PF2E - Kingmaker - Taming the Stolen Lands PbP

Game Master GM 2E


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Google Slides

Welcome to all selected! Please finalize your characters and let me know any questions! Let's have fun!


Female CG Human Rogue 1| HP 18/18| AC: 18| Fort: +5; Ref: +9; Will: +6 | Init: +0 | Per +6 | Stealth +7 |Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Thank you for the selection! I look forward to playing with all of you. I will check my purchases and starting equipment.


Google Slides

I have linked the OOC thread and the Gameplay thread (see Tabs above), so you can dot if you wish.


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4

I've been longing to play in a KM game! Thank you for running this and for selecting Quintessa to play in it!

Congrats to my fellow companions! Looking forward to playing with you all.

I will probably evaluate my spells after I look at what everyone else selected, but Quintessa is more or less ready to go.

@GM - Is it your preference for us to dot in and wait for an official start, or shall we do some introductory RP?

Sovereign Court

Thank you for the selection. :)

I'll double-check my purchases, but everything else should be set.


Google Slides

Quintessa, a dot is sufficient for now.

Question for all: the AP assumes you answer Lady Jamanda's call for heroes (read intro post) together as a group. Does that work for you? Do you prefer to know each other beforehand? Or do you prefer being thrown together randomly, as in a lottery and meeting as strangers? Or something else?


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

Hello there, lovely people!

I'll do the finishing touches on the profile today (level down, gear, etc)

Happy to be here.

As for grouping, Teela is a seamstress/tailor by trade. So if you wanted some adjustments done for the event, that's a way for people to know her.


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4

@GM: This is my personal preference, but I'm flexible with whatever the group devices. I like it when there are some connections between some of the characters, but not necessarily all. Give them someone they know and can lean on/confide in, but let them build relationships with the majority of the group.

If you want to us to come together ahead of the time as an established group, I can certainly find a way to work this into the background.

@Teela: There's a good possibility of a connection between Quintessa and Teela for this.

Lady Quintessa would have been "provided" an outfit by her family, but she tends to lean toward the vibrant and eccentric rather than the boring and formal that is selected for her.

She would have "accidentally" ruined the outfit, needing to get some altercations done before the event. Perhaps she snuck out to find Teela and hired her to change her attire.


M Male Half-Orc Warpriest 1| HP 18/18| AC: 16| Fort: +7; Ref: +3; Will: +8 | Init: +6 (perc) | Per +6 | Stealth +3 |Intimidate +4 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Thanks for selecting Thark (and me). Look forward to a fun group. If you need any rules advice or discussion, hit me up. Thanks again for running the game

It's hard for me to see how Thark might know the others in advance of call for heroes, but will leave that to others to approach the rather grim half-orc with a greatsword lashed to his hulking back.


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

The profile is ready.

Quintessa Orlovsky wrote:

@Teela: There's a good possibility of a connection between Quintessa and Teela for this.

Lady Quintessa would have been "provided" an outfit by her family, but she tends to lean toward the vibrant and eccentric rather than the boring and formal that is selected for her.

She would have "accidentally" ruined the outfit, needing to get some altercations done before the event. Perhaps she snuck out to find Teela and hired her to change her attire.

Sure thing. Hit me up. I bet Teela would be cocky enough to ask to be a +1. "To observe the current trends in the upper-class fashions" would be the reason provided.

Unless she actually got an invitation? Or was it an open posting?


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4

The event is Lady Jamandi's "Call for heroes". Whether or not a seamstress and a young, unproven daughter of a noble house fit the bill is probably up for discussion.

Quintessa learned of the call from her family, who had been discussing sending her brother. Fortunately for her, all of her siblings were otherwise engaged in business affairs, and so her father reluctantly agreed to let Quintessa go to represent their name.

If Teela was so bold as to ask Quintessa for the +1, she would have enjoyed that and absolutely taken her up on it. Not only does she appreciate the boldness, but bringing a seamstress along pushes the envelope a bit and that's just her style.

Unless Teela felt the need to apply to the call of heroes on her own.


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

Teela is really just looking for a way to get out of town or gain enough clout so that her being disappeared into the night would raise some questions.

Being in company with some bluebloods sounds like a plan for achieving the latter.

I'm not sure whether she is even aware of something like an expedition being planned. But if she can get in on that and skip town, that's just added value.


Female CG Human Rogue 1| HP 18/18| AC: 18| Fort: +5; Ref: +9; Will: +6 | Init: +0 | Per +6 | Stealth +7 |Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

As a player, I prefer knowing the other characters in passing. We could learn more about each other in the game through rping. Per her background, Selina lives in Restov training in the dueling art, which is the same city where Lady Aldori is located, and with Society +3, maybe she knows of the more socially adept characters in passing. I am assuming the call for heroes was advertised so perhaps, we met each other as we grabbed for a flyer/scroll at the same time. My 2 cents.

