Caldovan Marches 2022

Game Master rando1000

Date: Februm 28

Campaign Info Updated

Albarra

Over-land Map

Cavern Map

Party Funds: 413 gp, 5 sp, 2 cp, 500 gp amethyst, copper ritual bowl (Yoltzin carrying), Gold chess set v/500 gp (Chaucair's sack), 4 gp in gems


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Scarab Sages

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Great. Dropping Combat Advice for the more boring Lingering Performance. Sadly, CA doesn't stack with Inspire Courage.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
GM DavidC wrote:
Great. Dropping Combat Advice for the more boring Lingering Performance. Sadly, CA doesn't stack with Inspire Courage.

Sometimes the more boring options provide the most bang for a buck.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Chaucair wrote:

Chaucair has his flag out, but are we a cohesive unit who would benefit from it? Or will that have to come in time?

So, what does your flag symbolize, is the important thing. About the only thing everyone in your group has any modicum of loyalty at all to would be the town of Albarra itself; Rocko, Yoltzin and Djack consider it home (or at least home away from home), Chinuye Tamakuda considers it a refuge,

Amideo considers himself dutybound to its well-being. Chaucair's level of connection to it might currently be limited, but then he's an entertainer, so it's his show.

Eventually, if the party sticks together, some flag that represents the team might be more appropriate, but you haven't been together long enough for that.

So that answer of who it helps is up to you. If you use Albarra's flag, I'll allow it to benefit the whole party. If you use Espa's flag, it will benefit yourself and Amideo only. If it's something else, I'd need to know what that thing is.


Just curious as to the possibility of being able to reason with these trolls. Are the trolls of this world little more than clever monsters who can speak a few words, or are they intelligent enough that we can bargain with them? I would think at least someone in the party would have enough knowledge to know if this is a 'only death will stop them' situation.

Also, depending on the rarity of trolls, is there any reasonable expectation that someone would know 'hey, we need to burn them'


I feel like it would be faster if you rolled out initiative for us.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35
Chinuye Tamakuda wrote:
I feel like it would be faster if you rolled out initiative for us.

I agree.

As for the flag... I think Chaucair would have taken the flag of the local area by this point. Albarra seems to make sense, without being overly meta-gamey.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Chinuye Tamakuda wrote:
I feel like it would be faster if you rolled out initiative for us.

Often I do, just this time I had a map to work on, so I put the roll your own notice up while I was doing other things.

1d20 + 5 ⇒ (13) + 5 = 18

Kevin Boyer 646 wrote:
Just curious as to the possibility of being able to reason with these trolls. Are the trolls of this world little more than clever monsters who can speak a few words, or are they intelligent enough that we can bargain with them? I would think at least someone in the party would have enough knowledge to know if this is a 'only death will stop them' situation.

Rocko is aware of trolls; they do not have a reputation for negotiating, except when they are afraid for their lives. As these particular trolls were intent on violence, you're unlikely to get them to see reason while they think they can win; they're well aware that their wounds will heal.

Kevin Boyer 646 wrote:
Also, depending on the rarity of trolls, is there any reasonable expectation that someone would know 'hey, we need to burn them'

Rocko is aware of their weakness to fire and acid.

Chaucair wrote:
As for the flag... I think Chaucair would have taken the flag of the local area by this point. Albarra seems to make sense, without being overly meta-gamey.

Makes sense to me. He certainly would have had enough sense to "read the room" and know that the original trio were local heroes, so it makes sense to have taken that.


Female Wild Elf Cleric 4 | HP 14/33| AC:16/T:12/F:16 | F/W/R: |+5/+3/+7 | 1st 3(1)/3(1), 2nd 3(1)/3(1)| C: 2d6 4/4

I was hoping Rocko would mention the troll weakness of fire, as I'm debating whether she'd know to use fire elementals as a summon. Hmm, decisions...

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

Chaucair steps forward 5' step north then conjures up a slick, heavy, miasma of Grease appears under the two Trolls on the right.

