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![]() "I don't believe you." the man states. "You are spies! Throw them into the dungeon!" From the other room, behind the man, come two 'servants'. They are almost seven foot tall and three foot wide. Each grabs two of the intruders and leads them - or drags them screaming and kicking - through the other room, a hallway, down the stairs and into a prison cell in the basement. There are three cells on one side of the basement and different workbenches on the other. If they are for crafting or torturing is hard to tell. The cell door is closed and the man locks the door with a key. "There you can consider if you'll tell the truth, or keep wasting my time with those fairy tales." "If you told the truth, I suppose I find the cell empty tomorrow. As you will have teleported away. If not, you'd better cooperate. Good night." The man orders one servant to guard the room and leaves with the other. ![]()
![]() He takes some more money for himself and tells "I have to hire some workers to do repairs and buy some stuff to replace what was destroyed.
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![]() "You've been there?" the count asks puzzled. But after a moment, he recognizes his error. "Oh, you mean my 'trophy' room. No, I'm no hunter, I'm a collector. But the resulting collection is indeed similar. Only that I put the curious up front, where in the lodge you'd find the most dangerous in the prominent place." ![]()
![]() Caromarc takes something from the offered food and drink. "I'd like to thank you again. For saving my life and also for taking care of the... Thomas. I'd like to show my gratitude by compensating you for your efforts and the pain the work of the Whispering way - and my creations that should originally protect me - have caused you in my castle." "If you'd come with me to Lepidstadt tomorrow I'd get you the money at the temple of Abadar. Of course you can't weigh a life in coins, but I offer you 250 platinum each. And if you go after this Vrood to end this evil man once and for all I'll double that." ![]()
![]() The Count is visibly uncomfortable. He is used to see the Beast as a tool. Something to steer around when needed and abandoned when not. To have it sit here with a name and being treated like an individual shatters his world view in which he deemed himself the good guy. And he is not willing to give that up yet. ![]()
![]() "You mean the beast of Lepidstadt, right?" the Count sighs. "Yes I recognized it from your description. We couldn't have kids for a long time and it should have been the son we never had. My wife didn't like the idea once she saw it. Called him a beast and told me to get rid of it." "How did you meet the beast? And why do you call it Thomas?" ![]()
![]() Assuming this takes place while you're still before shopping "There is all kind of scary wildlife there. It is mostly untouched nature. And there are diehard rumors about werewolfs. But who knows? I've never met much of it on my few travels to the Ascanor Lodge." Caromarc replies. On departure he hands you a letter. "This is an invitation into the Lodge signed and sealed by me. It is not the formal procedure but it should be accepted there." ![]()
![]() "Thank you for your empathy." Caromarc replies to Grergof. He refuses to take the extract but samples from Spugnoir's Alchemist's Kit the materials needed to make his own extracts. He fetches his thick and well used formula book and some vials for that. Working his alchemy he comes up with several extracts of lesser restoration and cure potions that bring him back to his former self. "Is one of you still hurt?" he asks offering extracts to fix that if neccessary. He prepares then a meal and tells of his problem, that his magical servants are not able to do so. After a delicious meal all go to bed to get the much needed rest. On the next morning after breakfast he leads to Lepidstadt and pays everyone the promised 200pp plus some more for Grergof as compensation for the lost chain mail. Then he suggests to meet in two hours again in front of the bank so everyone can run some errands. As you meet again Caromarc as bought a coach and two horses as well as hired a coachman. The way leads back past the Schloss and to the start of the Silent path at the border of the Shudderwood. "Thank you very much for saving my life again. And thank you that you're taking on the hunt of these evil guys." Caromarc tells as it's time for good bye. ![]()
![]() "We could go to Lepidstadt together tomorrow. I would give you the money at the bank and you could get a replacement for the armor you lost." Caromarc suggests directed at Grergof. "And I could commission some repair work to get at least the gate house restored. And hire some new guards." "May I borrow some of your alchemical ingredients? I would like to create a few extracts to get myself back into shape again." he asks Spugnoir. ![]()
![]() The Count starts speaking but the small pause igves away that he changed his mind. "No, no. You're welcome." "Under normal circumstances you would have been greeted by the guards deployed at the gate house and they would have led you to the manse. But I guess the poor fellows were slaughtered by the whispering way or fled." "Did you find anyone still alive in all of this? There were three engineers to rebuild the lab building and the bridge at the time."
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