GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Ugg, you were right, look at all those legs!!!

With that Grergof attacks
Heavy Flail - Power Attack + Furious Focus: 1d20 + 5 - 1 + 1 ⇒ (17) + 5 - 1 + 1 = 22
Damage + Power Attack: 1d10 + 6 + 3 ⇒ (7) + 6 + 3 = 16


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius takes a heavy swing at the creature with his Longsword

Attack: 1d20 + 2 ⇒ (16) + 2 = 18

Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Narrator

Together Grergof and Darius reduce the centipede to a gooey mass on the floor. But down the stairs comes another one that attacks Grergof.
Bite: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 - 1 ⇒ (4) - 1 = 3
DC 13 Poision


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Gergof look out!"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

What!!! Arggggg.
Fortitude: 1d20 + 3 ⇒ (10) + 3 = 13

Gods above, these overgrown garden pests hurt!

When he gets to go again:
Heavy Flail - Power Attack + Furious Focus: 1d20 + 5 - 1 + 1 ⇒ (13) + 5 - 1 + 1 = 18
Damage + Power Attack: 1d10 + 6 + 3 ⇒ (7) + 6 + 3 = 16


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius also intervenes when it's his turn. Overhead chop with his Longsword

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


What a fascinating creature! Spugnoir whacks with his morning star

Morning star: 1d20 ⇒ 151d8 ⇒ 1


Elf Slayer 1/ Inquisitor 1 HP:19/19 HD:1d10+9 AC:14 T:11 FF:13 BAB:+1 CMB:+4 CMD: 15 Fort:+3 Ref:+3 Will:+4 Perc:+7

Fort Save: 1d20 + 1 ⇒ (18) + 1 = 19

Aada shrugs off the poison as she herself attacks with her scimitar.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

It's okay to bot me if need be


Narrator

Spugnoir hits the creature but barely hurts it. Aada misses it by hairs breath. But Grergof and Darius mash it to a pulp again between them. And as quick as this threat emerged it is banned.


Male Human Cleric of Pharasma (7)

"Is anyone hurt?" Father Grimburrow asks and heals everyone who is. No with his channel though to not raise the vermin again. But with the gently touch of a healing spell.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Thank you Father. Shall we gather your temple's equipment then move out into the light of the sun to discuss our where we go from here?
I know I have a few questions for you, but those would probably be best discussed in Miss Lorrimor's house.
You probably want to decide what to do with the tools we now have found. Obviously we could use some of them if we are going into Harrowstone as you suggested, but they are your temples property. As such I think it is only right that you decide what you think is the best use of them.


Male Human Cleric of Pharasma (7)

"Yes. Let's move to my room at the temple. There we can see what it is and what you need." Father Grimburrow replies.

He asks everyone to grab something and leads them all to the temple and to his room where all the things are laid out for inspection.

"Now what do we have here?"


Narrator

please look up the other items in the post about the cache

Open Wooden Box:
Six iron and glass vials containing tiny, churning clouds of vapor. The vials sit in velvet-lined indentations, along with four empty indentions. These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air.

Spellcraft DC 18 to identify them as Haunt Siphons.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"There's a lot of items in here. It's like the Professor was getting ready to fight a legion of the undead. What's in the box? Anyone know what this stuff is? I've never seen it before."


No spellcraft

I am afraid I do not know what these vials are, but the other items look very useful.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Hmm. I also do not know what those flasks are. I have never seen something like them before.

But honestly Father before we can have a serious discussion about who might be best suited to keep those items, we should probably know what we might be facing at the Harrowstone.

Something bad obviously happened there, as the entire ground is covered in a shadow of evil. To still be there after so many years, and powerful enough to raise skeletons, either something still stalks the ruins there or it was a truely terrible event.

We know it was a prison and I suspect someone named. ... Umm

He stops to pull out his Journal
Lyver Hawkran had something to do with it, but beyond that we just don't know for sure.


Male Human Cleric of Pharasma (7)

"Hawkran? That was the warden of the Harrowstone. How did you get that idea he might be the cause?" The Father asks curiously.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Miss Bladotter mentioned the strange markings we found written in something like blood. For whatever reason his name was repeated over and over in them


Male Human Cleric of Pharasma (7)

"You're still planning to go to the Harrowstone and find out what happened there, to the Professor and what lead to him meeting this untimely demise, right?" Father Grimburrow asks. "What are your starting points? What is it you expect to find there? What open questions do you have that could be answered beforehand? What do you want to prepare for?"


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Myi primary concerns are twofold: First, why are the dead rising and threatening this town, and second who killed the professor.

The first is clearly your concern too as you mentioned this morning. Clearly something is happening here with the dead rising from the grave in formerly consecrated ground and no Necromancer to be seen.

