GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Well back down it seems. Should we take a nap far away from here?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Mr. Stam, is there any magical way out of here? Or could a cloud use a amulet like the one that summoned the devils to go someplace else?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I can take us back to our room and we can rest from there, come back tomorrow?" Stam says as he gathers up magical power to Teleport everyone back to their room


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"A break isn't bad. Gives us some chance to rest and rethink our strategy. Do we have an idea, what else we're going to face?"

"The downside is though, that those left in this place will have a chance to regroup too. We got the element of surprise on our side the first time. That won't last til morn'."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No I wasn't asking to leave, I was wondering where the Vampire Cloud went.


I still have some bombs and extracts. As for the cloud, I don't know.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius shrugs.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"It would have only held for a bit, we had no way to stop it or deal with it while it was a cloud." Stam says


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"If you got all the coffins, we should be fine here." Darius ponders. "He won't make it to Caliphas in time.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We can try to barricade a room off so we can stay in here, if they go mist form though I don't have much to stop them." Stam says

Edited it to say stay here, sorry


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius looks at Stam with wrinkles of concern to his brow. "Are you feeling well? You seem absentminded."


We've been fighting pretty hard


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Wait metal stops my sense of Evil so.

So he starts looking for any evil.

Then he walks over and looks into the bell to see if anything is hiding in there.


Kitsune Game Master

There is no evil and nothing else found in the bell or the rest of the bell tower.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Where did it go?

Still detecting evil Grergof looks up past the roof, then if he sees nothing looks down the stairs and finally carefully starts down to look at the third level looking for evil there. But he does not step onto the weak floor.


Kitsune Game Master

The sun closes in on the horizon again while Grergof searches in vain for the mist or other signs of Radovir in the bell tower.


Kitsune Game Master

"Well, I don't know. But either we got lucky and the vampire is done for. Or he got lucky and found a coffin." Darius ponders the options.


Kitsune Game Master

While the group discusses how to handle the disappearance of Radovir, a thin mist comes down through the opening of the stairs and fills almost the whole level of the tower.

Perception DC20:
Someone outside the tower said something


Perception: 1d20 + 17 ⇒ (3) + 17 = 20

There is someone outside the tower, let us go check it out. Spugnoir heads out.


Kitsune Game Master

You're going up, looking outside, or are you going down and back through the building outside. Or maybe make use of the spider climb and climb out at the top of the tower?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof spider climbs out of the tower detecting Evil the whole time.


Spugnoir web-swings outside.


Kitsune Game Master

Outside the bell tower a woman flies around riding a broom. She looks similar to the vampire woman the group faced in the basement, just without the aversion to sunlight.

Init:
Init Grergof: 1d20 + 3 ⇒ (4) + 3 = 7
Init Darius: 1d20 + 3 ⇒ (17) + 3 = 20
Init Stam: 1d20 + 6 ⇒ (17) + 6 = 23
Init Spugnoir: 1d20 + 6 ⇒ (12) + 6 = 18

Hetna: 1d20 + 4 ⇒ (1) + 4 = 5

Party <--
Hetna


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I really need to learn how to fly.
We have a Witch. Grergof calls to the others coming out the window.

[Bigger]Sister come down and talk. We are only after the vampires. Tell us what you know about them, and we can rid this holy place of them.

As he says this Grergof pulls out his bow and sets it glowing.
[ooc]Divine Bond on my Bow to make it + 3[/dice]


Kitsune Game Master

"Ah, you're one of those people. This is not your house and you have no business here. F~@& off!" the witch replies.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Spellcraft if I heard: 1d20 + 21 ⇒ (12) + 21 = 33

Stam follows Grergof outside of the building. Once he sees the woman Stam sighs at her greeting. "We are here to clean this place and find some things out. You could just talk to us." Stam says


I think we kind aof spoiled our chance at a polite meeting.


Kitsune Game Master

Stam:
The roll is Know(Arcana) to identify a spell effect that is in place. I'll just take the roll for that.
You are looking at a Mind Fog.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius climbs up and stands in the arch. "Meh." Then he decides to move inside and hide behind the wall while pondering what to do here.


Kitsune Game Master

The witch does an eeny, meeny, miny, moe, and points at stam.
Who feels the urge to make a will, a fort, and a will save, in that order.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof ducks around the corner of the roof and calls down the divine favor of Sarenrae on himself.
Move just around the corner from the witch and cast Divine Favor on himself. (+3 to attack and damage for one minute). So out of line of sight of the witch for now but within a 5’ step to shoot three arrows next round.


Kitsune Game Master

Your actions are independant of those of Stam so...

Grergof
Spugnoir, Darius <--
Stam (Will Save, Fort Save and Will Save)
Hetna


How far away is she?


