HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
"I can take us back to our room and we can rest from there, come back tomorrow?" Stam says as he gathers up magical power to Teleport everyone back to their room
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
"A break isn't bad. Gives us some chance to rest and rethink our strategy. Do we have an idea, what else we're going to face?"
"The downside is though, that those left in this place will have a chance to regroup too. We got the element of surprise on our side the first time. That won't last til morn'."
Still detecting evil Grergof looks up past the roof, then if he sees nothing looks down the stairs and finally carefully starts down to look at the third level looking for evil there. But he does not step onto the weak floor.
While the group discusses how to handle the disappearance of Radovir, a thin mist comes down through the opening of the stairs and fills almost the whole level of the tower.
You're going up, looking outside, or are you going down and back through the building outside. Or maybe make use of the spider climb and climb out at the top of the tower?
Outside the bell tower a woman flies around riding a broom. She looks similar to the vampire woman the group faced in the basement, just without the aversion to sunlight.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Perception:1d20 + 9 ⇒ (12) + 9 = 21
Spellcraft if I heard:1d20 + 21 ⇒ (12) + 21 = 33
Stam follows Grergof outside of the building. Once he sees the woman Stam sighs at her greeting. "We are here to clean this place and find some things out. You could just talk to us." Stam says
Grergof ducks around the corner of the roof and calls down the divine favor of Sarenrae on himself.
Move just around the corner from the witch and cast Divine Favor on himself. (+3 to attack and damage for one minute). So out of line of sight of the witch for now but within a 5’ step to shoot three arrows next round.
HP 76/89
AC 17/12/15 (21/14/17 with mutagen) (+25/18/21 with mutagen and shield spell)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism(+2 saves,attack,skills),Shield spell(+4 AC) Heightened Awareness +2 Perception/Know skills)
Bombs:9/18
Spugnoir chucks a frost bomb and then a grease bomb at the witch Lets see you fly around after this!
Frost Bomb:When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save. DC 20
Grease Bomb When the alchemist creates a bomb, he can choose to have it create a grease slick upon detonation. When a grease bomb detonates, it coats an area equal to the bomb’s splash radius in grease (as the grease spell) for 1 round per level. The DC of the Reflex save to avoid falling after a failed Acrobatics check is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier. A grease bomb can’t affect items or armor. DC 20
Stam shrinks and turns into a toad. Spugnoir chucks bombs, but onl yone hits. The witch it rocked on her broom, but she can take it. Somewhere below, some passerby might fall on his ass as the road gets slippery.
Stam:
Check baleful polymorph, with both saves failed. Which means you are basically a strong toad with high BAB, Saves and HP. Int, Wis and Cha of a toad.
Knowledge(Arcana):1d20 + 21 ⇒ (1) + 21 = 22
Hetna is not happy with what Darius does. She casts a spell on him, ending his protection from evil.
CLC:1d20 + 12 ⇒ (20) + 12 = 32
The group decides to flee, with some feeling not well. The bad news is, that just because you decide to leave you're not out of danger. Hetna comes along the way and throws a few more spells at the party. Darius suddenly starts to hit himself, or spugnoir with his holy symbol. Or just stands there babbling, so Grergof has to drag him along.
While you're hindered that way, the witch vomits a swarm of spiders down at you. And these ugly little critters crawl under your armor into your clothes and bite you everywhere. Once Darius behaves normal again, you manage to outrun the spiders.
After this humiliating experience and once Hetna gives up on the purchase you are finally safe.