Caldovan Marches 2022

Game Master rando1000

Date: Februm 28

Campaign Info Updated

Albarra

Over-land Map

Cavern Map

Combat Map

Party Funds:27 pp, 727 gp, 1266 sp, 1444 cp, 500 gp amethyst, copper ritual bowl (Yoltzin carrying), Gold chess set v/500 gp (Chaucair's sack), 742 gp in gems


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Male Human Starving Artist 6, Cartographer 6, Babysitter 4

It's a pretty radical archetype honestly. At lower levels though, summons tend to pop in just one or two hits so the channel healing hasn't ever really come up.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:
It's a pretty radical archetype honestly. At lower levels though, summons tend to pop in just one or two hits so the channel healing hasn't ever really come up.

Feel free to point it out in the future if you think I missed it.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

In this case though, the boss creature will need to roll miss chance vs. The elementals invisibility. Though, it might have some exotic senses that negate it.

Yeah this sumon is a little too strong for this scope of spell, not using it again. To be fair, I think the implications of simmon monster is you only use the base elements for elementals.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
Uret Jet wrote:
Yeah this summons is a little too strong for this scope of spell, not using it again. To be fair, I think the implications of summon monster is you only use the base elements for elementals.

I think it's an elemental from a plane your deity has control over domain, sub-domain (or as I read it, adjacent to) if allowing in-between elementals.

Ex: Mud (Earth or Water domain), Lava (Earth or Fire), etc... if you're being a little expansive.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sorry, missed that it was invisible.

51+ misses.

1d100 ⇒ 99

Okay, ignore the damage.


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Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Hey, I'm allowed to have some flavor with my misses right? ;)

Question I've had as you've been running Spitz, as maybe I'm not familiar with how he usually played. How come he always gets so close to the combat as a full caster?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

In this specific case he got close because he wanted to use a touch attack so as to not risk hitting other combatants. I did have him duck out as soon as he got out of the way. When it comes to dungeons you kind of have to be in the room (or at least, all but one of you, and that's Yoltzin this time).

Another reason in general is probably that I'm just not that used to playing combat casters. I'm gonna open recruitment for at least one more PC to hopefully play a new caster once this arc is over.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Is there anything like... you can only be affected once in a 24 hour period type thing?


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Level up!

Also, Djack's rapier is now +1, +2 vs. aberrations.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
rando1000 wrote:

Level up!

Also, Djack's rapier is now +1, +2 vs. aberrations.

Not to be greedy, but can we also remove the "fragile" quality. I didn't even realize it was supposed to have it.

I just wanted bronze as a quirky thing he picked up from a tomb somewhere. Conversation piece.

And... Woohoo!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:


Not to be greedy, but can we also remove the "fragile" quality. I didn't even realize it was supposed to have it.

Sure. I don't even worry about that sort of thing, so in essence it never has had it.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

uRogue Level 4, HP: 1d8 ⇒ 7


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Once everyone gets leveled up, your characters will need to determine what's next. They've completed the mission, and may want to return to Albarra. After rest, the date will be Novum 7th, and the cool, wet desert winter can be very inhospitable for travel. We could run through some downtime activities until the weather lightens up again.

Or they may want to go North toward The Keep, or investigate the creatures that sneaked out of the Wellspring cave before you got there. It's up to you which direction it takes at this point.

Once we are all situated with that stuff, I'll put feelers out for one or two new players, hopefully an arcane caster and potentially another frontline combatant.


ranger level 4 hp: 1d10 ⇒ 10


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
Kevin Boyer 646 wrote:
[dice=ranger level 4 hp] 1d10

Oh, damn... :)

If you want to give me some info, I can try to build a character sheet for you.

Level 4 uRogue was pretty easy, I'm good to go.

I wouldn't mind cleaning up the mess, tying up loose ends and helping the knights (and Pious).


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Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Hit dice: 1d8 ⇒ 7

Alright, I'll take it! Luckily Yoltzin can cast Lesser Restoration, and she'll have plenty of spell slots the next day to fully stock up on it. Also a pretty easy level up for me here.

Yoltzin, once her companions are of sound mind again, will be keen on cleaning up the lingering presence of the Decay. Deus Vult, her god wills it!

Edit: Holy heck, I just noticed I hadn't been increasing her BAB. No wonder her attack score was so crap!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:


Edit: Holy heck, I just noticed I hadn't been increasing her BAB. No wonder her attack score was so crap!

Looks like she's about to get a lot better real quick.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

So, Max HP for one player and Max-1 for the other two? Nice.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Very cool!

There's a guy, Plastic Dragon... seems cool and may enjoy playing an Arcane Caster.

I've seen him around the recruitment board.

Shall I reach out? Or do you want to?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Sure, go ahead. Sorcerer or Wizard would be nice, but I'd settle for Magus, Bard, or what have you.


