Caldovan Marches 2022

Game Master rando1000

Date: Februm 28

Campaign Info Updated

Albarra

Over-land Map

Cavern Map

Combat Map

Party Funds:27 pp, 727 gp, 1266 sp, 1444 cp, 500 gp amethyst, copper ritual bowl (Yoltzin carrying), Gold chess set v/500 gp (Chaucair's sack), 742 gp in gems


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Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Good to have fun!


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Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Not sure if a perception roll is needed, but do the prints go in both directions... to and from the place? Or just... to?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Not sure if a perception roll is needed, but do the prints go in both directions... to and from the place? Or just... to?

Yes, the go in both directions, though they seem to mill about outside a bit, which fits her story.


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Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Yoltzin: "She seems friendly"
Rando: "You discover she's a necromancer!"
Yoltzin: "That dosnt mean she's not friendly."


@Rando is necromancy intrinsically evil in this world? and would our characters necessarily know that?

I can see Elias thinking it is pretty cool to have an animated skeleton companion/friend around.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Elias Quince wrote:

@Rando is necromancy intrinsically evil in this world? and would our characters necessarily know that?

I can see Elias thinking it is pretty cool to have an animated skeleton companion/friend around.

Depends greatly on how it's used. I believe Create Undead is technically an evil spell by its nature. That said, doing an evil act doesn't make one inherently evil by alignment, but it is definitely something that would raise a Paladin's hackles.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Yoltzin's people certainly have a more optimistic view on necromancy, and for them it's very much a "How you use it" sorta deal. So far, she hasn't seen anything directly amiss here.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:
Yoltzin's people certainly have a more optimistic view on necromancy, and for them it's very much a "How you use it" sorta deal. So far, she hasn't seen anything directly amiss here.

It's fine for individuals and societies to have different views on what summoning something through evil means with good intention means, and I've left you all largely in control of defining your own races. So I have no problem with Yoltzin framing it that way. But note Create Undead does have an [evil] descriptor beside it. Casting it will detect as evil, and some deities will consider casting it a breach of alignment that requires atonement (thus creating an Ex-Cleric).


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Internet's down at my house again. posts will be sporadic until it comes back up or tomorrow morning. Uret, if you didn't see my PM, this unfortunately means Urban Defenders is cancelled. Sorry for short (no) notice. Ran out to find wifi as soon as I could.


Am I right in saying that Elias cannot in fact see what is going on in the house now that Raymundo has moved into the main part of the cottage?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Elias Quince wrote:
Am I right in saying that Elias cannot in fact see what is going on in the house now that Raymundo has moved into the main part of the cottage?

Not well. Give me a perception check to see "through" the shelves with the potions on them. DC is relatively high and you're only going to get rough positions.


Don't worry about it, Elias is a man of action! Just got to wait for initiative...


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

I'm going with... Djack doesn't know Raymundo was provoked by Elias. Also, generally Djack is a wide-eyed kid. He's waiting or willing to give up initiative, if not his turn? Is that readied action?

I mean speech is a free action, so if she doesn't answer him I guess that's a sign?


Just incase this comes up in any kind of judicial enquiry, I'd like to state my objection to the term "provoked"


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Provocateur...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:

I'm going with... Djack doesn't know Raymundo was provoked by Elias. Also, generally Djack is a wide-eyed kid. He's waiting or willing to give up initiative, if not his turn? Is that readied action?

I mean speech is a free action, so if she doesn't answer him I guess that's a sign?

Speech is normally a free action, but I specifically wanted this initiative to see if she could react in time to stop Raymundo. She can't. So he's gonna march on out of there.


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Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
rando1000 wrote:
...So he's gonna march on out of there.

That's cool, I think these types of misunderstandings or characterizations are part of the "fun" and part of the journey.


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Male Human Starving Artist 6, Cartographer 6, Babysitter 4

It's oddly frustrating yet also satisfying to see our characters be so confused about the intentions of a person we as players knows is a bad guy.

...Hm, or st least heavily suspects.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:

It's oddly frustrating yet also satisfying to see our characters be so confused about the intentions of a person we as players knows is a bad guy.

...Hm, or st least heavily suspects.

Yeah, I've been trying to have more encounters that can be resolved without combat, so it's less formulaic, but I couldn't resist putting an evil witch in a swamp.


I'm loving the fairytale themes, between Djack and Djill, The witch in the forest (Elias may or may not try to lick a wall). Fingers crossed for climbing vines to a gigantic demiplane. :)


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Forgot that I was up, checking the map... sorry.

Assuming Djack can tumble to the end of the couch, flanking with Rocko! I mean, with a successful roll.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Assuming Djack can tumble to the end of the couch, flanking with Rocko! I mean, with a successful roll.

That's a shelf, but your acro roll was good enough so I went with it.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
Kevin Boyer 646 wrote:
not to be nit-pciky, but technically Rocko wasn't combat ready until now and is just now able to count for a flank bonus. Not sure if that modifies any attacks or damage rolls.

I'd think you would still have 5' reach and threaten with an unarmed attack. Non-lethal, but still an attack. I mean, it could incapacitate an opponent.

Even a combat maneuver?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:


I'd think you would still have 5' reach and threaten with an unarmed attack. Non-lethal, but still an attack. I mean, it could incapacitate an opponent.

Technically non-lethal attacks only threaten if you have Improved Unarmed Strike. I left it the way it was anyway. Rule of cool.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
rando1000 wrote:
Djack Nymball wrote:
I'd think you would still have 5' reach and threaten with an unarmed attack. Non-lethal, but still an attack. I mean, it could incapacitate an opponent.
Technically non-lethal attacks only threaten if you have Improved Unarmed Strike. I left it the way it was anyway. Rule of cool.

