GM Knightmare's Therapy Sessions [Strange Aeons]

Game Master TheChelaxian

A flavorful telling of the first edition adventure path "Strange Aeons".

Sanity Rules


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For OOC chitchat, questions, and memes.


The Roll20 link is in the Campaign Info tab. Either submit Roll20 tokens here or via PM.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 22 T 16, FF 17, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

My paizo pic is fine for a token. Also thanks for running!


Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |

Hello, everyone. Just dotting for now.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

d20 will eventually become 2d20. Dotting. Will work on an avatar.


Female NG Human Psychic 1 | HP: 8/8 | AC: 15, T: 11, FF: 14 | CMB: -1, CMD: 10 | F: +1, R: +1, W: +3 | Init: +5 | Perc: +5 | Conditions: Deafened

Hello, hello. Thank you for the invite! It's much appreciated. Anyhow, if anyone has any questions about Elyssa feel free to ask.

As for the Roll20 token I'll follow the dear Doctor's example and say you can use Elyssa's Paizo avatar for the token.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 21, touch 13, flat-footed 18 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes, shield 7 rounds

My picture is also fine for the token, and thanks for running this, GM!


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Added one into Roll20 myself, since the Paizo avatar is missing the scar.


It is my absolute pleasure to run this for y'all. Strange Aeons is one of my favorite APs and I've an itch to roleplay. As much as I'd like to be a player, I have more fun GMing, knowing others are playing and having fun. Do feel free to ask me anything, my office doors are open, my dear patients~


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 21, touch 13, flat-footed 18 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes, shield 7 rounds

Question: Am I missing something, or are most of our characters going to very much prefer to avoid melee?

'cause it'll be hilarious if we're all running away whenever something scary comes at us with claws or fangs or something. "Retreat, retreat, retreat!"


Yes, this is a primarily ranged party.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Ethyl seems like the one melee combatant. Vivisectionist are like rogues, but they can buff themselves. Currently playing a character that will take levels in Vivisectionist-Mindchemist, and currently have one in the Tyrant's Grasp campaign I'm a player in. It's harder to get off ranged Sneak Attack than it is to get off a melee attack.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 21, touch 13, flat-footed 18 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes, shield 7 rounds

Oops, I need to roll for how many pages extra my spells take up in my grimoire.
8d6 ⇒ (6, 2, 1, 2, 3, 6, 6, 6) = 32
Oof.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 22 T 16, FF 17, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Lol, cool. I like a party with a weakness. Maybe I'll have to lean into improvised weapons to more reliably get sneak attack.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

You could always try Feinting, it's the main route my rogue uses... granted, she's a Kitsune Trickster so pulling it off reliably is the bread-and-butter of her build. (CHA+INT bluff with 18 INT 16 CHA is a bit absurd).

Also, Alvar, I think you're missing a few languages? 2 from Tiefling, 5 bonus languages, and 1 from Linguistics.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 21, touch 13, flat-footed 18 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes, shield 7 rounds

Huh. So I am. I also just realized I had 1 HP below what it should've been, so all sorts of little errors happening.


Oh, btw, who is Martin V on Roll20?


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 22 T 16, FF 17, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC
Iosif Formicidescu wrote:
You could always try Feinting, it's the main route my rogue uses... granted, she's a Kitsune Trickster so pulling it off reliably is the bread-and-butter of her build. (CHA+INT bluff with 18 INT 16 CHA is a bit absurd).

I'd probably have to change two traits, a feat, and redo my skills to get that to work. And even then I wouldn't be great at it. I'm not opposed to it if you think I should. But I don't want to change my character without permission from GM Nightmare too.

Edit: Clever wordplay trait lets me use int for bluff, and I'm sure there's another trait I could take to get trained in bluff and a small bonus. Imp. Init would change to deft maneuvers to get it as a move action.

Edit: Witty repartee is the other trait.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

I'm not suggesting it myself, just wasn't sure you knew it was an option since it doesn't seem to be widely used (for good reason, probably)


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 21, touch 13, flat-footed 18 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes, shield 7 rounds

If we'd been using Elephant in the Room for the game where I played Meneas the Cowl, I'd have been using feinting a lot. As it was, I couldn't justify the Combat Expertise to get to Improved Feint to myself.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

I could eventually get Snap Shot... but that'll come online at level 6.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 22 T 16, FF 17, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Yeah its a lot more accessible with Elephant.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Yeah, Elephant is good for this kind of thing. It's sad Vanish isn't on the Alchemist list, though.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 21, touch 13, flat-footed 18 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes, shield 7 rounds

It is touch, though, so someone else could toss it on her. Not as immediately useful, admittedly, since alchemists don't need verbal/somatic components, if I recall rightly.


Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |
GM Nightmare Knight wrote:
Oh, btw, who is Martin V on Roll20?

That'd be me.


Nуarai wrote:
GM Nightmare Knight wrote:
Oh, btw, who is Martin V on Roll20?
That'd be me.

Thankies


1 person marked this as a favorite.
LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 22 T 16, FF 17, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

On second thought I think I'd rather not change my character right now. Between +9 init, stealth, and catch off guard I should be able to reliably get sneak off a couple of times each combat.


Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |
GM Nightmare Knight wrote:
Nуarai wrote:
GM Nightmare Knight wrote:
Oh, btw, who is Martin V on Roll20?
That'd be me.
Thankies

No trouble. Was just setting up.

Alright, then. Hi everyone, this is your local insane witch reporting for duty. Lovely to be here, nice to meet you, thanks for the vote of confidence and am looking forward to spiraling into down to be left alone with our own thoughts. The intrusive bastards. What if...?

