GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

"Muhahahaha" Radovir laughs at Stam's attempted murder and moves further.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir BLAMS the nasty man
Undead Bane Musket,PBS,PS,Touch: 1d20 + 11 ⇒ (18) + 11 = 291d12 + 1 + 2d6 ⇒ (12) + 1 + (6, 6) = 25
Undead Bane Musket,PBS,PS,Touch: 1d20 + 11 ⇒ (11) + 11 = 221d12 + 1 + 2d6 ⇒ (8) + 1 + (2, 1) = 12


Kitsune Game Master

"Arrgh! You're on my list!" Radovir threatens.

Radovir
Stam, Spugnoir
Darius, Grergof <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof drinks the haste extract then charges after Radovir.

And you are now on top of my list! For your crimes you die!
I realize I only used three of my four smites today. So pull out extract as move, drink extract Standard, declare him as smite target bonus.

move 40, AC 34 and DR 10/— vs Radovir. Next round Grergof gives chase . Double moving if need be.


Kitsune Game Master

Hit him hard. He used actions for two rounds


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof charges after Radavar then slams him with his flail.

Charge 80’
+4 Adamantine Flail - Power Attack + Furious Focus + DJ + Haste + Smite + Charge: 1d20 + 22 - 4 + 4 + 5 + 1 + 4 + 2 ⇒ (5) + 22 - 4 + 4 + 5 + 1 + 4 + 2 = 39
Damage + Power Attack + DJ + Haste + Smite + Charge: 1d10 + 11 + 12 + 5 + 1 + 24 + 2 ⇒ (9) + 11 + 12 + 5 + 1 + 24 + 2 = 64

Note from Charge AC only 32 this round


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"You got another of those spells to stop vampires from moving?" Darius asks Stam.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I do but he seems to not be affected by my spells?" Stam seems confused.

A knowledge to know why he didn't have to roll?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

The 'Divine Flail to Face' spell seems to work well.


Kitsune Game Master

Grergof hits the vampire hard. Then Radovir turns into mist again. Slowly the cloud moves away, into th edark corridor to the right.

Radovir(101)
Party <--


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof runs to the cloud and cintinyes to use the divine flail to the face.

+4 Adamantine Flail - Power Attack + Furious Focus + DJ + Haste + Smite: 1d20 + 22 - 4 + 4 + 5 + 1 + 4 ⇒ (4) + 22 - 4 + 4 + 5 + 1 + 4 = 36
Vital strike Damage + Power Attack + DJ + Haste + Smite: 2d10 + 11 + 12 + 5 + 1 + 24 ⇒ (7, 9) + 11 + 12 + 5 + 1 + 24 = 69

He’ll repeat this a couple times to be sure it is stuck gaseous then says:
Watch where it goes.

Then he returns to the stone coffin and uses his flail to make it so it can not be used to rest.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Don't get too far ahead, there could be more


Kitsune Game Master

To Grergof's surprise, inside the stome coffin lies the female vampire from earlier - sleeping.

You got darkvision to be able to hit the mist in the dark corner?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

No I have the Ioun torch but I don’t think I explicitly said I pulled it out so I can spend a turn getting it flying before beating on the thing.

After going back to the coffin Grergof is suprised to see the woman. But he does not let that stop him. Instead he stakes her and then pulls her out of the coffin.

He then crises the coffin while asking the others.
Anyone want to talk to this thing or should I end her?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Wait Mist you go no where!" Stam shouts as words of power push onto the mist.

DC 21, Reservoir point to increase the DC, Wills save


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Not interested in talking to her.

I can throw a bomb that makes it shine.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir chucks an ectoplasmatic home that will make the most glow.


Kitsune Game Master

Will Save: 1d20 + 5 ⇒ (5) + 5 = 10
The mist starts sparkling. It also feels compelled to stay.

What spell is that?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Sorry Halt Undead


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof bashes at the mist.


Kitsune Game Master

As of now, the mist no longer takes damage as per the the vampire special rules.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Then Grergof proceeds to move on to the coffin, stakes the woman and pulls her out, laying her on the floor and crushing the stone coffin.

So chop off her head and anoint it?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Anoint away.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

While I do this, does someone want to watch the mist? If we keep it from entering a coffin fit the next few hours, we can comfortably retreat and rest.

