Lieutentant Pavo Voc

Amideo Caluzzo di Solva's page

168 posts. Alias of Simeon.


Race

Human Male Cavalier (circuit judge) 4 | HP 31 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

About Amideo Caluzzo di Solva

Amideo Caluzzo di Solva
Human cavalier 4 (Pathfinder RPG Advanced Player's Guide 32)
LG Medium humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 22, touch 11, flat-footed 22 (+9 armor, +1 deflection, +2 shield)
hp 31 (4d10+8)
Fort +6, Ref +2, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk lance +8 (1d8+4/×3) or
. . +1 longsword +9 (1d8+4/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork lance)
Special Attacks cavalier's charge, sentence 3/day, circuit
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Statistics
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Str 16, Dex 10, Con 12, Int 14, Wis 10, Cha 16
Base Atk +4; CMB +7; CMD 18
Feats Improved Initiative, Mounted Combat, Ride-by Attack
Traits civilized, rider's bond
Skills Acrobatics -7 (-11 to jump), Diplomacy +10 (+12 to mediate a dispute between two other parties), Handle Animal +10, Intimidate +10, Knowledge (history) +8, Knowledge (local) +10, Knowledge (nobility) +9, Ride +0, Sense Motive +5
Languages Espan, Ricoan, Gallian
SQ expert trainer +2, flat of the blade, mount (horse named Animal Companion), order of the blue rose[UC]
Other Gear +1 half-plate, mwk heavy wooden shield, mwk lance, +1 longsword, cloak of resistance +1, ring of protection +1, 468 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Cavalier's Charge (Ex) Mounted charge grants +2 to hit and -0 AC rather than +2/-2.
Circuit (100 miles) Choose a settlement, add half of cav level to Intimidate, Sense Motive, and Kn (local), bonus to intimidate increases by 2 when entering a part of the circuit not visited for a week or more
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Flat of the Blade (Ex) No penalty to hit when dealing nonlethal damage with a lethal weapon. +2 bonus to nonlethal damage.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-By Attack You can move - attack - move when charging mounted.
Sentence Swift action to make inquisitor judgements (destruction, justice, protection, purity, smiting), only applies to circuit judge and sentenced target, take -2 to AC against enemies other than the target

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Animal Companion CR –
Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +1
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Defense
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AC 18, touch 12, flat-footed 15 (+2 Dex, +1 dodge, +6 natural, -1 size)
hp 33 (4d8+16)
Fort +7, Ref +6, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +6 (1d4+4), 2 hooves +1 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 19, Dex 14, Con 17, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
Feats Dodge, Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Find Master, Get Help, Guard, Heel, Quiet Watch, Work
Skills Acrobatics +2 (+10 to jump), Climb +9, Swim +9
SQ combat riding, find master, get help, quiet watch, work
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Find Master [Trick] The animal attempts to locate its master.
Get Help [Trick] Attempts to bring back people it considers "help"
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Work [Trick] The animal pulls or pushes a medium or heavy load.