rando1000 |
It's a pretty radical archetype honestly. At lower levels though, summons tend to pop in just one or two hits so the channel healing hasn't ever really come up.
Feel free to point it out in the future if you think I missed it.
Uret Jet |
In this case though, the boss creature will need to roll miss chance vs. The elementals invisibility. Though, it might have some exotic senses that negate it.
Yeah this sumon is a little too strong for this scope of spell, not using it again. To be fair, I think the implications of simmon monster is you only use the base elements for elementals.
Djack Nymball |
Yeah this summons is a little too strong for this scope of spell, not using it again. To be fair, I think the implications of summon monster is you only use the base elements for elementals.
I think it's an elemental from a plane your deity has control over domain, sub-domain (or as I read it, adjacent to) if allowing in-between elementals.
Ex: Mud (Earth or Water domain), Lava (Earth or Fire), etc... if you're being a little expansive.
rando1000 |
In this specific case he got close because he wanted to use a touch attack so as to not risk hitting other combatants. I did have him duck out as soon as he got out of the way. When it comes to dungeons you kind of have to be in the room (or at least, all but one of you, and that's Yoltzin this time).
Another reason in general is probably that I'm just not that used to playing combat casters. I'm gonna open recruitment for at least one more PC to hopefully play a new caster once this arc is over.
Djack Nymball |
Level up!
Also, Djack's rapier is now +1, +2 vs. aberrations.
Not to be greedy, but can we also remove the "fragile" quality. I didn't even realize it was supposed to have it.
I just wanted bronze as a quirky thing he picked up from a tomb somewhere. Conversation piece.
And... Woohoo!
rando1000 |
Once everyone gets leveled up, your characters will need to determine what's next. They've completed the mission, and may want to return to Albarra. After rest, the date will be Novum 7th, and the cool, wet desert winter can be very inhospitable for travel. We could run through some downtime activities until the weather lightens up again.
Or they may want to go North toward The Keep, or investigate the creatures that sneaked out of the Wellspring cave before you got there. It's up to you which direction it takes at this point.
Once we are all situated with that stuff, I'll put feelers out for one or two new players, hopefully an arcane caster and potentially another frontline combatant.
Djack Nymball |
[dice=ranger level 4 hp] 1d10
Oh, damn... :)
If you want to give me some info, I can try to build a character sheet for you.
Level 4 uRogue was pretty easy, I'm good to go.
I wouldn't mind cleaning up the mess, tying up loose ends and helping the knights (and Pious).
Uret Jet |
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Hit dice: 1d8 ⇒ 7
Alright, I'll take it! Luckily Yoltzin can cast Lesser Restoration, and she'll have plenty of spell slots the next day to fully stock up on it. Also a pretty easy level up for me here.
Yoltzin, once her companions are of sound mind again, will be keen on cleaning up the lingering presence of the Decay. Deus Vult, her god wills it!
Edit: Holy heck, I just noticed I hadn't been increasing her BAB. No wonder her attack score was so crap!
Plastic Dragon |
Hey there.
Djack gave me a nudge, so I thought I'd pop in and say hi!
I definitely would be interested and would be cool to play an arcane caster. I have a couple questions, though:
1. 1e, 4th level with a 20 pt build, yes? I saw the other rules. Human, Gnoll, or Wild Elf only. What sort of setting are you in beyond borderland area? Where are you guys now?
2. I'll likely go with a sorcerer, which I've never played before, but always wanted to, so...are you looking for a support caster or a blaster? Or a mix of both?
3. Storywise, what are you guys up to? What's the alignment of the group, thematically? Good, Bad, or F-around-and-find-out?
4. Any other special restrictions or rules I should be aware of? Oh, starting equipment...average for 4th level?
I'll try to do some reading through the gameplay, if that's cool?
rando1000 |
Hey there.
Djack gave me a nudge, so I thought I'd pop in and say hi!
Welcome! I'm the DM, colloquially known as Rando.
1. 1e, 4th level with a 20 pt build, yes?
Sí
I saw the other rules. Human, Gnoll, or Wild Elf only.
Actually, the way I set it up originally, I just wanted to limit the world to a few races and make sure that each PC had a place within it.
Current available races are those above plus Kobold, but I'd be willing to allow one of the following as well: Catfolk (we call them Misunka, and they automatically start with the alternate racial trait Cat's Claws), Skinwalker, and Vrusk (originally from a game called Star Frontiers). The Vrusk are aliens (the first adventure was righting ones that were stealing cows), The Misunka are village oriented, and the Skinwalkers are disbursed among human society.
What sort of setting are you in beyond borderland area? Where are you guys now?
So the Eastern section of the map is similar to western Oklahoma or Northern Texas, then, once you cross the mountains, you have Yaxekichi, the Elven forest (the Elves are generally isolationist and xenophobic; Yoltzin is unusual among her people). To the South and West, you have desert ala New Mexico and parts of Arizona.
The land was once claimed by three Spanish-like nations (Rico, Espa, and Gallo), but multiple catastrophies caused that colonialism to collapse. Now, a few hundred years later, Marques Leonus of Espa is trying to exhert control again.
2. I'll likely go with a sorcerer, which I've never played before, but always wanted to, so...are you looking for a support caster or a blaster? Or a mix of both?