Second, the professor was killed by a stone statue that did not fall on his own, that means someone or something did him in. As he was clearly investigating the Harrowstone and..

He looks back in his journal
Some group called the Whispering way, our best bet to find who is responsible is to follow what he was looking into. That means looking at the Harrowstone. Given the shadow of evil over the place and strange skeletons there is clearly something going on there.

As for what we expect: the professors notes mention running into issues with the ghosts there, and we personally ran into strange blacked skeleton. So I expect more of the abominations that are the living dead. Ghosts imply more then just your mindless kind though, if I recall correctly, the are bound to a place of tragic events. So I would guess we need to understand what happened there if we were to deal with a ghost and find whoever killed the professor. That hopefully will also be the same person behind what is happening to the town.


Male Human Cleric of Pharasma (7)

"So you would need to know what happened at the Harrowstone. And if you're searching for tragic events then specifically the fire that destroyed it, correct?" If that is the case I can search our archive if there is something noted about that.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh so you don't know the history already? Given that the prison factored so heavily into the recent history of the town, I just assumed that would have been relayed to you when you took over the church here.
My appoligies for making that assumption.

But yes anything you could tell us about that event would be most helpful.


Male Human Cleric of Pharasma (7)

"The Harrowstone is like that unbearable relative everyone knows but no one talks about. You can't get rid of it so you ignore it the best you can." the Father replies.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

If Lucy is still in the library Darius will go see how her research is going. But I just wanna know if she's still there?.


Human Cavalier 1 | HP 14/14 | AC 19, touch 10, flatfooted 19 | F +6 R +0 W +4 | Init +0, Percep +9

Lucy will not be leaving the library until the others get back.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

After listening to the discussion and seeing things laid out he says. "I would like to head back and check on Lucy. perhaps she could identify there vials in the box. If it's okay with everyone and you Father Grimburrow and Lady Lorrimar I 'd like to take it to her to see what their purpose is and how they can help us going forward?"


Male Human Cleric of Pharasma (7)

"It looks as if some of these were of use to someone already as there are four missing. You may take them with you to have them identified."

"As it is a grave situation I'm willing to support you with what I have if you need it to get the job done." Father Grimburrow replies.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Thank you. I will see you all back at Lady Lorrimar's."
And with that Darius takes the box and wraps it and places it out of sight in his pack and heads back to the Lotrimar place to consult with Lucy.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius leaves the temple and takes a bit of a casual walk through to the Lorimar home. The sun today seems less brighter. Was it like this all around or did it just feel that way with all the recent revelations that had come to pass over the last 24 hours.

So lost was he in his contemplations that he didn't realize that he went the long way around when he found himself strolling across the northern bridge.

This place would be quite lovely if it didn't feel so dark and gray here.

He continued onwards and tried to enjoy the stroll through town. Smiling and giving a wave to the locals who scowled at this stranger in their land. Perhaps this time instead of meeting them with force and gruffness that he instinctually went to, being more like Brother Grergof had the better idea to try win them over.

Perception check to see if he spots the dog with the femur of one of the skeletons.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Narrator

The dog lies under the wooden gazebo like always. On the sight of the stranger coming along it ducks to the ground carefully observing the man.
No bone to be seen. Probably buried.


male Human Ranger 2

As Darius stands on the marketplace watching the dog the Sheriff comes out of Jominda's Apothecary and walks over to his office. On seeing Darius he greets him by hinting at lifting his hat.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius calmly and slowly takes some fried meat rations and slowly sets it on the floor as close as possible to the dog. He waits a moment then backs away and with a warm smile, turns and continues on his way. Glancing back to see if the dog accepted his meal.


SPugnoir heads back to Kendra's, planning on helping do research.


Narrator

As Darius is far enough away that the dog considers it safe he hurries to the food grabs it and goes into hiding under the gazebo again chewing on the dried meat and keeping an eye on Darius.


Male Human Cleric of Pharasma (7)

"If that is all you need now I would ask you to leave so I can start with my investigation about the Harrowstone. If you need more of this material later you can come back. I'll store it here in my room." Father Grimburrow explains.

He makes some room on a shelf by rearranging some books and puts all the arrows, scrolls and potions into it.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius while still being friendly keeps an eye out for anything out of the ordinary or suspicious while traveling through the center of town

perception: 1d20 + 6 ⇒ (1) + 6 = 7

Seeing nothing out of the ordinary he gets to the Lorimar place and knocks on the door.


Narrator

It is quite fun to see how many different variations of Lorrimor you create. Lucy, would you please open the door for him?


