Full Name |
Darius Redgrave |
Race |
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's |
About Darius Redgrave
Darius Redgrave
Male human (Chelaxian) cleric of Iomedae 7/exalted 4 (Pathfinder Campaign Setting: Inner Sea Gods 200)
LG Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 23, touch 12, flat-footed 22 (+8 armor, +1 deflection, +1 Dex, +1 natural, +2 shield; +2 deflection vs. evil)
hp 76 (11d8+18)
Fort +10, Ref +5, Will +13; +2 resistance vs. evil
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Offense
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Speed 30 ft.
Melee +1 bane keen longsword +11/+6 (1d8+3/17-20 plus 2d6 vs. ) or
. . +1 silver longsword +11/+6 (1d8+2/19-20) or
. . masterwork silver dagger +11/+6 (1d4+1/19-20)
Ranged mwk light crossbow +10 (1d8/19-20)
Special Attacks sun variant channeling 7/day (DC 17 [19 to damage undead], 4d6 plus 2 channel bonus [+7 vs. undead]), sun's blessing
Spell-Like Abilities (CL 11th; concentration +13)
. . 3/day—shield of faith
Domain Spell-Like Abilities (CL 11th; concentration +16)
. . 8/day—touch of glory (+7)
Cleric Spells Prepared (CL 11th; concentration +16)
. . 6th—undeath to death[D] (DC 21), undeath to death (DC 21)
. . 5th—breath of life (DC 20), dispel evil, righteous might[D], slay living (DC 20)
. . 4th—death ward (2), dismissal (DC 19), holy smite[D] (DC 19), restoration
. . 3rd—remove curse, remove disease, searing light[D], stone shape, symbol of healing[UM], water breathing
. . 2nd—bless weapon[D], consecrate, communal protection from evil[UC], silence (DC 17), spear of purity[UM] (DC 17), spiritual weapon
. . 1st—bless water (DC 16), command (DC 16), detect undead, hide from undead (DC 16), liberating command[UC], remove fear, shield of faith[D]
. . 0 (at will)—detect magic, light, purify food and drink (DC 15), spark[APG] (DC 15)
. . D Domain spell; Domains Glory, Sun
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Statistics
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Str 14, Dex 12, Con 12, Int 13, Wis 20, Cha 14
Base Atk +8; CMB +10; CMD 22
Feats Channeling Force[ACG], Deific Obedience, Extra Channel, Improved Channel, Quick Channel[UM], Selective Channeling, Skill Focus (Knowledge [religion])
Traits chance savior, divine warrior
Skills Appraise +5, Bluff +2 (+4 when divine brand is visible), Climb +4, Diplomacy +14 (+16 when divine brand is visible), Heal +12, Intimidate +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (religion) +13, Perception +8, Sense Motive +9, Spellcraft +10, Stealth +6, Swim +3
Languages Common, Varisian
SQ divine brand, glorious servant, religious speaker, vitality
Combat Gear alchemical silver crossbow bolts (50), pearl of power (1st level), potion of cat's grace, potion of cure moderate wounds, ring of the ram, scroll of remove disease (CL 12th), wand of lesser restoration (10 charges); Other Gear +2 mithral breastplate, +1 bolstering light steel shield, +1 bane keen longsword, +1 silver longsword, crossbow bolts (10), masterwork silver dagger, mwk light crossbow, amulet of natural armor +1, cloak of resistance +1, handy haversack, ring of protection +1, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, silver holy symbol of Iomedae, soap, spell component pouch, trail rations (5), waterskin, 366 pp, 102 gp, 3 sp
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Special Abilities
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Channeling Force As swift action, expend channel energy to grant bon to wep dmg equal num of chan dice.
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain (Sun) Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Divine Brand (Su) Gain brand on visible body part that functions as a silver holy symbol.
Glorious Servant (Sp) shield of faith 3/day, enthrall 2/day, or searing light 1/day
Quick Channel Channel energy faster by expending more uses
Religious Speaker (Ex) +2 bonus on Bluff, Diplomacy, and Perform (oratory) when brand visible.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun Variant Channeling (±2 Sacred) Bonus vs. blindnes & light effects/Dazzled
Sun Variant Channeling 4d6 plus 2 channel bonus (7/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Sun's Blessing (Su) +7 to channel damage vs. undead and they don't get channel resistance.
Touch of Glory +7 (8/day) (Sp) Grant +7 to a CHA-based skill or ability check.
Vitality (Su) +2 sacred bonus on Con checks to stabilize.
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