Yep, pretty much waiting on Djack to give a heads up on what he saw. I kinda thought that's why you asked about the Message cantrip for some reason, hah.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack has to take his time for the first 5' (counts as 10') and thus cannot charge; but I think you can (just) make it to flank with one of the surviving Eagles.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Hoping all is well with them, and that my brain-fart lack of posting didn't drive them away!
Doubtful. Louxman was quite busy with RL stuff last they posted; I assume that is related to the lack of appearance. So I still hold out hope if things get better they might return.
Djack Nymball wrote:
And, does that mean we have an opening for one player? Since you were to recruit for one or two?
Well right now I'm botting Spizz and Quince. If one returns we can carry on as is; I don't mind botting one. But two starts to feel like I'm doing a significant portion of the action. And a new player might prefer to play an arcane caster over a melee type.
If you (or any of the players) know someone who might be interested, we can reach out to them first before opening recruitment.
That said, I'd like to finish up this adventure with the party we have, rather than try and shoe-horn a new character in. So any new players won't be happening probably until December sometime, would be my guess.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
I think this is the round I should be nauseated. Limited to a move action. Was just getting away. Stick with that.
I will, but I disagree. You acted first before Initiative, got sickened, then initiative happened, then you got hit with nausea in Round 1 (before your Round 1 action), took no action, and now it's Round 2. You should be able to act in Round 2, as the nausea would have lasted from the creature's attack in Round 1 to the creature's attack in Round 2. That's happened.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Djack Nymball wrote:
Now that I understand, I wouldn't mind humbly taking an attack and then moving away. Please and thank you.
Yes, go ahead by all means.
Djack Nymball wrote:
EDIT: maybe he could have but, Q's AC is listed as 15.
And yes, you could have, but you are correct that it would have had no effect; Quince was solidly hit both times. Fortunately, at least he made his save against nausea.
Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4
rando1000 wrote:
"That" Sir Valeto notes "was a gift from my family to my squire. It falls now back to me, and I gift it to you, Djack, in appreciation for charging in to save me despite the danger to yourself."
And I'm assuming that pulling the sucker things out stops the bleeding, or do we need a separate check for that? Rocko will also look and ask Yoltzin to help confirm that no one got diseased
Sure, she can do that after a momment. It was a pretty nice scene.
As an aside though, I would approxiate you guys keeping your HP numbers up to date for me. Helpful as the resident healer to know who needs tending most.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Kevin Boyer 646 wrote:
And I'm assuming that pulling the sucker things out stops the bleeding, or do we need a separate check for that? Rocko will also look and ask Yoltzin to help confirm that no one got diseased
Yoltzin has done a Channel Positive, so if it didn't stop when removed, it's stopped now.
Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4
Uret Jet wrote:
As an aside though, I would approxiate you guys keeping your HP numbers up to date for me. Helpful as the resident healer to know who needs tending most.
I'm currently at full HP with your channels, but will keep better track.
Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4
rando1000 wrote:
I must say, the odds of all of the PCs and most of the NPCs being able to attack this round were pretty low. I feel like you I go easy on you guys sometimes, but this combat COULD have gone very differently.
You can always just have another one show up.
I feel I did my part and FAILED the Will Save, like a champ! LOL.
Quick question about true strike. Shouldn't the +20 be on Spizz's next attack? Rules as written true strike is that it's a personal spell. Allowing another player to get the +20 almost immediately kind of breaks the power level of a 1st level spell.
If you allow it, I'm all cool with it, but then we'll all be wanting Spizz to buff us up all the time munchkin style.
And Rocko has only taken the bleed damage, putting him at 25 of 29. Honestly I think he should have taken one more 1d2 before pulling out the second sucker thingy, but I'm not complaining.
For our supposed party tank, Rocko doesn't seem to be the one up front most often drawing the attacks like he should. I need to be better about that.
Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Per our conversation we've worked out that you'll take +10 as an exchange for my misremembering the rules. I'm not going to quibble about a 1d2 either.
In the future if you catch an error in your favor, please just go ahead as if it's what I intended. Feel free to post about it here after, I'd like to stick close to RAW in most cases, but I also don't want to slow the game down working through these things. That's what I'd do at the table and that's how I prefer to handle such things here.
To be fair I forgot about it being a personal spell too. Amazing how useless a spell that gives +20 to attack often is, though I probably could've made use of it myself e8th my usual rolls. Next time perhaps.
Human Male uRogue 5 | HP 44/48 | AC19/T14/F15 | Saves F+3/R+8/W+2 | Perc +9/+13 hidden-secret | Init +4
You may know this...
Herald Caller:
...The herald caller and her summoned monsters can understand each other’s spoken words as if they shared a common language (though this doesn’t give summoned monsters the ability to speak if they normally lack it).
Whenever the herald caller uses channel energy to heal, she can include all of her summoned monsters, even if they are out of her normal channel energy radius or of a creature type that would not normally be affected.
Actually some of my favorite bits in that archetype.