DC 14 Reflex save for both

Knowledge Local re: Trolls: 1d20 + 10 ⇒ (17) + 10 = 27

I have no idea how rare Trolls are in your world, but I'm going to assume I get a few questions. I will ask the following questions, in this order, until I run out.

DR, if any?
Special Attacks
Special Defences
Energy resistances
Best save/worst save
Weaknesses


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Chaucair wrote:
I have no idea how rare Trolls are in your world, but I'm going to assume I get a few questions. I will ask the following questions, in this order, until I run out.

Rare enough you haven't SEEN one yet, but not so rare that a 27 won't give you most of what there is to know.

Chaucair knows that, while their hides are tough, trolls are not known to be resistant to damage from normal weapons (aka no DR).

Chaucair knows about the regeneration, and that fire or acid are needed to circumvent it.

Chaucair knows if they get you with both claws at once, they often just rip you apart.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d20 + 4 ⇒ (19) + 4 = 23
1d20 + 4 ⇒ (2) + 4 = 6

The troll on the front remains standing, while the one behind it on the right slips and falls to the ground.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Yoltzin wrote:
I was hoping Rocko would mention the troll weakness of fire, as I'm debating whether she'd know to use fire elementals as a summon. Hmm, decisions...

As Chaucair has message up and knows about the vulnerability to fire and acid, you can assume he transmitted that info to you even if Rocko doesn't mention it out loud.

Rocko and Yoltzin may act.


Says I require access for the map.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35
Chinuye Tamakuda wrote:
Says I require access for the map.

Ditto.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

What's the flag effect? First time...

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

Allies within 30 feet who can see the flag (including yourself) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

Add the +1/+1 from Bardic Performance and everyone is +2/+2.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
Chaucair wrote:
Add the +1/+1 from Bardic Performance and everyone is +2/+2.

Very nice...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Chinuye Tamakuda wrote:
Says I require access for the map.

My bad, forgot to change the sharing parameters. Should work now. If not please clear browser cache.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

If a creature/character is holding a two-handed item/weapon is it threatening if it has a natural attack?

Basically, crossbow troll can swipe at me with an AoO (if I move through threatened space)?


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Those bonuses stack? Kinds cool if so.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35
Uret Jet wrote:
Those bonuses stack? Kinds cool if so.

One is competence, one is morale.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Which one is the competence bonus? What I know of Inspire Courage is that it's a morale bonus.

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35

The flag is competence.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:

If a creature/character is holding a two-handed item/weapon is it threatening if it has a natural attack?

Basically, crossbow troll can swipe at me with an AoO (if I move through threatened space)?

Might be a more difficult question if the troll did not also have a bite attack. I'm gonna say yeah.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:
Which one is the competence bonus? What I know of Inspire Courage is that it's a morale bonus.
Chaucair wrote:
The flag is competence.

In any case I'm not worrying about these two effects stacking. A reasonable amount of character resources has been put into making this work, I have no qualms with making a bard slightly more effective at what a bard is supposed to be effective at anyway.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

I would suggest that we try to keep each other informed regarding enemy statuses (stati?), especially with this almost split context.

Not sure if it will help at the moment, but it could!

In this case, Djack could be effective vs. the stunned and/or blinded troll. Sneak attacks being possible with no/reducution in effective AoO's.

Currently he's flinging toothpicks at the crossbow troll. LOL. He's protecting the mounts and squishies.

My kingdom for flaming arrows!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:


My kingdom for flaming arrows!

It can be assumed you have flint and steel. If you spend a round setting some oil alight you can have arrows on fire. Won't add to the damage like magic flaming arrows, but it would convert that hit to "fire" type damage.


I'm about to switch out one of my cantrips for acid splash, using the quick study exploit, so I'll be able to deal acid damage starting next round.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Ahct-shully flaming arrows aren't physically possible so/ *blasted by a fireball*


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

I'll get on things in a bit, sorry for my delay.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Confirming, Djack had no idea what's happening behind him. He's just dealing with xBow troll.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

I almost feel bad for the fallen troll.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Confirming, Djack had no idea what's happening behind him. He's just dealing with xBow troll.