Spizz was a blaster. I do recommend have some damage capability, but you don't need to limit yourself to that role.
3. Storywise, what are you guys up to?
The players can expound on this, but essentially, the PCs have a home base in a small town called Albarra, Djack and Yoltzin joined relatively recently in game time, and they have just defeated an interplanar incursion from a CN place known as The Decay.
What's the alignment of the group, thematically? Good, Bad, or F-around-and-find-out?
Prefer no evil, but if you can find a way to play it unantagonistically to the other PCs, I'll consider it.
4. Any other special restrictions or rules I should be aware of?
Stick to Paizo RAW, you can use any official content. No wide-scope rules changes (modifications of necessary Feats, how many skill points you get, etc).
Oh, starting equipment...average for 4th level?
Yeah, start with that and see where it gets you. I might boost an item to put you in line with the others if needed.
I'll try to do some reading through the gameplay, if that's cool?
Feel free!
rando1000 |
A note on theme, I've been going with a kind of spooky-desert theme. The PCs seem to be encountering the weird, supernatural, and unexplained rather than just fighting Orcs and such. Assume more of that, though Dragons, Ogres, and more standard fare will likely pop up as well.
Plastic Dragon |
If it's not too much bother, tell me more about your rules for Misunka (Catfolk). Are they as listed in the PFSRD or are they homebrew? (Not saying I'll play one for sure, but they sound interesting, especially since you don't already have one.)
rando1000 |
Much like most of the races and ethnic groups in Caldova, the Misunka are few in number due to several tumultuous events of the last few centuries. They are native to the area (there's nothing like them in Espa, Rico, or Gallo) and mostly live in small desert villages. They probably have limited trade with some human villages near them.
If you come up with anything you want to include about their culture, just message me and we can work it in. So far, the only ones the PCs have met were some bandits who ate at least a couple humans, so that's all their characters really know about them.
For stats, use the listing you linked, but take the "Cat's Claws" alternate racial trait (also in the link).
As far as the sheet, it will probably take us a while to get up and running again anyway; the rest of the players need to decide what their next course of action is.
Yoltzin |
Thinking on it some, Yoltzin's people might not necessarily be above ritualistic canabilism... Though the kid-killing was a no-go regardless.
Ahem, hallo. I play Yoltzin. She's more shamanistic than cleric (despite that not being her class), with her people's culture being very mesoamerican-esque. Feels fitting foe the general Spanish Conquistador history of the area. I do Ranged Damage with a bow(sometimes), healing(most the times), and her subclass is spelled into summoning. She views it as calling fourth spirits as a form of sanctioned necromancy from her god.
Djack Nymball |
3. Storywise, what are you guys up to?
Recently (all I've been here for) we:
1) cleared out a small fort (at the behest of the mayor in town), had Misunka squatters that had killed some folk. Found some clockwork/steampunk contraption. Got some clues regarding another place across a stretch of country.2) came out looking for some entropic event. Found a necro-witch, took her and some minions out.
3) continued on and found a devastated village, slaughtered by humanoid entropy monsters. Tussled with them and got to the central location where some event was occurring.
4) found some knights that were defeated, helped the last survivor clear a dungeon and continued to the boss fight. Kinda anti-gravity room. I honestly thought it was the end.
But, we triumphed... and succeeded in disrupting the portal between the two planes, ending the immediate threat to our world.
rando1000 |
Are the cat's claws in addition to or a replacement for the natural hunter bonuses? Just checking.
Replace.
Rando is an early morning, not late evening guy... mostly (by my reckoning).
Very astute. My job starts at 7 AM (CST) with a half-hour commute, so I'm up by 6 most mornings. I can usually (but not always) manage one or two posts during the day with my workload. Seeing me online (or even awake) after 9 PM is a rarity.
rando1000 |
So, we've got a goal (head north to the Keep and hunt down Decay creatures on the way if possible) and I've written out Quince.
As far as ditching Spizz (NPC) and integrating our new PC J'Koth, the best thing I can think of that actually makes sense is, unfortunately, killing off Spizz at the earliest possible convenience. Alternately I guess I could incapacitate him in some way that takes him out of play, and you could leave him at the Keep in Pious' care when you get there. Any preferences?
rando1000 |
No need for any injury. Chilling at the keep sounds like the best option. Spizz is too cool for being offed without a grandiose reason
Well, the need for injury becomes that we have a new PC I want to onboard as soon as possible, and I don't want both him and Spizz active in the party at once. I have come up with something to avoid death while taking him out of action until some undermined time after you get to the Keep (where Spizz will stay with Pious after you drop him off).
Uret Jet |
With The Decay being a blend of Chaos and the Negative Energy plane, I had felt earlier that it only made sense there to be an anthythical plane of Law. Yoltzin refers to it as the Ashlands, where her god is said to reside.
Overall; She feels it's her divine mission to deal with this, honestly probably quite minor, planner incursion.
Djack Nymball |
Hi Guys,
Is it too later to pick up the Scout archetype? I'd intended to stick to a vanilla rogue, but the setting seems to scream Scout!
The class feature swaps don't start until Level 4.
You lose Uncanny Dodge & Improved Uncanny Dodge (more for an urban setting or against a thieves guild).
You get sneak damage on a charge (level 4), then if you move 10 feet (doesn't have to be a charge, level 8).
That's it in the nutshell.