Caldovan Marches 2022

Game Master rando1000

Date: Mayum 27

Albarra;
HQ Map

Over-land Map

Combat Map

Party Funds:1810 gp, 10 sp, 4 cp, 500 gp amethyst
Party Potions: Remove Paralysis (2), Neutralize Poison (1), Remove Blindness/Deafness (1), Cure Moderate Wounds (2), Lesser Restoration (1)
Party Magic: Magic Mirror (back in Albarra), Ring of Swimming (swim speed 30', turqoise and silver) copper ritual bowl (allows casting without using slot, but takes 10 minutes), Feather Token (Tree)


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We'd be better off having Yoltzin forgo healing one round to try to finish that one off while Rocko keeps the left-most troll occupied.

If Chaucair can maintain the bardic performance while getting an attack in that might help too.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
Kevin Boyer 646 wrote:

We'd be better off having Yoltzin forgo healing one round to try to finish that one off while Rocko keeps the left-most troll occupied.

If Chaucair can maintain the bardic performance while getting an attack in that might help too.

Always follow your instinct, Djack is suggesting.


I think you'll like the solution I just came up with. Animal companions for the win!


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
Kevin Boyer 646 wrote:
I think you'll like the solution I just came up with. Animal companions for the win!

If you like it, I love it... good strategy!

I think if they moved they'd only get one attack, though. However I'm not up on monsters attacking standard/full, etc....

Although maybe a +1 for higher grand (can probably flank diagonally - 15ft high to troll 10ft high to Djack 5ft high) and another +2 for charge.


I envisioned that Kaki was 10 feet off to the 'right' of the troll unnoticed and flew in the remaining 5 feet this round to attack. The flanking would then actually be between Amideo and Kaki with the upper half of the troll being between them

Yes, a very convenient construction on my part, but I figure Kaki could have cleverly been setting this up round 1 and 2

Usually birds don't get the benefit of bard song, so a trio of d4's is usually not nearly as potent as what Kaki is doing in this fight


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

I'd buy think they somewhere close to Rocko, agreed.


For future reference, here's Kaki's stats:

Kaki the raven animal companion
CN Small animal
init +2 senses: low-light vision, +10 perception (+8 racial mod, +2 wis)
AC: 14 (+2 dex, +1 size, +1 natural), 13 touch, 12 flat-footed
hp: 5 (1d8+1) saves: +3 fort, +4 refl, +2 will

speed: 10 waddle, 80 fly (average, +8 fly skill)
melee: peck +3 (1d4) (+2 finesse,+1 size), 2 talons +3 (1d4)
full attack: peck +1, talon +1, talon +1
STR 10, DEX 15, CON 12, INT 2(6), WIS 15, CHA 7
BAB +0, CMB -1, CMD 11

Feats: Weapon Finesse, multiattack
Skills: fly +8, perception +10
Special qualities: low-light vision, *Hunter's bond

*Note, Kaki will get an advancement bonus when Rocko reaches 7th level

Also note that Kaki's HP and BAB don't go up with Rocko's level like a familiar would, so Rocko is reluctant to order him to fight


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
Kevin Boyer 646 wrote:
Also note that Kaki's HP and BAB don't go up with Rocko's level like a familiar would, so Rocko is reluctant to order him to fight

That's why I'm laying off Djill in combat.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Chinuye called the troll between Djack & Amideo (not crossbow).

Ah yeah. She mentioned the one but attacked the other. I'll adjust the damage applied to the proper troll.


Wouldn't the Cure Moderate Wounds bonus be based on caster level, making Yoltzin's bonus +4? Or is there a class feature modifying that?


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Yeah my bad.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4
rando1000 wrote:
Likewise, the crossbow troll turns to bolt...

Guess he had no further quarrel with us... :)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
rando1000 wrote:
Likewise, the crossbow troll turns to bolt...
Guess he had no further quarrel with us... :)

lol


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Did anyone else sustain any injury? I know Rocko needs more healing, want to see if I need to crop an area heal or not.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Chaucair 10 and Chinuye 9 due to crossbow bolts.


Are we healed up, or do we need to still keep records of damage?


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

I gave some healing out after the fight, just in case we had another encounter that day.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4
Quote:
Copper bowl

While Yoltzin wants to hold onto it, I'm considering it more of a 'party item' for the moment, in case it becomes useful for the future. If byt he end it's no longer needed or never was, Yoltzin will probably trade coins for it dirrectly.