There's no reason Djack can't look behind him and see the troll crawling by the elemental, or the other one attacking Amideo.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
Yoltzin wrote:
Literally all the modifiers in the world, can't help a roll of two.

A 14 might hit, as they are also blinded, giving them -2 to AC and no Dex to AC.


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Ohh, possible! If luck is not on my side, perhaps the sheer eight of modifiers may help.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Rock me Amideo <<< Link


Just making sure I am correct on the bardic performance and flag bonuses. Isn't it adding +2 to hit and damage for all members of the party?


And the flag bonus still holds even if Rocko is currently focused on the troll in front of him and not the flag which would be behind him?


Male Human Starving Artist 6, Cartographer 6, Babysitter 4

Oh was it? I have been missing some damage on Yoltzin and the firedoggy then.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

I believe it's within 30' and within line of sight to the flag.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:
And the flag bonus still holds even if Rocko is currently focused on the troll in front of him and not the flag which would be behind him?

Technically 3.5 and Pathfinder have no facing rules, so yes, it still holds. (3.0 had facing, but did away with it as too cumbersome.)

And yes, I ruled they stack. Might be RAW, might not, but I'm gonna allow it since buffing up people is a big bard role and it actually contributes well to the team.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Uret Jet wrote:
Oh was it? I have been missing some damage on Yoltzin and the firedoggy then.

Rather than backtrack, I tacked on a few HP damage on your behalf.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4
rando1000 wrote:
Dice weirdness. When I inserted the confirm check between the crit and the next hit, the second hit turned into a miss. So the Crit + Confirm damage is the same as the Two regular hits I had before. lol fun with dice bots![/ooc]

I believe the die roller here keeps track of the rolls we ask for by type (sides) and in order (per Alias).

So when you "inserted" the Crit Confirm, it just takes the existing rolls (for the Crit Confirm) and rolls new for the attack descriptor that was pushed down.

Effectively no difference, here.

I'm fairly confident.

Sometimes you'll see my Crit Confirm at the end of the rolls, because I don't want to shift stuff.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Is the blinded troll still blinded and does he need an Acrobatics check to move/run?


Are we using hero points?

Scarab Sages

Flagbearer 30' Performance 12/14 NG Human Bard (argent voice) Init -1, Perc +5 AC 13 T 9 FF 13 +4 vs sonic F 3 R 3 W 5 HP 24/35
rando1000 wrote:


And yes, I ruled they stack. Might be RAW, might not, but I'm gonna allow it since buffing up people is a big bard role and it actually contributes well to the team.

It is RAW.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Chinuye Tamakuda wrote:
Are we using hero points?

No.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Is the blinded troll still blinded and does he need an Acrobatics check to move/run?

He does get another save now:

1d20 + 3 ⇒ (10) + 3 = 13

Nope, still blind. I'm not gonna require an Acro check unless he tries something complicated or gets close to one of the bigger objects though.


Human Male uRogue 4 | HP 32/41 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +8/+12 hidden-secret | Init +4

Good morning and happy Sunday!

I don't know if this is meta or just table talk...

If the one enemy looks like he's on his last lags, having taken a lot of damage... If he's eliminated, that's less attacks (3 in this case) on us.

I know big front liners don't usually dance around the battlefield, but all it takes is a 5-foot step. No drawing of AoO and still get full attack.

Also, unsure if it makes a difference (or how big that difference is) but, Chinuye called the troll between Djack & Amideo (not crossbow).

So I took the look of fear to be for the flanked troll and Djack is asking Rocko to help finish.

EDIT: and I just had deja vu, editing this post. WTF


I know finishing off the wounded one sounds good, but if Rocko moves and misses, then that's either him flanked by two trolls and/or Amideo flanked by the trolls. As unlucky as I tend to be with rolling, that's a dangerous risk.

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