Sovereign Court

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It might be more expedient to make it a random lottery.

However, if the consensus is to have some familiarity between the characters, I'll pitch my 2 cents:

If the call includes the promise or allusion to land holdings, I can see Fenric and Quintessa each being interested.

As nobles, Fenric and Quintessa could plausibly be familiar with each other from social events despite their family seats of power being on opposite sides of Brevoy. Easily conceivable that they each know the other has ambition/interest beyond their station. When each hears of the call, they could have simultaneously reached out to one another looking for support.

Tessa, Quintessa's fortunte-telling seamstress, could have a foretelling (real or manufactured) that Quintessa will come into a significant bounty but only if she keeps the seamstress close to her. Either Quintessa remembering a relatively remote foretelling or Tessa having the foretelling--miraculously/suspiciously--right after hearing about Quintessa's plans to go on the adventure.

Fenric could be familiar with Selina from his years spent trying to master his fencing--Restov is an obvious place to find teachers--and recognize her as a potential mercenary to help them with their adventure into the Stolen Lands.

Thark could be known to Fenric in a similar sword-training-adjacent familiarity by face/name, if he wanted, and hired on as a mercenary with the promise of battle and glory. Or Thark could be a last-minute arrival divinely guided to assist this motley band of adventurers. Fenric wouldn't say no to having a cleric along, even if he might be a little suspicious at the serendipity of it.

That way nobody is necessarily intimately familiar with any one member of the party but they all have a reason to go on an adventure with at least one other person in the group. And there should be plenty of wiggle room to play with for everybody.


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4

Nailed it, I love all of your suggestions.It's up to Teela how she handles the fortune-telling bit, but I think it's genius.

You are 100% correct. Tessa and Fenric would not only know of each other (it is required to know all members of the noble houses), but I’m sure they would be acquainted from numerous events they would have been required to attend. Being relatively close in age would likely further the possibility of a preexisting relationship above and beyond acquaintance as well. I can absolutely see her reaching out to Fenric to lobby for any support she could.


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

I like it. Either case, Teela's way in would be Quintessa, it seems.

Quintessa comes to Teela's place to get her dress done. The girls get chatty.

Hearing what the dress is for, Teela offers to do the work for free if she can come with, offering a few justifications. In this order.

- She wants to see the fashion trends of the local nobility to use similar materials and copy some designs, then sell to a clientele that pays more.

- She can perform with her handheld harp and can sing. Life on the road can be boring, and in ye olden times, you either made your own music or trudged in silence. No Spotify back then. Also, she is a tailor. Lot of thorns on the road. Clothes get torn up. In short, she uses a few excuses to justify her being in the expedition. Music, platonic companionship, crafting skills, fortune telling.

- Speaking of forutne telling, she casually mentions that since Quintessa is going on an expedition, Teela can try to augur what the future holds. A cold read. She shuffles the cards and her responses to them to try to inception Quintessa that having a fortune teller could be advantageous.

- She states that she is bored in town and wants to see the world. Surely a rebellious noble-born such as Quintessa understands a call like that.

- If all that fails, Teela would confess that some bad people are after her and she wants to get out of town.

- If THAT fails, she will outright try to steal Quintessa's invitation. Teela's thievery is +6, Tessa's perception is +4. I'll take my chances.

I'll let you decide which one you will go for.

Sovereign Court

I now want to make a PFS character called Spotify the Bard.


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

Need to cast a pole into fish pods bi-weekly and call it podcasting.


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4

She's not here to recruit a companion and has no intention of brining someone along who's dependent upon her. So initially, she's put off by the request. I think it is likely the culmination of Teela's pursuit and a slow build-up, climaxing after the cold read and her call for exploration and before resorting to thievery. I do have to admit I love the idea of Teela being announced as Lady Quintessa to an awaiting Fenric, though! :)

Teela's offer to do the work for free fell on deaf ears, as money doesn't particularly mean the same thing to the two individuals. Never truly having to work for coin, she's not appreciative enough of the offer to take Teela on.

Though her plea to see the trends of the nobility is more enticing, it still doesn't win her over. When she's casually singing while taking measurements, it catches Quintessa's attention for the first time and she can exploit Quintessa's weakness. She is an avid follower of Shelyn and loves all forms of art and music. She immediately sees Teela in a new light.

So she's hooked and ready to hear the cold read, and Teela locks it in with exploration and seeing the world; Quintessa sympathizes and caves.


Female CG Human Rogue 1| HP 18/18| AC: 18| Fort: +5; Ref: +9; Will: +6 | Init: +0 | Per +6 | Stealth +7 |Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇
Fenric Lodovka wrote:

It might be more expedient to make it a random lottery.

