GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Sorry, I'm fresh out of spells to fight fire resistent trees." Abomentolor tells.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius ponders if it's a good idea to get closer to that tree thing. Probably not. But he does it anyway.

Sword: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 4 ⇒ (1) + 4 = 5


Kitsune Game Master

Darius gets through and manages to chip out some wood. Grergof continues with the rough work removing larger chunks of wood. Spugnoir sends the tree into an early winter.

What little is left of the tree grabs for Darius, while continuing to gnaw on Grergof.

Root AoO: 1d20 + 12 ⇒ (6) + 12 = 181d6 + 4 ⇒ (6) + 4 = 10
Root: 1d20 + 12 ⇒ (1) + 12 = 131d6 + 4 ⇒ (6) + 4 = 10
Root: 1d20 + 12 ⇒ (15) + 12 = 271d6 + 4 ⇒ (1) + 4 = 5

Bite: 1d20 + 14 ⇒ (20) + 14 = 342d6 + 9 ⇒ (4, 2) + 9 = 15
Root: 1d20 + 12 ⇒ (4) + 12 = 161d6 + 4 ⇒ (2) + 4 = 6
Confirm: 1d20 + 14 ⇒ (14) + 14 = 282d6 + 9 ⇒ (1, 4) + 9 = 14

Tree(74)
Abomentolor, Grergof, Spugnoir, Stam, Darius <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I assume I got hit by the Root and the Bite, right? So 34 damage in two strikes. Or were the first roots aginst Darius so I only took the bite?

OUCH! Why are you even in this light forsaken place?

Raven's Head - Power Attack + DB + DJ: 1d20 + 21 - 4 + 1 + 1 ⇒ (17) + 21 - 4 + 1 + 1 = 36
Damage (Large) + Power Attack + DB + DJ: 1d10 + 9 + 8 + 1 + 1 ⇒ (7) + 9 + 8 + 1 + 1 = 26

Raven's Head - Power Attack + DB + DJ: 1d20 + 16 - 4 + 1 + 1 ⇒ (15) + 16 - 4 + 1 + 1 = 29
Damage (Large) + Power Attack + DB + DJ: 1d10 + 9 + 8 + 1 + 1 ⇒ (9) + 9 + 8 + 1 + 1 = 28

Raven's Head - Power Attack + DB + DJ: 1d20 + 11 - 4 + 1 + 1 ⇒ (18) + 11 - 4 + 1 + 1 = 27
Damage (Large) + Power Attack + DB + DJ: 1d10 + 9 + 8 + 1 + 1 ⇒ (9) + 9 + 8 + 1 + 1 = 28

Finally getting his arms free Grergof finally gets some good strikes in.

As he attacks he refreshes himself with his divine power
LoH: 7d6 ⇒ (6, 5, 2, 2, 3, 3, 3) = 24


Kitsune Game Master

Grergof kills the tree, and then hits it twice more just to be sure about it.

Slightly hidden at the side of the door stands a large chest. Looking inside it seems like all the stuff of those who stumbled over this entrance and were defeated.

- 99 pp, 687 gp, 70 sp
- Bloodstone (35 gp)
- Deep Blue Spinel (90 gp)
- Sardonyx (40 gp)
- Topaz (500 gp)
- Masterwork Hide (165 gp)
- Masterwork Light Steel Shield (159 gp)
- Masterwork Shortspear (301 gp)
- Caster's Shield (3153 gp)
- 2 x Oil of Light (cr, 25 gp)
- Potion of Cure Light Wounds (cr, 50 gp)
- Potion of Magic Fang (cr, 50 gp)
- Potion of Virtue (cr, 25 gp)
- Ring of Swimming (2500 gp) (design provides clue to function)
- Scroll of Entangle (cr, 25 gp)
- Shortsword (+1 weapon) (2310 gp)
- Wand of Detect Evil (cr, 750 gp)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grab the stuff and let’s go on.

He looks at the door full of sharp points.
Someone want to check that. The points make me think they will slam into The person opening them.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Best chug those healing potions. Spugnoir checks out the door
Perception: 1d20 + 18 ⇒ (7) + 18 = 25


Kitsune Game Master

The bladed door itself is a powerful deterrent to trespassers, and the decapitated skeletons of would-be heroes and failed aspirants to undeath litter the ground around the portal. Constructed from the cursed blades of hundreds of fallen crusaders, the entrance has a foul reputation among Whispering Way cultists, though rumors of the doors’ sentience are overstated by those unaware of the secret switch that deactivates the trap.