Kitsune Game Master

30ft. Map is updated, minus Grergof's movement.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Will: 1d20 + 11 ⇒ (13) + 11 = 24
Fort: 1d20 + 8 ⇒ (8) + 8 = 16
Will: 1d20 + 11 ⇒ (2) + 11 = 13


Battle stats:

HP 76/89
AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),Shield spell(+4 AC) Heightened Awareness +2 Perception/Know skills)
Bombs:9/18

Spugnoir chucks a frost bomb and then a grease bomb at the witch Lets see you fly around after this!

Frost Bomb,PS,Touch,Heroism ,Beyond first range increment: 1d20 + 12 + 2 - 2 ⇒ (13) + 12 + 2 - 2 = 256d6 + 5 ⇒ (4, 2, 4, 1, 6, 6) + 5 = 28

Frost Bomb:When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save. DC 20

Grease Bom,Same as above: 1d20 + 8 ⇒ (1) + 8 = 96d6 + 5 ⇒ (6, 4, 6, 5, 5, 2) + 5 = 33

Grease Bomb When the alchemist creates a bomb, he can choose to have it create a grease slick upon detonation. When a grease bomb detonates, it coats an area equal to the bomb’s splash radius in grease (as the grease spell) for 1 round per level. The DC of the Reflex save to avoid falling after a failed Acrobatics check is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier. A grease bomb can’t affect items or armor. DC 20


Kitsune Game Master

Stam shrinks and turns into a toad. Spugnoir chucks bombs, but onl yone hits. The witch it rocked on her broom, but she can take it. Somewhere below, some passerby might fall on his ass as the road gets slippery.

Stam:
Check baleful polymorph, with both saves failed. Which means you are basically a strong toad with high BAB, Saves and HP. Int, Wis and Cha of a toad.

Grergof, Spugnoir
Darius, Stam(Toad) <--
Hetna


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I'm fresh out of things to do, as long as she is on her broom. Stam, do you have some magic to fly? Stam?"

Darius casts protection from evil on himself and all his companions.


Kitsune Game Master

Knowledge(Arcana): 1d20 + 21 ⇒ (1) + 21 = 22
Hetna is not happy with what Darius does. She casts a spell on him, ending his protection from evil.
CLC: 1d20 + 12 ⇒ (20) + 12 = 32

Grergof, Spugnoir, Darius, Stam(Toad) <--
Hetna


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"We should reteat!" Darius states, steps back down, carefully looking out not to step on Stam, and picks up the toad.


Spoiler:
=Battle stats]HP 76/89
AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),Shield spell(+4 AC) Heightened Awareness +2 Perception/Know skills)
Bombs:9/18

Spugnoir drinks an invisibility extract and follows Daris.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof peeks out around the corner and looses at the witch trying to stay with cover.
Longbow + DB + DF: 1d20 + 14 + 2 + 3 ⇒ (15) + 14 + 2 + 3 = 34
Damage + DB + DF: 1d8 + 4 + 3 + 3 ⇒ (3) + 4 + 3 + 3 = 13

Longbow + DB + DF: 1d20 + 9 + 2 + 3 ⇒ (12) + 9 + 2 + 3 = 26
Damage + DB + DF: 1d8 + 4 + 3 + 3 ⇒ (4) + 4 + 3 + 3 = 14

Longbow + DB + DF: 1d20 + 4 + 2 + 3 ⇒ (1) + 4 + 2 + 3 = 10
Damage + DB + DF: 1d8 + 4 + 3 + 3 ⇒ (3) + 4 + 3 + 3 = 13

I’ll cover you as you retr.... Wait what happened to Mr. Truthfinder?


He is in dire need of a princess.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"And one that is willing to kiss him in his new form." Darius adds.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Hurry, before the witch turns another one of us into a toad! I got Stam, lets run!" Darius tells Grergof.


Spugnoir locks on with his rocket launcher!


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Ribbit!" Toad Stam says


Kitsune Game Master

Hetna casts Mass Pain Strike on the party.
DC21 Fort Save

Hetna
Party <--


Fort: 1d20 + 14 ⇒ (7) + 14 = 21

Spugnoir keeps running.


Kitsune Game Master

The group decides to flee, with some feeling not well. The bad news is, that just because you decide to leave you're not out of danger. Hetna comes along the way and throws a few more spells at the party. Darius suddenly starts to hit himself, or spugnoir with his holy symbol. Or just stands there babbling, so Grergof has to drag him along.

While you're hindered that way, the witch vomits a swarm of spiders down at you. And these ugly little critters crawl under your armor into your clothes and bite you everywhere. Once Darius behaves normal again, you manage to outrun the spiders.

After this humiliating experience and once Hetna gives up on the purchase you are finally safe.

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