Thanks for cool and for correcting me.

I'm gonna remember that for the game I may never put out. And go there other way (from the perspective of the person flanked.

They don't know what you can do to them.

EDIT: I think Pathfinder 2E dropped the threatening verbiage. Just melee weapon or unarmed attack. Go Rogues!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Yoltzin wrote:

The elf scowled as the skeleton managed to escape from its hold long enough and strike her.[/ooc]

Near as I can tell from Boneshaker, Yoltzin doesn't retain any control of the creature after the initial act.

Duration is Instantaneous, relevant text is below. I couldn't find anything about remaining in control of the creature with a quick google.

An undead creature takes no damage. Instead, you manipulate the undead, forcing it to take an immediate action to either move up to its speed or make a single attack against a creature of your choice in its reach. Either of these is the most basic version of the action the creature can take (it doesn’t activate any special abilities that it could apply to the movement or attack, such as grab). A successful saving throw negates this effect. A mindless undead creature doesn’t receive a save against this effect.


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Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Oh, that was just flavor on her part. I already knew it was a temporary spell.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:
Oh, that was just flavor on her part. I already knew it was a temporary spell.

Okay, good. Nothing sucks quite like not getting bang for your buck out of a spell.


Can Elias 5ft step next to Rocko to attack the witch? Looks like there's some kind of bench so not sure if its traversable.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Looks like a table to me. I fyou go around the table, you can flank with the celestial wolf for a tidy +2 bonus. I'll even ready an action for it to attack if you do so.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

So yes, that is a table. A shelf filled with liquids, which I've placed Djack on due to his outstanding acrobatics roll, is on the other side of the witch, perpendicular to the table.

So if the wolf is right next to Djack, Quince could come around the other side of Rocko and be flanking with it.


What's the situation with the door GM would it be at all possible for Quince to move over there and shut it? Mainly to keep the witch in, but keeping the zombies out would be a nice little bonus!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The problem with that is that Raymundo just 5' stepped forward into the house to attack Spizz. So he's now standing in one square in front of the door, and Yoltzin is in front of the second.

Yoltzin could do it as a move action. Or she could step back and allow Quince in (AOO from Raymundo) to do it.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Ahh, I guess I wasn't able to close the door then, before.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:
Ahh, I guess I wasn't able to close the door then, before.

'tis closed now, anyway.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Okay, that was an epic scene right there! Djack gives up his action to run over and kick Rocko awake, Rocko wakes up and cuts the damn with in two! Very nice!


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Gotta hand it to him, that really was a very impressive momment.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Team work (DM & party) makes the dream work... sometimes the dice stymie us.

It was an awesome scene! But remember you are the architect!

And Djack couldn't have made his decision of he couldn't count on everyone else!


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Yoltzin might get the kill, +4 for melee attacking a prone enemy.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Dosnt matter None to much to me. Summon kills count as mine obviously.;)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Yoltzin might get the kill, +4 for melee attacking a prone enemy.

Close, but still short by 1. If I let 19 hit earlier, my bad. In any case, yes, Yoltzin gets the "credit" anyway (such as it were) because her summon.

All in all everyone did valuable stuff this combat. Lots of tripping, position changing, non-standard actions, etc. Fun stuff.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

After BG3, I'll never look at Rocko the same way again.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Of course, a summoning kill is yours!

I was just getting into the girl power thing... a multi-faceted "don't F with this lady!"

Who am I calling a lady?

@Rando - I wasn't keeping track of who/what number hit... just thought a 19 might. That freakin' witch was hard to hit!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
That freakin' witch was hard to hit!

Yeah she was up there, but she had a couple unusual things going for her. She's also wearing a magic ring which MIGHT help one's AC occasionally (hint hint).


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

You heard Rando- Qe need to burn everything! It's cursed, all of it, we need to burn the house and all the ~~~~magical~~~~ equipment in order to protect ourselves. Quick everyone, put I to the bitter cold of a swamp storm.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:
You heard Rando- Qe need to burn everything! It's cursed, all of it, we need to burn the house and all the ~~~~magical~~~~ equipment in order to protect ourselves. Quick everyone, put I to the bitter cold of a swamp storm.

lol well while you're plotting the destruction of all that awesome loot, you may want to throw some of your or the wand's healing power at Quince, who's sitting at -3 but stable.

Then I guess the group might want to make plans whether or not to continue on (either after or during the storm) or stay there until morning.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

To move things along, clean vote to stay the evening in the cottage or get moving? First two agreeing votes have it.

Also, does anyone want either the dagger +1/+2 vs small or the Ring of Barkskin?


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Since his idea, Djack votes STAY.

.vs Small doesn't seem a Djack thing at the moment. Maybe evil pixies/fey.

Barkskin seems thematically working for Yoltzin?

Just my thoughts.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I believe that was Rocko's vote as well, but I'll wait a while for Kevin or another player to confirm.

re: magic items, do any of you have items you'd specifically like to have, in the 4000 gp or less range? I can plant some of those either directly or in slightly modified form. Just trying to keep it interesting instead of lobbing +1 swords and cloaks of resistance around.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

I could go for the little things...

Scabbard of Vigor
Belt of Tumbling
Mithral Chain Shirt
Darkleaf Lamellar
Something Stealth... not sure how often we'll be separated.

I wouldn't mind some kind of APB for Armor, maybe weapons.

I can add to the list, but would need to see how others want to progress so that Djack wouldn't duplicate stuff.

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