GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

Grergof kills one of the coffins with two mighty blows. Teh splatter from the second hit decorates the whole room and everyone around.

Coffin(RiP)
Stam, Spugnoir, Darius <--
Coffin(94), Coffin
Grergof


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam falls into concentration, drawing a ring of power just in front of him and starts to summon.


Battle stats:
HP 55/89
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism (+2 attack,saves,skills),CMW potion in sipping jacket
Bombs:1/18

Spugnoir throws a fire bomb at the heavily damaged mimic. Only one bomb left after this.

Fire bomb,PBS,PS,Precise,Touch: 1d20 + 13 + 2 + 2 ⇒ (17) + 13 + 2 + 2 = 346d6 + 6 ⇒ (5, 3, 2, 6, 3, 5) + 6 = 30


Kitsune Game Master

Another coffin is disintegrated, this time by the quick expansion of an exothermic alchemical reaction. But tasty meat in sight seems to overwrite all self preservation instincts and the remaining mimic keeps attacking.

As it is no mindless creature Stam is the one who gets hit by a fake coffin lid.
Slam: 1d20 + 17 ⇒ (8) + 17 = 251d8 + 9 ⇒ (5) + 9 = 14

Grergof, Stam, Spugnoir, Darius <--
Coffin


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Concentration DC 26: 1d20 + 18 ⇒ (10) + 18 = 28

Stam is able to Maintain the spell, in the circle appears a small fire elemental. Stam points at the Coffin. "BURN IT!" Stam shouts.

Slam: 1d20 + 4 ⇒ (5) + 4 = 91d4 ⇒ 3
Burn DC 11 to avoid: 1d4 ⇒ 1

Stam disengages from the coffin.


Kitsune Game Master

The fire elemental misses the coffin. One wonders why. Maybe it doesn't want to touch the sticky coffin? Stam is pulled back, held by the lid glued to him.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Gah! Stupid coffin." Stam shouts


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof steps up and opens up with his silver flail on the last mimic.

Flail + Power Attack + Furious Focus + Deadly Juggernaut + Haste: 1d20 + 18 - 4 + 4 + 5 + 1 ⇒ (11) + 18 - 4 + 4 + 5 + 1 = 35
Strike Damage + Power Attack + Deadly Juggernaut + Haste: 1d10 + 7 + 12 + 5 + 1 ⇒ (10) + 7 + 12 + 5 + 1 = 35

Reflex to keep flail + Haste: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

Haste Attack: 1d20 + 18 - 4 + 5 + 1 ⇒ (14) + 18 - 4 + 5 + 1 = 34
Strike Damage + Power Attack + Deadly Juggernaut + Haste: 1d10 + 7 + 12 + 5 + 1 ⇒ (8) + 7 + 12 + 5 + 1 = 33

Reflex to keep flail + Haste: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

After the second hit, he grunts in dissatisfaction as he can't pull back for another swing.
Ugg, another weapon stuck to these coffins!


Kitsune Game Master

Grergof deals the mimic some deep wounds, but like the other two, it can take more.

Grergof, Stam,
Spugnoir, Darius <--
Coffin(68)


Spugnoir feeds Darius a CMW potion
CMW: 2d8 + 3 ⇒ (7, 6) + 3 = 16


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius caughs up some blood as he becomes conscious again. "Thanks pal." He coughs some more.

"That's the second time in short succession. There are even coffins coming after me. You think that's Pharasma's way to tell me it's time to go?" he jokes, but the laughter changes over in coughing again.


Kitsune Game Master

The coffin is no fan of prepared food starting to walk away again. Pulling Stam along the mimmic moves over to send Darius back into the land of dreams.

Slam: 1d20 + 17 ⇒ (16) + 17 = 331d8 + 9 ⇒ (1) + 9 = 10

AoO for Grergof

Grergof, Stam, Spugnoir, Darius <--
Coffin(68)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Casting Defensively DC 17, Magic Missile: 1d20 + 18 ⇒ (18) + 18 = 365d4 + 5 ⇒ (1, 1, 1, 2, 1) + 5 = 11

"Stay away from him." Stam shouts as he pumps the last of his magical Darts into this stupid biting coffin.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof lets go of his flail as the coffin moves away from him and growls in frustration.

You can not have him!

