Comprehend language x3
Scroll of Dark Vision x3
Scroll of Enlarge Person (3rd)
Scroll of False Life (4th)
Scroll of Knock
Scroll of Shield (2nd)
Scroll of Summon Monster 1
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power (1st) 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice vanish 1/1


Spugnoir is wondering if holy power or lots of fire is going to be needed.


Kitsune Game Master

"And why should I bother myself with your request?" Ludvick inquires.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

'Your people are dying, we have a vested interest in who may be killing them. We wish to stop those who are." stam says


Kitsune Game Master

"You got my interest. What makes you think you can uncover what we have failed to do so far?" Ludvick wants to know.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We can walk around during the day light? We are also not vampires, we won't feel the need to eat everyone we see." Stam lets that hang for a second. "You really don't have much to lose by allowing us to investigate for you. Do you have any leads? Suspect any groups?" Stam asks


Kitsune Game Master

"My people are being killed—what more do I need to know? My agents are still gathering information, but in truth, we know little."

"We have someone in custody, a nosferatu named Ramoska Arkminos. He claims to have nothing to do with the slayings, but that one has played a mysterious game for many years. In addition, one of my retainers has acquired evidence suggesting that Caliphas’s nobility are behind these attacks. Perhaps the two are related." Luvick explains.


Let us question this Nosferatu

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