Fenric could be familiar with Selina from his years spent trying to master his fencing--Restov is an obvious place to find teachers--and recognize her as a potential mercenary to help them with their adventure into the Stolen Lands.

That way nobody is necessarily intimately familiar with any one member of the party but they all have a reason to go on an adventure with at least one other person in the group. And there should be plenty of wiggle room to play with for everybody.

I like this hook, makes sense. Besides, being a little self-conscious of her Varisian heritage (olive skin, dark black hair, and gypsy features), it would be apt for Selina to join a noble from this region in this venture and hopefully get rich in the process. Besides, she gets to show off her dueling skills as well so win-win.


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Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

Damn stereotyping in this game, I see. The musician and thief are both Shoanti.

Does Selina speak Shoanti?


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4

I took a look at the map and Eagle's Nest where House Orlovsky resides is about 200 miles northwest of Restov, which is in the southeast corner of Brevoy.

It's possible that our group could be fully assembled from the journey that it took to arrive in Restov.

It's unlikely Quintessa would travel alone for a week to Restov, so a hired traveling companion in Selina or Thark to accompany her safely would make sense, or perhaps the chivalrous Fenric accompanies her with said help in tow.

Is Teela from Restov or some town they stop at along the way? From Eagle's Watch, it would probably take upwards of a week to traverse alone.

If Selina is coming up from Varisia, it's likely she's already in Restov rather than being in the far north.


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

I think if it's not Restov directly, it would probably be Silverhall, since her father is a fisherman. New Stetven is probably a stretch, but Silverhall seems like a good one. Just north of the lake.


Female CG Human Rogue 1| HP 18/18| AC: 18| Fort: +5; Ref: +9; Will: +6 | Init: +0 | Per +6 | Stealth +7 |Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Selina has been living in Restov for the past 5 years, but she still considers herself an outsider.


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4

Okay, Silverhall is about 1/3 of the way there and home to House Lebeda. Quintessa is obligated to stop along the way to pay some respects to the Lebeda's as she traverses through their town, depositing a gift from her family. She "accidentally" ruins her dress and is recommended to a local seamstress in town.

She seeks out Teela to make modifications to her attire. Instead of leaving with a new dress, she leaves with the seamstress. They travel together for the next several days until they arrive in Restov. She's being transported in one of their covered wagons, so she allows Teela to sit inside and work along the way to make the modifications.

Quintessa encourages Teela to perform for her traveling group each night, withholding the fact that she is also a talented performer for now. Instead, she eagerly applauds and graciously compliments the one-eyed Shonati on her talents.

Selina is already in Restov, which is easy. Perhaps Fenric and/or Thark are accompanying them south into Restov.


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

Sounds like a deal to me. Teela will play servant girl for now.

Sovereign Court

The call itself probably takes some time--both to go out and for people to assemble--but in a world of magic with animal messenger spells, rank 2 longstriders, and other quality of life powers, it might not be as much time as "real" life.

However, here's an idea to make it a little tighter on the timeline: have Fenric be visiting in Eagle's Watch for some political function when word of the call arrives. Teela has worked her way into Quintessa's good graces up to that point. After Teela hears the gossip among the help about the call, she can spring her cold reading on Quintessa to make sure she gets the heck out of Dodge. Fenric would see partnering with Quintessa as consolidating resources and suggest some people he kniws down in Restov as mercenary help.

That way 3 of 5 arrive in Restove together, pitch their sale to some folk--Selina and Thark being 2 that accept the proposal--and then shortly there after are together for whatever the opening scene is for the AP.

EDIT: Too slow, multi-tasking. Can replace Eagle's Watch with Silverhall. Badabing, badaboom. We're all in Restove.


Google Slides

Whoa, I have appreciated reading the player to player bouncing of ideas off each other. Also, in Brevoy, I imagine the "call for heroes" would have been more word of mouth and informal than flyers or scrolls posted to taverns. You know, you have to weed out the riff-raff. So the word went out to the noble families, the churches, the guilds, the dueling academies, etc. The players would have heard about this opportunity through their informal contacts. Oh and it's Restov, not "Restove".

I will post the intro later today.

Sovereign Court

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My autocorrect refuses to obey.


Google Slides

So upon learning of the call for heroes through your contacts, you consented as a group or individually to listen to Lady Aldori's offer and were told that your names would be on the guest list. Your appearance was expected on the 24th day of Calistril at Lady Jamanda Aldori's manor in Restov at the the sixth toll of the evening bells (6:00 PM).


M Male Half-Orc Warpriest 1| HP 18/18| AC: 16| Fort: +7; Ref: +3; Will: +8 | Init: +6 (perc) | Per +6 | Stealth +3 |Intimidate +4 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

It stands to reason that Thark might have some divine inspiration to be on the lookout for those attending this "call for heroes", happened to bump into a few sword wielding types and asked to join along, prepared to give them the blessings of Our Lord in Iron for the trouble.


