Feeling the need to move decisively, Rocko will go ahead and transfer his axe to his shield hand to be able to open the door. Having dealt with some of the trickier doors in Albarra, he'll remember to lift of on the handle as he pushes in to minimize door noise. He'll also do his best to leave a gap to let Amideo rush in first
The whole time Rocko was cooking up the tonic, he kept half expecting one or more of the vampires to show up. It's a wonder the pressure didn't cause him to mess up. "We be having more time after them vampires are beaten up." He holds up a fine looking bowl from the kitchen that seems out of place to hold such a peculiar smelling liquid. "Let's tie them two up good, put them outside, and then fight them Dead Ones."
Rocko will make a pair of mighty chops on the werewolf. based on what I see in the map I'm assuming no flanking. battle axe power attack 1: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
battle axe power attack 2: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Rocko will take one mighty swing of his axe at the werewolf in front of him. Even if he misses or the werewolf doesn't go down, he'll still plan on moving over toward the other one to give Zia some breathing room. battle axe power attack: 1d20 + 13 - 2 + 2 ⇒ (11) + 13 - 2 + 2 = 24
If the werewolf is still up it will get an attack of op.
If I remember correctly, we're in difficult terrain, so Rocko will take a move to advance over and forward for flanking, then take one attack. I'll include flanking, power attack, prayer, and favored enemy bonus Rocko grits his teeth to offset some of the fear that comes naturally against such a foe. He puts all his might into a swing that will hopefully strike true. "Sleep, sad angry girl. We be gettin' you some revenge after this." battleaxe power attack: 1d20 + 12 + 2 - 2 + 1 + 4 ⇒ (4) + 12 + 2 - 2 + 1 + 4 = 21
just in the off chance Rocko can shift diagonally and take the second axe attack, here are the rolls. battleaxe second power attack: 1d20 + 7 + 2 - 2 + 1 + 4 ⇒ (3) + 7 + 2 - 2 + 1 + 4 = 15
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