With that he uses his scimitar to behead the woman and then uses his last holy water to put her to rest forever.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"My spell won't hold it that long, about just over a minute 12 rounds. Spugs or Darius is there any way we could put the mist in a bottle?" Stam says


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Nope. Not unless we build the bottle around it.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"We wanted to rest anyway after finishing the vampire witch. Can't you teleport the mist out?" Darius inquires. "If not, we have onther mist we need to follow around like forever."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Watch it, to see where it goes. I will get rid of the other coffins.

Grergof goes into the other room and bashes the wood coffins to pieces.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir watches the mist real close.


Kitsune Game Master

The mist slowly moves towards the stairs and then up. The faint cloud moves to the bell tower and then rises in a shadowy corner through the cracks in the wooden floor/ceiling boards to the upper levels.

The tower has four stories. The mist rises up to the third. The fourth has no windows, but is open to the outside. There hangs the bell.

Your actions?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

THE BELLS! THE BELLS! ESMERADLA!

Spugnoir is having flashbacks.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

There may be more here. Mister Stam, Can you take us back to the rest and we can return in the morning?
I think I have the hang of beating down these Vampires now and I worry for the rest of you after all these fights.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Burn down the bell tower so he loses his resting place?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"I'm fine. I mean, the beds are not that good. I'll have a stiff back again in the morning. And I'd rather take my breakfast knowing that this cursed tailor won't wait for me again."

Darius gives Spugnoir a glare. "I'm still opposed to burning down a chapel of one of our most holy saints."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Stam? I can continue the chase if you all are good for it. I just heard you ask about resting before.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I am good yes, continue away I will save specific spells for our escape. We could just smash out the windows or the boards covering them. Glass is easeir to replace than a whole chapel." Stam says


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well in that case.

Grergof leads the group up the bell tower stairs.

I assume 12 min have past so my buffs have all expired? Does that sound right? Or should I assume the long ones are still active?


Kitsune Game Master

Four windows allow a modest amount of natural light into the second floor of the abbey’s bell tower. Stone stairs along the walls lead both up and down, while two doors open to the west and north. But the mist already moved on.

Nine windows allow a tremendous amount of natural light inside the third floor of the abbey’s bell tower, while two ropes continue up through a small hole in the ceiling.

Perception DC26:
You notice, that the floor is in bad shape and is in danger of collapsing if stepped upon.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Perception Aid: 1d20 + 9 ⇒ (6) + 9 = 15

Stam follows in the middle and looks around as they come up. "Lots of light here, we could stay here and try to bring them to us?" Stam says


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Perception: 1d20 + 17 ⇒ (12) + 17 = 29

Floor is in bad shape and will probably collapse if we step on it. No doubt a great defense for a vampire lair.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Excellent Eyes sir!

Grergof says stopping on the stairs.

He then reaches into his backpack and pulls out the rope of climbing they got so long ago. With a command he sends it snaking up to tie to something on the ceiling (Perhaps the railing of the stairs up). Then he makes it knot (So it is easy to climb) and tugs on it to test its strength.

Assuming all that works.
Should I try to go first?


Kitsune Game Master

Map added.

Gregof finds no place for his magical rope at the stairs. For one, it's a solid wall which doesn't offer itself for tying at. And second, if it were it would be a mostly horizontal climb. So it would be, falling through the decrepit floor and then climbing up again.

It might be an option to find something to tie to on the upper floor the way the bell's rope runs. But squeezing through the small hole might be a challenge.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I can climb fairly well, but can't get through the hole.


Kitsune Game Master

After some back and forth Grergof manages to get to the next level of the bell tower, which has large windows, and no sign of the mist is seen there. It is gone. Also the ones who stayed behind didn't notice the mist coming back.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam produces the wand of Spider Climb, tapping himself then Darius then Spugnoir. Turning to Grergof Stam sees that he is already across. "You could have waited a second." Stam says


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Hmmm. A wild goose chase. Spugnoir muses after he crawls up.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

What is up here?

Grergof looks around the fourth level.
As the others come up Grergof looks puzzled.
He has to be here someplace.

Then he starts searching around for where it could have gone.

Perception: 1d20 + 12 ⇒ (19) + 12 = 31


Kitsune Game Master

A single flight of stairs reaches the highest floor of the abbey’s bell tower. A massive iron bell hangs from wooden pivot posts in the center of the tower floor. But no trace of Radovir. Through the open arches one can see as far as Caliphas and over the bay.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Maybe he has his coffin in the rafters?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius casts detect undead, to end this game of hide and seek.

"Well... there is no undead at all. Not even a faint aura. From magics point of view they ran out of undeads. At least within 60 feet." Darius slowly takes another turn to check in direction of the rest of the building, but nothing.

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