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Amideo Caluzzo di Solva's page

123 posts. Alias of Simeon.

Full Name

Sir Amideo Caluzzo di Solva of Cermaine, Knight of Cheliax, Third to the Throne of Cermaine, Protector of Duzzan, and Emissary of Her Infernal Majestrix Abrogail Thrune II of the Thrice-Damned House of Thrune


Chelaxian Human


Cavalier 5

Init: +2 Perc: +6 HP:47 AC/T/FF:19/12/17 Fort: +6 Ref: +5 Will: +2 CMD: 21

About Amideo Caluzzo di Solva

Introducing Amideo Caluzzo di Solva of Cermaine, cavalier and knight of Cheliax!


Sir Amideo Caluzzo di Solva of Cermaine
Human (Chelaxian) cavalier 5 (Pathfinder RPG Advanced Player's Guide 32)
LN Medium humanoid (human)
Init +2; Senses Perception +6
AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 47 (5d10+15)
Fort +6, Ref +5, Will +3
Speed 30 ft. (20 ft. in armor)
Melee +1 lance +10 (1d8+7/×3) or
. . mwk longsword +10 (1d8+4/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 lance)
Special Attacks banner +2, cavalier's charge, challenge 2/day (+5 damage, +2 to hit while riding mount), tactician 2/day (Shake It Off, 5 rds)
Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 14
Base Atk +5; CMB +9; CMD 21
Feats Mounted Combat, Power Attack, Ride-by Attack, Shake It Off[UC], Spirited Charge
Traits indomitable faith, inspiring rush, masterful demeanor
Skills Acrobatics -1 (-5 to jump), Bluff +7, Climb +5, Diplomacy +10, Handle Animal +8, Intimidate +5 (+8 against non-human humanoids), Knowledge (local) +1, Knowledge (nobility) +5, Perception +6, Ride +7, Sense Motive +5 (+7 when opposing a Bluff check)
Languages Common
SQ expert trainer +2, mount (shissah named Mahouf), order of the sword
Other Gear +2 breastplate, +1 lance, mwk longsword, backpack, bedroll, belt pouch, cards[UE], complex banner[UE], flint and steel, hemp rope (50 ft.), mess kit[UE], pot, signal horn[APG], soap, soldier's uniform[UE], waterskin, 635 gp, 9 sp
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Banner +2/+1 (60 ft.) (Ex) Allies within 60 ft. who can see your banner gain +2 save vs. fear & +1 to hit while charging.
By My Honor (LN, Reflex) (Ex) +2 to Reflex saves as long as LN alignment is maintained.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ride-By Attack You can move - attack - move when charging mounted.
Shake It Off Gain +1 to all saving throws per adjacent ally
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +5 (2/day) (Ex) +5 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.
Tactician (Shake It Off, 5 rds, 2/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.

Horse Stats:

Mahouf CR –
Shissah (Pathfinder Campaign Setting: Qadira, Jewel of the East 63)
N Large animal
Init +3; Senses low-light vision; Perception +8
AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)
hp 37 (5d8+15)
Fort +6, Ref +7, Will +3
Defensive Abilities evasion
Speed 50 ft. (35 ft. in armor)
Melee bite +5 (1d6+3), 2 hooves +0 (1d4+1)
Space 10 ft.; Reach 5 ft.
Str 17, Dex 16, Con 14, Int 2, Wis 14, Cha 10
Base Atk +3; CMB +7; CMD 20 (24 vs. trip)
Feats Improved Natural Armor, Run, Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Work
Skills Acrobatics +0 (+4 to jump with a running start), Climb +4, Perception +8, Survival +2 (+6 in deserts), Swim +4; Racial Modifiers +4 Survival in deserts
SQ combat riding, desert dweller, easily trained, work
Other Gear bit and bridle, feed (per day) (5), military saddle, saddlebags, torch (10), trail rations (5)
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Desert Dweller (Ex) A shissah feels at home in the desert and does not treat light rubble or sand as difficult terrain. It gains a +4 racial bonus on Survival checks in the desert, and it treats hot temperatures as one category less for the purposes of heat danger. Thus
Easily Trained (Ex) A shissah is unusually quick to pick up tricks and animal training. Anyone attempting to train a shissah gains a +2 bonus on her Handle Animal checks. A shissah can learn an additional 2 tricks beyond what an animal of its intelligence can normally b
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Work [Trick] The animal pulls or pushes a medium or heavy load.


Sir Amideo Caluzzo di Solva of Cermaine, Knight of Cheliax, Third to the Throne of Cermaine and Protector of Duzzan was born into the minor noble house of Cermaine, situated in the small city of Anzolano along the Bay of Solva. As the third son, he was not destined to rule like his eldest brother, or to join the clergy of Asmodeus like the brother before him. His fate was to become a knight-errant and bring glory to House Cermaine. His upbringing was that of a warrior, trained in the valourous martial arts and the ways of chivalry and honor. Indeed, he excelled at his training and his family saw fit to send him as the honorary leader of an escort for one of his sisters. He was bound for far-off Oppara, where his sister was to be married to a Taldan noble. Along the way the escort was waylaid by bandits, and a skirmish ensued. His steed was killed by the leader of the bandits, a Keleshite warrior astride a fine Qadiran charger. But Amideo, never one to back down from battle, struck the Qadiran off his horse. Amideo saw the warrior as an equal in combat, and decided he deserved a final act of chivalry. Even though the man was an uncouth brigand, an oath is an oath. He swore that he would care for and protect the horse, as the bandit would not live much longer, on the sole condition that the man tell him the horse's name. And so, Amideo met his trusty steed, a pearly white Qadiran charger named Mahouf. The mission, aside from that encounter, was a success. For his completion of the task, he was awarded the title of Protector of Duzzan. If the guard captain of the small town of Duzzan could not, for whatever reason, lead the guard, Amideo may be selected to lead them in an emergency. His life was uneventful enough until the day came that he was recruited to serve his Queen and his Empire. He was the perfect candidate, with enough ties to the nobility to represent their interests, but just obscure enough to not cause a ruckus if he were killed.

Amideo is a tall, strapping Chelish man, with the lightly tanned skin and auburn hair common among those living along the Bay of Solva. He wears a Chelish military uniform and a finely crafted breastplate. In battle, he proudly flies the crest of House Cermaine, a silver dolphin flanked by harpoons emblazoned on an azure field. A longsword is sheathed at his waist and a light steel shield is strapped to his back. He is oft accompanied by a proud white Qadiran horse, with a lance lashed to its side for use in combat.

As the child of a noble house, Amideo is rather stuck-up. He is used to luxury and having many of his whims met. However, his loyalty to his nation and his devotion to law tend to outweigh those instincts. His two great passions in life are upholding the law and customs of his nation and house, and making sure his horse is healthy and well cared-for. For all that he cares for his horse, he is at some times annoyed by the horses lack of knowledge in the common tongue, as it was trained to understand Qadiran. While a language barrier with another person may be tricky, with a horse it is more of a great wall. Despite all his refinement however, Amideo has the irksome habit of taking food from others without asking. While he may be chivalrous in heated combat and in noble courts, his manners at the dinner table are as polished as a battle-scarred shield.