Caldovan Marches 2022

Game Master rando1000

Date: Mayum 27

Albarra;
HQ Map

Over-land Map

Combat Map

Party Funds:1810 gp, 10 sp, 4 cp, 500 gp amethyst
Party Potions: Remove Paralysis (2), Neutralize Poison (1), Remove Blindness/Deafness (1), Cure Moderate Wounds (2), Lesser Restoration (1)
Party Magic: Magic Mirror (back in Albarra), Ring of Swimming (swim speed 30', turqoise and silver) copper ritual bowl (allows casting without using slot, but takes 10 minutes), Feather Token (Tree)


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Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
Djack Nymball wrote:
HP Level 5 Rogue 1d8 = 1

Does the roll of 1 for HP stand?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Djack Nymball wrote:
HP Level 5 Rogue 1d8 = 1
Does the roll of 1 for HP stand?

Go ahead and take the average.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
rando1000 wrote:
Djack Nymball wrote:
Djack Nymball wrote:
HP Level 5 Rogue 1d8 = 1
Does the roll of 1 for HP stand?
Go ahead and take the average.

Thanks, will take 4.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

If we are in initiative order and combat had commenced, let me know... Djack wants to Message the Dragon.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

While I'm usually fine with trying to use diplomacy, I get the distinct feeling this would be like trying to negotiate with a man actively ytying to stap you with a knife. Not impossible, but, you know, there could be other options...


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Agreed, but... Djack is a bit naive (terminally optimistic?) and doesn't have said options.

He'll get killed of he tried to engage as I don't trust Evasion with a Reflex of +8...

...nor tumbling - his Acrobatics against a dragon's CMD...

So... he's 1d6+5, assuming he doesn't die on the approach and actually hits. Might last 2 rounds.

I'd think his AC 19 is rather squishy compared to whatever a dragon's attack bonus is.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
If we are in initiative order and combat had commenced, let me know... Djack wants to Message the Dragon.

You are in combat initiative as the dragon is currently swooping toward you. Since I only moved you 30', you can use your message if you want.

If you do enter combat (which seems likely as it is hunting and would have to be convinced in some manner you are not food), I'd recommend maybe getting one good melee lick in with a flank and then retreating and using your ranged cantrip to snipe. If you can successfully sneak, it would still add your Rogue bonus damage.

Also keep in mind a dragon can only use its breath once every 1d4 turns (it used it in turn zero, and used a full move in turn 1, so it MIGHT have one in turn 2) and since it's breath is a line, it can only attack more than one target with that if they're in a direct line. Otherwise it's going to have to pick the worst threat. With multiple targets, it's probably better just using is natural attacks most of the time.

Amideo is still mulling his actions (did Simeon say he was off until Thursday this week as well? If so we might have to wait to end Round1 until the weekend).


Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Hey folks, got a little signal, I will indeed be away until Thursday this week.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Amideo Caluzzo di Solva wrote:
Hey folks, got a little signal, I will indeed be away until Thursday this week.

No prob: you're next up, so we'll hold for you until the weekend.


Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Ended up leaving early because, out of sheer dumb bad luck, I managed to catch Covid! .....Again, somehow. Defying all logic of how it should work.

Amideo's inclined to try talking to the dragon first.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Rico... Suave...

Crushed it!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Amideo Caluzzo di Solva wrote:
Ended up leaving early because, out of sheer dumb bad luck, I managed to catch Covid!

Hope you're doing well. Covid knocked me on my butt. Honestly, each of the vaccines I got did as well, about 6 hours after I got them. My system seems intent on overreacting to it. Hopefully yours is just as effective fighting the virus and less...distracting.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Things have certainly taken an odd unexpected turn.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:
Things have certainly taken an odd unexpected turn.

Unexpected for me as well lol. But Simeon put resources into Amideo's Diplomacy, and he did roll well enough (esp. including Djack's assist) to drop the creature's hostility level. Now, is this a wise agreement to enter into? I'll leave that to the party to decide.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Yes, with only a +5... I was hesitant, but wanted to put him over the DC 30 mark!

Let's stir some draconic scat up!

I'd ask what the definition of success is... and find an unorthodox way to achieve it.

Obviously Djack doesn't want to further evil or destroy/kill/hurt innocents. But, hey... maybe it's a common enemy.

:)~

Philosophically, so long as the kobolds are not actively or directly hurting others (or endeavoring to)... Djack has no issue helping them. They deserve to live and thrive.

He reveres Life, Freedom and Beauty in that order.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Also, as kinda an out... if that dragon is over the kobolds with any frequency, I doubt there are many other races in the vicinity (unless they have absolutely no choice).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:

Yes, with only a +5... I was hesitant, but wanted to put him over the DC 30 mark!

It helped. Between the two it dropped it down from hostile to indifferent. Would have been unfriendly otherwise.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

When we get into a scuffle, please remember to try to flank.

Especially, if it doesn't cost you anything... something as simple as a 5-foot step could help.


Female Wild Elf Cleric 6 | HP 46/48| AC:16/T:12/F:16 | F/W/R: |+6/+5/+8 | 1st 4(1)/4(1), 2nd 3(1)/3(1), 3rd 2(1)/2(1)| C: 3d6 1/4

Summons are made of flanking material!


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

That's right! I meant the big fighter dudes :)

They know who they are! LOL


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Could (untrained) Djack craft a sap? Perhaps with the fragile property?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Could (untrained) Djack craft a sap? Perhaps with the fragile property?

1d20 ⇒ 6

Djack is able to put some coins in a leather purse and tie the end off. This will cause 1d4 nonlethal damage (as opposed to the 1d6 of a professionally made sap) and has the fragile condition.