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4

What are your thoughts on our healing abilities? I'm trying to determine if I should keep Heal or not. I don't mind keeping it for extra comfort, but if we're in a good spot I can repurpose it. It doesn't look like we have battle medicine yet, but Teela has Soothe.


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

Well we have a cleric for emergencies.

I am going for treat wounds feats. Not battle medicine, though. It still needs 3-4 levels to be reliable and fast downtime healing, but it's something at least.

Until then, it's Soothe for emergency heals. At least on my end.


M Male Half-Orc Warpriest 1| HP 18/18| AC: 16| Fort: +7; Ref: +3; Will: +8 | Init: +6 (perc) | Per +6 | Stealth +3 |Intimidate +4 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Thark can Heal x2/day and also do Treat Wounds, not Battle Medicine yet either. He will add that at next opportunity though.

Sovereign Court

If I understand Thark's sheet correctly--and that is not guaranteed--then he has memorized Bless and Bane for his regular cleric spell slots and has a Healing Font. The remaster provides a Healing Font that is independent of Charisma score set at a flat 4 slots to start and increasing 5 at 5th and 6 at 15th.


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4

Ok. Sounds like we have healing under control, I will take off heal and slot a new one as long as the GM is ok with me making adjustments before we begin in earnest.


Female CG Human Rogue 1| HP 18/18| AC: 18| Fort: +5; Ref: +9; Will: +6 | Init: +0 | Per +6 | Stealth +7 |Intimidate +5 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

*sound of crickets* No healing here.

Sovereign Court

We swordsfolk make wounds not heal them! ;)


Versatile Human Fortune-Teller Bard | HP 16 | AC 17 | F3; R6; W7 | Perc +6 | Speed: 30 ft | Bard DC 17 | Exploration: Search | Hero Points: 1/3 | ◆◇↺

Don't limit yourself to a 1e ranger, sir.

Anyway - since this will likely take a while, do we want to set up some faster means of communication/coordination?

A discord server, etc?


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4

I'm down for discord.


M Male Half-Orc Warpriest 1| HP 18/18| AC: 16| Fort: +7; Ref: +3; Will: +8 | Init: +6 (perc) | Per +6 | Stealth +3 |Intimidate +4 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇
Fenric Lodovka wrote:
If I understand Thark's sheet correctly--and that is not guaranteed--then he has memorized Bless and Bane for his regular cleric spell slots and has a Healing Font. The remaster provides a Healing Font that is independent of Charisma score set at a flat 4 slots to start and increasing 5 at 5th and 6 at 15th.

Its not clear that I am building with the Remaster rules. And if I am, I am not overly familiar, so may take some adjustments.

Sovereign Court

Cleric is Remastered, so you should use those rules. The biggest change is the font is a fixed number that increases on a schedule instead of being based on Charisma. The feats have also been revised.

You can use this as a free reference: Cleric


M Male Half-Orc Warpriest 1| HP 18/18| AC: 16| Fort: +7; Ref: +3; Will: +8 | Init: +6 (perc) | Per +6 | Stealth +3 |Intimidate +4 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

Thark is updated to reflect a Remastered Cleric. Thanks for the tips. so he does in fact have Heal x4.


M Male Half-Orc Warpriest 1| HP 18/18| AC: 16| Fort: +7; Ref: +3; Will: +8 | Init: +6 (perc) | Per +6 | Stealth +3 |Intimidate +4 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇

BTW, I am in Mountain time zone, and will likely post most often between 9pm and 11pm MDT. Sorry if that's a bit off-cycle for others. Will try to check more often, but can't guarantee reply.

I am not a Discord expert but would be down for a trial run


Google Slides

busy day at work so was unable to post until now. I linked the Google slides, including the map of the Great Hall. If you can't see it or there are tech issues, let me know as I am not the tech savviest, so I appreciate the patience.

Sovereign Court

The slides need access permission. I find using “Anyone with a link” and “May edit” best for PbP. Then use the copy link button to generate the editable URL.


Google Slides

Thanks, edited to anyone with the link.

Sovereign Court

Works! Thanks. :)


Female human sorcerer 1 | HP: 15 | AC: 14 | F: +4 R: +4 W: +6 | Speed: 25' | Perception: +4
PF2E_Kingmaker_GM wrote:
...let me know as I am not the tech savviest, so I appreciate the patience.

I'm a techie! Let me know if you need help.

With regards to Discord, if someone wants to setup a dedicated server for this -- go for it. I am an admin on a couple of multi-purpose PF discord servers and can quickly set up a channel for us on one of them if you like.

Do you have a preference GM?

Sovereign Court

I have Discord but I like Slack. I get too much noise when I have Discord notifications turned on, but I can do Discord if that's the preference. I know Slack has undergone some changes that aren't all popular.

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