Grergof drinks the haste extract then charges after Radovir.
And you are now on top of my list! For your crimes you die! I realize I only used three of my four smites today. So pull out extract as move, drink extract Standard, declare him as smite target bonus.
move 40, AC 34 and DR 10/— vs Radovir. Next round Grergof gives chase . Double moving if need be.
No I have the Ioun torch but I don’t think I explicitly said I pulled it out so I can spend a turn getting it flying before beating on the thing.
After going back to the coffin Grergof is suprised to see the woman. But he does not let that stop him. Instead he stakes her and then pulls her out of the coffin.
He then crises the coffin while asking the others.
Anyone want to talk to this thing or should I end her?
While I do this, does someone want to watch the mist? If we keep it from entering a coffin fit the next few hours, we can comfortably retreat and rest.
With that he uses his scimitar to behead the woman and then uses his last holy water to put her to rest forever.
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
"We wanted to rest anyway after finishing the vampire witch. Can't you teleport the mist out?" Darius inquires. "If not, we have onther mist we need to follow around like forever."
The mist slowly moves towards the stairs and then up. The faint cloud moves to the bell tower and then rises in a shadowy corner through the cracks in the wooden floor/ceiling boards to the upper levels.
The tower has four stories. The mist rises up to the third. The fourth has no windows, but is open to the outside. There hangs the bell.
There may be more here. Mister Stam, Can you take us back to the rest and we can return in the morning?
I think I have the hang of beating down these Vampires now and I worry for the rest of you after all these fights.
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
"I'm fine. I mean, the beds are not that good. I'll have a stiff back again in the morning. And I'd rather take my breakfast knowing that this cursed tailor won't wait for me again."
Darius gives Spugnoir a glare. "I'm still opposed to burning down a chapel of one of our most holy saints."
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
"I am good yes, continue away I will save specific spells for our escape. We could just smash out the windows or the boards covering them. Glass is easeir to replace than a whole chapel." Stam says
Four windows allow a modest amount of natural light into the second floor of the abbey’s bell tower. Stone stairs along the walls lead both up and down, while two doors open to the west and north. But the mist already moved on.
Nine windows allow a tremendous amount of natural light inside the third floor of the abbey’s bell tower, while two ropes continue up through a small hole in the ceiling.
Perception DC26:
You notice, that the floor is in bad shape and is in danger of collapsing if stepped upon.
He then reaches into his backpack and pulls out the rope of climbing they got so long ago. With a command he sends it snaking up to tie to something on the ceiling (Perhaps the railing of the stairs up). Then he makes it knot (So it is easy to climb) and tugs on it to test its strength.
Assuming all that works.
Should I try to go first?
Gregof finds no place for his magical rope at the stairs. For one, it's a solid wall which doesn't offer itself for tying at. And second, if it were it would be a mostly horizontal climb. So it would be, falling through the decrepit floor and then climbing up again.
It might be an option to find something to tie to on the upper floor the way the bell's rope runs. But squeezing through the small hole might be a challenge.
After some back and forth Grergof manages to get to the next level of the bell tower, which has large windows, and no sign of the mist is seen there. It is gone. Also the ones who stayed behind didn't notice the mist coming back.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Stam produces the wand of Spider Climb, tapping himself then Darius then Spugnoir. Turning to Grergof Stam sees that he is already across. "You could have waited a second." Stam says
A single flight of stairs reaches the highest floor of the abbey’s bell tower. A massive iron bell hangs from wooden pivot posts in the center of the tower floor. But no trace of Radovir. Through the open arches one can see as far as Caliphas and over the bay.
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
Darius casts detect undead, to end this game of hide and seek.
"Well... there is no undead at all. Not even a faint aura. From magics point of view they ran out of undeads. At least within 60 feet." Darius slowly takes another turn to check in direction of the rest of the building, but nothing.