Lieutentant Pavo Voc

Amideo Caluzzo di Solva's page

274 posts. Alias of Simeon.


Race

Human Male Cavalier (circuit judge) 6 | HP 48 | AC22/T11/F22 | Saves F+6/R+2/W+2 |Perception +0 | Init +4

About Amideo Caluzzo di Solva

Amideo Caluzzo di Solva
Human cavalier 6 (Pathfinder RPG Advanced Player's Guide 32)
LG Medium humanoid (human)
Init +4; Senses Perception +0
--------------------
Defense
--------------------
AC 22, touch 11, flat-footed 22 (+9 armor, +1 deflection, +2 shield)
hp 48 (6d10+18)
Fort +7, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 lance +11/+6 (1d8+5/×3) or
. . +1 merciful longsword +11/+6 (1d8+4/19-20, 1d8+6+2d6 w/ nonlethal) (+12/1d8+5 v undead)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork lance)
Special Attacks cavalier's charge, sentence 3/day, circuit
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 12, Int 14, Wis 10, Cha 16
Base Atk +6/+1; CMB +8; CMD 19
Feats Enforcer, Improved Initiative, Mounted Combat, Ride-by Attack, Toughness
Traits civilized, rider's bond
Skills Acrobatics -7 (-11 to jump), Diplomacy +12 (+13 to mediate a dispute between two other parties), Handle Animal +12, Intimidate +12, Knowledge (history) +9, Knowledge (local) +12, Knowledge (nobility) +11, Ride +1, Sense Motive +6
Languages Espan, Ricoan, Gallian
SQ banner (+2/+1), expert trainer +2, flat of the blade, mount (horse named Mahouf), order of the blue rose[UC]
Other Gear +1 half-plate, mwk heavy wooden shield, mwk lance, +1 longsword (+2 vs undead), cloak of resistance +1, ring of protection +1, 468 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Banner (ex) All allies within 60 ft get +2 on saves vs fear and +1 on attacks made in charges
Cavalier's Charge (Ex) Mounted charge grants +2 to hit and -0 AC rather than +2/-2.
Circuit (150 miles, +3, Albarra) Choose a settlement, add half of cav level to Intimidate, Sense Motive, and Kn (local), bonus to intimidate increases by 2 when entering a part of the circuit not visited for a week or more
Expert Trainer +2 (Ex) +2 to train mounts, reduced training time option.
Flat of the Blade (Ex) No penalty to hit when dealing nonlethal damage with a lethal weapon. +2 bonus to nonlethal damage.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-By Attack You can move - attack - move when charging mounted.
Sentence Swift action to make inquisitor judgements (destruction, justice, protection, purity, smiting), only applies to circuit judge and sentenced target, take -2 to AC against enemies other than the target

--------------------

Mahouf CR –
Horse
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 17 (+2 Dex, +1 dodge, +8 natural, -1 size)
hp 49 (6d8+24)
Fort +8, Ref +7 (+9 to avoid falling), Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +8 (1d4+5), 2 hooves +3 (1d6+2)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 20, Dex 15, Con 17, Int 3, Wis 12, Cha 6
Base Atk +4; CMB +10; CMD 23 (27 vs. trip)
Feats Dodge, Sure-footed, Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Find Master, Get Help, Guard, Heel, Quiet Watch, Track, Work
Skills Acrobatics +2 (+4 to keep balance, +10 to jump), Climb +10, Perception +6, Swim +10
SQ combat riding, devotion, find master, get help, quiet watch, track, work
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Find Master [Trick] The animal attempts to locate its master.
Get Help [Trick] Attempts to bring back people it considers "help"
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quiet Watch [Trick] The animal stands watch and alerts master quietly, if able.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sure-Footed +2 to Acrobatics to balance and Ref vs. falls. Full speed upslope & can't fall if run downslope.
Track [Trick] The animal will track a scent.
Work [Trick] The animal pulls or pushes a medium or heavy load.