Human Cavalier 1 | HP 14/14 | AC 19, touch 10, flatfooted 19 | F +6 R +0 W +4 | Init +0, Percep +9

After about a minute Lucy answers, her hair pulled into a messy ponytail and reading glasses crooked on her face. "Darius. Great. Get in here and we'll swap stories." She steps back, leaving the door open for him.


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

While the others investigate the crypt, Hailiss elects to spend the morning quietly reading in the late professor's library - she'd been itching to take a look at it anyway. Hmm. She should probably ask Kendra first, that'd be polite, right?

She corners the other woman after breakfast.

"Hey Kendra? I was wondering if I could take a look in the professor's library, see if I can look up this 'Whispering Way', if that's okay. I wouldn't want to impose."

If yes:
She spends the next four hours going through the books.

Gives a +2 bonus to the check.

knowledge religion: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24

She hummed happily as she went about the research. It was quite calming, being surrounded by stuffy tomes, working with a clear goal in mind.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

"Of course" Kendra replies.

Hailiss:
result of the research
The Whispering Way is a sinister organization of necromancers that has been active in the Inner Sea region for thousands of years.
Agents of the Whispering Way often seek alliances with undead creatures, or are themselves undead. The Whispering Way’s most notorious member was Tar-Baphon, the Whispering Tyrant, although the society itself has existed much longer than even that mighty necromancer.

The Whispering Way itself is a series of philosophies that can only be transferred via whispers — the philosophies are never written or spoken of loudly, making the exact goals and nature of the secretive philosophy difficult for outsiders to learn much about.

Exact details on the society are difficult to discern, but chief among the Whispering Way’s goals are discovering formulae for creating liches and engineering the release of the Whispering Tyrant. Agents often travel to remote sites or areas plagued by notorious haunts or undead menaces to perform field research or even to capture unique monsters. Their symbol is a gagged skull, and those who learn too many of the Way’s secrets are
often murdered, and their mouths mutilated to prevent their bodies from divulging secrets via speak with dead.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Well met Lucy. How goes the research? Any luck?" he says as he enters and closes the door behind him.


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

Hailiss looks up from her book at the sound of Darius coming back, and them talking in the hallway.

"Great! I wanted to ask you guys something." she calls. "Can we sit down at the dining table maybe?"


I will try to lend what aid I can. Spugnoir sits down.


Elf Slayer 1/ Inquisitor 1 HP:19/19 HD:1d10+9 AC:14 T:11 FF:13 BAB:+1 CMB:+4 CMD: 15 Fort:+3 Ref:+3 Will:+4 Perc:+7

Aada goes off back to her room, the sound of metal being scrapped by whet stone heard to those nearby.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Brother Varsk thanks the Father again and then leads whoever is left back to the Lorrimor house. As he walks he tries to keep the conversation light and offers a respectful but sunny presence to any the group passes on the road.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Hayliss! Of course. Please." he says as he opens up some seats at the table for Hayliss, Luxy and Spugnoir at the dining room table, before sitting down himself.

He takes out the box from his bag and places it in the center of the table. "Once we've addressed your concerns we should talk about this. It was one of the things we found at the Restlands in the hidden cache. But none of us who went there know what they're for."


HP 19/19 | AC:15 | T:11 | FF:14 | Fort:+5 | Ref:+1 | Will:+3 | Init + 1 | Perc + 0

Hailiss suddenly feels like she's made too big a production of the whole thing.

She sits down. "It's not a big deal, really. I just wondered if any of you remember what the professor's face looked like, when he animated. Did they break off his jaw? It seems it's a calling card of the Whispering Way, kind of. I don't recall either way, so I thought I'd ask you. It'd be a very clear indicator of their involvement."

She reaches for the case on the table. "Can I?"
She carefully opens the box, and peruses the contents, muttering a few words to reveal the magic to her senses.

spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27

Her face lights up in a smile.
"Ooh, I haven't seen these in a while."


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Narrator

Hailiss:
To capture a haunt’s energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action)—this can be before or after the haunt has acted. You must be within the haunt’s area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt. If it deals enough damage to the haunt to reduce the haunt’s hit points to 0, the mist inside the haunt siphon glows green—if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. It may take multiple haunt siphons to destroy powerful haunts. A haunt that is neutralized by a haunt siphon takes a –5 penalty on its caster level check to manifest again after its reset time passes.

A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenadelike splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of the point where the haunt siphon hits takes 1 point of negative
energy damage from the splash.


I believe his head was damaged, quite extensively.


Female Human Diviner (8) - Init +10, Save +3/+2/+9, AC15/11/15, HP42, Perc +10

That is a discussion Kendra doesn't want to witness as the wounds are to fresh that the death of her father left her with. She moves to the kitchen preparing some food to distract herself.

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