Full Name |
Hailiss Tarre |
Race |
HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0 |
About Hailiss
Hailiss Tarre
N Human Magus 1
Initiative +1, Perception +0
AC 15, FF 14, T 11, CMD 15, FFCMD 14
Hp 19 (2d8+6)
Fort +5, Ref +1, Will +3
Speed 30ft.
Melee
...Longsword +4, 1d8+3 (19-20)
...Dagger +4, 1d4+3 (19-20)
Ranged
...Dagger +2, 1d4+3 (19-20)
Magus Spells(Cl 2, Concentration +12)
...0 - Detect Magic, Disrupt Undead, Light, Read Magic
...1 - Shield, Magic Missile x2(1 cast)
Str 17, Dex 12, Con 14, Int 18, Wis 10, Cha 11
Feats Combat Casting
Traits Focused Mind, Teacher's Pet(Religion)
Skills Knowledge(Arcana) +9, Knowledge(Dungeoneering) +9, Knowledge(History) +6, Knowledge(Religion) +11, Knowledge(The Planes) +9, Spellcraft +9
Special Dual Talent(Str, Int), Arcane Pool 3/5, Spell Combat, Spellstrike
Gear Spellbook, Chain Shirt, Longsword, Dagger, Haunt Siphon*2
Currency 23gp
Background
The Tarres are a long and proud line of academics and wizards. Hailiss' mother was a professor at Lepidstadt university, and young Hailiss had her path lain out for her at an early age.
She didn't struggle much with it - she loved knowledge for its sake, mostly. The only personal touch on her life was her fencing training, and even that was mostly the result of a fad passing among her peers; to be a real cosmopolitan, you needed skill at arms, magic, knowledge, and most of all, you needed to have travelled.
Professor Lorrimor, an acquantance of her parents, proved to be Hailiss ticket to travel. She accompanied him on an expedition leading east, and returned with wonderful stories to tell her peers.
Hailiss is a simple person. She likes knowledge, and although she's sharp as a tack, she's also content to walk the path lain out for her, whether by her parents, her friends, or even some other authority.
She pays at least a modicum of respect to Nethys; she holds great interest in his legends, and the idea that knowledge carries a price resonates with her.
Spellbook
0 - Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/close, Prestidigitation, Ray of Frost, Read Magic, Spark
1 - Blade Tutor's Spirit, Color Spray, Magic Missile, Magic Weapon, Obscuting Mist, Shield, Sunder Breaker, Unseen Servant