Feats:Improved Initiave(+4 Init),Weapon Finesse
Traits:Rising Star (+1 Sense Motive/Survival. Once a day +2 Bluff,Intimidate,Diplomacy), Friend in Every Town (+1 Know-Local,Diplomacy)
Alchemy +1 Level Bonus on Craft Alchemy
InspirationAn investigator is beyond knowledgeable and skilled—he also possesses keen powers of observation and deduction that far surpass the abilities of others. An investigator typically uses these powers to aid in their investigations, but can also use these flashes of inspiration in other situations.
An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator’s inspiration pool refreshes each day, typically after he gets a restful night’s sleep. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he’s trained in the skill.
Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator’s pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.4 Points TrapfindingAn investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps. +2
1. Cure Light Wounds,Keen Senses,Shield,Comprehend Languages,Monkey Fish
alchemy crafting kit
flint and steel
trail rations (5 days)
Short Sword (10)
Leather armor (+2 AC +6 Dex) 10 gp
Phillip is a young man who is neat and well dressed but appears somewhat gaunt. Despite his youth, he is quite bald which only adds to his apperance of being
Phillip grew up an orphan run by a Pharesmian temple and seemed destined to live his life as a simple lay-worshipper if not for the whimsy of
a social-minded Taldor noble. Said noble was generous in a sort of shallow, self-interested way and decided to sponser several
of the children and pay for their education. Phillip leapt at the chance to escape his
dreary life and took an interest in increasing the safety of his patron as thanks and considered making a career of easing the fears
of nervous nobles. The upcoming gathering of Taldor nobility was to him, a potential goldmine and he set out right
away to hand out as many business cards as he could.