Hey there.

Djack gave me a nudge, so I thought I'd pop in and say hi!

I definitely would be interested and would be cool to play an arcane caster. I have a couple questions, though:

1. 1e, 4th level with a 20 pt build, yes? I saw the other rules. Human, Gnoll, or Wild Elf only. What sort of setting are you in beyond borderland area? Where are you guys now?

2. I'll likely go with a sorcerer, which I've never played before, but always wanted to, so...are you looking for a support caster or a blaster? Or a mix of both?

3. Storywise, what are you guys up to? What's the alignment of the group, thematically? Good, Bad, or F-around-and-find-out?

4. Any other special restrictions or rules I should be aware of? Oh, starting equipment...average for 4th level?

I'll try to do some reading through the gameplay, if that's cool?


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Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Everyone, please give Plastic Dragon a warm welcome!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Plastic Dragon wrote:

Hey there.

Djack gave me a nudge, so I thought I'd pop in and say hi!

Welcome! I'm the DM, colloquially known as Rando.

Plastic Dragon wrote:


1. 1e, 4th level with a 20 pt build, yes?

Plastic Dragon wrote:


I saw the other rules. Human, Gnoll, or Wild Elf only.

Actually, the way I set it up originally, I just wanted to limit the world to a few races and make sure that each PC had a place within it.

Current available races are those above plus Kobold, but I'd be willing to allow one of the following as well: Catfolk (we call them Misunka, and they automatically start with the alternate racial trait Cat's Claws), Skinwalker, and Vrusk (originally from a game called Star Frontiers). The Vrusk are aliens (the first adventure was righting ones that were stealing cows), The Misunka are village oriented, and the Skinwalkers are disbursed among human society.

Plastic Dragon wrote:


What sort of setting are you in beyond borderland area? Where are you guys now?

So the Eastern section of the map is similar to western Oklahoma or Northern Texas, then, once you cross the mountains, you have Yaxekichi, the Elven forest (the Elves are generally isolationist and xenophobic; Yoltzin is unusual among her people). To the South and West, you have desert ala New Mexico and parts of Arizona.

The land was once claimed by three Spanish-like nations (Rico, Espa, and Gallo), but multiple catastrophies caused that colonialism to collapse. Now, a few hundred years later, Marques Leonus of Espa is trying to exhert control again.

Plastic Dragon wrote:


2. I'll likely go with a sorcerer, which I've never played before, but always wanted to, so...are you looking for a support caster or a blaster? Or a mix of both?

Spizz was a blaster. I do recommend have some damage capability, but you don't need to limit yourself to that role.

Plastic Dragon wrote:


3. Storywise, what are you guys up to?

The players can expound on this, but essentially, the PCs have a home base in a small town called Albarra, Djack and Yoltzin joined relatively recently in game time, and they have just defeated an interplanar incursion from a CN place known as The Decay.

Plastic Dragon wrote:


What's the alignment of the group, thematically? Good, Bad, or F-around-and-find-out?

Prefer no evil, but if you can find a way to play it unantagonistically to the other PCs, I'll consider it.

Plastic Dragon wrote:


4. Any other special restrictions or rules I should be aware of?

Stick to Paizo RAW, you can use any official content. No wide-scope rules changes (modifications of necessary Feats, how many skill points you get, etc).

Plastic Dragon wrote:


Oh, starting equipment...average for 4th level?

Yeah, start with that and see where it gets you. I might boost an item to put you in line with the others if needed.

Plastic Dragon wrote:


I'll try to do some reading through the gameplay, if that's cool?

Feel free!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

A note on theme, I've been going with a kind of spooky-desert theme. The PCs seem to be encountering the weird, supernatural, and unexplained rather than just fighting Orcs and such. Assume more of that, though Dragons, Ogres, and more standard fare will likely pop up as well.


If it's not too much bother, tell me more about your rules for Misunka (Catfolk). Are they as listed in the PFSRD or are they homebrew? (Not saying I'll play one for sure, but they sound interesting, especially since you don't already have one.)


So I decided, however you handle them, yes, I'm going to play one. LOL
So, a Minsunka Sorcerer. The avatar I found was just too fun not to play one.

No CS yet, but that should be ready in a day or two.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Much like most of the races and ethnic groups in Caldova, the Misunka are few in number due to several tumultuous events of the last few centuries. They are native to the area (there's nothing like them in Espa, Rico, or Gallo) and mostly live in small desert villages. They probably have limited trade with some human villages near them.

If you come up with anything you want to include about their culture, just message me and we can work it in. So far, the only ones the PCs have met were some bandits who ate at least a couple humans, so that's all their characters really know about them.

For stats, use the listing you linked, but take the "Cat's Claws" alternate racial trait (also in the link).

As far as the sheet, it will probably take us a while to get up and running again anyway; the rest of the players need to decide what their next course of action is.


