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MannyGoblin's page

2,401 posts. Alias of Andrea1.


Full Name

Manny

Race

Goblin

Classes/Levels

Rogue3HP 22/22,Init+4,F3R7W3Per8AC17T15FF13

Gender

M

Size

S

Alignment

CN

Location

In the stew

Occupation

Goblin

Strength 8
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 14
Charisma 8

About MannyGoblin

Full Name: Manny

Race: Goblin

Classes/Levels Rogue (Underground Chemist) 3

Gender M

Size S

Age

Special Abilities:

Alignment: CN

Deity:

Location: In trouble

Languages: Common, Goblin

Occupation: Cook, Chemist

Strength 8 (-1)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 8 (-1)
Height: 3 Feet Weight: None of yer dern business! Hair: Bald Eyes: Grey
Favored Class: Rogue (Skill)
EXP: 5239
Hit Points: 22
Spd: 30
Init: +4
AC: 17 (+2 armor shield +4 Dex +1 Size)/Touch 15/FF 13)
BAB: +2
CMB:
CMD:
Saves: Fort +3 Ref +7 Will +3 +1 Reflex saves vs. traps

Weapons: +1 attack due to size
Small Daggers +8 1d3-1 19-20 10 feet.
Thrown Alchemy Item +2 Damage
MW Dagger +9 1d3-1 19-20 10 feet

Skills: 11/level
Perception (3+2+3) 8 (9 to detect traps)
Disable Device (3+4+3) 10 (11 to disable traps)
Stealth (3+4+4+3) 14
Craft-Alchemy (3+2+2+3) 10
Profession-Cook (2+2+3) 7
Acrobatics (3+4+3) 10
Know-Local (3+2+3) 8
Escape Artist (3+4+3) 10
Swim (3-1+3) 5
Climb (3-1+3) 5
Profession-Brewer (1+2+3) 6
Profession-Sailor (3+2+3) 8

Feats: Weapon Finesse,Weapon Focus-Dagger
Traits:
Perfectionist's BrewYou gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions.
Iron Liver You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
Special Abilities:
Size Goblins are small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Base Speed Goblins are fast for their size and have a base speed of 30 feet.
Skilled Goblins gain a +4 racial bonus on Ride and Stealth checks.
Darkvision Goblins see perfectly in the dark up to 60 feet.
TrapfindingA rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Sneak attack +2d6
Chemical WeaponsAt 2nd level, an underground chemist is able to retrieve an alchemical item as if drawing a weapon. She adds her Intelligence modifier to damage dealt with splash weapons, including any splash damage. She adds 1/2 her level to Craft (alchemy) checks.
This ability replaces evasion.
Rogue Talent: Fast Stealth
This ability allows a rogue to move at full speed using the Stealth skill without penalty.
Trap SenseAt 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack. +1
Equipment
Leather Armor (+2 Armor +6 dex) (10)
2 Small daggers (6)
2 MW small daggers
Thieve's tools (30)
Backpack (2)
Crab suit
Spice Rack
Crab shells for armor
242 gp

Background