Quote:
Gold chess set (500 gp)

This can go directly to the sack, as this is definitely gonna be heavy as balls. We can find a good sell for it back in town later, I imagine.

Quote:
760 gp in loose gems

126 gold in gems split between six, with 4 leftover. Probably can put those excess few coins int he party inventory just for the sake of fairness. I'll make a note of that with the direct coinage.

Quote:

57 gp

125 sp
290 cp

9 gp (3 extra)

20 sp (5 extra)
48 cp (2 extra)

Quote:
scroll of chill metal

A decent item, I think our arcanist though would have the most use with it at a glance. Would there be any takers for it?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:
Are we healed up, or do we need to still keep records of damage?

Yoltzin did 27 total healing to Rocko after the battle, 16 to everyone else. You should be close to max, if not there.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:


126 gold in gems split between six, with 4 leftover.
Quote:

57 gp

125 sp
290 cp

9 gp (3 extra)

20 sp (5 extra)
48 cp (2 extra)
Quote:
scroll of chill metal
Quote:


A decent item, I think our arcanist though would have the most use with it at a glance. Would there be any takers for it?

Everyone make sure to add your treasure shares to your character sheet or however you track your $$. I'll track party treasure on the top of the page. I'll leave the scroll up there until Chinuye (or someone else, though scrolls are most useful to her) officially claims it.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

Do we track gems vs. money and type of coin? Or just lump it all into a gp value?

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35
Kevin Boyer 646 wrote:
If Chaucair can maintain the bardic performance while getting an attack in that might help too.

Don't expect Chaucair to be a combat bard. He's a buffer caster. I'll see about getting some kind of offensive wand down the line.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

Chaucair has Bluff +16, Sense Motive +16 but only +8 in Diplomacy.

Is someone else better on the Diplomacy end?


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Personally; Who cares, really? At least for right here, as our characters don't even know much about what everyone's strengths may be. Just interact with NPCs in ways you feel is natural for you'd character.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

We've been together a bit, and I assume some background chatter goes on in between actual scenes, enough to get to know each other a little. But sure, we may not have established the level of deciding on what to do about roles like "party face" yet.


So far our group has been of the mindset that anyone can interact freely as they see fit in a roleplaying sense. The skills are really only more important when someone wants to do something that forces a result.

You should have seen it when the party was Rocko, Spizz, and Pious, none of us who had social skills worth a darn

And on a side note to Chaucair, remember that Message is not an infallible way of communicating clandestinely. If the old dude makes a DC 25 perception check, he can hear anything we say via the whispering.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

Yes, but distance penalties apply.


true, but there are also potential bonuses, especially if they derive from magic, class skills, or monster abiliites


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Chaucair wrote:
We've been together a bit, and I assume some background chatter goes on in between actual scenes, enough to get to know each other a little. But sure, we may not have established the level of deciding on what to do about roles like "party face" yet.

Amideo is undoubtedly the superior Diplomat of the party, especially resolving external conflicts. It makes sense due to the authority and position he represents, though governments can and do put people unfit to task in high positions sometimes.

Chaucair is a close second in all other circumstances, being only 2 points lower.

After that is Djack, and after that, well, people just aren't that darn convincing. Not that it's ever stopped anyone from trying.

Kevin's correct when he says that, at least thus far, people just sort of do what they want as far as interaction, rather than wait for a dedicated "face" to act. It works well given the temporally vague nature of Play by Post timing. Whatever player is online reading first and wants to jump in, does.

But that said, there's no harm in the party learning each other's strengths and relying on them, especially in crucial situations.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Chaucair wrote:
Do we track gems vs. money and type of coin? Or just lump it all into a gp value?

I recommend tracking it separately for purposes of knowing what is on hand to use. For example, you might run into tribal peoples or humanoids that don't really interact much with official currencies, and would value gems more in trade.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:
And on a side note to Chaucair, remember that Message is not an infallible way of communicating clandestinely. If the old dude makes a DC 25 perception check, he can hear anything we say via the whispering.

Another thing to consider in these situations is that, if you're saying one thing to someone, and saying the exact opposite to someone else, sense motive might come into play, as I the DM am aware that one of those two things must be more true than the other. I'm not saying I'll call that up every single time, I definitely want PCs to be able to use their abilities effectively. But it is something that COULD come into play.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

I'd be happy to make a Bluff check. Chaucair's primary opinion is this is probably just some old dolt, but better safe than sorry.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

are we waiting on me to continue, or just slow-posting from holiday prep?