(if I'd rolled 10 or higher I would have given you the 1d6, but it seems like anyone can put soap in a sock and smack someone with it, so I gave you success at a lower damage even with the 6).


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
rando1000 wrote:
Djack Nymball wrote:
Could (untrained) Djack craft a sap? Perhaps with the fragile property?

1d20

Eeeek!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
rando1000 wrote:
Djack Nymball wrote:
Could (untrained) Djack craft a sap? Perhaps with the fragile property?

1d20

Eeeek!

'Sokay, see above edit.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Regarding the map, if anyone has a preference as to positioning relative to the rest of the party (different from what I've mapped out), let me know ahead of any potential combat and I'll make the adjustment.

EG if Rocko wanted to be behind Amideo or if Djack wanted to walk Djill up instead of ride.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Djack can dismount as they approach. Description is good.

Wasn't sure if folks wanted Djack to sneak/Stealth.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Yoltzin would do the same. She's not meant for up close quarters combat, the bison is.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Wasn't sure if folks wanted Djack to sneak/Stealth.

Up to you; you can try to approach sneaky-like from a different direction, if you prefer. If so, you can either leave Djill out of the combat or have someone else (maybe Zia) walk her in.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
rando1000 wrote:
Djack Nymball wrote:
Wasn't sure if folks wanted Djack to sneak/Stealth.
Up to you; you can try to approach sneaky-like from a different direction, if you prefer. If so, you can either leave Djill out of the combat or have someone else (maybe Zia) walk her in.

Let's go in as described, with Djack dismounting as Amideo parleys.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:


Let's go in as described, with Djack dismounting as Amideo parleys.

Okay, will do. I'll update the map this evening since I don't have the GIMP version with layers here at work.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Not trying to retcon, but trying to find some use of this Feat...

Bodyguard <<< Link. Works, story-wise with Combat Reflexes as a pre-requisite?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:

Not trying to retcon, but trying to find some use of this Feat...

Bodyguard <<< Link. Works, story-wise with Combat Reflexes as a pre-requisite?

Give me a Perception check, using your +9 bonus (it's not a concealed object, but a hidden and unexpected opponent). DC is 24.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Perception, hidden enemy: 1d20 + 9 ⇒ (13) + 9 = 22 Dang...

You meant Zia, in Game for Init.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
[dice=Perception, hidden enemy]1d20+9

Not quite sufficient. Too many factors stacked against Djack this time. Good thought though.


Female Humanoid (Dhampir) Bard 7 | HP 54/43 | AC: 19/14/15 | Fort: +3 (+5), Ref: +9, Will: +6 | BAB: +5, Melee +7, Ranged +9, CMB: +6, CMD: 19, | Init: +3 | Perception: +11
Djack Nymball wrote:


You meant Zia, in Game for Init.

Lol. Yeah, suddenly a bard comes out of nowhere, and she can see just fine in this darkness.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Technically, I could punch for 1d3+sneak non-lethal, right?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Technically, I could punch for 1d3+sneak non-lethal, right?

Correct.


Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

Whoops, sorry, camping this weekend and time hot away from me.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Amideo Caluzzo di Solva wrote:
Whoops, sorry, camping this weekend and time hot away from me.

No worries. Catch you next round.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Yoltzin wrote:


Trample(Nonlethal) 2d12=14 Momo will end it's movement next to Jack.
"Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save(DC 20) to take half damage."

I'm not seeing anything in the Trample verbiage that allows it to be used non-lethally. I'm going to allow it, but give the victims,er,opponents a +4 to their Reflex Save to make it roughly analogous to the -4 to hit one must take with a lethal weapon to use it nonlethally.

EDIT: Just looked at the map. You can't trample the guys over the building (they're inside), and the ones directly ahead are unconscious already (thus the red "U" on the token). who are you aiming for?


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Lessee... with 40 ft of movement, Momo can move just enough to get a couple of the guys near Jack.

I appreciate you allowing for nonlethal damage, by the way. I'm picturing that instance as just basically hip checking enemies into the dirt.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Just curious, where is the shooter... I assume off the map. But, which direction?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Just curious, where is the shooter... I assume off the map. But, which direction?

On the current map, the people on the edges of the buildings are upstairs, throwing rocks out of windows (or, in the case of the first attacker, firing a crossbow). However, those people have now moved back into the building (which will be updated on the next map). Djack is unaware where exactly they currently are within the building.

The crossbowman specifically is currently showing on map two squares east and one south of Amideo's token, but again he is no longer there and will only be visible on the next map if he pops up somewhere else (another window, coming out a door, etc).


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Yoltzin's got her game have on! Great battlefield control!


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

I'm here to help!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Yoltzin's got her game have on! Great battlefield control!

You guys made an excellent strategic choice by marching on and approaching very late in the night. I had not anticipated that. The original encounter had you facing the entirety of the commoner "platoon" at once, outside, in daylight.

As it is, you've been able to pick them off in small groups before they could get an overwhelming number of attack rolls (thus increasing the odds of those much-needed nat 20s on their side).


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Didn't mean to post that in Gameplay.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Disclaimer: I realize this story is taking a strangely timely political turn, which I had not at all intended. It's based loosely on two things: a random kingdom occurrence I rolled up while you were in the Caverns of Gavalde, and an old module. Please realize this adventure is not intended to make any sort of political commentary, and that there are some very D&D reasons this is all going on.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

No worries, i didn't assign any real world politics to this at all. It's just a game.


Didn't even consider it as an allegory until I checked this thread. I know of more than one module that has this kind of story line.

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