He pulls out his scimitar and steps up to the thing attacking with both hands at the sticky thing.

Scimitar + Power Attack + Furious Focus + Deadly Juggernaut + Haste: 1d20 + 14 - 4 + 4 + 5 + 1 ⇒ (7) + 14 - 4 + 4 + 5 + 1 = 27
Vital Strike Damage + Power Attack + Deadly Juggernaut + Haste: 2d6 + 7 + 12 + 5 + 1 ⇒ (1, 4) + 7 + 12 + 5 + 1 = 30

Reflex to pull back scimitar + Haste: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14

ARRG, this this is running me out of weapons!


Kitsune Game Master

Grergof again adds an ugly wound to the mimic, but loses another weapon. Together with the sure shot fromn Stam's magic missiles, the mimics' life hangs on a thread.

Grergof, Stam, Darius
Spugnoir for the save <--
Coffin(109)


SPugnoir tosses his last fire bomb
Fire bomb,PBS,PS,Selective,Touch,Precise: 1d20 + 17 ⇒ (16) + 17 = 336d6 + 6 ⇒ (2, 1, 6, 3, 2, 6) + 6 = 26


Kitsune Game Master

The last mimic goes down in flames.

Combat over. The glue still lasts some minutes.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius drools on the floor. He is out cold and doesn't look well.


Spugnoir baps him 5 times with a clw wandclwx5: 5d8 + 5 ⇒ (3, 7, 8, 4, 8) + 5 = 35


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius opens his eyes. "I love you Spugs."

"Everytime I see your face that way, I know it's not time to leave this world yet."

"Have you taken care of all the coffins first this time?"


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Is it dead? Why am I still stuck here?" Stam tries to look behind him but is to stuck


All bad coffins are dead. We'll have to make an anti-furtiture spell to make sure nothing can hide


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Good then we can burn them all and move on." Stam say pulling goo off his robes once he can get up.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof tries to pry his weapons away from the coffins.

Strength + Deadly Juggernaught (Scimitar): 1d20 + 5 + 5 ⇒ (6) + 5 + 5 = 16
Strength + Deadly Juggernaught (S Flail): 1d20 + 5 + 5 ⇒ (18) + 5 + 5 = 28
Strength + Deadly Juggernaught (A Flail): 1d20 + 5 + 5 ⇒ (13) + 5 + 5 = 23

Hopefully I can pull away at least one.

He looks over at Darius as he does this.
You don't look so good, do you still need healing? Actually do any of you need healing?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I not only need healing, I need a week or two in a convalescent home. Can we rat out that traitor to the vampire chief and then get out of this stinking hole? I need a healthy meal, a night of sleep and an undisturbed prayer time, to be able to cure me and Spugs from the bad touch of the vampires." Darisu replies.


Kitsune Game Master

Grergof rips off the two flails, but is too careful with the scimitar out of fear to bend it. But after half a minute the glue becomes liquid and the scimitar falls off the corpse.


I am out of bombs but still have some extracts and need time to rest and make restorative extracts.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

OK let's at least see if the Vampire returned to the coffins we found downstairs. I would prefer not to fight him again.

Grergof, after getting his weapons back, does a brief search of the room, and then leads the group down to the coffins/sarcoffigus they found downstairs to see if the nasty chain wielding vampire is recovering in one of them.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I am running low on spells as well, lets report to the Vampire Duke? Count? King? The head of the Vampires and rat out his traitor." Stam says


Kitsune Game Master

The room doesn't contain any more things of interest. And also the coffins in the neighboring rooms are still empty. Looks like the vampire wants to make sure not to face you in this state. And according to the knowledge you have he might have over an hour to return to whatever coffin is the right one. If it is even in this building.

Checking on the inside of the Mimics:
As the mimics are obviously out for eating creatures, curiosity got the better of you and you investigate what't found on the inside of them.

There is some half-digested garbage, a few gold coins, that resist the stomach acid and a strange object with to pipes mounted to a darkwood handle and some complex mechanics to it. Astoundingly this item hasn't taken any damage. And you're sure this was rather inconvenient for the mimic, to have that in its belly and not getting it out.
+1 double barreled musket.


This is a very odd device! Hmm..Perhaps Stan and I can examine it when we are in a safer location.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Yes it is interesting indeed." Stam says giving it a quick look over.