Female Wild Elf Cleric 4 | HP 14/33| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1)| C: 2d6 2/4

Thinking on it some, Yoltzin's people might not necessarily be above ritualistic canabilism... Though the kid-killing was a no-go regardless.

Ahem, hallo. I play Yoltzin. She's more shamanistic than cleric (despite that not being her class), with her people's culture being very mesoamerican-esque. Feels fitting foe the general Spanish Conquistador history of the area. I do Ranged Damage with a bow(sometimes), healing(most the times), and her subclass is spelled into summoning. She views it as calling fourth spirits as a form of sanctioned necromancy from her god.


Are the cat's claws in addition to or a replacement for the natural hunter bonuses? Just checking.


Welcome!


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

That's all of us.

Rando is an early morning, not late evening guy... mostly (by my reckoning).


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
Plastic Dragon wrote:
3. Storywise, what are you guys up to?

Recently (all I've been here for) we:

1) cleared out a small fort (at the behest of the mayor in town), had Misunka squatters that had killed some folk. Found some clockwork/steampunk contraption. Got some clues regarding another place across a stretch of country.

2) came out looking for some entropic event. Found a necro-witch, took her and some minions out.

3) continued on and found a devastated village, slaughtered by humanoid entropy monsters. Tussled with them and got to the central location where some event was occurring.

4) found some knights that were defeated, helped the last survivor clear a dungeon and continued to the boss fight. Kinda anti-gravity room. I honestly thought it was the end.

But, we triumphed... and succeeded in disrupting the portal between the two planes, ending the immediate threat to our world.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
J'Koth wrote:
Are the cat's claws in addition to or a replacement for the natural hunter bonuses? Just checking.

Replace.

Djack Nymball wrote:
Rando is an early morning, not late evening guy... mostly (by my reckoning).

Very astute. My job starts at 7 AM (CST) with a half-hour commute, so I'm up by 6 most mornings. I can usually (but not always) manage one or two posts during the day with my workload. Seeing me online (or even awake) after 9 PM is a rarity.


rando1000 wrote:
J'Koth wrote:
Are the cat's claws in addition to or a replacement for the natural hunter bonuses? Just checking.

Replace.

I assumed so, but figured it was better to ask. ;)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

So, we've got a goal (head north to the Keep and hunt down Decay creatures on the way if possible) and I've written out Quince.

As far as ditching Spizz (NPC) and integrating our new PC J'Koth, the best thing I can think of that actually makes sense is, unfortunately, killing off Spizz at the earliest possible convenience. Alternately I guess I could incapacitate him in some way that takes him out of play, and you could leave him at the Keep in Pious' care when you get there. Any preferences?


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Chillin' with Pious.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Definitly have him chill with Pious


No need for any injury. Chilling at the keep sounds like the best option. Spizz is too cool for being offed without a grandiose reason


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:
No need for any injury. Chilling at the keep sounds like the best option. Spizz is too cool for being offed without a grandiose reason

Well, the need for injury becomes that we have a new PC I want to onboard as soon as possible, and I don't want both him and Spizz active in the party at once. I have come up with something to avoid death while taking him out of action until some undermined time after you get to the Keep (where Spizz will stay with Pious after you drop him off).


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

He comes down with a really bad tummy ache and he needs rest, but implores us as a part to continue the fight without him while Pious helps him recover. Obviously.


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Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Been a busyish weekend, sorry for my posting delay. I'll get to it when I have some time to get back into character.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Dammit! I missed that post on Friday!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
J'Koth wrote:
No CS yet, but that should be ready in a day or two.

How are you doing with that character sheet? We're getting close to the point I'd like to introduce your character, if you're ready.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

With The Decay being a blend of Chaos and the Negative Energy plane, I had felt earlier that it only made sense there to be an anthythical plane of Law. Yoltzin refers to it as the Ashlands, where her god is said to reside.

Overall; She feels it's her divine mission to deal with this, honestly probably quite minor, planner incursion.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Hi Guys,

Is it too later to pick up the Scout archetype? I'd intended to stick to a vanilla rogue, but the setting seems to scream Scout!

The class feature swaps don't start until Level 4.

You lose Uncanny Dodge & Improved Uncanny Dodge (more for an urban setting or against a thieves guild).

You get sneak damage on a charge (level 4), then if you move 10 feet (doesn't have to be a charge, level 8).

That's it in the nutshell.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:


Is it too later to pick up the Scout archetype?

Sure, sounds fine to me.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
rando1000 wrote:
Djack Nymball wrote:
Is it too later to pick up the Scout archetype?
Sure, sounds fine to me.

Thanks!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

We seem to have slowed to a screeching halt here.


Human Male uRogue 4 | HP 38/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Maybe weekend stuff, Halloween stuff...


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Yep, just been a busy last few days.

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