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Holiday stuff, it be Christmas time.


Human

Also feeling rather slow from holidays.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

Maybe we should officially take the 24th to the 26th off?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Chaucair wrote:
Maybe we should officially take the 24th to the 26th off?

IDK about "official" but I generally don't expect people will be posting much during the actual holiday. If someone wants to I'm not gonna stop them, but certainly don't feel obligated.

Goes for the rest of you as well. Not trying to pressure anyone; if you're busy doing holiday stuff, feel free to lay off posting. Have a great holiday to those who celebrate it.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

Chaucair's image:

https://i.ytimg.com/vi/n1JkqLqLf_s/hqdefault.jpg


Is this path to the cave free-standing and out in the open, or is it up against the side of the mesa? I'm asking because I want to know if it's possible to use climb against the side of the cliff, or if jumping/floating/flying is the only option to traverse the gap.


Also, if a jump fails, are we just looking at rolling 10 or 20 feet down the side of the mesa and trying to catch the previous loop of the path? It would reduce the risk of a failed jump by quite a bit.

I recall you saying the cave was only 50 feet up and the path wound around three times. That means we're on the 'fourth' level, three 'stories' above the original ground level


Also, I'm not seeing where an established width of the path is. I'm assuming we left any larger animals down at the camp where we had lunch rather than bringing them up a narrow cliff path.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

I'm at +14, +4 for a running start... +18. 1 fails. 2 = 20, success.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:
Is this path to the cave free-standing and out in the open, or is it up against the side of the mesa? I'm asking because I want to know if it's possible to use climb against the side of the cliff, or if jumping/floating/flying is the only option to traverse the gap.

Yes, the path winds around the mesa against the side. You attempt a climb with the gear you bought.

Kevin Boyer 646 wrote:
Also, if a jump fails, are we just looking at rolling 10 or 20 feet down the side of the mesa and trying to catch the previous loop of the path? It would reduce the risk of a failed jump by quite a bit.

I'd allow an attempt to catch on at the first ring lower as a Reflex Save. Failure of that would mean continue falling the rest of the distance, assuming you're just jumping with nothing attached to you.

Kevin Boyer 646 wrote:
I recall you saying the cave was only 50 feet up and the path wound around three times. That means we're on the 'fourth' level, three 'stories' above the original ground level

Sounds about right.

Kevin Boyer 646 wrote:
Also, I'm not seeing where an established width of the path is. I'm assuming we left any larger animals down at the camp where we had lunch rather than bringing them up a narrow cliff path.

Path's about 5' wide. You COULD bring horses up the path, but you don't know what you'll face once you get inside, assuming you could get them across to the cave mouth at all.


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

Merry Christmas and Season's Greetings to All!


Human Male Cavalier (circuit judge) 7 | HP 65 | AC24/T11/F24 | Saves F+7/R+3/W+3 |Perception +0 | Init +4

Hey folks, had one of my cats pass very unexpectedly and unfortunately last night, I might be a few days before I’m feeling up to much.


So sorry for your loss :(

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

We lost our cat a little while back, so I definitely feel for you.


Human Male Cavalier (circuit judge) 7 | HP 65 | AC24/T11/F24 | Saves F+7/R+3/W+3 |Perception +0 | Init +4

Thanks folks, it's tough but getting through it. She was a hardcore cat that made it to eighteen and a half years old, and went out in a hardcore way I think she'd have approved of. We’ll bury her in her favorite napping spot in our rose bed with her favorite treats and some birdseed and feathers so she can chase birds to her heart’s content in Valhalla.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

A long life full of glory! what more could a cat want. may you have many wonderful memories of her!


Human Male uRogue 6 | HP 57/57 | AC19/T14/F15 | Saves F+4/R+9/W+3 | Perc +10/+14 hidden-secret | Init +4

The loss of a loved on is tough, but they shall go on in our fond memories.

rando1000 wrote:
...Djack: 1d20+8 Holy crap it even happens when I roll for you....

I was going for Tom Sawyer, but getting a distinct Vinny Barbarino... Whut? ...vibe.

Also, remembering the winged-dudes from Beastmaster. Yep, I'm that old :)

Are we rolling Init, of are you for us... I'd say go for it, unless someone feels like rolling Init is their sacred duty.

Helps move matters along, as previously mentioned.

PS: Happy New Year, my Peeps!

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