Trap: 1d20 + 20 ⇒ (1) + 20 = 213d8 + 3 ⇒ (7, 8, 5) + 3 = 23
Spugnoir confirms in a very painful way that the door is indeed trapped. Yet he fails to notice how it is triffered, or disabled.


Spugnoir's mutations warps him a bit as he takes a hit. Ow! We might need another way in


Kitsune Game Master

Actually it was a nat one, so the trap missed you.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"If you feel licky, I can bring us to the other side of the door."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do it, I don't relesh bashing it down


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor spends a dimension door spell to move all to the other side of the door.


Kitsune Game Master

(E2) The crumbled remains of a collapsed belfry litter the eastern side of the once-fine tessellated floor of this ruined processional, the shards of broken bells protruding at sharp angles from the rubble. A half-collapsed archway reveals a massive congregational chamber in the darkness beyond. The faint hint of whispered murmurs pervades the stale air like leathery bat wings.

Through a passage you can see indise. (E4) Hundreds of skulls decorate carved stone columns in macabre arrangements, casting their dead gazes over this empty chamber. High overhead, intricate buttresses like crooked, bony fingers support a massive vault, and the walls alternate between rich panels of aged wood and collapsed stonework piled floor to ceiling. A fresh, bloody smear stains the floor between the broken pews, leading to a chamber to the west.

Perception DC20:
You hear a faint whispering...


Just a sec Before they go in, Spugnoir prepares.

Spugnoir drinks Shield (+4 AC) This is what I got for people. I suggest the Communal Stoneskin

1.Shield(used),CLW,Shield,Targeted Bomb,True Strike,Enlarge Person(used),Increased Awareness
2.See Invisible(used),Cure Moderate Wounds,Lesser Restore,Barkskin,Lesser Restore,Invisibility
3.Haste,Heroism(used),Cure Serious Wounds,Resist Energy-Communal,Haste
4.Restoration,Death Ward,Death Ward,Restoration
5.Communal Stoneskin,Empty

Spugnoir also applies Ghost salt to his bullets.

Perception: 1d20 + 18 ⇒ (19) + 18 = 37

I hear whispers! Got a haunt!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 13 ⇒ (13) + 13 = 26

Well lets get rid of it then.

Grergof steps forward a few paces and starts to scan the area to see if he can locate the haunt.
Detect Evil


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

"What's up?" Abomentolor asks not getting what the others talk about.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

"Don't look at me, I have no idea."


Kitsune Game Master

As the haunt activates, Darius starts to gag. As he bends down he pukes out thousands of flesh eating beetles.

Init:
Init Grergof: 1d20 + 3 ⇒ (4) + 3 = 7
Init Darius: 1d20 + 3 ⇒ (3) + 3 = 6
Init Stam: 1d20 + 6 ⇒ (9) + 6 = 15
Init Spugnoir: 1d20 + 6 ⇒ (9) + 6 = 15
Init Abomentolor: 1d20 + 13 ⇒ (13) + 13 = 26

Swarm: 1d20 + 2 ⇒ (7) + 2 = 9

Abomentolor, Spugnoir <--
Swarm
Grergof, Darius


Stats:
HP 96/96
AC 17/12/15 (25/18/21 with mutagen,Shield spell)
Saves F12/R12/W9 9 Fear Poison Immune
Weapon in hand:
Special effects: ,Heroism Extract (+2 saves/attack/skills),See Invisible (130 Minutes),Shield (+4 AC)
Bombs:13/19

Get him into the north room and out of here! Spugnoir drops two fire bombs on the swarm

Fire Bomb,PBS,Precise,Touch: 1d20 + 17 ⇒ (1) + 17 = 187d6 + 5 ⇒ (4, 3, 4, 2, 1, 3, 5) + 5 = 27
Fire Bomb,PBS,Precise,Touch: 1d20 + 13 ⇒ (5) + 13 = 187d6 + 5 ⇒ (4, 6, 1, 2, 3, 1, 6) + 5 = 28


Kitsune Game Master

Spugnoir is so startled by the horrific sight, that he manages to miss the swarm twice.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abometolor casts fly and brings some distance between him and THAT!


