Avimar Sorrinash

Were-Darius's page

14 posts. Alias of That Sean fellow.


Full Name

Darius Redgrave

Race

Human Cleric 5 Exalted 3 / AC 16, Touch 13, Flat 14 / HP 56/56 / Init +4 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC16/18) 7/7 Per Day

About Were-Darius

Darius Redgrave
Male lycanthropic human (Chelaxian) cleric of Iomedae 5/exalted 3 (Pathfinder Campaign Setting: Inner Sea Gods 200, Pathfinder RPG Horror Adventures 249)
LG Medium humanoid (human, shapechanger)
Init +4; Senses low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 14 (+1 deflection, +2 Dex, +3 natural; +2 deflection vs. evil)
hp 64 (8d8+21)
Fort +10, Ref +5, Will +13; +2 resistance vs. evil
DR 5/silver
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 bastard sword +5 (1d10+4/19-20) or
. . +1 keen longsword +9 (1d8+4/17-20) or
. . longsword +8 (1d8+3/19-20) or
. . mwk longsword +9 (1d8+3/19-20) or
. . masterwork silver dagger +9 (1d4+2/19-20) or
. . bite +8 (1d8+4 plus curse of lycanthropy)
Ranged light crossbow +7 (1d8/19-20) or
. . mwk heavy crossbow +8 (1d10/19-20) or
. . mwk light crossbow +8 (1d8/19-20)
Special Attacks curse of lycanthropy (DC 15), sun variant channeling 6/day (DC 15 [17 to damage undead], 3d6 plus 2 channel bonus [+5 vs. undead]), sun's blessing
Spell-Like Abilities (CL 8th; concentration +9)
. . 3/day—shield of faith
Domain Spell-Like Abilities (CL 8th; concentration +14)
. . 9/day—touch of glory (+5)
Cleric Spells Prepared (CL 8th; concentration +14)
. . 4th—death ward, divine power, holy smite[D] (DC 20), restoration
. . 3rd—remove blindness/deafness, remove curse, searing light[D], symbol of healing[UM], wrathful mantle[APG] (DC 19)
. . 2nd—bless weapon[D], consecrate, communal protection from evil[UC], silence (DC 18), spiritual weapon
. . 1st—ant haul[APG] (DC 17), detect undead, divine favor (2), hide from undead (DC 17), sanctuary (DC 17), shield of faith[D]
. . 0 (at will)—detect magic, light, purify food and drink (DC 16), spark[APG] (DC 16)
. . D Domain spell; Domains Glory, Sun
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 13, Wis 22, Cha 14
Base Atk +5; CMB +8; CMD 21
Feats Deific Obedience, Extra Channel, Improved Channel, Quick Channel[UM], Skill Focus (Knowledge [religion])
Traits chance savior, divine warrior
Skills Appraise +5, Climb +5, Diplomacy +13, Heal +13, Intimidate +5, Knowledge (geography) +5, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +12, Perception +8, Sense Motive +10, Spellcraft +8, Swim +5
Languages Common, Varisian
SQ change shape (human, hybrid, and ; polymorph), divine brand, glorious servant, lycanthropic empathy (+4 with animals related to lycanthropic form), vitality
Combat Gear alchemical silver crossbow bolts (50), pearl of power (1st level), potion of cat's grace, potion of cure moderate wounds, ring of the ram, scroll of remove disease (CL 12th); Other Gear +1 breastplate, armored coat[APG], mwk chainmail, +1 bastard sword, +1 keen longsword, crossbow bolts (10), light crossbow, longsword, masterwork silver dagger, mwk heavy crossbow, mwk light crossbow, mwk longsword, amulet of natural armor +1, cloak of resistance +1, handy haversack, ring of protection +1, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, silver holy symbol of Iomedae, soap, spell component pouch, trail rations (5), waterskin, 366 pp, 1,261 gp, 3 sp
--------------------
Special Abilities
--------------------
Change Shape (human, hybrid, and ; polymorph) (Su) Change into three different forms: base humanoid, hybrid and animal forms.
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contracts lycanthropy (Fort neg).
Damage Reduction (5/silver) You have Damage Reduction against all except Silver attacks.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Divine Brand (Su) Gain brand on visible body part that functions as a silver holy symbol.
Glorious Servant (Sp) shield of faith 3/day, enthrall 2/day, or searing light 1/day
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lycanthropic Empathy +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Quick Channel Channel energy faster by expending more uses
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sun Variant Channeling (±2 Sacred) Bonus vs. blindnes & light effects/Dazzled
Sun Variant Channeling 3d6 plus 2 channel bonus (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Sun's Blessing (Su) +5 to channel damage vs. undead and they don't get channel resistance.
Touch of Glory +5 (9/day) (Sp) Grant +5 to a CHA-based skill or ability check.
Vitality (Su) +2 sacred bonus on Con checks to stabilize.
--------------------
AC: In hybrid or animal form the lycanthrope has the
natural armor bonus of the base animal increased by +2.

Defensive Abilities: A natural lycanthrope gains DR 10/ silver in animal or hybrid form. An afflicted lycanthrope
gains DR 5/silver in animal or hybrid form.

Speed:Same as the base creature or base animal,
depending on which form the lycanthrope is using.
Hybrids use the base creature’s speed.

Melee: A lycanthrope gains natural attacks in animal
and hybrid forms according to the base animal.

Special Attacks: A lycanthrope retains all the special
attacks, qualities, and abilities of the base creature.
In hybrid or animal form it gains the special attacks,
qualities, and abilities of the base animal. A lycanthrope
also gains low-light vision, scent, and the following:
Change Shape (Su) All lycanthropes have three forms—a humanoid form, an animal form, and a hybrid form.
Equipment does not meld with the new form between
humanoid and hybrid form, but does between those forms and animal form. A natural lycanthrope can shift to any of its three alternate forms as a move-equivalent action. An afflicted lycanthrope can assume animal or hybrid form as a full-round action by making a DC 15 Constitution check, or humanoid form as a full-round action by making a DC 20 Constitution check. On nights when the full moon is visible, an afflicted lycanthrope gains a +5 morale bonus to Constitution checks made to assume animal or hybrid form, but a –5 penalty to Constitution checks made to assume humanoid form. An afflicted lycanthrope reverts to its humanoid form automatically with the next sunrise, or after 8 hours of rest, whichever comes first. A slain lycanthrope reverts to its humanoid form, although it remains dead. For additional rules on this supernatural ability, see page 298.
Curse of Lycanthropy (Su) A natural lycanthrope’s bite
attack in animal or hybrid form infects a humanoid target
with lycanthropy (Fortitude DC 15 negates). If the victim’s
size is not within one size category of the lycanthrope,
this ability has no effect.
Lycanthropic Empathy (Ex) In any form, natural lycanthropes can communicate and empathize with animals related to their animal form. They can use Diplomacy to alter such an animal’s attitude, and when so doing gain a +4 racial bonus on the check. Afflicted lycanthropes only gain this ability in animal or hybrid form.
Ability Scores: +2 Wis, –2 Cha in all forms; +2 Str, +2 Con
in hybrid and animal forms. Lycanthropes have enhanced senses but are not fully in control of their emotions and animalistic urges. In addition to these adjustments to the base creature’s stats, a lycanthrope’s ability scores change when he assumes hybrid or animal form. In human form, the lycanthrope’s ability scores are unchanged from the base creature’s form. In animal and hybrid form, the lycanthrope’s ability scores are the same as the base creature’s or the base animal’s, whichever ability score is higher.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.