Okay, right off the bat: Heh. Violant, do you play exclusively gunslingers or something? Every game I see you in, I swear.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Oh right, forgot catch-off guard is a feat.

No I don't exclusively play Gunslingers. You just ran into me there. Currently also playing two Wizards and a Rogue-Investigator-Alchemist. Tend to have a backlog of mechanical ideas I like to base characters on, a few of them were gunslingers. I am now, funnily, out of backlog gunslinger ideas.

There's no Inventor in 1e so I went with the next best thing here besides maybe Empiricist, but there were already two Vivisectionists whose toes I would be stepping on.

This one will probably veer into Warpriest for levels once I get past DEX to damage, though.


Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |

Well, every game I've been with you so far. But I'm just messing with you. OR AM I?

Anyway, regarding the party being a cowardly one, we have disadvantage on attack rolls against us, so that's something. Just, eh, stay within 30 ft of me.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 21, touch 13, flat-footed 18 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes, shield 7 rounds

Alvar also has about... 30 rounds of +1 deflection AC to everyone in 10' of them, so that could help. But it's probably gonna be fine. I'm sure.


Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |

Out of curiosity, is anyone planning on taking craft wondrous items? Since we have 3 full casters, I thought it may be a relevant question.

I didn't plan on it initially, but may reconsider if it's required.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

I do have one question. Since Warpriest gets Weapon Focus, am I allowed to substitute in a different feat once I take a singular level of Warpriest at level 2? (Taking it there so as to kick off the Weapon of the Chosen featline as early as possible) Iosif will probably be the closest one to the front barring Ethyl, since he has a pretty beefy AC. He'd have more CON, but the dice were not kind.


Iosif Formicidescu wrote:
I do have one question. Since Warpriest gets Weapon Focus, am I allowed to substitute in a different feat once I take a singular level of Warpriest at level 2? Iosif will probably be the closest one to the front barring Ethyl, since he has a pretty beefy AC. He'd have more CON, but the dice were not kind.

I'll allow it I say in my best Troy Lavallee impression.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Alright. Now to think of what feat to pick...


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 21, touch 13, flat-footed 18 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes, shield 7 rounds
Nуarai wrote:

Out of curiosity, is anyone planning on taking craft wondrous items? Since we have 3 full casters, I thought it may be a relevant question.

I didn't plan on it initially, but may reconsider if it's required.

I've debated doing so, to enchant Alvar's bonded amulet, but no solid plans at the moment.


LN F Half-Elf | Alchemist (Vivisectionist) 1 | HP 11/11, 1 NL, San 32/34 | AC 22 T 16, FF 17, CMD 16, ST 2, Edge 17 | Fort +4 Ref +7 Will +0, +2 vs Enchantment | Init +11 | Per +9 SM +0 | Speed 30ft | Conditions: Shield
Extracts and Mutagen:
Prepared: Shield, Cure Light Wounds; Mutagen: +4 Dex, -2 Wis, +2 Natural AC
Alvar the Wayfarer wrote:
Nуarai wrote:

Out of curiosity, is anyone planning on taking craft wondrous items? Since we have 3 full casters, I thought it may be a relevant question.

I didn't plan on it initially, but may reconsider if it's required.

I've debated doing so, to enchant Alvar's bonded amulet, but no solid plans at the moment.

You don't need the feat to enchant a bonded object, just meet the feat requirements. But I won't complain if you get the feat because I'd like an amulet we're not likely to find laying around.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 21, touch 13, flat-footed 18 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes, shield 7 rounds

That's on me for not reading carefully! But yeah, I might go for it.


Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |

I can still rename this profile if you need a new character, gm.


No need, keep the character as is. This is all part of the AP.


Sylph Ashiftah Hedge Witch 1 | Init +3 | Perc: +7, SM: +7 (DV 60ft) | HP 8 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +1 | CMD + 14 | Fort +2 Ref +3 Will +4 | Speed: 35 ft | Sanity 41/43 |

Yeah I know. Just pulling your leg.


:p XD


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Are we using block initiative for more regular fights?


If you mean do I have all enemies on one initiative, then I'm not sure yet. I've GMed both ways.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

I meant grouping the players whose initiatve rolls are close to speed things up. Instead of having them post in order.

So instead of the current initiave order, everyone would be up at once unless there's an enemy initiative in the middlr.


That's a great idea, we will go forward with that. So Ethyl and Iosif, then Alvar and back around to Elyssa should she survive


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

Yeah. I thought this specific fight might be warranting something else given that they immediately know Elyssa's a witch.

I don't know what to do without targets and with a singular bullet though, so Iosif probably is going to investigate.


TN M Human | Mustket Master 1 | HP 12/12, 1 NL, San 34/36 | AC 17 T 15, FF 12, CMD 16, ST 2, Edge 18 | Fort +3 Ref +7 Will +2 | Init +5 | Per +7 LOADED: Paper

There are no viable targets, right?


Not that you can see, no.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 1 | HP 5/9 | AC 21, touch 13, flat-footed 18 | Sanity 48/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB -1, CMD 12 | Fort +2, Reflex +3, Will +5 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 1/1 | Active Conditions: mage armor 45 minutes, shield 7 rounds

What I typically do is what Iosif suggests, with the possible addition of summarizing the whole initiative block in the order of initiative rather than posts (sometimes, I'm growing flexible on this) so as to make clear the order of events. I'm open to however you want to handle it, though.

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