Craft Mechanical?: 1d20 + 11 ⇒ (7) + 11 = 18
K Engi: 1d20 + 10 ⇒ (5) + 10 = 15


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Looks like the board ate my last post.

You all can leave if you want. I'm staying to watch for the vampire as it most likely lairs in one of these coffins or the sarcophagus downstairs. We fought it once, and it almost Killed Father Redgrave. I am not going through that again and we will be in a better state if we bring in the traitor as well as evidence. It is worth spending an couple hours wait for that.

After checking the coffins and Sarcophagus again he sits where he can watch them all to to ensure he is there to stake the criminal if it returns to any of the coffins or especially the hidden stone sarcophagus.


Kitsune Game Master

Grergof walks on patrol for more than an hour, but finally the gaseous form appears and slides into one of the wooden coffins.


Spugnoir stays and fiddles with the new toy he found.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Well there he is, now we smash him to pieces in the coffin? We cannot take him into custody as he will just turn to mist." Stam says standing up from the ground


Stake him and take him to the Prince?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof Stakes the vampire.
Is this the one with the spiked chain? That is the one he is really looking for.

We can take the whole coffin if we need to. Mr. Stam, you don't happen to know a spell that makes a floating disk to carry things do you? I know I have seen some mages use that.
That might be helpful to move this coffin back to the Vampire Prince.


Spugnoir puts his humpback into it and helps with moving the vampire


Kitsune Game Master

You shoulder the coffin and go on your way back to the throne room of the vampire elder Luvick Siervage. After explaining, that you have the culprit of the vampire murders, you get an audience.

"What do you bring me?" Luvick asks as you appear before him with the coffin.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We have your Traitor staked in this coffin. he lead us on a wild chase, but in the end we did apprehend him for you." Stam says with a slight bow.

Diplomacy: 1d20 + 16 ⇒ (1) + 16 = 17


Kitsune Game Master

"And you ascertained that with what evidence?" Luvick inquires.


Spugnoir produces the journals! With a special TL;DR version that covers the important bits.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

After all the evidence has been laid out Grergof asks:
So, clearly you can see the Whispering Way is behind much of the troubles you have. So you can see it is in your best interest to give us the help you can to stop them, as they are actively working against you.

You can also see that <Insert prisoners's name here> had nothing to do with this, and you shouldn't be keeping him prisoner, not for this.

As an aside: What is this bloodbrew elixir? It seems like this is one of the things that the vampires were being used for.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Did spugs make a Alchemy check to know what it was?

"We did yes as my companions say you need to help us as we just helped you." Stam says


Kitsune Game Master

There is a blur and a blink of the eye later Luvick stands next to the coffin. He rips off the lid. He raises a brow as he sees the vampire inside. Another short blur later the vampire is reduced to mist and the coffin shattered into pieces at the wall of the room. As you recover from the shock, Luvick is nowhere to be seen.

Perception DC15:
The vampire in the coffin is not the one you fought. The clothes and expecially the scarf are similar, but it's the attepmt to fool you with a doppelgaenger.

"Radvir fooled you! And now he's gone!" Luvick shouts angrily from his throne. Where he obviously reappeared somehow.


Well poopies
Perception: 1d20 + 17 ⇒ (20) + 17 = 37

I think it is best we leave. Spugnoir whispers ot the others.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I agree, this Vampire whoever he is has our number. We are going to have to come up with a way of containing him once he has turned to mist so we don't lose him again." Stam says backing away form the very upset Vampire Lord


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Interesting. A most cunning foe, it will make it more glorious when we catch him.

As they are leaving Grergof looks up at the vampire king.
But you know who the criminal is and can watch out for him. That makes you and yours better able to defend yourselves.
We will continue our hunt.


Kitsune Game Master

"You have solved the crime, and brought proof. That's good enough for me. If he ever shows his face again in Caliphas it will be his last time."

He pauses and looks at the heroes in front of him. "If you haven't guessed already from the evidence in the journal, I can tell you that the Whispering Way moved on to the Abbey of Sante-Lymirin."

"And now it all makes sense. Radvir, the Whispering Way and the witches at the Abbey are in cahoots. When you meet the witches there, give them my regards, with the edge of your sword. Or whatever weapon you prefer."

"And don't be surprised if you find Radvir there. Those might be his only 'friends' left."

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