Kitsune Game Master

The swarms turns against Darius.
Swarm: 3d6 ⇒ (4, 2, 2) = 8

Abomentolor, Spugnoir
Swarm
Grergof, Darius <--


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius flees the swarm, which works only partly, as the insects cling to his robes, his legs and the last ones still falling out of his mouth. The old man doesn't look good.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor throws a fireball into the lobby of the cathedral.

Burn DC20: 10d6 ⇒ (2, 6, 5, 2, 2, 6, 4, 6, 3, 5) = 41


Kitsune Game Master

Reflex: 1d20 + 5 ⇒ (12) + 5 = 17
The swarm is utterly wiped out by the flames.

Abomentolor, Darius
Grergof, Spugnoir <--
Haunt


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof turns and reaches out calling forth his divine energy to put this haunt to rest.

It is time to rest Spirit. Go and bother this world no more!

LoH Attack: 1d20 + 19 ⇒ (9) + 19 = 28
LOH Damage: 6d6 ⇒ (5, 3, 5, 6, 5, 2) = 26


Does it appear that Daris is suffering from ability drain? Something that could be heled with Restoration?


Kitsune Game Master

As the haunt whispers in Grergof's ear he suddenly is disgusted by the raven head in his hand.

Antipathy Spell DC23

Abomentolor, Darius, Grergof, Spugnoir <--
Haunt


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Feeling a little better Darius casts a spell to get rid of that haunt.

Touch: 1d20 + 10 ⇒ (17) + 10 = 27
Heal, for 130 points of positive energy.


Kitsune Game Master

The whispers die.

Combat over.


Need a heal, Darius?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well this will be interesting. Shall we go?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Do you have unsee juice? Mind blank potion? I'm not bodily harmed, but inside I'm scarred for life." Darius replies.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Where to?" Abomentolor inquires, ignoring the old mans laments.


That wayE3


Kitsune Game Master

Spugnoir heroically points the way for Grergof to lead. Rickety wooden stairs spiral around the inner perimeter of this tower. A huge bell of cracked bronze lies in the middle of the floor, long fallen from its mounts high above.

As the paladin enters the belfry a flaming arrow hits him from above.
Bow: 1d20 + 19 ⇒ (2) + 19 = 211d8 + 7 + 1d6 ⇒ (5) + 7 + (2) = 14


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Feeling the arrow clank off his armor, Grergof charges up the tower stairs, running a few inches above the stairs. (Air walk up to where ever the arrow came from) not stepping on the steps, but not making it obvious that he is running on air.

try to close to the shooter.


Watch out, there might be more bells up there.


Kitsune Game Master

The creature - a humanoid creature full of spikes on its backside with a long spiked tail - is almost at the top of the 40 foot high tower.

Knowledge(Planes) DC23:
That's a barbed devil.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor tries a fireball. It can't only be bugs that burn here.

Fireball DC20: 10d6 ⇒ (4, 4, 3, 2, 3, 5, 1, 4, 1, 3) = 30


I wonder how it poops. Can't sit down on the privy. Sougnoir airwalks with Varsk in the same manner


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"You don't expect me to get up all those stairs and then even fight on them, do you?"

Darius holds up his holy symbol and shouts "Go back where you came from!"

Dismissal DC19 CLC: 1d20 + 13 ⇒ (14) + 13 = 27


Kitsune Game Master

Will: 1d20 + 8 ⇒ (10) + 8 = 18

The devil does as told and disappears, the fireball hits the now empty tower top.


And let that be a lesson for you!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

So is it gone? Should I go check up there for anything more?


I guess we can check. It might have been the guardian for some mystic thing that we need four of to open the last door.


Kitsune Game Master

A check of the tower shows no other creatures. Towering four stories above the cathedral’s ground floor, this bell tower is ringed with the cathedral’s characteristic blades. Unlike some belfries, the apex of the tower is closed, and perforated only with narrow slits in the stonework that measure 4 inches wide, spaced along a narrow wooden walkway. It's a wonder that the group didn't get shot while outside.


Let us try over there. E5

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